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clipping-algorithm

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This is a C++ project that uses Windows API and OpenGL to create a graphical user interface (GUI) for drawing and manipulating 2D shapes. The project implements various algorithms for line, circle, ellipse, curve, filling, and clipping operations. The user can interact with the window using mouse only, and can choose the shape color, filling quarte

  • Updated Aug 9, 2023
  • C++

A graphics simulation built in Turbo C++ using BGI, demonstrating the Cohen-Sutherland Line Clipping Algorithm with a horizontally moving bar. A ball bounces within a window and deflects upon hitting the clipped bar, visualizing basic 2D collision and clipping in real-time. Ideal for academic graphics projects and retro demos. Best run in Turbo C++

  • Updated Jun 23, 2025
  • C++

Versatile rendering widget implemented in C++ using the Qt framework and is built using CMake and use it to draw elementary shapes and functionality

  • Updated Mar 30, 2024
  • C++

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