aka ogre v2 - scene-oriented, flexible 3D C++ engine
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Updated
Sep 19, 2024 - C++
aka ogre v2 - scene-oriented, flexible 3D C++ engine
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
C++ 3D Game Tutorial Series (DirectX) - Learn to code a DirectX 3D Game in C++ from scratch
Small C game development framework
Drop-in replacement for Vulkan shared library, for older hardware compatibility
Starter code samples for Direct3D11
DirectX 11/12 hook including a simple overlay framework.
Unfinished, experimental d3d11.dll wrapper for intercepting DirectX 11 function calls.
Run DirectX 8 programs in DirectX 11
Space-game oriented rendering engine
Loads and renders Return To Castle Wolfenstein maps
Blast off enemies and be the last one standing!
DirectX Guide
Tool and library for hooking graphics APIs using CoreHook
🌠 Simple app to play around with DirectX with an ECS architecture
An experimental graphics abstraction layer for C#, supporting Direct3D 11, Vulkan (coming soon), and OpenGL.
Direct3D 9 to 11 sharing demo
[Old engine] We moved to Surge https://discord.gg/35DgEhZ8J7
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