OpenGL
OpenGL (Open Graphics Library) is the computer industry’s standard API for defining 2-D and 3-D graphic images. OpenGL allows new hardware innovations to be accessible through the API via the OpenGL extension mechanism. It is used in CAD (Computer-aided design), virtual reality, video games, and flight simulation.
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A simple Mandelbrot zoom, made using the OpenGL and the Piston crate in Rust. Currently it is quite slow, but there are plans to parallelize it soon. Crank up the ITERATIONS constant for a deeper zoom, or the GRAPH_SCALE constant for more pixels (at the risk of your own CPU). Magic numbers were sourced from the video below:
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Apr 16, 2024 - Rust
Physics engine for fast and educative simulations.
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Feb 2, 2025 - Rust
2d raycasting
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Nov 22, 2023 - Rust
⚙️ My little game engine, written live on stream 📺 https://www.twitch.tv/hammster1911
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Feb 23, 2017 - Rust
A native port of gl3w (https://github.com/skaslev/gl3w)
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Dec 7, 2016 - Rust
Web/OpenGL practice using Rust/WASM
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Oct 27, 2022 - Rust
My attempt at following the https://learnopengl.com/ guide in Rust
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Nov 8, 2023 - Rust
Created by Silicon Graphics
Released January 1992
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