Code for "DeepDRR: A Catalyst for Machine Learning in Fluoroscopy-guided Procedures". https://arxiv.org/abs/1803.08606
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Updated
Nov 14, 2024 - Python
Code for "DeepDRR: A Catalyst for Machine Learning in Fluoroscopy-guided Procedures". https://arxiv.org/abs/1803.08606
Library and executables for modeling and registration applications in medical image analysis. Particular emphasis on intraoperative fluoroscopic (X-ray) navigation via 2D/3D registration.
C++ application that implements volume ray casting in GPU using GLSL.
Code for the registration component of the IPCAI 2020 paper: "Automatic Annotation of Hip Anatomy in Fluoroscopy for Robust and Efficient 2D/3D Registration." https://arxiv.org/abs/1911.07042 or https://doi.org/10.1007/s11548-020-02162-7
Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo II. Fast real-time volume rendering for an external volume texture with mesh occlusion.
Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo III. Fast real-time multiple volumes rendering for external volume textures with mesh occlusion.
CPU Physically Based Path Tracer Engine
3D engine in fortran written to linux framebuffer, ray-casting.
This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way.
Ray casting point-in-polygon algorithm
🔦 Survive just with your flashlight
RAIN is a 3D image renderer running on the CPU made from scratch. This renderer uses Ray Tracing technique and implements KD-Tree and multithreading to optmization.
A spherical volume rendering algorithm that performs ray casting through a spherical voxel grid.
Volumne rendering via ray casting in webgl
In this project we create a dynamic 3D view of the inside of a maze using Ray-casting.
3D reaction diffusion project using WebGL 2.0 and ray casting to visualize the volume data.
A port of Lode Vandevenne's C++ raycaster example to JavaScript/HTML5.
Yandex Project, DOOM imitation
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