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I just beat the single-player AI handily using the following system:
- With all robots that can attack the kernel, attack the kernel.
- With all robots that cannot attack the kernel, move toward attacking the kernel, starting with those closest to the kernel.
- (Theoretically, if a robot can neither attack the enemy kernel nor move toward it, attack any nearby enemy robots. But this situation never occurred and I still won, so a hypothetical bot built on this system could skip this step.)
- While I have enough energy to buy a robot, buy the most expensive robot I can.
- If I still have energy left, play other cards. If a card allows movement, apply steps 1-3.
The only non-robot card I played was Gust of Wind. In accordance with the spirit of the bot, I moved the closest robot not adjacent to the enemy kernel toward the enemy kernel. The robot in question was Martyr Bot, which has 0 attack, so this was a horrendously bad move. But the Martyr Bot had gained 1 attack somewhere (Mercenary Blacksmith, I think), did one damage with its attack, and landed the killing blow next turn.
My point is this: The system outlined above is very simple and very bad, yet still significantly superior to the existing single-player AI. May I suggest improving the AI?
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