Stars
An agent-managed museum exhibit, built in Rust with Gajae-Code / LazyCodex — developed and maintained with no human intervention.
[ICLR'26] IGGT: Instance-Grounded Geometry Transformer for Semantic 3D Reconstruction
A curated list of awesome papers for reconstructing 4D spatial intelligence from video. (arXiv 2507.21045)
[ICCV'25] FreeMorph: Tuning-Free Generalized Image Morphing with Diffusion Model
The official implementation of "Compositional Generative Model of Unbounded 4D Cities". (TPAMI 2026)
[ICCV 2025] Official impl. of "MV-Adapter: Multi-view Consistent Image Generation Made Easy"
[NeurIPS 2024] Official Implementation of Attention Interpolation of Text-to-Image Diffusion
[ICLR 2025] FasterCache: Training-Free Video Diffusion Model Acceleration with High Quality
[ICLR' 25] AvatarGO: Zero-shot 4D Human-Object Interaction Generation and Animation
Goliath Dataset and Official PyTorch Implementation of RelightableHands, Relightable Gaussian Codec Avatars, and Driving-Signal Aware Full-Body Avatars.
[IJCV 2026] GS-VTON: Controllable 3D Virtual Try-on with Gaussian Splatting
Image morphing without reference points by applying warp maps and optimizing over them.
Large Motion Model for Unified Multi-Modal Motion Generation
[NeurIPS 2024 Best Paper Award][GPT beats diffusion🔥] [scaling laws in visual generation📈] Official impl. of "Visual Autoregressive Modeling: Scalable Image Generation via Next-Scale Prediction". A…
InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models
Unofficial Implementation of "Stable Video Diffusion Multi-View"
[CVPR 2024] Code for SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes
[ECCV'2024] Gaussian Grouping for open-world Anything reconstruction, segmentation and editing.
[CVPR 2024] Make-It-Vivid: Dressing Your Animatable Biped Cartoon Characters from Text
[CVPR 2024] MVD-Fusion: Single-view 3D via Depth-consistent Multi-view Generation
[CVPR 2024] Official repository for "Gaussian Head Avatar: Ultra High-fidelity Head Avatar via Dynamic Gaussians"
Code for our CVPR'2024 paper "GauHuman: Articulated Gaussian Splatting from Monocular Human Videos"
"Comp4D: Compositional 4D Scene Generation", Dejia Xu*, Hanwen Liang*, Neel P. Bhatt, Hezhen Hu, Hanxue Liang, Konstantinos N. Plataniotis, and Zhangyang Wang
TC4D: Trajectory-Conditioned Text-to-4D Generation
[NeurIPS 2024] GaussianCube: A Structured and Explicit Radiance Representation for 3D Generative Modeling
[CVPR'24 Highlight & Best Demo Award] Gaussian Splatting SLAM
[WACV 2025 Oral] Calib3D: Calibrating Model Preferences for Reliable 3D Scene Understanding