Some of my work as lead designer and artist on the 'Vostok' Crucible map for Destiny 2. We had yet to tackle a snowy mountain top environment in Destiny at the time this map was conceived, so I ended up creating a new kit of shaders, assets, and finishing details that we later implemented into the Rise of Iron expansion. The general concept behind the map was to make something that had 3 distinct areas, each with their own unique gameplay and power positions to attack and defend against…