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    <title>Irakli Chkuaseli - CTO &amp; Software Engineer</title>
    <description>I build apps, games, and the systems behind them. Nearly a decade of work in Unity and React Native, with comfort in Node, Swift, or whatever a project needs.</description>
    <link>https://irak.li/</link>
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    <lastBuildDate>Sun, 19 Apr 2026 00:00:00 GMT</lastBuildDate>
    <pubDate>Sun, 19 Apr 2026 00:00:00 GMT</pubDate>
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      <title>Guns &amp; Fury</title>
      <description>3D Wild West action dueling game with full character customization including outfits, weapons, and appearance. Led team development and architected game systems for iOS and Android.</description>
      <link>https://goldenfox.games/games/guns-and-fury/</link>
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      <pubDate>Sun, 19 Apr 2026 00:00:00 GMT</pubDate>
      <author>i@irak.li (Irakli Chkuaseli)</author>
      
      <category>Unity</category>
      
      <category>C#</category>
      
      <category>iOS</category>
      
      <category>Android</category>
      
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      <title>Beemi</title>
      <description>React Native mini-games platform for livestreaming with real-time multiplayer. Integrated with TikTok, Twitch, and YouTube APIs for social engagement.</description>
      <link>http://beemi.app</link>
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      <pubDate>Sun, 19 Apr 2026 00:00:00 GMT</pubDate>
      <author>i@irak.li (Irakli Chkuaseli)</author>
      
      <category>React Native</category>
      
      <category>Node.js</category>
      
      <category>TypeScript</category>
      
      <category>iOS</category>
      
      <category>Android</category>
      
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      <title>Battle for Basiani</title>
      <description>2D pixel art beat-em-up with server backend, leaderboards, and achievements. Refactored legacy codebase and integrated monetization and social features.</description>
      <link>https://apps.apple.com/us/app/battle-for-basiani/id1495060685</link>
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      <pubDate>Sun, 19 Apr 2026 00:00:00 GMT</pubDate>
      <author>i@irak.li (Irakli Chkuaseli)</author>
      
      <category>Unity</category>
      
      <category>C#</category>
      
      <category>iOS</category>
      
      <category>Android</category>
      
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      <title>Matchday Champions</title>
      <description>Free-to-play soccer card collection game with officially licensed players from 25+ leagues. Built in Unity with real-time performance data integration and competitive multiplayer.</description>
      <link>https://apps.apple.com/us/app/matchday-champions-soccer/id6476573675</link>
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      <pubDate>Sun, 19 Apr 2026 00:00:00 GMT</pubDate>
      <author>i@irak.li (Irakli Chkuaseli)</author>
      
      <category>Unity</category>
      
      <category>C#</category>
      
      <category>iOS</category>
      
      <category>Android</category>
      
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      <title>Sleepagotchi</title>
      <description>Sleep tracking app with gamified rewards and virtual collectibles. Built custom 3D rendering system in Unity optimized for mobile performance.</description>
      <link>https://www.sleepagotchi.com</link>
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      <pubDate>Sun, 19 Apr 2026 00:00:00 GMT</pubDate>
      <author>i@irak.li (Irakli Chkuaseli)</author>
      
      <category>Unity</category>
      
      <category>C#</category>
      
      <category>iOS</category>
      
      <category>Android</category>
      
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      <title>Golden Fox Games</title>
      <description>Studio website for Golden Fox indie game studio. Built with Astro and Tailwind CSS featuring scroll animations, HDR color support, Schema.org structured data, Open Graph meta tags, accessibility features, and offline-first PWA.</description>
      <link>https://goldenfox.games</link>
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      <pubDate>Sun, 19 Apr 2026 00:00:00 GMT</pubDate>
      <author>i@irak.li (Irakli Chkuaseli)</author>
      
      <category>Astro</category>
      
      <category>Tailwind</category>
      
      <category>TypeScript</category>
      
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    <item>
      <title>UI Corner</title>
      <description>A GPU-accelerated solution for applying rounded and chamfered corners to Unity UI elements using Signed Distance Field (SDF) rendering. Performance optimized at 2.5-3.1× faster than alternatives with independent per-corner configuration.</description>
      <link>https://github.com/irakli/ui-corner</link>
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      <pubDate>Sun, 19 Apr 2026 00:00:00 GMT</pubDate>
      <author>i@irak.li (Irakli Chkuaseli)</author>
      
      <category>Unity</category>
      
      <category>C#</category>
      
      <category>ShaderLab</category>
      
      <category>HLSL</category>
      
      <category>SDF</category>
      
      <category>UI</category>
      
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      <title>Marquee</title>
      <description>Smooth scrolling marquee text for TextMeshPro in Unity UI. Configurable speed, direction, and spacing as a UPM package.</description>
      <link>https://github.com/irakli/marquee</link>
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      <pubDate>Sun, 19 Apr 2026 00:00:00 GMT</pubDate>
      <author>i@irak.li (Irakli Chkuaseli)</author>
      
      <category>Unity</category>
      
      <category>C#</category>
      
      <category>TextMeshPro</category>
      
      <category>UI</category>
      
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      <title>Glimmer</title>
      <description>GPU-accelerated shimmer loading placeholders for Unity UI. Zero CPU overhead shader-based animation with TextMeshPro support.</description>
      <link>https://github.com/irakli/glimmer</link>
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      <pubDate>Sun, 19 Apr 2026 00:00:00 GMT</pubDate>
      <author>i@irak.li (Irakli Chkuaseli)</author>
      
      <category>Unity</category>
      
      <category>C#</category>
      
      <category>ShaderLab</category>
      
      <category>UI</category>
      
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      <title>UnityGAS</title>
      <description>A unified framework for implementing ability systems in Unity. Provides a structured toolkit for building and managing complex character abilities and game mechanics with clean architecture.</description>
      <link>https://github.com/irakli/UnityGAS</link>
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      <pubDate>Sun, 19 Apr 2026 00:00:00 GMT</pubDate>
      <author>i@irak.li (Irakli Chkuaseli)</author>
      
      <category>Unity</category>
      
      <category>C#</category>
      
      <category>Gameplay Ability System</category>
      
      <category>Game Framework</category>
      
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    <item>
      <title>Algebras Localization</title>
      <description>AI-powered localization extension for Unity&#39;s built-in localization system. Automates translation workflows with batch processing, glossary support, and context-aware AI translations from the Algebras AI platform.</description>
      <link>https://github.com/irakli/algebras-unity</link>
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      <pubDate>Sun, 19 Apr 2026 00:00:00 GMT</pubDate>
      <author>i@irak.li (Irakli Chkuaseli)</author>
      
      <category>Unity</category>
      
      <category>C#</category>
      
      <category>Localization</category>
      
      <category>AI</category>
      
      <category>i18n</category>
      
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      <title>Gateway</title>
      <description>Simple, elegant Swift networking library for making HTTP requests and parsing responses into native Swift objects using Codable. Features flexible encoding, URL parameters, and customizable dispatch queues.</description>
      <link>https://github.com/VatoKo/Gateway</link>
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      <pubDate>Sun, 19 Apr 2026 00:00:00 GMT</pubDate>
      <author>i@irak.li (Irakli Chkuaseli)</author>
      
      <category>Swift</category>
      
      <category>iOS</category>
      
      <category>Networking</category>
      
      <category>HTTP</category>
      
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