This existed in the past it seems, but it was removed
]]>I've bought a few of the really big bundles that have been made on occasion, the ones with over a thousand items, like the Bundle for Ukraine and such. And since it's not feasible to register everything in all those bundles to my library (which would make my library pretty cluttered anyway), I keep the pages for those bundles open in tabs on the desktop app.
This poses a problem when the button to open a new tab is right next to the "close everything yes I'm absolutely sure" button. Multiple times now, I've misclicked when trying to open a new tab, and had to go trawling through my email to get the URLs of the bundle pages back because I closed all the tabs on accident.
This could theoretically be fixed my moving the Close All Tabs button somewhere else, but I can see how there may not be a better place for it from a UI design perspective, so all I'm asking for is some sort of "Are you sure?" popup to appear when you click that button, so I can have a chance to save my tabs from deletion if I click it on accident.
If something like that could be done, I would be immensely grateful.
]]>Also I recognize this may already be solved by someone or an existing tool, but I have spent a couple of days searching forums and search engines with little result.
Thanks.
]]>Arch Linux. Tried both the regular and Flatpak versions.
]]>I don't know how feasible this is, but I'd find it immensely more convenient having the manage collections options/tools available in the normal collections page when you mouse-over your titles. Or, at least, the option for it to act this way.
]]>All I could try was deleting app-xx.x.x and reinstalling, but no dice. Can anyone help me fix this?
(Yes, I know you can hover your mouse over it and get a tiny scrolling list, but that's very fiddly to use, and not very intuitive. And frustrating if you want to click on more than one search result, which I often do. )
https://itch.io/docs/itch/integrating/manifest-actions.html
Here's my .itch.toml:
[[actions]] name = "Default" path = "index.html" scope = "profile:me" sandbox = true console = true
Here's the butler validation of that toml:
>butler validate ItchAPITest ∙ Validating build directory ItchAPITest For host 64-bit Windows (native) (use --platform and --arch to simulate others) ∙ Validating 106 B manifest at (ItchAPITest\.itch.toml) √ Validating 1 actions... → Action 'Default' (index.html) Requests API scope (profile:me) Sandbox opt-in Console (ItchAPITest\index.html) yielded 1 candidates when configured with dash | (ItchAPITest\index.html) (html) |-- 5.43 KiB index.html html- |-- ☁ Will be opened as HTML5 app √ No prereqs listed.
My sample game is a zip file with the html and javascript and I upload it using butler. It runs just fine in the browser, but when I try the sample code to get the ITCHIO_API_KEY from the global "Itch" it's always undefined.
Does anyone have a sample working example HTML5 app that works?
I don't know if it's broken, or my manifest is wrong, or something else. This whole process is really opaque.
]]>with my latest build of the game.
]]>First of all, I am aware that a topic with this question already exists, but it is at least one year old and as such I didn't wish to necrobump it.
Also, while the response to the older thread was that there was no need to use command-line arguments to launch games, as you could just directly load the game's executable outside of the itch app, I have discovered a use-case where a command-line argument would be necessary; HTML5 games.
When downloading a HTML5 game through the itch app, there is no executable file, only a html file. Loading the html file directly will load it in whatever web browser is your default; this works for some HTML5 games, but others will completely break and be non-functional...it seems to depend on how the game was made and with what engine.
However, loading said game through the itch app instead loads it in some sort of special HTML5 launcher that's built into the itch app, one that appears to be compatible with all HTML5 games.
As such, a command-line argument to launch specific games through the itch app is absolutely necessary if the games in question are HTML5 games, as trying to load the file directly without the itch app can be problematic. And as for why you'd want to launch a specific game through the itch app automatically, this would be helpful for Steam Deck users as well as those who use alternative launchers (like Playnite or Launchbox) to organise their games.
]]>What to do?
]]>Launch Itch.io app
Enter User credentials
Captcha "page" does not load (remains a blank app background), and after about a minute a textbox loads but nothing beyond that. No buttons or other UI components.
`bash` isn't returning anything useful, it "gets out of the way". `journalctl` is just saying something about ubuntu not being able to update the icon
]]>I keep on getting the this error and I have tried everything to fix it. Anyone else experience this before if so any tips
]]>Specs
Processor AMD Ryzen 5 5600 6-Core Processor 3.50 GHz
Installed RAM 32.0 GB
I use an AMD Radeon RX 6600XT for a graphics card
Windows 11
]]>I've tried target="_blank" on both <base> and <a>, as well as window.open; they're all no-ops. Ideally the app should detect links to http(s):// URLs and open them in the default browser. Until then, I'll intercept clicks on them, copy their URLs to the clipboard, and tell the player "go paste in your web browser".
I do have some abnormal actions which may cause this issue.
Step 1. I installed itch client on my home computer (Let's call it PC A) a few days ago. The client worked perfectly.
Step 2. I installed itch client on the computer of my workspace (Let'c call it PC B) the next day. I forgot my password. So I reset my password via website and managed to login itch client on PC B.
Step 3. Later, I got back home and noticed my account remains login status in my home PC until I clicked something. Then the client required me to re-input the password, which I totally understand, because I had reset password in step 2.
Since that, I won't be able to log in my account on PC A. Even resetting my password won't work. I've reset about 3 times. Every time I can log in my account on website with my new password, but the client always saying "No connection".
]]>I got a comment that my game 'Dark Idle' doesn't run with the itch app.
To be honest I didn't test this before publishing the game.
I tested for weeks in several browsers but didn't even know that the itch app exists. :-)
The error when starting the game in the app is:
Of course I could build the game without compression or activate the compression fallback:
But this would result in larger download files and longer startup times for hundreds of players to make the game playable for at the moment approx. 10 players who uses the app.
In my opinion this isn't worth it but maybe there is a different way to solve this problem I just don't see.
Has anybody an idea and can help me with that problem?
Kind regards,
SteBee
]]>So what do I do? I don't want to have to delete all my games and reinstall them do I? Is there a way to fix this and get my app back to how it was before I did all this? Would deleting the app entirely and doing a full reinstall delete all my games and would I loose my progress on them and would that even fix the problem?
]]>Yeah, anyone else notice that the Register and forgot passwords links are broken ? They direct to
and
https://itch.io//user/forgot-password
which don't work! Please fix this
and thank you!
]]>I also have no virus scanner.
Lubuntu 22.04 LTS
kernel 5.15.0-47-generic
Nvidia RTX 3070
Intel i7-8700T
I immediatly tried to run it in the terminal with ./itch & to show that it exits out, right after starting.
all I see is the twitch window at the center of my second monitor for about 1 sec, and then it exits.
Console output:
tim@Tim-Lubuntu:~/.itch$ ./itch &
[1] 48630
tim@Tim-Lubuntu:~/.itch$ 2023/01/11 20:27:59 itch-setup will log to /tmp/itch-setup-log.txt
2023/01/11 20:27:59 =========================================
2023/01/11 20:27:59 itch-setup "v1.26.0, built on Apr 22 2021 @ 03:48:12, ref 48f97b3e7b0b065a2478811b8d0ebcae414845fd" starting up at "2023-01-11 20:27:59.989996762 +0100 CET m=+0.002636724" with arguments:
2023/01/11 20:27:59 "/home/tim/.itch/itch-setup"
2023/01/11 20:27:59 "--prefer-launch"
2023/01/11 20:27:59 "--appname"
2023/01/11 20:27:59 "itch"
2023/01/11 20:27:59 "--"
2023/01/11 20:27:59 =========================================
2023/01/11 20:27:59 App name specified on command-line: itch
2023/01/11 20:27:59 Locale: da-DK
2023/01/11 20:27:59 Initializing installer GUI...
2023/01/11 20:27:59 Using GTK UI
2023/01/11 20:27:59 Initializing (itch) multiverse @ (/home/tim/.itch)
2023/01/11 20:27:59 (/home/tim/.itch)(current = "25.5.1", ready = "")
2023/01/11 20:27:59 Launch preferred, attempting...
2023/01/11 20:27:59 Launching (25.5.1) from (/home/tim/.itch/app-25.5.1)
2023/01/11 20:27:59 Kernel should support SUID sandboxing, leaving it enabled
2023/01/11 20:28:00 App launched, getting out of the way
[1]+ Done ./itch
tim@Tim-Lubuntu:~/.itch$
]]>It fails if the protocol is not http or https, but upon logging the URL object u, I get this:
The protocol is https: and not http as it should be.
It also works properly if I edit the first code snipped to allow http: and https: instead of http and https.
Is it a bad config on my end or is there indeed a bug in itch.io's code?
Well, the title says it all, when installing the app in Manjaro, just after the connection screen, i get stuck on the captcha screen, the screen is entirely black and i can't enter the captcha.
I tried reinstalling the app (and deleting the ~/.config/itch folder) but it occurs again :(
Do you have any idea how i could resolve this issue ?
Thanks a lot !!!
[Edit] The captcha screen :
Launching Itch in the terminal :
{"time":1710069454959,"level":20,"msg":"Launch cancelled while waiting for session to start, bailing out"}
{"time":1710069454959,"level":20,"msg":"Session watcher completed"}
]]>Itch runs a check on items that (may) have updated, but either a check is not being put in place to see if the item is newer than the already installed item, or there’s too aggressive a check, and it’s claiming items you have installed need to be updated when in fact nothing changed.
This is mostly a problem when it comes to asset packs I’ve found, and some games if the author does not have a version number system in place.
Because these accumulate over time (duplicate update notices), the HTTP requests increase as well, leading to 429 errors. This can also be due to having way too many items installed but the former is more likely if you don’t realize what you’re doing.
I’m not an experienced developer, nor do I really know how Itch app works. This is mostly just observation.
The takeaway however is being more careful about what you install using the Itch app in its current state.
]]>Yes it won't be possible to run them directly from client, but we actually have Wine and Steams Proton to give it a try. Many Windows games should actually work that way under Linux.
]]>Godot 4 HTML5 that app downloads to run locally do not work. The error states that "Cross Origin Isolation" is missing.
It does NOT complain about "SharedArrayBuffer", unlike what usually happens on website when you don't have that enabled.
(This one isn't related to another issue for website I have just posted, it has been always this way, just got around to reporting)
For clarity Tabs are enabled in preferences under Behavior, middle click no longer opens new tabs.
Itch 25.4.1 Windows x64
Edit: I'm aware of the existing post on this topic but it's archived and cannot be replied to.
]]>