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Jev ViZDoom Agent

A ViZDoom test uses separate Jev decision channels for navigation and combat.

Added to Jevfast

How it uses Jev

The ViZDoom test uses two Jev decision channels: navigation at 5 Hz and combat at 12 Hz. The post reports an 18-kill test run.

App workflow

  1. Run ViZDoom

    The agent operates inside the ViZDoom game environment.

  2. Make navigation decisions

    One Jev channel runs at 5 decisions per second.

  3. Make combat decisions

    A separate Jev channel runs at 12 decisions per second.

  4. Measure the run

    The post reports an 18-kill test run.

Why it is interesting

Separate decision loops operate at different rates in a real-time game, making the split between movement and combat decisions explicit.