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NewJev ViZDoom Agent
A ViZDoom test uses separate Jev decision channels for navigation and combat.
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NewA ViZDoom test uses separate Jev decision channels for navigation and combat.
The ViZDoom test uses two Jev decision channels: navigation at 5 Hz and combat at 12 Hz. The post reports an 18-kill test run.
The agent operates inside the ViZDoom game environment.
One Jev channel runs at 5 decisions per second.
A separate Jev channel runs at 12 decisions per second.
The post reports an 18-kill test run.
Separate decision loops operate at different rates in a real-time game, making the split between movement and combat decisions explicit.