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NewJevton
A town simulation with residents, businesses, public decisions and disasters.
Video unavailable. Open the source below.
NewA town simulation with residents, businesses, public decisions and disasters.
Jev makes recurring decisions across a town simulation: resident activities, work effort and spending; health and social checks; council priorities; road traffic; shop prices and taxes; and the newspaper lead. Probabilities are returned as decisions without generated text, according to the post.
The simulation includes residents, roads, businesses, a council, and a newspaper.
Each hour Jev chooses resident actions and several town-level values such as traffic, prices, taxes, and the lead story.
The simulation applies those decisions and models consequences such as illness, shop closures, migration, and disasters.
The same decision-making pattern is applied across many interacting simulation systems, including resident behavior, civic priorities, markets, and events.