This is an area of the opening level in the game, the zeppelin. It was the first area I worked on and several tiles and trim sets I created for these spaces proved quite useful later on when we had to build the casino in a relatively short time and were able to re-use these assets. My responsibilities were level design iteration, architectural pass, modeling, material creation and texturing, set dressing, world building and decal pass. Big thanks to Rajmund Wegner who helped me on this…