The goal of this project was to see how far i could push an environment in a very limited ammount of time. I estimate I spend about 50 hours on this. Because of the time restriction, my main focus was to create an appealing first impression, and work allot with composition, shaders and lighting. Highpoly modeling was pretty much out of the question. I'm quite happy with the results, but with more time I'd probably spend more time on building more geometry to make the environment richer. All…