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$119.97
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$19.99
$59.99
About the Bundle
Start your own Game Studio for passive or secondary income! This bundle shows you how to develop product and project management in the gaming industry from my 23 years of experience. You'll learn how to quickly build game prototypes in any genre, launch, and then distribute your games. You'll also have 16+ popular game genres to choose for your product line with 19 subgenres to to expand upon. Learn how to capture various game industry market shares.
About the Books
Large Print Edition. This is a different book format from previous edition for Phaser JS Gaming Development -- unlike anything you have seen. It is now a part of the Game Studio Start-up Series leading you into building a secondary source of income from game development and production. As I create a generic game in both Phaser.js v2.x.x and v3.16+ frameworks, you develop your own game by simply following and translating my easy concepts into your own game design. When you complete this workbook, unlike other game development books, you will have your own game, not a carbon-copy of the author's.
This workbook is divided in several parts of bundled chapters! For example, if you have never created an online game in HTML5 and JavaScript, you might like to read the Introduction and Part I (Chapters 1 to 7 ), while a seasoned game developer might start with Part II, III, Iv and V (chapters 8 through 14) and scan all the Appendices. If you're a seasoned Business Consultant or Product/Project Manager, I'm certain you'll be interested in the upcoming trends in the gaming industry (Part V "IoT"). The workbook's appendices are a resource dictionary of available books, and FREE open-source assets. Each chapter guides you in my decisions & design processes of "Extreme Programming" project management; you will discover why I chose various business and software outcomes -- all of this, in well-commented source code files in both versions v2.x.x and v3.16+ (external to the book's content and found in your LeanPub Library).
In summary, you'll complete your own exciting game, in your selected genre, using either free open-source Phaser JavaScript Frameworks v2.x.x or v3.16+, and other JavaScript tools by following this step-by-step product management workbook. The power of Phaser JavaScript Frameworks are exposed for your product development. Bonus Content available conveniently in your LeanPub Library or from this book's website.
This large print workbook is the 6th edition - a hands-on tutorial guide for Game Prototype creations using Micro-services and component object programming with an emphasis on Phaser v2.x.x, CE, v3.16+ and any JavaScript Gaming Frameworks.
Phaser Game Prototyping is a hands-on guide for making browser games using Phaser's official, CE (community edition) JavaScript Game Frameworks. Master the important skills and techniques you need for Phaser using our unique component object programming. This book delves into many of the great classic game mechanisms and design mechanics techniques. All written in a fun and friendly style with completed projects and open-ended exercises that encourage you to build your own game projects. You'll also download supporting tools to classify the book’s snippets and add your own modification.
You’ll find detailed working examples on the book's website (with dozens of illustrations and many concepts) you can freely apply to your own gaming projects. All the source code comments enhance the book’s explanation.
What you’ll learn:
Who This Book Is For:
Students -- and professionals in -- game development with some experience in HTML5 and JavaScript who want to enhance -- or begin learning the essential techniques of -- Phaser v2.x.x JavaScript skills. If you are interested in making browser games, especially for the mobile market, then Phaser Game Prototyping is a perfect choice.
Phaser III Game Starter Kit Collection (6th Edition) is a hands-on guide for making browser games using Phaser version 3.16+ Gaming Frameworks. You may also purchase these chapters individually which includes both v2.x.x and v3.16+. This collection delves into 16+ greatest classical and popular game mechanics with 19 sub-genres (for a total of 35!). All are written in a fun and friendly style with completed projects and open-ended exercises that encourage you to build and include your own game assets and features. You’ll also download supporting tools to classify the book’s snippets and add your own modification. Phaser Game Starter Kit Collection (a sister volume to this one exclusively for Phaser v2.x.x) is similar to this book's Part II.
Phaser III Game Starter Kit Collection contains several sections. It starts with
You’ll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own gaming projects. All the source code annotations are enhanced through the book’s explanation.
If you prefer, you can buy individual chapters - sold separately on LeanPub.com or Amazon.com
By the end of this workbook, you’ll have integrated into your own bespoke game designs:
Students of -- and professionals in -- "game art and animations" with some experience in HTML5 and JavaScript who want to enhance -- or begin learning the essential techniques of game programming skills in Phaser's III JavaScript Gaming Framework. If you are interested in making browser games, especially for the mobile market, then Phaser III Game Starter Kit Collection is a perfect choice.
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