22 releases
Uses new Rust 2024
| 0.5.2 | Apr 17, 2026 |
|---|---|
| 0.5.1 | Feb 27, 2026 |
| 0.5.0 | Jan 7, 2026 |
| 0.3.9 | Jun 9, 2025 |
| 0.1.0 | Feb 26, 2020 |
#22 in WebAssembly
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Used in 326 crates
(9 directly)
110KB
1.5K
SLoC
v_frame
A Rust library providing efficient data structures and utilities for handling YUV video frames and planes. Originally developed as part of the rav1e video encoder, v_frame has been extracted into a standalone crate for broader use across the Rust AV ecosystem.
Features
- Type-safe pixel handling: Generic
Pixeltrait supporting both 8-bit (u8) and high bit-depth (u16) video - Flexible plane structure: Efficient memory layout with configurable padding for SIMD operations
- Multiple chroma formats: Support for YUV 4:2:0, 4:2:2, 4:4:4, and monochrome
- Builder pattern API: Safe and ergonomic frame construction with compile-time guarantees
- SIMD-friendly alignment: 64-byte alignment (8-byte on WASM) for optimal performance
- WebAssembly support: Works in both browser (
wasm32-unknown-unknown) and WASI environments - Zero-copy iterators: Efficient row-based and pixel-based iteration without allocations
Installation
Add this to your Cargo.toml:
[dependencies]
v_frame = "0.4"
Quick Start
use v_frame::{
frame::FrameBuilder,
chroma::ChromaSubsampling,
};
use std::num::{NonZeroU8, NonZeroUsize};
// Create a 1920x1080 YUV 4:2:0 frame with 8-bit pixels
let frame = FrameBuilder::new(
NonZeroUsize::new(1920).unwrap(),
NonZeroUsize::new(1080).unwrap(),
ChromaSubsampling::Yuv420,
NonZeroU8::new(8).unwrap(),
)
.build::<u8>()
.unwrap();
// Access the Y plane (luma)
let y_plane = &frame.y_plane;
println!("Y plane: {}x{}", y_plane.width(), y_plane.height());
// Iterate over rows
for row in y_plane.rows() {
// Process each row of pixels
}
Core Concepts
The Pixel Trait
v_frame is built around a generic Pixel trait that abstracts over pixel data types:
u8for 8-bit videou16for high bit-depth video (9-16 bits)
The type system enforces correct usage at compile time, preventing mismatches between declared bit depth and pixel type.
Frame Structure
A Frame contains:
y_plane: Luma (brightness) planeu_plane: First chroma plane (None for grayscale)v_plane: Second chroma plane (None for grayscale)subsampling: Chroma subsampling modebit_depth: Bits per pixel (8-16)
Chroma Subsampling
v_frame supports standard YUV formats:
Yuv420: Half-resolution chroma (most common, used in H.264/H.265)Yuv422: Half-width chroma (used in professional video)Yuv444: Full-resolution chroma (highest quality)Monochrome: Grayscale, no chroma planes
Usage Examples
Creating a High Bit-Depth Frame
use v_frame::{frame::FrameBuilder, chroma::ChromaSubsampling};
use std::num::{NonZeroU8, NonZeroUsize};
// 10-bit 4K UHD frame
let frame = FrameBuilder::new(
NonZeroUsize::new(3840).unwrap(),
NonZeroUsize::new(2160).unwrap(),
ChromaSubsampling::Yuv420,
NonZeroU8::new(10).unwrap(),
)
.build::<u16>()
.unwrap();
Adding Padding for SIMD Operations
use v_frame::{frame::FrameBuilder, chroma::ChromaSubsampling};
use std::num::{NonZeroU8, NonZeroUsize};
let mut builder = FrameBuilder::new(
NonZeroUsize::new(1920).unwrap(),
NonZeroUsize::new(1080).unwrap(),
ChromaSubsampling::Yuv420,
NonZeroU8::new(8).unwrap(),
);
// Add 16 pixels of padding on all sides for block-based algorithms
builder.luma_padding_left(16);
builder.luma_padding_right(16);
builder.luma_padding_top(16);
builder.luma_padding_bottom(16);
let frame = builder.build::<u8>().unwrap();
Working with Plane Data
use v_frame::{frame::FrameBuilder, chroma::ChromaSubsampling};
use std::num::{NonZeroU8, NonZeroUsize};
let mut frame = FrameBuilder::new(
NonZeroUsize::new(640).unwrap(),
NonZeroUsize::new(480).unwrap(),
ChromaSubsampling::Yuv420,
NonZeroU8::new(8).unwrap(),
)
.build::<u8>()
.unwrap();
// Access a specific row
if let Some(row) = frame.y_plane.row_mut(10) {
// Fill row with a value
row.fill(128);
}
// Iterate over all pixels in the plane
for pixel_row in frame.y_plane.rows() {
for &pixel in pixel_row {
// Process each pixel
}
}
Creating a Grayscale Frame
use v_frame::{frame::FrameBuilder, chroma::ChromaSubsampling};
use std::num::{NonZeroU8, NonZeroUsize};
let frame = FrameBuilder::new(
NonZeroUsize::new(1280).unwrap(),
NonZeroUsize::new(720).unwrap(),
ChromaSubsampling::Monochrome,
NonZeroU8::new(8).unwrap(),
)
.build::<u8>()
.unwrap();
// u_plane and v_plane are None for monochrome
assert!(frame.u_plane.is_none());
assert!(frame.v_plane.is_none());
WebAssembly Support
v_frame works in WebAssembly environments with appropriate feature detection:
# Build for browser
cargo build --target wasm32-unknown-unknown
# Build for WASI
cargo build --target wasm32-wasi
# Test in browsers
wasm-pack test --headless --chrome --firefox
The crate automatically adjusts memory alignment for WASM targets (8-byte vs 64-byte on native).
Feature Flags
padding_api: Exposes low-level APIs for direct access to plane padding data (geometry(),data(),data_mut())
Requirements
- Rust 1.85.0 or later
- For WebAssembly:
wasm-bindgenis automatically included forwasm32-unknown-unknowntarget
Documentation
Building and Testing
# Build with linting
cargo clippy
# Run tests
cargo test
# Verify MSRV
cargo msrv verify
Contributing
Contributions are welcome! Please feel free to submit pull requests or open issues for bugs and feature requests.
License
v_frame is licensed under the BSD 2-Clause License. See LICENSE for details.
Dependencies
~195–740KB
~15K SLoC