smg-mesh
Mesh gossip protocol and distributed state synchronization for Shepherd Model Gateway
bluer
official Rust interface to the Linux Bluetooth protocol stack (BlueZ)
stl_io
STL input and output for reading and writing STL (STereoLithography) files
rerun
Log images, point clouds, etc, and visualize them effortlessly
vtkio
Parser and writer for the legacy VTK file format
meshopt
Rust ffi bindings and idiomatic wrapper for mesh optimizer
meshtastic
communicating with and configuring Meshtastic devices
manifold-csg
Safe Rust bindings to manifold3d — f64-precision CSG booleans, 2D cross-sections, extrusion, SDF, and OBJ I/O with Send safety and automatic memory management
ifc-lite-geometry
Geometry processing and mesh generation for IFC models
bevy_mesh
mesh types for Bevy Engine
aws-sdk-appmesh
AWS SDK for AWS App Mesh
wiresmith
Auto-config WireGuard clients into a mesh
draco-oxide
rewrite of Google's draco mesh compression library
oxideav-stl
Pure-Rust STL (stereolithography) ASCII + binary mesh codec — implements oxideav-mesh3d's Decoder/Encoder traits
meshcore-rs
communicating with MeshCore companion radio nodes
oxideav-mesh3d
Pure-Rust 3D scene + mesh typed model — Decoder/Encoder traits for STL/OBJ/glTF/FBX/USD format crates
pim-cli
Command-line interface for the Proximity Internet Mesh daemon
meshdb-executor
Physical operators and query execution for Mesh
automesh
Automatic mesh generation
threecrate-io
I/O operations for point clouds and meshes in threecrate
modelio-rs
Safe Rust bindings for Apple's ModelIO framework — assets, meshes, materials, lights, cameras, voxels, textures, and animation on macOS
honeycomb-core
Core structure implementation for combinatorial maps
league-toolkit
Toolkit library for serializing and editing various League of Legends formats
terraink
A 3D terrain visualizer built with Bevy, rendering of digital elevation models [DEM (GeoTIFF, Terrarium PNG)] and mapbox vector tiles [MVT]
meshdb-cypher
Cypher parser and planner for Mesh
mesh-loader
Fast parser for 3D-model-formats
threemf2
3MF (3D Manufacturing Format) file format support
procedural_modelling
A framework-agnostic Procedural Modelling crate
jismeshcode
日本標準地域メッシュコード(JIS X 0410)を扱う包括的なRustライブラリ / A comprehensive Rust library for Japanese Standard Grid Square Code
rbx_mesh
Rust parser for Roblox mesh files
oxideav-fbx
Pure-Rust FBX (Filmbox) binary decoder — implements oxideav-mesh3d's Decoder trait
baby_shark
Geometry processing library
plot3d
reading, writing, and manipulating NASA PLOT3D structured grids
meshx
A mesh eXchange library with conversion utilities for popular mesh formats
asset-importer-rs-scene
Scene module for asset-importer-rs
serde-ply
A Serde-based PLY (Polygon File Format) serializer and deserializer
zornmesh
Local-first agent mesh CLI and Model Context Protocol stdio bridge
agent-mesh-server
All-in-one agent-mesh server (registry + relay)
bevy_procedural_meshes
Procedural Meshes for the Bevy game engine
bpa_rs
Ball Pivot Algorithm (BPA) for 3D point cloud data
graphics
A 3D rendering engine for rust programs, with GUI integration
peat-btle
Bluetooth Low Energy mesh transport for Peat Protocol
half-edge-explorer
A small Bevy app for learning half-edge mesh traversal and simple topology edits
mesh-sieve
Modular, high-performance Rust library for mesh and data management, designed for scientific computing and PDE codes
block-mesh-bgm
A block-mesh-compatible binary greedy mesher for voxel chunks, with optional AO-safe merging
meshdb-bolt
Bolt wire protocol implementation (PackStream encoding, chunked framing, handshake, message types) for Mesh
sc-mesh-core
basic types to handle 3d mesh data
threemf
3MF (3D Manufacturing Format) file format support
mefikit
High-performance library for unstructured mesh and field manipulation, designed for scientific computing, mesh processing, and multi-physics workflows
peat-lite
Lightweight CRDT primitives for resource-constrained Peat nodes
oxiphysics-geometry
Geometric shape types for the OxiPhysics engine
smesh
A fast and ergonomic surface-mesh/halfedge-mesh implementation and polygon mesh manipulation library based on pmp
agent-mesh-core
Core types for agent-mesh: identity, messages, ACL, Noise handshake
mshmash
A CLI tool for 3D mesh analysis, repair, and visualization
oxihuman-mesh
Mesh processing, topology, and geometry algorithms for OxiHuman
bevy-single-variable-function-mesh
A 2D or 3D mesh generated from single-variable functions
sc-mesh-formats
load, inspect & write 3d mesh data
peat-schema
Wire format (Protobuf) definitions for the Peat Coordination Protocol
ltk_mesh
Mesh parsing and structures for League Toolkit
re_sdk
Rerun logging SDK
scenix
Facade crate for the scenix Renderer APIs
bevy_fontmesh
focused Bevy plugin for generating 3D text meshes from fonts
poholos
Peer-to-peer Bluetooth mesh messaging protocol
pim-core
Core types, traits, and configuration for the Proximity Internet Mesh protocol
meshdb-core
Core types for the Mesh graph database
meshdb-storage
RocksDB-backed storage engine for Mesh
pim-protocol
Wire protocol types and frame serialization for the Proximity Internet Mesh
collada
parsing COLLADA documents for mesh, skeletal and animation data
lib3mf-core
Parse and validate 3MF files for manufacturing workflows - production-ready with streaming parser and comprehensive validation
metis
Idiomatic wrapper for METIS, the serial graph partitioner and fill-reducing matrix orderer
hronn
An experimental CNC toolpath generator
vtk-pure-rs
Pure Rust visualization toolkit — data structures, filters, I/O, rendering
ltk_mapgeo
Map Geometry (.mapgeo) parsing for League Toolkit
polyscope-structures
Structure implementations for polyscope-rs: meshes, point clouds, curves, volumes
pim-gateway
Gateway routing and IP forwarding for the Proximity Internet Mesh
pim-routing
Mesh routing algorithms for the Proximity Internet Mesh
martini
RTIN mesh generation for terrain data based on the Martini algorithm
mcubes
The Marching Cubes algorithm for creating isosurfaces
kira-spatial-3d
Deterministic 3D mesh, contour, and export primitives for spatial omics fields
box3d
Safe Rust bindings for Box3D
agent-mesh-wasm
WASM/PWA client for agent-mesh — cross-platform WebSocket connectivity
model-artifact
Model artifact selection, identity, and GGUF metadata helpers for Mesh LLM
meshdb-cluster
Cluster membership and partitioning for Mesh
replication-engine
Mesh replication agent for sync-engine nodes
polyscope-rs
A Rust-native 3D visualization library for geometric data
awsm-renderer-scene-loader
Load an awsm-renderer-scene runtime bundle (scene.toml + assets/) into the renderer — the parallel to renderer-gltf's populate_gltf, for OUR own format. Used by the model-test page…
meshdb-client
TUI client for Bolt-compatible graph databases (Mesh, Neo4j)
gltf-level
Load GLB files as game levels with meshes, materials, textures and custom glTF properties
agent-meshctl
CLI for agent-mesh: keygen, register, discover, request, revoke
axonml-vision
Computer vision utilities for the Axonml ML framework
meshdb-server
Mesh graph database server binary
mars-client
High-level client library for the Capability Mesh Protocol
pim-transport
Transport abstraction layer and adapters for the Proximity Internet Mesh
monstertruck-mesh
Polygon mesh data structures and algorithms
gitmesh-cli
CLI tool and Git Remote Helper for Git Mesh
monstertruck-meshing
Tessellation and meshing algorithms for B-rep shapes
freestyle-sculpt
Dyntopo real-time 3D sculpting in Rust
pim-daemon
Background daemon process for the Proximity Internet Mesh
block-mesh
Fast algorithms for generating voxel block meshes from arrays
mesh-data-tile
Rust reference implementation for Mesh Tile Format v1 (MTI1)
oxigdal-3d
3D visualization, point clouds, and terrain mesh support for OxiGDAL
scenix-renderer
wgpu renderer, GPU scene upload, passes, and frame orchestration for scenix
sc-mesh-spatial
Spatial-query acceleration over sc-mesh-core types
cartan-remesh
Adaptive remeshing primitives for triangle meshes on Riemannian manifolds
honeycomb-kernels
Meshing kernel implementations using combinatorial maps
pim-crypto
Cryptographic primitives for the Proximity Internet Mesh (X25519, Ed25519, AES-GCM)
remesh
Isotropic remeshing library
makiatto-cli
CLI tool for managing Makiatto CDN deployments
mesh-llm-types
Shared protocol-facing data types for Mesh LLM crates
bevy_transform_gizmo
A 3D transform gizmo for Bevy
mesh-llm-protocol
Mesh LLM wire protocol types, constants, and frame helpers
fast-surface-nets
A fast, chunk-friendly implementation of Naive Surface Nets on regular grids
model-hf
Hugging Face model repository integration for Mesh LLM
dink-sdk
Rust SDK for Dink edge mesh platform — JSON-over-NATS RPC for IoT and edge computing
sesame_cli
P2P encrypted chat with deniable authentication, panic mode, and multi-peer mesh
rerun-cli
Log images, point clouds, etc, and visualize them effortlessly
pim-discovery
Peer discovery for the Proximity Internet Mesh
mesh-llm-client
Low-level Rust client implementation for Mesh LLM embedded integrations
geo-bevy
Generate Bevy meshes from
geotypes
threecrate-reconstruction
Surface reconstruction algorithms for threecrate
engeom
working with geometry with a focus on engineering metrology applications
peat-rmw
Pure Rust ROS2 middleware backed by peat-mesh CRDT sync
lox
Fast polygon mesh library with different data structures and traits to abstract over those
shivya-cli
High-performance native command-line daemon for the Shivya consensus-free resource-sharing mesh
mesh-llm-routing
Shared routing targets and model routing helpers for Mesh LLM
stag-toolkit
Real-time solutions for 3D games, art, and simulations
bevy_mod_skinned_aabb
A Bevy plugin that automatically calculates AABBs for skinned meshes
rmmesh
A fast 3D mesh import/export crate with a compact binary format, ready for Vulkan/OpenGL/DX11/DX12
enki-runtime
A Rust-based agent mesh framework for building local and distributed AI agent systems
shivya-p2p
High-performance decentralized P2P transport and Kademlia routing for the Shivya consensus-free resource-sharing mesh
nostr-bbs-mesh
Federation mesh worker stub for nostr-bbs deployments (ADR-073)
fontmesh
Pure Rust library for converting TrueType and OpenType (including CFF/PostScript) font glyphs to 2D/3D triangle meshes
volli
CLI frontend for volli
manifold3d
Safe Rust bindings to manifold3d (facade crate — re-exports manifold-csg)
deuxfleurs
Viewer for geometry processing data (surface meshes, point clouds, scalar field...)
jq-node-profile
Node and topology snapshot models for Jacquard BLE clients
scenix-raycaster
CPU-side BVH raycasting and scene picking for scenix
scenix-loader
CPU-side asset loaders for glTF, OBJ, STL, image, KTX2, and HDR data
femto-mesh
A flexible mesh struct renderable using femto-g
bevy_spatialgrid2d
Create meshes from heightmap PNGs in the Bevy game engine
mesh-api
Public Rust SDK for embedding Mesh LLM clients in applications
bimifc-geometry
Geometry processing for IFC models
antenna
WASM-compatible library for building P2P meshes over WebRTC
meshdb-apoc
APOC-compatible procedures and scalar functions for Mesh Cypher
threecrate-algorithms
Algorithms for 3D point cloud and mesh processing
manifold-csg-sys
Raw FFI bindings to the manifold3d C API for constructive solid geometry
oxihuman
Privacy-first, client-side human body generator in pure Rust — MakeHuman-compatible independent implementation (facade crate)
cvkg-gltf
glTF 2.0 asset loader for CVKG — converts glTF scenes to CVKG Mesh, Material3D, Transform3D
pybevy_mesh
Mesh components for PyBevy
mesh-llm-api-client
Client-only Rust SDK API for Mesh LLM applications
building-blocks
Data types, collections, and algorithms for working with maps on 2D and 3D integer lattices. Commonly known as voxel data.
sovereign-ai
The unified SDK for the Sovereign AI Mesh
lunar-bsp-build
offline BSP tree and PVS compiler for Lunar levels
cvkg-render-3d
3D rendering pipeline for CVKG
mesh_to_sdf
Mesh to signed distance field (SDF) converter
cartan-io
VTK, ParaView, and Blender export for cartan: dimension-generic UnstructuredGrid writer, run-directory recorder, and FEEC field reconstruction
honeycomb-render
Visualization tool for combinatorial maps
yatrosci-viz-mol
Molecular visualization for SciRS
truck-meshalgo
Mesh algorigthms, include tessellations of the shape
sphinx-rs
Production-grade Sphinx onion routing with Single-Use Reply Blocks (SURBs) for anonymous messaging
yatrosci-plot3d
3D visualization for SciRS
styrene-rns
Rust RNS protocol core — identity, destinations, links, cryptographic primitives, and transport
rust-3d
2D/3D library written in rust
antenna-client-shared
Shared layer used by antenna platform implementations
metis-sys
Raw FFI to METIS, the serial graph partitioner and fill-reducing matrix orderer
texture-baker
Bake mesh maps (normal, AO, curvature, position, thickness, height, bent normals, ID) from high-poly to low-poly, on CPU or GPU (wgpu)
geo_tiler
Convert 2D geographic polygons into 3D spherical meshes for globe rendering
bevy_procedural_tree
Procedurally generated 3D trees for bevy
meshmeshmesh
Open-source mesh processing library
landon
A collection of tools, data structures and methods for exporting Blender data (such as meshes and armatures) and preparing it for your rendering pipeline
burn_human
parametric human mesh pipeline
aeon-tk
Toolkit for running finite difference simulations with adaptive mesh refinement
lvqr-mesh
Peer discovery, tree building, and gossip for LVQR viewer mesh relay
manifold3d-sys
Raw FFI bindings to the manifold3d C API (facade crate — re-exports manifold-csg-sys)
ceylon-runtime
A Rust-based agent mesh framework for building local and distributed AI agent systems
scotch
Idiomatic wrapper for Scotch, the graph partitioner, graph clusterer and sparse matrix orderer
stormworks_mesh_parser
Rust util relating to stormworks .mesh files. Straight rewrite of parts of CodeLeopard's C# program because we needed it in rust
threecrate-gpu
GPU-accelerated algorithms for threecrate using wgpu
collide-mesh
Triangle mesh collider for the collide crate (3D)
mesh-tools
generating 3D meshes and exporting them to glTF/GLB files
ssbh_lib
Reading and writing SSBH file formats in Rust
forsyth
A pure Rust implementation of Tom Forsyth's 'Linear-Speed Vertex Cache Optimisation'
martini_rtin
RTIN algorithm
lib3mf-converters
Convert between 3MF, STL, and OBJ formats for 3D printing workflows
gltforge-unity-export
Unity glTF exporter — converts Unity mesh/material data to glTF 2.0
plexus
2D and 3D mesh processing
off-rs
parsing .off mesh files
ttf2mesh
Rust API for ttf2mesh - a crossplatform library allows to convert a glyphs of truetype font (ttf) to a mesh objects in 2d and 3d space
pincushion
Uniform mesh sampler with Unity3D/C# bindings
duku
creating graphic experiences
ai-engrams
Context density and memory structures for the Sovereign AI Mesh
kira-spatial-3d-cli
Command-line interface for deterministic spatial 3D mesh and contour export
wagyan
CLI tool to convert text into extruded ASCII STL meshes (TTF/OTF supported)
collider-mesh
An experimental collision-detection library
truck-polymesh
defines polygon data structure and some algorithms handling mesh, including meshing the shapes
ai-mesh-registry
Dynamic mesh discovery protocol for Sovereign AI nodes
ai-mesh-client
Resilient mesh execution engine for Sovereign AI applications
rafka-rs
Rafka - A high-performance distributed message broker written in Rust
mimesis
Generate 3D meshes from images using contour tracing and polygon extrusion
ambient_model
Ambient model functionality. Host-only.
vee_resources
Parsing Mii mesh and texture files. Part of
vfl.
po-node
Complete PO node with peer discovery, connection management, and high-level API
pixelate_mesh
Apply a pixelation effect to any Bevy mesh or scene without post-processing
blazen-3d
Multi-backend 3D-pipeline crate for Blazen (texturizer, rigger, refiner, animator capability traits)
frenderer
The friendly WGPU renderer
ubiquity-database
Database abstraction layer for Ubiquity supporting SQLite and Astra DB
dedup_mesh
Deduplicates vertices in a 3d mesh
recast-rs
Bindings for Recast from recastnavigation
gltfpack-sys
Rust bindings for gltfpack - optimize and compress glTF/GLB files
arcly-http-messaging
Event consumer mesh (retries, dead-letter) for arcly-http
mesh-repair
Triangle mesh repair utilities: hole filling, winding consistency, validation
threecrate-visualization
Visualization and rendering for threecrate point clouds and meshes
nannou_mesh
The mesh abstraction shared between nannou’s
DrawandUiabstractions
antenna-protocol
SansIO core driving the antenna P2P mesh protocol
ambient_meshes
Ambient meshes. Host-only.
romesh
Rust parser for Roblox mesh files
chair
An efficient binary mesh format which is both small and extremely fast to read
soft-edge
efficient bithackery for making 3D collision meshes out of grids and stacked tile maps
gitmesh-daemon
Background daemon for Git Mesh managing P2P synchronization
ubiquity-transport
Transport abstraction for WASM and native consciousness mesh
building_blocks_search
Search algorithms for voxel data
netapp
A toolkit library for distributed software
gitmesh-core
Shared types and protocol definitions for Git Mesh
ceylon-local
Local mesh implementation for the Ceylon agent framework
moderu
glTF 2.0 data model with vendor extension support
i_mesh
Mesh generation library
use-triangulation
Triangulation primitives for the RustUse geometry workspace
poly2tri-rs
An idiomatic and fast Constrained Delaunay Triangulation library
mielin-cli
Command-line interface and control plane for MielinOS distributed agent mesh
antenna-client-web
Web-over-WASM platform implementation for the antenna P2P mesh protocol
avila-optimizer
Mesh optimization: merge, LOD generation, spatial indexing - 100% Rust
kira-spatial-3d-viewer
Interactive GPU viewer for spatial 3D meshes, contours, and vector fields
coupe
mesh partitioning library. It implements composable geometric and topologic algorithms.
rnm-3d
Blazingly Fast + Tiny 3D Format
ubiquity-core
Core types and traits for Ubiquity consciousness-aware mesh
ssbh_data
High level data access layer for SSBH formats
metaverse_mesh
mesh handling for the open metaverse
mshio
Parser for the Gmsh MSH file format version 4.1
styrene-mesh
Styrene wire protocol envelope format for mesh communications
tinystl
A small library to read and write STL mesh files, inspired by MicroSTL
mni2mz3
Brain imaging surface mesh file format converter
building_blocks_partition
Acceleration structures for spatial queries on voxel data
half_edge_mesh
basic implementation of the half-edge mesh data structure. It has a bunch of the functions you probably want in a half-edge mesh, but probably not all of them. I'm intending to add more methods and mutation techniques…
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