-
rerun
Log images, point clouds, etc, and visualize them effortlessly
-
bluer
official Rust interface to the Linux Bluetooth protocol stack (BlueZ)
-
stl_io
STL input and output for reading and writing STL (STereoLithography) files
-
vtkio
Parser and writer for the legacy VTK file format
-
smg-mesh
Mesh gossip protocol and distributed state synchronization for Shepherd Model Gateway
-
meshopt
Rust ffi bindings and idiomatic wrapper for mesh optimizer
-
meshx
A mesh eXchange library with conversion utilities for popular mesh formats
-
bevy_mesh
mesh types for Bevy Engine
-
meshtastic
communicating with and configuring Meshtastic devices
-
honeycomb-core
Core structure implementation for combinatorial maps
-
meshcore-rs
communicating with MeshCore companion radio nodes
-
ifc-lite-geometry
Geometry processing and mesh generation for IFC models
-
agent-mesh-server
All-in-one agent-mesh server (registry + relay)
-
pak
data pak format for games
-
threemf2
3MF (3D Manufacturing Format) file format support
-
manifold-csg
Safe Rust bindings to manifold3d — f64-precision CSG booleans, 2D cross-sections, extrusion, SDF, and OBJ I/O with Send safety and automatic memory management
-
agent-mesh-core
Core types for agent-mesh: identity, messages, ACL, Noise handshake
-
bpa_rs
Ball Pivot Algorithm (BPA) for 3D point cloud data
-
mefikit
High-performance library for unstructured mesh and field manipulation, designed for scientific computing, mesh processing, and multi-physics workflows
-
smesh
A fast and ergonomic surface-mesh/halfedge-mesh implementation and polygon mesh manipulation library based on pmp
-
rbx_mesh
Rust parser for Roblox mesh files
-
bevy_procedural_meshes
Procedural Meshes for the Bevy game engine
-
mesh-sieve
Modular, high-performance Rust library for mesh and data management, designed for scientific computing and PDE codes
-
jismeshcode
日本標準地域メッシュコード(JIS X 0410)を扱う包括的なRustライブラリ / A comprehensive Rust library for Japanese Standard Grid Square Code
-
mesh-dht
Kademlia DHT with iterative lookup and descriptor storage for the MARS protocol
-
hronn
An experimental CNC toolpath generator
-
mshmash
A CLI tool for 3D mesh analysis, repair, and visualization
-
metis
Idiomatic wrapper for METIS, the serial graph partitioner and fill-reducing matrix orderer
-
vtk-pure-rs
Pure Rust visualization toolkit — data structures, filters, I/O, rendering
-
gitmesh-cli
CLI tool and Git Remote Helper for Git Mesh
-
plot3d
reading, writing, and manipulating NASA PLOT3D structured grids
-
procedural_modelling
A framework-agnostic Procedural Modelling crate
-
agent-mesh-registry
Agent Card registry with capability search for agent-mesh
-
sc-mesh-formats
load, inspect & write 3d mesh data
-
peat-rmw
Pure Rust ROS2 middleware backed by peat-mesh CRDT sync
-
bevy-single-variable-function-mesh
A 2D or 3D mesh generated from single-variable functions
-
agent-mesh-wasm
WASM/PWA client for agent-mesh — cross-platform WebSocket connectivity
-
serde-ply
A Serde-based PLY (Polygon File Format) serializer and deserializer
-
agent-meshctl
CLI for agent-mesh: keygen, register, discover, request, revoke
-
bevy_transform_gizmo
A 3D transform gizmo for Bevy
-
sc-mesh-core
basic types to handle 3d mesh data
-
lib3mf-core
Parse and validate 3MF files for manufacturing workflows - production-ready with streaming parser and comprehensive validation
-
oxiphysics-geometry
Geometric shape types for the OxiPhysics engine
-
bevy-earcutr
earcutr + Bevy
-
replication-engine
Mesh replication agent for sync-engine nodes
-
ltk_mesh
Mesh parsing and structures for League Toolkit
-
mars-client
High-level client library for the Capability Mesh Protocol
-
bevy_fontmesh
focused Bevy plugin for generating 3D text meshes from fonts
-
bevy_mod_skinned_aabb
A Bevy plugin that automatically calculates AABBs for skinned meshes
-
geo-bevy
Generate Bevy meshes from
geotypes -
polyscope-structures
Structure implementations for polyscope-rs: meshes, point clouds, curves, volumes
-
mesh-schemas
Well-known schema hashes and routing key constants for the MARS protocol
-
monstertruck-meshing
Tessellation and meshing algorithms for B-rep shapes
-
automesh
Automatic mesh generation
-
monstertruck-mesh
Polygon mesh data structures and algorithms
-
rerun-cli
Log images, point clouds, etc, and visualize them effortlessly
-
ltk_mapgeo
Map Geometry (.mapgeo) parsing for League Toolkit
-
peat-lite
Lightweight CRDT primitives for resource-constrained Peat nodes
-
po-node
Complete PO node with peer discovery, connection management, and high-level API
-
polyscope-rs
A Rust-native 3D visualization library for geometric data
-
axonml-vision
Computer vision utilities for the Axonml ML framework
-
re_sdk
Rerun logging SDK
-
mesh-data-tile
Rust reference implementation for Mesh Tile Format v1 (MTI1)
-
modern-icp
A modern modular pure Rust implementation of the Iterative Closest Point algorithm
-
aeon-tk
Toolkit for running finite difference simulations with adaptive mesh refinement
-
enki-runtime
A Rust-based agent mesh framework for building local and distributed AI agent systems
-
bevy_procedural_tree
Procedurally generated 3D trees for bevy
-
remesh
Isotropic remeshing library
-
moderu
glTF 2.0 data model with vendor extension support
-
mesh-transport
QUIC transport with mutual TLS for the MARS protocol
-
engeom
working with geometry with a focus on engineering metrology applications
-
mcubes
The Marching Cubes algorithm for creating isosurfaces
-
kira-spatial-3d
Deterministic 3D mesh, contour, and export primitives for spatial omics fields
-
honeycomb-kernels
Meshing kernel implementations using combinatorial maps
-
oxigdal-3d
3D visualization, point clouds, and terrain mesh support for OxiGDAL
-
burn_human
parametric human mesh pipeline
-
martini_rtin
RTIN algorithm
-
pincushion
Uniform mesh sampler with Unity3D/C# bindings
-
wgpu_rt_lidar
A hardware-accelerated ray tracing library for robotics and autonomy simulation, providing flexible LiDAR and depth camera models
-
meshmeshmesh
Open-source mesh processing library
-
dink-sdk
Rust SDK for Dink edge mesh platform — JSON-over-NATS RPC for IoT and edge computing
-
stag-toolkit
Real-time solutions for 3D games, art, and simulations
-
sphinx-rs
Production-grade Sphinx onion routing with Single-Use Reply Blocks (SURBs) for anonymous messaging
-
threecrate-io
I/O operations for point clouds and meshes in threecrate
-
femto-mesh
A flexible mesh struct renderable using femto-g
-
makiatto-cli
CLI tool for managing Makiatto CDN deployments
-
romesh
Rust parser for Roblox mesh files
-
gltfpack-sys
Rust bindings for gltfpack - optimize and compress glTF/GLB files
-
freestyle-sculpt
Dyntopo real-time 3D sculpting in Rust
-
block-mesh
Fast algorithms for generating voxel block meshes from arrays
-
lox
Fast polygon mesh library with different data structures and traits to abstract over those
-
fast-surface-nets
A fast, chunk-friendly implementation of Naive Surface Nets on regular grids
-
bimifc-geometry
Geometry processing for IFC models
-
gitmesh-daemon
Background daemon for Git Mesh managing P2P synchronization
-
threecrate-algorithms
Algorithms for 3D point cloud and mesh processing
-
geo_tiler
Convert 2D geographic polygons into 3D spherical meshes for globe rendering
-
wagyan
CLI tool to convert text into extruded ASCII STL meshes (TTF/OTF supported)
-
oxihuman
Privacy-first, client-side human body generator — pure Rust MakeHuman port (facade crate)
-
enki-core
Core abstractions for the Enki agent mesh framework
-
ubiquity-database
Database abstraction layer for Ubiquity supporting SQLite and Astra DB
-
threecrate-gpu
GPU-accelerated algorithms for threecrate using wgpu
-
oxihuman-mesh
Mesh processing, topology, and geometry algorithms for OxiHuman
-
building-blocks
Data types, collections, and algorithms for working with maps on 2D and 3D integer lattices. Commonly known as voxel data.
-
stormworks_mesh_parser
Rust util relating to stormworks .mesh files. Straight rewrite of parts of CodeLeopard's C# program because we needed it in rust
-
sovereign-ai
The unified SDK for the Sovereign AI Mesh
-
emesh-converter-cli
CLI tool for converting 3D polygon meshes to other representations
-
emesh-cli
CLI tool for processing 3D polygon meshes
-
metis-sys
Raw FFI to METIS, the serial graph partitioner and fill-reducing matrix orderer
-
mesh_to_sdf
Mesh to signed distance field (SDF) converter
-
lvqr-mesh
Peer discovery, tree building, and gossip for LVQR viewer mesh relay
-
rafka-rs
Rafka - A high-performance distributed message broker written in Rust
-
rust-3d
2D/3D library written in rust
-
honeycomb-render
Visualization tool for combinatorial maps
-
truck-meshalgo
Mesh algorigthms, include tessellations of the shape
-
fontmesh
Pure Rust library for converting TrueType font glyphs to 2D/3D triangle meshes
-
gltforge-unity-export
Unity glTF exporter — converts Unity mesh/material data to glTF 2.0
-
ubiquity-transport
Transport abstraction for WASM and native consciousness mesh
-
landon
A collection of tools, data structures and methods for exporting Blender data (such as meshes and armatures) and preparing it for your rendering pipeline
-
ai-engrams
Context density and memory structures for the Sovereign AI Mesh
-
threecrate-reconstruction
Surface reconstruction algorithms for threecrate
-
mesh-tools
generating 3D meshes and exporting them to glTF/GLB files
-
asset-importer-rs-scene
Scene module for asset-importer-rs
-
ai-mesh-client
Resilient mesh execution engine for Sovereign AI applications
-
ai-mesh-registry
Dynamic mesh discovery protocol for Sovereign AI nodes
-
cgar
CGAL-like computational geometry library in Rust
-
ceylon-runtime
A Rust-based agent mesh framework for building local and distributed AI agent systems
-
avila-optimizer
Mesh optimization: merge, LOD generation, spatial indexing - 100% Rust
-
manifold3d-sys
Raw FFI bindings to the manifold3d C API (facade crate — re-exports manifold-csg-sys)
-
ssbh_lib
Reading and writing SSBH file formats in Rust
-
mesh-repair
Triangle mesh repair utilities: hole filling, winding consistency, validation
-
scotch
Idiomatic wrapper for Scotch, the graph partitioner, graph clusterer and sparse matrix orderer
-
forsyth
A pure Rust implementation of Tom Forsyth's 'Linear-Speed Vertex Cache Optimisation'
-
mimesis
Generate 3D meshes from images using contour tracing and polygon extrusion
-
lib3mf-converters
Convert between 3MF, STL, and OBJ formats for 3D printing workflows
-
cartan-remesh
Adaptive remeshing primitives for triangle meshes on Riemannian manifolds
-
plexus
2D and 3D mesh processing
-
off-rs
parsing .off mesh files
-
ttf2mesh
Rust API for ttf2mesh - a crossplatform library allows to convert a glyphs of truetype font (ttf) to a mesh objects in 2d and 3d space
-
dedup_mesh
Deduplicates vertices in a 3d mesh
-
mesh_to_sdf_client
A mesh to SDF converter and renderer
-
pixelate_mesh
Apply a pixelation effect to any Bevy mesh or scene without post-processing
-
duku
creating graphic experiences
-
vee_resources
Parsing Mii mesh and texture files. Part of
vfl. -
manifold-csg-sys
Raw FFI bindings to the manifold3d C API for constructive solid geometry
-
collider-mesh
An experimental collision-detection library
-
gitmesh-core
Shared types and protocol definitions for Git Mesh
-
truck-polymesh
defines polygon data structure and some algorithms handling mesh, including meshing the shapes
-
ambient_model
Ambient model functionality. Host-only.
-
mshio
Parser for the Gmsh MSH file format version 4.1
-
netapp
A toolkit library for distributed software
-
frenderer
The friendly WGPU renderer
-
recast-rs
Bindings for Recast from recastnavigation
-
chair
An efficient binary mesh format which is both small and extremely fast to read
-
threecrate-visualization
Visualization and rendering for threecrate point clouds and meshes
-
nannou_mesh
The mesh abstraction shared between nannou’s
DrawandUiabstractions -
ambient_meshes
Ambient meshes. Host-only.
-
ubiquity-core
Core types and traits for Ubiquity consciousness-aware mesh
-
mielin-cli
Command-line interface and control plane for MielinOS distributed agent mesh
-
soft-edge
efficient bithackery for making 3D collision meshes out of grids and stacked tile maps
-
dcre-native
High-performance Rust core for DCRE Mesh
-
rnm-3d
Blazingly Fast + Tiny 3D Format
-
pybevy_mesh
Mesh components for PyBevy
-
metaverse_mesh
mesh handling for the open metaverse
-
wireguard
reference implementation, converted into a usable library
-
xyz2stl
Convert a point cloud (.ply) file into a STL mesh
-
poly2tri-rs
An idiomatic and fast Constrained Delaunay Triangulation library
-
mesh
Rust SDK to build AI-powered apps
-
sys-gmsh
Bindings for the GMSH C library
-
i_mesh
Mesh generation library
-
solstice
Cross-platform graphics
-
rmf_site_mesh
Mesh building utilties for rmf_site_editor
-
mni2mz3
Brain imaging surface mesh file format converter
-
tinystl
A small library to read and write STL mesh files, inspired by MicroSTL
-
ubiquity-mesh
Unix socket mesh for zero-port agent communication
-
ssbh_data
High level data access layer for SSBH formats
-
building_blocks_partition
Acceleration structures for spatial queries on voxel data
-
half_edge_mesh
basic implementation of the half-edge mesh data structure. It has a bunch of the functions you probably want in a half-edge mesh, but probably not all of them. I'm intending to add more methods and mutation techniques…
-
bevy_meshopt
Small wrapper around the
meshoptlibrary for using with Bevy! -
squall-mesh
agentic software
-
deuxfleurs
Viewer for geometry processing data (surface meshes, point clouds, scalar field...)
-
rmesh
A parser for the rmesh extension
-
xfile-rs
A parser for the legacy microsoft direct x mesh extension
-
coupe
mesh partitioning library. It implements composable geometric and topologic algorithms.
-
recastnavigation-sys
Raw FFI bindings for recastnavigation
-
hxa
Functions and Structs to parse HxA mesh data as specified by Eskil Steenberg
-
building_blocks_storage
Efficient storage for maps on sparse or dense, 2D and 3D integer lattices
-
draco-rs
Rust-bindings to the c++ draco library, for compressing and decompressing 3D geometric meshes and point clouds
-
hedge
An index based half-edge mesh implementation
-
dexterior-core
Core crate of dexterior, a Discrete Exterior Calculus toolkit
-
ceylon-core
Core abstractions for the Ceylon agent mesh framework
-
latticeclient
A command-line utility for interacting with a waSCC lattice
-
volli-core
Shared types for volli
-
siebencorgie/jakar-engine
-
nom_stl
A fast STL parser
-
polymesh_rw
A basic rust crate for reading and writing meshes and simulation data in the polymesh format used by OpenFOAM
-
kgltf
Load and save glTF files
-
icosphere
Subdivided icosahedrons for rendering and meshing, both sparse and tightly packed
-
del-msh-core
mesh utility library for computer graphics research and prototyping
-
threecrate-core
Core data structures and traits for threecrate
-
scotch-sys
Raw FFI to Scotch, the graph partitioner, graph clusterer and sparse matrix orderer
-
rerun-loader-collada
Rerun external mesh loader for collada files
-
building_blocks_core
The core data types for defining 2D and 3D integer lattices
-
quantized-mesh-decoder
Rust decoder for the Quantized Mesh format
-
hedron
An all-in-one 3D modelling library
-
voxelizer
port of karimnaaji's C Voxelizer
-
icosahedron
Generates subdivided and truncated icosahedron spheres
-
cytogon
Mesh generation library based on cellular automata
-
dda-voxelize
3D mesh voxelization with the DDA algorithm
-
grid_plane
Grid plane for the bevy game engine
-
scell
A smart container for objects in recursive data structures
-
bevy_chair
Chair mesh asset loader plugin
-
shine-gltf
JSON parsing for the gltf crate based on https://github.com/gltf-rs/gltf
-
glow_mesh
glow triangle drawing abstraction
-
ms3d
ms3d file parsing library
-
mesh-sweeper
Mesh sweeping algorithms!
-
meshgrid
functionality for Rust
-
directx_mesh
A parser for the legacy microsoft direct x mesh extension
-
bevy_mops
Mesh Operations library for bevy
-
bevy_xfile
A Bevy extension for the legacy microsoft direct x mesh
-
sampled-dmc
Dual Marching Cubes (DMC) for already sampled data
-
immense
building 3D structures with simple composable rules
-
meshellaneous
Miscellaneous Mesh utilities
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