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Version 7.41

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This article is under construction and is subject to major revisions.
[e][h]Version 7.41
Version Information
Version:
7.41
Release Date:
2026-03-24
Highlights
Chronology


Changes

[edit]

General Changes

[edit]
  • Innate. Innate abilities no longer scale with other abilities' level
    • All innate abilities that used to scale with other abilities now either provide unchangeable bonuses or improve on 'per level' basis
    • Abilities that improve with hero level have base value and increment value. Some also have amount of levels required for increment
    • Added UI icon that shows you which parameters increase with hero level and what is the current value
    • Some non-innate ability might have this per level UI as well
    • Abilities that had 'per level up' scaling changed to be 'per level'
    • This mostly affects heroes reworked in update 7.40 and Largo
  • Adjusted the meeting point of the lane creeps toward the offlane
    • Now offlane creeps are slightly slowed upon leaving the base for a couple of seconds
    • Safe lane creeps are slightly accelerated upon leaving the base for a couple of seconds
    • Both of these changes are effective until the 7:30 mark
  • All sections of currents now give a max Movement Speedmovement speed bonus of 150

Map Objectives

[edit]
  • Roshan's pit preference has switched
  • Wisdom Shrines and Lotus Pools now reverse their countdowns if heroes from opposing teams enter the area, * instead of pausing the countdown
    • Wisdom Shrine Experience changed from 280 per interval to 200 base and 300 per subsequent shrine (200/500/800 etc)

Terrain Changes

[edit]
  • Tormentor spawns have been positioned closer towards Lotus Pools
  • Tormentor spawn areas have been reduced to low ground relative to the lane's level
  • Lotus Pools have been moved slightly closer to their respective offlane tower
  • Twin Gates slightly moved away from the stairs towards the map border
  • The watcher between the safe lane tier 1 tower and the tormentor has been repositioned
  • Result:
    • Tormentor is on the low ground which has three stairs: one leading to the Lotus Pool, one leading to the lane, and one leading to even higher ground area with the Twin Gate
    • Twin Gate highground area is now smaller and has three stairs: one that leads to new Tormentor area, one that leads back to the lane, and one that goes two levels down straight to the end of the stream
    • Watcher is now between two stairs: one that goes down to the Tormentor and one that goes up to the Twin Gate
  • Ancient neutral camps near stream ends demoted to medium camps and moved slightly towards bases
  • Medium neutral camp near offlane defender's gate has been demoted to a small neutral camp
  • The tier 1 safe lane towers have been moved slightly away from their pull camps and where the creeps meet
  • Radiant safe lane small camp has been slightly moved north away from the lane
  • Radiant safe lane hard camp's spawn box has been moved towards the offlane to remove a bad ward location
  • Radiant offlane tier 2 tower has been adjusted slightly to the left, such that creeps do not path on both sides of the tower
  • The ramp leading from the Radiant tier 1 tower to the stream has been decreased in width and moved away from the tower
  • The medium flooded camp near the safe lane tier 2 towers moved closer to the middle of the stream (substantially more for Dire than for Radiant)
  • The medium flooded camp near the safe lane tier 2 towers can now only evolve once into a hard camp, rather than into an Ancient Camp
  • The medium flooded camp near the bounty runes can now evolve twice into an Ancient Camp
  • Removed several trees from Dire Safelane easy pull camp and Radiant Safelane hard pull camp

Mechanics Changes

[edit]
  • Health Restoration
    • Health Restoration now applies to all forms of life gain
    • Incoming Heal Amplification now stacks diminishingly with Health Restoration instead of additively with Outgoing Heal Amplfication
    • Spells that previously had a separate value for incoming heal reduction now only modify Health Restoration
    • As a result of the changes, spells that only modified Health Restoration will now additionally affect incoming heals
  • Lifesteal and Damage Manipulations
    • Physical and Magical Lifesteal will now take into account overall damage reductions/amplifications when computing how much to lifesteal
    • Historically, Lifesteal was calculated before some damage reductions or amplifications were applied. As a result, you could gain health from attacks that dealt no damage (like attacks against a hero affected by Aeon Disk's Combo Breaker). This will not happen anymore
      • The only amplification that is not taken into account is increased damage against illusions
  • Miscellaneous
    • All sources of reflection damage now have an ALT-note detailing mechanics of reflected damage
      • Reflected damage cannot be reflected back
      • Lifesteal and Spell Lifesteal don't apply to reflected damage
      • Reflected damage doesn't affect Debuff Immune units
    • Units with free movement now can miss their attacks when attacking uphill targets
  • Neutral Items
    • Tier 1 availability changed from 5:00 to 0:00
    • Madstone crafting cost for Tier 1 items increased from 5 to 6
    • Number of Enchantment choices increased from 4 to 5 for Tiers 2-5
    • Enchantments are no longer randomized
    • Now options are based on your hero's primary attribute, with some enchantments available to all heroes

Unit Changes

[edit]
  • Water Bubble Radius is now affected by Area of Effect bonuses
  • Damage decreased from 45–50 to 38–43
  • Damage increased from 13–14 to 15–16
  • Damage increased from 22–24 to 24–26
  • Damage increased from 20–21 to 22–23
  • Switched Roshan's spawn preferences.
    • During Daytime daytime , Roshan will move to the top pit.
    • During Nighttime nighttime , Roshan will move to the bottom pit.
  • Shockwave : Damage rescaled from 160 to 140/160/180/200
  • Switched Tormentor spawn preferences.
    • During Daytime daytime , the Tormentor will be at the south-east corner of the map, on the Faction Radiant side.
    • During Nighttime nighttime , the Tormentor will be at the north-west corner of the map, on the Faction Dire side.
  • Slightly relocated the spawn locations.
    • Spawn locations are now closer towards the Lotus Pools .
    • The spawn locations are now on low ground, instead of high ground.
    • The three ramps now lead towards the Lotus Pools, the lane, and the high ground towards the Twin Gates .
  • Unyielding Shield
    • Increased base barrier health from 2000 to 3000.
    • Reduced barrier health regen from 40 to 20.
    • Increased barrier health bonus per minute from 20 to 50.
    • Increased barrier health regen bonus per minute from 3.5 to 5.
  • Reflect
    • Holding the
  • Damage decreased from 30–32 to 25–27
  • Seed Shot Damage rescaled from 100 to 80/95/110/125

Item Changes

[edit]
  • REWORKED recipe and stats.
 OLD    Arcane Boots  Recipe:  Boots of Speed ( 500 Gold),  Ring of Basilius ( 425 Gold),  Recipe ( 475 Gold) 

Total cost: 1400 Gold Mana regeneration bonus: 0.25 Movement speed bonus: 45

 NEW    Arcane Boots  Recipe:  Boots of Speed ( 500 Gold),  Ring of Basilius ( 425 Gold),  Wizard Hat ( 250 Gold),  Recipe ( 325 Gold) 

Total cost: 1500 Gold Mana bonus: 125 Mana regeneration bonus: 0.25 Movement speed bonus: 45

  • Now is a guaranteed Tier 5 option for Agility heroes only.
  • Item cost changes: 
    • Now requires Perseverance ( 1400 Gold) to build, instead of Cornucopia ( 1200 Gold). 
    • Reduced Recipe cost from 600 Gold to 400 Gold.
    • Total gold cost remains at 3900 Gold.
  • Avatar
    • Rescaled duration from 9/8/7/6 to 9/8/7.
  • Item cost changes: 
    • Now requires Splintmail ( 950 Gold) to build, instead of Chainmail ( 550 Gold). 
    • Reduced Recipe cost from 750 Gold to 450 Gold.
    • Total gold cost increases from 2300 Gold to 2400 Gold.
  • Increased armor bonus from 6 to 7.
  • REWORKED recipe and stats.
 OLD    Bloodstone  Recipe:  Voodoo Mask ( 650 Gold),  Soul Booster ( 3000 Gold),  Void Stone ( 700 Gold) 

Total cost: 4350 Gold Health bonus: 450 Mana regeneration bonus: 3 Spell lifesteal bonus: 25% (Heroes) / 5% (Creeps)

 NEW    Bloodstone  Recipe:  Veil of Discord ( 1700 Gold),  Soul Booster ( 3000 Gold) 

Total cost: 4700 Gold Intelligence bonus: 15 Health bonus: 650 Spell lifesteal bonus: 20% (Heroes) / 4% (Creeps)

  • REWORKED recipe and stats.
 OLD    Bloodthorn  Recipe:  Orchid Malevolence ( 3275 Gold),  Javelin ( 900 Gold),  Hyperstone ( 2000 Gold),  Recipe ( 450 Gold) 

Total cost: 6625 Gold Intelligence bonus: 10 Health regeneration bonus: 6.5 Mana regeneration bonus: 3.25 Attack damage bonus: 10 Attack speed bonus: 95

 NEW    Bloodthorn  Recipe:  Orchid Malevolence ( 3275 Gold),  Oblivion Staff ( 1625 Gold),  Javelin ( 900 Gold),  Recipe ( 600 Gold) 

Total cost: 6400 Gold Intelligence bonus: 25 Mana regeneration bonus: 4 Attack damage bonus: 20 Attack speed bonus: 75

  • Soul Rend Mana Cost increased from 125 to 150.
  • REMOVED
  • CREATED
  • CREATED
  • CREATED
  • REMOVED
  • CREATED
  • Reduced armor bonus from 8 to 6.
  • Guard base damage block rescaled from 70 to70/45.
  • Reduced Guard max health damage block from 2.2% to 2%.
  • READDED as a TIER 1 neutral artifact.
  • Imbrue attack damage bonus decreased from 40 to 25.
  • REWORKED recipe and stats.
 OLD    Dagon  Recipe:  Diadem ( 1000 Gold),  Voodoo Mask ( 650 Gold),  Recipe ( 1150 Gold) 

Total cost: 2800 / 3950 / 5100 / 6250 / 7400 Gold Strength bonus: 7/9/11/13/15 Agility bonus: 7/9/11/13/15 Intelligence bonus: 7/9/11/13/15

 NEW    Dagon  Recipe:  Point Booster ( 1200 Gold),  Crown ( 450 Gold),  Wizard Hat ( 250 Gold),  Recipe ( 1150 Gold) 

Total cost: 3050 / 4200 / 5350 / 6500 / 7650 Gold Strength bonus: 6/7/8/9/10 Agility bonus: 6/7/8/9/10 Intelligence bonus: 6/7/8/9/10 Health bonus: 200,210,220,230,240,250 Mana bonus: 350/375/400/425/450 Cast range bonus: 60/90/120/150/180

  • No longer provides +15/16/17/18/19% Spell Lifesteal.
  • Energy Burst
    • Cast range decreased from 700/750/800/850/900 to 640.
    • Effective cast range with item's built-in Cast Range bonus decreased from 700/750/800/850/900 to 700/730/760/790/820
    • No longer instantly kills non-ancient creeps.
    • No longer heals for 75% of damage dealt.
  • REWORKED recipe and stats.
 OLD    Drum of Endurance  Recipe:  Robe of the Magi ( 450 Gold),  Belt of Strength ( 450 Gold),  Wind Lace ( 250 Gold),  Recipe ( 500 Gold) 

Total cost: 1650 Gold Strength bonus: 7 Intelligence bonus: 7

 NEW    Drum of Endurance  Recipe:  Headdress ( 425 Gold),  Belt of Strength ( 450 Gold),  Wind Lace ( 250 Gold),  Recipe ( 525 Gold) 

Total cost: 1650 Gold Strength bonus: 8

  • CREATED
  • No longer builds into Pavise .
  • CREATED
  • REMOVED
  • Now is a guaranteed Tier 5 option for all heroes.
  • Now is a guaranteed TIER 5 option for Intelligence heroes only.
  • Now is a guaranteed Tier 5 option for all heroes.
  • CREATED
  • Item cost changes: 
    • Now requires Shawl ( 450 Gold) to build, instead of Cloak ( 800 Gold). 
    • Increased Recipe cost from 450 Gold to 800 Gold.
    • Total gold cost remains at 2150 Gold.
  • Now is a guaranteed option for all heroes on Tiers 2-3.
  • Item cost changes: 
    • Increased Arcane Boots cost from 1400 Gold to 1500 Gold
    • Increased Recipe cost from 1125 Gold to 1175 Gold.
    • Total gold cost increases from 4300 Gold to 4450 Gold.
  • No longer grants 150 bonus mana.
  • Reduced mana regeneration bonus from 1.5 to 1.
  • Transmute
    • No longer prevents camp-clearing Madstone bundles from spawning if it was used on the last creep in neutral camp
    • Getting guaranteed Madstone bundle from Transmute used to prevent the camp-clearing bundle from spawning
  • CREATED
  • Draw Forth can now target Trees are a prominent feature in the game!Trees are a prominent feature in the game! trees and will pull the caster to it, destroying all trees on the way.
  • REWORKED recipe and stats.
 OLD    Heaven's Halberd  Recipe:  Vanguard ( 1700 Gold),  Crown ( 450 Gold),  Recipe ( 450 Gold) 

Total cost: 2600 Gold Health bonus: 275

 NEW    Heaven's Halberd  Recipe:  Talisman of Evasion ( 1300 Gold),  Splintmail ( 950 Gold),  Ring of Regen ( 175 Gold),  Recipe ( 450 Gold) 

Total cost: 2875 Gold Armor bonus: 9 Evasion bonus: 25%

  • Can no longer be disassembled.
  • No longer has Damage Block passive.
  • Disarm
    • Cooldown decreased from 20 to 16.
    • Cast range increased from 650 to 750.
    • Duration increased from 3 to 3.5.
  • CREATED
  • Reduced ranged attack range bonus from 140 to 130.
  • Hurricane Thrust
    • Decreased enemy cast range from 450 to 425
    • Decreased enemy push distance from 450 to 425.
  • CREATED
  • Now is a guaranteed option for Intelligence heroes only.
  • Tiers changed from 2/3 to 2-4.
  • Cast Range bonus rescaled from 125/135 to 125/135/145.
  • Mana Regen bonus rescaled from 1/1.5 to 1/1.5/2.
  • Max Mana Penalty increased from 10% to 10/12/14%.
  • Number of artifacts increased from 4 to 5 for Tier 2-5.
  • Number of enchantments increased from 4 to 5 for Tier 2-5.
  • REWORKED recipe and stats.
 OLD    Mage Slayer  Recipe:  Cloak ( 800 Gold),  Orb of Venom ( 350 Gold),  Gloves of Haste ( 450 Gold),  Cornucopia ( 1200 Gold) 

Total cost: 2800 Gold Health regeneration bonus: 5 Mana regeneration bonus: 2 Magic resistance bonus: 20% Attack damage bonus: 8 Attack speed bonus: 30

 NEW    Mage Slayer  Recipe:  Perseverance ( 1400 Gold),  Cloak ( 800 Gold),  Blades of Attack ( 450 Gold),  Orb of Venom ( 350 Gold) 

Total cost: 3000 Gold Health regeneration bonus: 6 Mana regeneration bonus: 2.5 Magic resistance bonus: 20% Attack damage bonus: 15

  • Mage Slayer
    • Damage type changed from magical to physical.
    • Damage per second increased from 20 to 40.
  • CREATED
  • Item cost changes: 
    • Reduced Chainmail cost from 550 Gold to 500 Gold
    • Increased Recipe cost from 800 Gold to 850 Gold.
    • Total gold cost remains at 1775 Gold.
  • Increased Recipe cost from 600 Gold to 900 Gold (total cost increases from 4700 Gold to 5000 Gold).
  • Now also provides 50 Attack Range to melee heroes only.
  • Damage bonus increased from 40 to 50.
  • Attack Speed bonus increased from 45 to 50.
  • CREATED
  • REWORKED recipe and stats.
 OLD    Orchid Malevolence  Recipe:  Oblivion Staff ( 1625 Gold),  Cornucopia ( 1200 Gold),  Recipe ( 450 Gold) 

Total cost: 3275 Gold Intelligence bonus: 10 Health regeneration bonus: 6 Mana regeneration bonus: 3 Attack damage bonus: 10 Attack speed bonus: 35

 NEW    Orchid Malevolence  Recipe:  Oblivion Staff ( 1625 Gold),  Claymore ( 1350 Gold),  Recipe ( 300 Gold) 

Total cost: 3275 Gold Intelligence bonus: 12 Mana regeneration bonus: 2.5 Attack damage bonus: 20 Attack speed bonus: 35

  • CREATED
  • Item cost changes: 
  • Reduced mana bonus from 250 to 175.
  • Reduced Chainmail cost from 550 Gold to 500 Gold (total cost decreases from 1500 Gold to 1450 Gold).
  • Item cost changes: 
    • Now requires Shawl ( 450 Gold) to build, instead of Headdress ( 425 Gold). 
    • Increased Cloak cost from 800 Gold to 900 Gold
    • Reduced Recipe cost from 800 Gold to 675 Gold.
    • Total gold cost remains at 3725 Gold.
  • Barrier no longer affects units that have been affected by Barrier within Pipe of Insight's cooldown.
  • Insight Aura no longer provides 2.5 health regen.
  • CREATED
  • Now is a guaranteed Tiers 1-4 option for all heroes.
  • Reverberate damage threshold increased from 180 to 220.
  • Health Regen bonus increased from 12 to 14
  • Mana Regen bonus increased from 6 to 7.
  • Reset Cooldowns
    • Cooldown decreased from 180/190/200/210s to 180s (no longer scales with uses).
    • Mana cost decreased from 400 to 325.
    • No longer refreshes items.
  • Refract
    • Health cost decreased from 10% to 8%.
    • Incoming damage decreased from 240% to 200%.
  • Gut 'Em 's cooldown increased from 1 to 1.5.
  • CREATED
  • REWORKED recipe and stats.
 OLD    Shiva's Guard  Recipe:  Veil of Discord ( 1725 Gold),  Platemail ( 1400 Gold),  Recipe ( 2050 Gold) 

Total cost: 5175 Gold Strength bonus: 5 Agility bonus: 5 Intelligence bonus: 5 Health regeneration bonus: 5 Armor bonus: 15

 NEW    Shiva's Guard  Recipe:  Platemail ( 1400 Gold),  Splintmail ( 950 Gold),  Chasm Stone ( 800 Gold),  Recipe ( 1350 Gold) 

Total cost: 4500 Gold Armor bonus: 17 AoE Radius bonus: 75

  • REWORKED recipe and stats.
 OLD    Solar Crest  Recipe:  Pavise ( 1400 Gold),  Crown ( 450 Gold),  Wind Lace ( 250 Gold),  Recipe ( 500 Gold) 

Total cost: 2600 Gold Strength bonus: 4 Agility bonus: 4 Intelligence bonus: 4 Health bonus: 175 Mana bonus: 300 Armor bonus: 4 Movement speed bonus: 25

 NEW    Solar Crest  Recipe:  Pavise ( 1350 Gold),  Chainmail ( 500 Gold),  Wind Lace ( 250 Gold),  Recipe ( 500 Gold) 

Total cost: 2600 Gold Health bonus: 200 Mana bonus: 200 Armor bonus: 7 Movement speed bonus: 25

  • Officially released as a new item.
  • CREATED
  • Skitter duration increased from 10 to 14.
  • No longer has a separate value for incoming heal reduction (still reduces incoming heals due to Health Restoration changes)
  • CREATED
  • CREATED
  • Now is a guaranteed Tiers 4-5 option for all heroes.
  • Break now also goes on cooldown when the item is disassembled. Reassembling the item will remember the time remaining.
  • Now is a guaranteed option for all heroes.
  • Tiers changed from 2-4 to TIER 5 .
  • Lifesteal bonus increased from 12/14/16% to 30%.
  • Spell Lifesteal increased from 6/8/10% to 20%.
  • Bonus Night Vision increased from 0/0/200 to 300.
  • REMOVED
  • REWORKED recipe and stats.
 OLD    Veil of Discord  Recipe:  Ring of Health ( 700 Gold),  Chainmail ( 550 Gold),  Circlet ( 155 Gold),  Recipe ( 320 Gold) 

Total cost: 1725 Gold Strength bonus: 4 Agility bonus: 4 Intelligence bonus: 4 Health regeneration bonus: 4.5 Armor bonus: 4

 NEW    Veil of Discord  Recipe:  Voodoo Mask ( 650 Gold),  Robe of the Magi ( 450 Gold),  Fluffy Hat ( 250 Gold),  Recipe ( 350 Gold) 

Total cost: 1700 Gold Intelligence bonus: 10 Health bonus: 175 Spell lifesteal bonus: 18% (Heroes) / 3.6% (Creeps)

  • CREATED
  • REMOVED
  • REMOVED
  • Item cost changes: 
    • Reduced Chainmail cost from 550 Gold to 500 Gold
    • Increased Recipe cost from 250 Gold to 300 Gold.
    • Total gold cost remains at 2775 Gold.
  • CREATED

Hero Changes

[edit]
  • REMOVED The Quickening .
  • Withering Mist
    • Updated ability icon.
    • Now affects incoming Affected by Heal Manipulation sources. heal sources.
    • Rescaled health restoration reduction from 35% on each level to 24.5% + (0.5% * HeroLvl) .
  • Mist Coil
    • REMOVED Malignant Mist component.
    • Increased damage from 95/160/225/290 to 95/170/245/320.
    • Increased heal from 95/160/225/290 to 95/170/245/320.
  • Reduced Borrowed Time cooldown from 90/85/80 to 85/75/65.
  • REMOVED Death Rime
  • ADDED the Bone Chill Innate. innate ability for Ancient Apparition .
    • Applies a 4-second debuff to enemy units affected by Magical Damage Type magical Spell DamageSpell Damage spell damage sourced to Ancient Apparition.
      • Has no stack limit.
      • Applies a 2% movement speed slow per stack.
      • Reduces the debuff-affected enemy units' Strength strength by 0.1 + 0.1 per 3 HeroLVL .
        • This ability levels up at hero level 3/6/9/12/15/18/21/24/27/30.
      • Each stack applies a new debuff on affected enemy unit, with each debuff duration independent of the other.
  • Cold Feet
    • REMOVED the Exposure ability component.
    • Now deals 20/40/60/80 damage per second.
    • U Now has a 4-second damage debuff duration.
  • Ice Vortex
    • Now applies a 8% movement speed slow.
    • Now deals 20/40/60/80 damage per second.
  • Reduced Chilling Touch mana cost from 45/50/55/60 to 35 on each level.
  • Ice Blast now deals 12/24/36 damage per second.
  • Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
  • Increased base armor from 1 to 2.
  • Persecutor
    • Rescaled min movement slow from 12.5%/15%/17.5%/20% to 12% + (0.5% * HeroLvl) .
    • Rescaled max movement slow from 25%/30%/35%/40% to 24% + (1% * HeroLvl0) .
    • This component no longer levels up with Mana Void .
  • Reduced Mana Break illusion mana burn factor from 0.5 to 0.25.
  • Blink
    • Rescaled max blink distance from 750/900/1050/1200 to 875/950/1025/1100.
    • Reduced cooldown from 12/10/8/6 to 10.5/9/7.5/6.
    • Increased mana cost from 50 on each level to 65/60/55/50.
  • Counterspell
    • REMOVED the Magebane's Mirror ability component.
    • Increased active duration from 1.2 to 1.3.
    • Reduced magic resistane bonus from 16%/24%/32%/40% to 14%/21%/28%/35%.
  • Mana Void
    • REMOVED the Mana Thirst ability component.
    • Reduced effect radius from 500 on each level to 400/450/500.
    • Rescaled damage factor per missing mana from 0.8/0.95/1.1 to 1 on each level.
    • Increased cooldown from 70 on each level to 100/85/70.
  • Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
    • No longer reduces Blink cooldown by 1.
    • Now Mana Break increases max mana burn per hit by 1.5%.
  • TalentsTalents Talents:  
    LVL 15  +1% Mana Break max mana burned per hit ➜  +0.2 Mana Void damage per missing mana.  
    LVL 20  +0.2 Mana Void damage per missing mana ➜  +150 Blink max distance.  
    LVL 25  +200 Blink max distance ➜  -1s Blink cooldown.
  • Reduced Strength strength gain from 2.7 to 2.5.
  • Reduced Agility agility gain from 2.7 to 2.5.
  • Reduced Intelligence intelligence gain from 2.7 to 2.5.
  • Increased base attack range from 400 to 425.
  • REWORKED Ichor of Nyctasha
    • OLD All Universal attribute sources affecting Bane are always evenly distributed across all three / / attributes.
    • NEW
      • Applies a permanent debuff stack on the dying enemy hero that reduces 5% status resistance to all debuffs sourced to Bane in the following conditions:
        • Upon a kill credtied to Bane.
        • When the dying enemy hero dies while being affected by debuff sourced to Bane.
      • Can be applied up to 5-max stacks.
  • Nightmare
    • REMOVED the Dream Stalker ability component.
    • ADDED vector-targeting functionality.
      • Applies a 110-speed forced movement to the affected unit according to the vector-targeted direction by default.
      • ADDED This ability has multiple different functionality modes.This ability has multiple different functionality modes. Alt-Cast functionality.
        • Toggle on swaps the functionality of the ability with Nightmare (Alt-Cast) , and causes the affected unit now remains stationary in place.
  • REMOVED Sticky Napalm Arsonist ability component.
  • Firefly
    • REMOVED Stoked ability component.
    • Now grants up to 12%/18%/24%/30% max movement speed bonus over the entire duration in 0.1-second intervals.
  • REMOVED Rugged .
  • Inner Beast is now Beastmaster 's Innate. innate ability.
    • REMOVED the following ability components:
      • Wild Hunt
      • Beast Mode
    • Rescaled attack speed bonus from 10/30/50/70 to 7 + (3 * HeroLevel) .
  • Wild Axes
    • Increased damage per axe from 30/65/100/135 to 40/80/120/160.
    • Reduced damage amplification per stack from 6%/9%/11%/13% to 5%/6%/7%/8%.
  • Summon Razorback
    • RENAMED Call of the Wild Boar to Summon Razorback.
    • RENAMED Boar to Razorback.
    • No longer levels up with Summon Raptors .
    • Razorback
      • Increased armor from 0 to 1.
      • Increased attack damage from 25/40/55/70 to 30/45/60/75.
  • Summon Raptors
    • RENAMED Call of the Wild Hawk to Summon Raptors.
    • RENAMED Hawk to Raptor.
    • No longer levels up with Summon Razorback .
    • Increased number of raptors from 1 to 2.
    • Has a 0.75 secondary raptor summon delay.
    • Reduced cooldown from 45/40/35/30 to 30 on each level.
    • Raptor
      • Increased armor from 5 to 6.
      • The summoned units are now invisible whenever Beastmaster is invisible or affected by Smoke of Deceit -based sources.
      • Dive Bomb
        • This ability is inactive when the Raptor are invisible.
        • The summoned units now priorizes casting the ability on Beastmaster 's attacked enemy unit.
        • Increased damage from 50/80/110/140 to 60/95/130/165.
        • Increased root duration from 0.25/0.5/0.75/1 to 0.4/0.6/0.8/1.
  • REWORKED Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • OLD Summon Raptors
      • Increases number of hawks by 1.
      • Increases hawk duration by 5.
    • NEW Attacks on enemy heroes now applies Wild Axes debuff of its corresponding level.
  • Bloodrage
    • REMOVED the Old Blood ability component.
    • CHANGED ability targeting type from Target Unit to No Target .
      • No longer grants a 0.5 ally attack speed bonus factor.
      • Now only affects Bloodseeker .
  • Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
  • Prickly
    • Rescaled outgoing damage amplificaiton from 10% on each level to 4.5% + (0.5% * HeroLvl) .
    • Rescaled debuff duration amplification from 10% on each level to 4.5% + (0.5% * HeroLvl) .
  • Viscous Nasal Goo
    • REMOVED Snot Rocket ability component.
    • Increased max stacks from 4 to 6.
    • Reduced creep debuff duration from 10 to 5.
  • REMOVED Warpath Seeing Red ability component.
  • Rescaled Spider's Milk enemy max health as heal per instance from 4% to 1.9% + (0.1% * HeroLvl) .
  • CHANGED Insatiable Hunger ability operations:
    • Now creates an aura that applies the buff of its corresponding level and values to Broodmother and all Spiderlings within the radius.
    • Has a 800-radius and a 0.5-second aura linger duration.
  • Spin Web
    • REMOVED Necrotic Webs ability component.
    • Reduced movement speed bonus from 10%/22%/34%/46% to 10%/20%/30%/40%.
  • REMOVED Reins of Chaos .
  • REWORKED Fundamental Forging .
    • OLD Grants two Artifact Choice from the current tier, and another two from the next tier whenever possible.
    • NEW Grants an additional random enchantment that does not provide negative stats whenever crafting a neutral item .
      • The enchantment is selected randomly from all available enchantments within their corresponding tier, including ones that are not available for Strength strength heroes.
      • The selected enchantment will always be a different one used in crafting.
  • REMOVED Chaos Bolt Cloven Chaos ability component.
  • Reality Rift
    • REMOVED Irrationality ability component.
    • Reduced cooldown from 18/14/10/6 to 15/12/9/6.
  • Increased Chaos Strike lifesteal from 24%/36%/48%/60% to 30%/40%/50%/60%.
  • Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
    • Phantasm
      • No longer increases number of illusions by 1.
      • All illusion-creating sources now affecting Chaos Knight has a 50% chance to create 1 additional illusion.
  • REMOVED Summon Convert and the following ability components:
  • ADDED the Zealot Innate. innate ability for Chen :
    • This is now Chen 's          fourth ability.
    • Can be cast on any Chen's player-controlled unit, including Holy Persuasion units, to teleport it individually to Chen after a 6-second delay.
    • Doubletap ability to self-cast whenever available. Doubletap this ability will teleport all current player-controlled units to Chen.
      • U No longer applies Divine Favor of its corresponding level to teleporting units.
    • Passively grants Chen a Zealot unit whenever he respawns, the unit has a Martyrdom ability.
    • Zealot
      • Has the same unit stats as the current Melee Creep , fully affected by the Super Melee Creep or Mega Melee Creep upgrade.
        • Does not have the Runty Innate. innate .
        • This unit is considered as one of the Holy Persuasion units and is always affected by the ability bonuses.
      • Has a 2.5 base health regeneration.
      • Has a CreepBaseAtkDmg + SelfLvl * 2 base attack damage.
      • Has 125-base Affected by Attack Range increasing sources. attack range .
      • The unit has a 60-second respawn time once it is killed.
      • Martyrdom
        • Sends a 1000-projectile speed toward the The ability's unit-targeted properties. targeted enemy or allied unit.
          • Applies a 25 + 20% * MaxHP as damage to the enemy unit.
          • Heals for (25 + 20% * MaxHP) * 0.5 health on the allied unit.
        • Has 500-cast range, 50-mana cost, and a 10-second cooldown.
  • Holy Persuasion
    • Can now be The ability effects are felt everywhere in the map. Globally cast directly on any existing Persuaded creeps that have not been damaged in the last 3 seconds to instantly kill them.
      • Does not cost mana and has a 3-second cooldown.
    • No longer grants 4/8/12/16 attack damage bonus.
    • Now grants 0%/6%/12%/18% outgoing damage amplification.
  • MOVED all Divine Favor active component to Zealot .
  • Reduced base movement speed from 290 to 285.
  • Reduced Strafe archer attack speed bonus factor from 0.5 to 0.4.
  • Armor Power
    • Chainmail can now be consumed to grant its bonuses.
      • Grants 3% model size bonus per consumed Chainmail.
      • Has a 150% max model size bonus.
  • Reduced Battery Assault mana cost from 90 on each level to 75/80/85/90.
  • Power Cogs
    • REMOVED Expanded Armature ability component.
    • Clockwerk can now move freely through any Power Cog , sinking them down while walking over them.
      • Other units can also walk over sunken Power Cogs.
    • Increased Mana Shock mana burn from 35/70/105/140 to 35/75/115/155.
    • Rescaled mana cost from 70 on each level to 60/65/70/75.
  • REMOVED Hookshot Hookup ability component.
  • Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
    • Overclocking
      • Increased duration from 13 to 18.
      • Battery Assault
        • Now also increases effect radius to 330.
      • Power Cogs
        • No longer grants 250 attack speed bonus.
        • Now also increases effect aura radius to 330.
        • Now grants a 1.25 armor bonus factor within proximity of a Power Cog .
      • Rocket Flare
        • No longer sets current cooldown to 3.5-second.
        • Now has a 1.35 damage factor.
        • Now has a 1.35 movement speed slow factor.
        • Now has a 1.35 flying vision factor.
  • Quick Wit
    • MERGED Aggrandize into Quick Wit .
      • Reduced max health as heal from 10% + (1.5% * HeroLvl) to 8.5% + (1.5% * HeroLvl) .
      • Reduced max mana as heal from 10% + (1.5% * HeroLvl) to 8.5% + (1.5% * HeroLvl) .
  • REMOVED Heart of Battle .
  • Weave
    • REMOVED the Nothl Boon ability component.
    • REMOVED the Poison Bloom ability component.
    • This ability no longer levels up with Nothl Projection .
    • Rescaled armor bonus per stack from 0.5/0.75/1/1.25 to 1 on each level.
    • Rescaled armor reduction per stack from 0.5/0.75/1/1.25 to 1 on each level.
    • Rescaled duration from 8 on each level to 6.9 + (0.1 * HeroLvl) .
  • REMOVED Nothl Boon .
  • REMOVED Poison Touch Poison Bloom ability component.
  • Nothl Projection no longer applies a Dispellable by Strong Dispel sources. strong dispel upon expiring.
  • Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • Nothl Projection no longer grants 15% outgoing heal amplification while active.
    • Weave now heals for 60 health per stack, this includes the stack that was applied upon cast.
  • Increased base armor from 0 to 1.
  • Rescaled Witchcraft base movement speed bonus from 0.75% + 0.75% * HeroLvl to 0.5% + 0.75% * HeroLvl .
  • REMOVED Mourning Ritual .
  • Increased Silence projectile speed from 1400 to 1750.
  • Exorcism
    • REMOVED Spirit Collector ability component.
    • Reduced active spawn interval from 0.35 to 0.25.
  • TalentsTalents Talents:  
    LVL 10  +12% magic resistance ➜  +200 health.  
    LVL 10  +30 attack speed ➜  +75 Silence radius.  
    LVL 15  +100 Silence radius ➜  +50 attack speed.  
    LVL 20  +400 health ➜  +6 Exorcism spirits.  
    LVL 25  +8 Exorcism spirits ➜  +8s Exorcism extended duration per hero death. [?]
  • Electromagnetic Repulsion
    • REMOVED the Transferrence ability component.
    • Now deals 1.5 * CurrentInt as damage upon proc.
  • Thunder Strike
    • REMOVED Thunderstorm ability component.
    • Increased damage per strike from 25/55/85/115 to 30/60/90/120.
  • REMOVED the Kinetic Field Thunderstorm ability component.
  • REWORKED Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • OLD
      • Adds ground-targeting functionality, Thunder Strike lies dormant for short duration and attaches itself to first enemy unit that comes within the radius.
      • Increases cast range by 800, the number of strikes by 2, and the total duration by 5.
    • NEW Grants Disruptor the Kinetic Fence ability.
      • Reduced max ability level from 4 to 1.
      • Increased cast range from 1050 to 1200.
      • Increased effect delay from 0.4 to 1.
      • Increased duration from 2.6/3.2/3.8/4.4 to 4.4.
      • U Increased mana cost from to 50 to 70.
      • Reduced cooldown from 20/18/16/14 to 14.
  • REWORKED Lvl ? Pain .
    • OLD Applies a 25% outgoing attack damage amplifcation to heroes whose level is lower than Doom 's current hero level.
    • NEW Applies a 2.5-second incoming damage-counter debuff to the attacked enemy unit upon a successful attack.
      • Deals 15% * IncomingDamageTaken magical spell damage within a 66-radius upon debuff expiration.
      • If the hero level is a multiple of 6, deals 0.15 * IncomingDamageTaken * 1.66 magical spell damage within a 66 * 1.66 -radius upon debuff expiration.
  • Devour
    • REMOVED the Gluttony ability component.
    • Now grants a new Devoured Ability 1 and Devoured Ability 2 upon cast by default.
    • REWORKED This ability has multiple different functionality modes.This ability has multiple different functionality modes. Alt-Cast functionality.
      • Toggles on now swaps the functionality of the ability with Devour (Alt-Cast) , and does not acquire the devoured unit's ability.
    • Reduced cooldown from 70 to 66.
  • Scorched Earth
  • Increased Infernal Blade bash duration from 0.6 to 0.66.
  • Doom
    • REMOVED Impending Doom ability component.
    • Increased damage per second from 25/45/65 to 25/45/66.
  • Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
    • Doom
      • No longer increases damage per second by 15.
      • Now applies A status effect that specifically disables passive abilities, excluding item abilities. Break .
  • Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
  • CHANGED Stone Remnant max charges from 7 + 1 per 4 LevelUp to 7 + (SelfLvl / 4) .
    • Reduced max charges per hero level from 1/5/9/13/17/21/24/29 to 1/4/8/12/16/20/24/28.
  • Increased Boulder Smash enemy slow duration from 1.25/2.5/3.25/4 to 1.75/2.5/3.25/4.
  • Increased Geomagnetic Grip Units affected by Silence sources cannot cast abilities. Does not affect items. silence duration from 2/2.5/3/3.5 to 2.3/2.7/3.1/3.5.
  • Increased Magnetize damage per second from 45/85/125 to 45/90/135.
  • Slugger
    • This ability no longer levels up with Echo Slam .
    • Rescaled hero damage from 150/250/350/450 to 135 + (5 * HeroLvl) .
    • Rescaled creep damage from 30/45/60/75 to 27 + (3 * HeroLvl) .
  • Fissure
    • REMOVED the Resonating Ridge ability component.
    • Increased stun duration from 0.8/1/1.2/1.4s to 1/1.2/1.4/1.6.
  • Aftershock
    • REMOVED the Tectonic Buildup ability component.
    • Increased radius from 300 to 350.
  • Increased Echo Slam Projectile SpeedProjectile Speed projectile speed from 550 to 650.
  • REMOVED Tip the Scales .
  • Momentum is now Elder Titan 's Innate. innate ability.
    • No longer applies a self 85 attack speed slow.
    • No longer grants a 0.25 movement speed to attack speed bonus factor.
    • Now grants (CurrentMS - 305) * (0.036 + (0.004 * HeroLvl)) armor bonus.
      • Only considers movement speed values that Elder Titan has above his base movement speed.
      • Does not grant negative armor bonus when affected by movement speed slow sources slowing Elder Titan below the base movement speed.
  • Astral Spirit
    • No longer grants 1.5/3/4.5/6 armor bonus per enemy hero.
    • No longer grants 0.5 armor bonus per enemy creep.
    • Astral Spirit
      • U No longer has a 550 max movement speed cap.
  • REMOVED Natural Order Deconstruction ability component.
  • Reduced Earth Splitter cooldown from 100 on each level to 100/95/90.
  • Increased Strength strength gain from 2.3 to 2.5.
  • Immolation
    • This ability no longer levels up with Fire Remnant .
    • Increased radius from 175 to 200.
    • Increased damage per second from 10/18/26/34 to 10 + (1 * HeroLvl) .
  • Searing Chains
    • REMOVED Chain Gang ability component.
    • Reduced mana cost from 95/105/115/125 to 80/90/100/110.
  • Sleight of Fist
    • REMOVED Double Impact ability component.
    • Increased hero attack damage bonus from 25/70/115/160 to 50/90/130/170.
  • Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
  • Enchant
    • REMOVED the Spellbound ability component.
    • Grants Enchantress and her player-controlled units 50/100/150/200 Affected by Attack Range increasing sources. attack range bonus on the Debuff debuff -affected enemy unit.
    • Increased cast range from 500/550/600/650 to 500/600/700/800.
  • Nature's Attendants
    • REMOVED the Overprotective Wisps ability component.
    • ADDED tooltip to display the total max possible heal.
  • CHANGED Distortion Field ability operations:
    • OLD
      • Has a 1800-radius aura that affects all offensive and incoming enemy attack projectiles.
      • Applies a 35%/40%/45%/50% attack projectile speed slow within the 600-proximity radius, and levels up with Chronosphere .
      • Both auras are centered around Faceless Void , and affects attack projectiles even if Faceless Void isn't the attacked target.
    • NEW
      • This ability no longer levels up with Chronosphere .
      • Now only applies to incoming attack projectiles heading toward Faceless Void or an allied hero.
      • The first aura has 1200-radius and is centered around Faceless Void.
      • The second aura has a 500-proximity radius and is centered on the attacked allied hero within the first aura radius.
        • Hence, allied heroes must be within the first aura radius to be affected by this ability.
      • Rescaled attack projectile speed slow from 35%/40%/45%/50% to 40% on each level.
  • The Time Dilation duration is extended corresponding to the Chronosphere This unit is affected by a disable. disable duration.
  • REMOVED Time Zone .
  • Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
  • REWORKED Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • OLD
    • NEW
      • Time Dilation
        • Increases movement speed slow per stack by 5%.
        • Increases attack speed slow per stack by 5.
        • Both the movement speed slow and attack speed slow values are transfered to Faceless Void as movement speed bonus and attack speed bonus.
        • The bonus values decays over the entire buff duration.
        • The buff duration is also extended corresponding to the Chronosphere disable duration.
  • Mistwoods Wayfarer
    • This ability no longer levels up with Sharpshooter .
    • Increased proc chance from 14%/21%/28%/35% to 14% + (1% * HeroLvl) .
  • CHANGED Acorn Shot ability operations:
    • No longer grants 100 attack range bonus upon cast.
    • Rescaled cast range from CurrentAtkRange + 100 to 675/700/725/750.
      • The cast range no longer utilizes the attack range mechanic.
  • Increased Bushwhack cast range from 1000 to 1100.
  • Scurry
    • REMOVED the Go Nuts ability component.
    • No longer has a 2 evasion factor for the duration.
  • Sharpshooter
    • Now additionally considers the Spirit Bear as heroes, other creep-heroes as creeps.
    • REMOVED the Hipshot ability component.
  • Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
    • U REMOVED Decoy Hipshot ability component.
  • Quas
    • REMOVED Scholar of Koryx ability component.
    • Increased max Level from 7 to 8.
  • Wex
    • REMOVED Mind of Tornarus ability component.
    • Increased max level from 7 to 8.
  • Exort
    • REMOVED Agent of Gallaron ability component.
    • Increased max level from 7 to 8.
  • Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
    • Invoke
    • No longer provides +1 level to all three orbs. Now it provides +1 level only to a single orb you choose.
    • Aghanim's Scepter twister damage decreased from 40 + 10 * Wex Level to 30 + 10 * Wex Level
  • TalentsTalents Talents:  
    LVL 15  +1 Facet Orb Level ➜  +25 Alacrity attack speed/attack damage.  
    LVL 20  +50 Alacrity attack speed/attack damage ➜  +1 Invoke orb level.
  • REMOVED Wellspring
  • ADDED the Equilibrium Innate. innate ability for Io .
    • Grants a max 5% + (0.5% * HeroLvl) outgoing damage amplification the closer Io is to full health.
    • Grants a max 5% + (0.5% * HeroLvl) health restore amplification the close Io is to zero health.
    • Grants a max 5% + (0.5% * HeroLvl) heal amplification the close Io is to zero health.
    • All ability values scales linearly with Io's current to max health ratio.
  • Overcharge
    • REMOVED the following ability components:
      • Kritzkrieg
      • Medigun
    • Now grants 35/60/85/110 attack speed bonus.
    • Now grants 8%/10%/12%/14% outgoing spell amplification bonus.
  • TalentsTalents Talents:  
    LVL 10  +7 Strength strength increased to +8.  
    LVL 25  -1.5s Relocate cast delay reduction increased to -2s.
  • Reduced base movement speed from 315 to 310.
  • Reduced base attack speed from 110 to 100.
  • Switch Discipline
  • Kez is now wielding his Kazurai Katana.
  • Kez is now wielding the Shodo Sai on both hands.
    • Reduced Talon Toss cast range from 1200 on each level to 650/750/850/950.
    • Shodo Sai
      • REMOVED the Shadowhawk ability component.
      • CHANGED ability operations:
        • No longer applies a 4% * EnemyHeroLVL parry critical strike bonus and a 0.8-second parry stun duration.
        • Both the This unit has a chance to deal bonus attack damage per successful attack. critical strike component and the Debuff marked debuff are now two separate ability components.
          • This unit has a chance to deal bonus attack damage per successful attack.
            • MOVED the stun duration to the Debuff marked debuff ability component.
            • Now has a 20% proc chance by default to apply critical strike damage of the same values.
          • Debuff marked
            • No longer has a 17% proc chance to apply the marked debuff.
              • Hence, the marked debuff can only be applied in the following conditions:
              • Increased stun duration from 0.4 on each level to 0.5/0.6/0.7/0.8.
  • Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
  • Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • Kez is now wielding the Shodo Sai on both hands.
      • Shodo Sai
        • Now applies a 0.2-second mark stun duration bonus.
        • Now applies a 50% mark critical strike bonus.
  • Admiral's Rum
    • The ability no longer passively procs if the buff is applied via Ghostship ,
    • Reapplying the buff refreshes its duration and no longer stacks.
    • Reduced damage reduction from 20% to 18%.
    • Rescaled movement speed bonus from 10% on each level to 7.75% + (0.25% * HeroLvl) .
    • Reduced damage timer from 6 to 5.
    • Reduced rum buff duration from 6 to 5.
    • Rescaled cooldown from 60 on each level to 60.5 - (0.5 * HeroLvl) .
    • Ghostship
      • Now applies a 2 ability factor to the incoming damage reduction, movement speed bonus, and buff duration.
  • REMOVED the Tidebringer High Tide ability component.
  • REMOVED the X Marks the Spot Grog Blossom ability component.
  • Catchy Lick
    • Can now latch on and pull runes, and doing so refunds the mana cost.
    • Now applies the health regeneration component to Largo if the affected enemy unit is killed by this ability.
    • Reduced buff duration from 10 to 8.
  • Amphibian Rhapsody
    • Bullbelly Blitz now deals 20/30/40 damage upon cast.
    • Hotfeet Hustle
      • Reduced movement speed bonus from 16%/22%/28% to 16%/20%/24%.
      • Reduced slow resistance bonus from 70%/80%/90% to 70%/75%/80%.
  • Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
    • Amphibian Rhapsody
      • No longer deals 50 damage when any two song-based abilities are cast at the same time.
      • Bullbelly Blitz
        • Now additionally deals 6/12/18 damage per Groovin' stack when this ability is cast at the same time with another song-based ability.
  • REWORKED Outfight Them!
    • OLD
      • Grants a self 30%/40%/50%/60% health restoration amplification buff when attacking an equal, higher, or max leveled enemy hero.
      • This ability levels up with Duel
    • NEW
      • Grants self 1 + (0.1 * HeroLvl) passive armor bonus.
      • Grants self a 6-second 1 + (0.1 * HeroLvl) armor bonus upon casting any abilities.
      • Has a 1200-radius aura centered around Legion Commander that grants allied heroes a 6-second (1 + (0.1 * LegionCommanderHeroLvl)) * 0.5 whenever her allied heroes cast any abilities.
      • Each armor bonus buff component value stacks additively, with each buff duration independent of the other.
  • Overwhelming Odds
    • REMOVED Stonehall Plate ability component.
    • Now applies a 0.3-second 100% movement speed slow to enemy units within the radius.
  • Press the Attack
    • REMOVED the Spoils of War ability component.
    • Recasting the ability now creates an independent buff instance.
    • U The ability is no longer passively applied on self if Legion Commander is the Duel victor.
  • CHANGED Moment of Courage ability operations:
    • No longer has a 25% proc chance.
    • Now has a 7/6/5/4-required incoming attacks to proc component
      • Does not proc unless Legion Commander is both attacking and being attacked.
      • The proc-prepared stats is kept indefinitely until this condition can be fulfilled.
    • Reduced cooldown from 1.7/1.4/1.1/0.8 to 0.3 on each level.
  • Duel
    • REMOVED the Spoils of War ability component.
    • Can now use any abilities, except item abilities, while active. Legion Commander will stop her attack command as per normal during the other ability's cast animations.
  • REWORKED Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
    • OLD Duel
      • Grants self debuff immunity for the entire duration.
      • Increases duration by 1.
    • NEW
      • Press the Attack
        • Increases movement speed bonus by 12%.
        • Adds The ability's area-targeting properties. area-targeting functionality, and affects all allied units within 500 radius.
        • Legion Commander is always affected upon cast regardless if she is within the radius.
      • Now applies the ability centered around self when Legion Commander is the Duel victor.
  • REWORKED Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • OLD Duel
      • Increases Overwhelming Odds radius by 100 while the Duel is active.
      • Grants 5 bonus victor attack damage, and retroactively increases the permanant bonus attack damage granted.
    • NEW Overwhelming Odds
      • Increases radius by 100.
      • Grants a 6-second SpellDmg * 0.5 All Damage Barrier all damage barrier . This ability component considers the total spell damage applied within the radius.
  • Reduced Intelligence intelligence gain from 3.8 to 3.4.
  • Reduced base mana regeneration from 0.75 to -1.
  • REMOVED Death Charge .
  • ADDED new Sacrifice Innate. innate ability for Lich :
    • This is now in the            fifth ability ability slot.
    • Instant kills an allied unit and grants Lich CurrentHP * 0.42 + (0.03 * HeroLvl) as mana restore.
    • Has a 0.69 + (0.06 * HeroLvl) experience factor.
    • The ability starts on a 120-second initial cooldown with no charges.
    • Has a 700-cast range, 2-max charges, and a 120-second restore time.
    • Creeps killed this way are considered as denies, granting experience to enemy heroes within the radius.
  • REMOVED Frost Shield Growing Cold ability component.
  • REMOVED Sinister Gaze Evil Eye ability component.
  • Chain Frost
    • REMOVED the Growing Cold ability component.
    • MOVED to the            sixth ability ability slot.
  • Increased base attack damage from 16-22 to 26-32.
  • Increased base attack speed from 100 to 120.
  • Increased base movement speed from 315 to 320.
  • Ghoul Frenzy is now Lifestealer 's Innate. innate ability.
    • No longer grants 2%/4%/6%/8% movement speed bonus.
    • Reduced attack speed bonus from 30/50/70/90 to 5 * HeroLvl .
  • Rage now grants self 9%/12%/15%/18% movement speed bonus upon cast.
  • Open Wounds
    • REMOVED Fleshfeast ability component.
    • Increased max movement speed slow from 35%/40%/45%/50% to 50% on each level.
    • Reduced mana cost from 100 to 90.
  • MOVED Feast to the          third ability slot.
    • REMOVED Fleshfeast ability component.
    • This ability no longer levels up with Infest .
    • Rescaled max health as lifesteal from 2%/2.25%/2.5%/2.75% to 1.45%/2.05%/2.65%/3.25%.
    • Rescaled max health as damage from 2%/2.25%/2.5%/2.75% to 1.45%/2.05%/2.65%/3.25%.
    • Increased self max health bonus per hero kill from 10 on each level to 10/15/20/25.
  • Infest
    • REMOVED Gorestorm ability component.
    • Can now be cast on ancient creeps .
  • REWORKED Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • Consume
      • OLD Applies a 3.5-second Open Wounds duration of its corresponding level to all enemy units within the damage radius upon cast.
      • NEW
        • Applies a 3-second 0.3 * ConsumeUnitRemainingHP damage per second debuff within the damage radius upon cast.
        • Only applies the debuff when the Consumed unit is a creep-type unit.
  • REMOVED Combustion .
  • Slow Burn is now Lina 's Innate. innate ability.
    • CHANGED ability operations:
      • OLD Splits all spell damage from Lina 's abilities applied to two damage components.
        • All abilities now have a 0.6 impact damage.
        • Applies a 3-second (0.6 * ImpactDamage / 3) damage per second debuff.
        • Can be dispelled by Dispellable by any Dispel sources. basic dispel sources.
      • NEW
        • Lina 's abilities now apply a 4-second (0.64 * ImpactDamage / 4) damage per second debuff.
        • The debuff applied is Only dispellable by Death.Only dispellable by Death. death dispellable .
  • Reduced Dragon Slave damage from 85/165/245/325 to 65/125/185/245.
  • Reduced Light Strike Array damage from 110/160/210/260 to 80/120/160/200.
  • Laguna Blade
    • REMOVED the Thermal Runaway ability component.
    • Reduced damage from 500/750/1000 to 380/565/750.
  • REWORKED Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
  • CHANGED To Hell and Back ability operations:
    • OLD Grants self a 90-second 20% outgoing spell damage amplification and 1.2 debuff duration factor upon respawn.
    • NEW
      • Grants self a EnemyHeroRespawnTime * 1 -duration 1.2 debuff duration upon a kill or an assist.
      • Grants self a 90-second 20% outgoing spell damage amplification upon respawn or ReincarnationReincarnation reincarnation . The buff dispels itself instantly once Lion gets a kill and assist.
  • REMOVED Mana Drain Essence Eater ability component.
  • Finger of Death
  • Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
    • Fist of Death
      • Now additionally increases cleave damage by 25%.
      • Now additionally increases buff duration by 10.
  • REMOVED Lucent Beam Moonstorm ability component.
  • Lunar Orbit
    • REMOVED Moonshield ability component.
    • Now applies 8%/12%/16%/20% incoming damage reduction while active.
  • REWORKED Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • OLD Increases Instant Attack instant attack factor and glaives rotation speed.
    • NEW Increases damage reduction by 10% and provides Luna with 20% bonus Movement Speed movement speed for the duration.
  • Increased Apex Predator damage to neutrals from 2% per level to 18% + (2% * HeroLvl) .
  • Summon Wolves
    • Reduced max ability level from 6 to 4.
    • Reduced number of wolves from 3 to 2.
    • REMOVED the following ability components:
      • Spirit Wolves
      • Alpha Wolves
    • Lycan Wolf
      • Reduced level from 1/2/3/4/5/6 to 1/2/3/4.
      • Reduced health from 325/375/425/475/525/575 to 325/375/425/475.
      • Reduced magic resistance from 40%/50%/60%/70%/70%/70% to 40%/50%/60%/70%.
      • Reduced attack damage from 22-24/28-30/34-36/40-42/46-48/52-54 to 22-24/28-30/34-36/40-42.
      • Reduced base attack time from 1.2/1.1/1/0.9/0.9/0.9 to 1.2/1.1/1/0.9.
      • Reduced movement speed from 400/420/440/460/460/460 to 400/420/440/460.
      • Reduced gold bounty from 21 / 26 / 36 / 41 / 46 / 51 Gold to 21 / 26 / 36 / 41 Gold.
      • Reduced model scale from 0.9/0.95/0.975/0.99/1.1/1.2 to 0.9/0.95/0.975/0.99
      • REMOVED Hamstring .
  • Shapeshift
  • REWORKED Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • OLD
      • Causes one of the three lanes' creep waves to include two Lane Wolves , which behave like the lane creeps that cannot be controlled by the player, and move at the same speed as they do.
      • These Lane Wolves have Cripple .
    • NEW
      • Increases the number of Summon Wolves by 1.
      • Grants Lycan Wolf the Hightail ability.
        • This is now the Lycan Wolf's      third ability.
        • Increased buff duration from 6 to 8.
  • Increased base Agility agility from 12 to 14.
  • Solid Core
  • Shockwave
    • REMOVED Diminishing Return ability component.
    • Reduced max ability level from 5 to 4.
    • Rescaled wave distance from 1200/1200/1200/1200/1400 to 1200 on each level.
    • Rescaled damage from 75/150/225/300/300 to 75/150/225/300.
    • Rescaled slow duration from 0.4/0.6/0.8/1/1 to 0.4/0.6/0.8/1.
  • Empower
    • REMOVED Eternal Empowerment ability component.
    • No longer can self-cast this ability.
    • Now affects Magnus passively with a 1.3 ability values factor.
  • Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • Increased Skewer bonus distance from 275 to 300.
  • Special Delivery
    • CHANGED ability operations:
      • Marci 's The CourierThe Courier Courier will take all items from the stash before its teleport within the fountain area.
      • Upon its teleport, the Courier will attempt to transfer all items automatically, then heads back to the fountain.
      • The Courier remains still next to Marci in the following conditions:
        • Has extra items within its inventory after teleporting.
        • When it did not transfer any items.
    • Rescaled cooldown from 240 on each level to 245 - (5 * HeroLvl) .
  • Rebound
    • REMOVED Pick-Me-Up ability component.
    • ADDED This ability has multiple different functionality modes.This ability has multiple different functionality modes. Alt-Cast functionality.
      • Toggle on swaps the functionality of the ability with Rebound (Alt-Cast) , and enables Marci to move the The ability's unit-targeted properties. unit-targeted ally with her to the landing location.
      • U Reduced ally landing damage bonus factor from 1.5 to 1.
  • Bodyguard
    • REMOVED the Buddy System ability component.
    • No longer counter-attack enemy units that attacks the buff-affected ally within 275 radius, with a 0.45-second downtime.
    • Now passively grants self 12%/18%/24%/30% lifesteal and 12%/18%/24%/30% bonus base attack damage.
      • These ability bonuses are applied as a buff, with a 0.75 factor when cast on a The ability's unit-targeted properties. unit-targeted ally.
    • Now grants both the The ability's unit-targeted properties. unit-targeted ally and self a 7-second 90/160/230/300 all damage barrier upon cast.
      • The barrier depletes either upon Marci or upon the unit-targeted ally receiving damage.
      • Marci 's attacks on enemy heroes applies a 0.3 * AtkDmg barrier restore value.
    • Increased cast point from 0 to 0.2.
    • Reduced cast range from 1000 to 500.
    • Increased mana cost from 50 on each level to 60/65/70/75.
  • Dauntless
    • No longer considers Mars ' allied heroes as valid units.
    • Reduced health regeneration amplifcation bonus per enemy from 70% to 40%.
  • Bulwark
    • CHANGED ability targeting type from No Target to Point Target .
    • Mars now faces towards the point-targeted direction when toggled This component requires toggling on the ability..
  • Arena of Blood
    • REMOVED the following ability components:
      • Victory Feast
      • Blood Sport
  • REWORKED Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
    • OLD Bulwark
      • Creates 4 invulnerable Mars Soldiers on both sides of Mars , with 150-distance between all units, and moves alongside with Mars when activated, an enemy can only be attacked by one soldier at a time.
      • Applies 1 * MarsAtkDmg + 75 attack damage within 275 radius per soldier, with a 1-second attack interval.
      • Applies a 0.2-second 325-distance non-disabling knockback duration.
      • Applies a 0.2-second 30% movement speed slow per attack.
    • NEW Arena of Blood
      • Grants Mars and his allies inside the arena a 20-second 35% attack damage bonus when an enemy hero dies within the arena radius.
      • Applies a 35% of their max health as heal and 35% max mana as mana restore when an enemy hero dies within the arena radius.
      • Reapplying the buff applies an independent buff instance.
      • Increases duration by 1.
      • Reduced cooldown by 10.
  • REMOVED Undulation .
  • REMOVED Venomous Volley .
  • REMOVED Mystic Snake Engorged ability component.
  • Gorgon's Grasp
    • The The ability's area-of-effect properties. area-targeted location is now centered around the second radius, even if the number of volleys is increased.
    • Reduced cooldown from 30/27/24/21 to 30/26/22/18.
  • Reduced base movement speed from 320 to 315.
  • REMOVED Sticky Fingers .
  • ADDED the Geomancy Innate. innate ability for Meepo :
    • Grants the following ability bonuses that stacks additively corresponding to the terrain that the The main Meepo, the Meepo Prime. Prime and Meepo Clones are currently on at the moment.
      • Grants 1 health regeneration bonus per stack if there is a tree within 250 radius.
      • Grants 2% movement speed bonus per stack when standing on solid ground.
      • A successful attack now applies a 2-second 2% movement speed slow per stack.
    • If the corresponding Meepo is within multiple terrain features, that Meepo will provide multiple terrain-based ability bonuses.
  • Ransack
    • No longer grants self a 3/5/7/9 lifesteal-based heal.
    • Now affects debuff immune enemy units.
    • Increased creep damage to 9/12/15/18.
    • Now follows the global Utilizes Lifesteal. Affected by Health Restore sources. lifesteal mechanic.
      • Increased creep lifesteal factor from 0.3 to 0.6.
  • CHANGED Divided We Stand ability operations:
    • REMOVED the following ability component:
      • More Meepo
      • Codependent
    • No longer grants self 10%/15%/20% magic resistance.
    • Now grants all Clone the The main Meepo, the Meepo Prime. Prime's items with shared cooldowns.
      • Universal Attributes granted by items are shared 100% among all Meepos.
      • The granted stats and traits from the items are distributed equally among all Clones, this includes mechanic proc chance, mana burn, armor, attack damage, etc.
      • Hence, this amounts to a 1/ΣMeepo penalty factor on each Meepo.
      • Consumables can be used, but they are consumed for all Meepos upon cast, and cannot be cast on the The main Meepo, the Meepo Prime. Prime from the Clone.
    • REWORKED experience gain operations:
      • OLD All Clones only gain 0.3 × ΣXP within the experience share radius, the remaining 0.7 × ΣXP is split evenly to nearby ally heroes ( n ). This results in the following experience factor:
        • EXPR
          • When the Clone is within the radius: 0.3 / (n + 1)
          • Per ally hero within the radius: (n + 0.7) / n(n + 1)
          • When the Module:Symbol:48: bad argument #1 to 'pairs' (table expected, got nil) (stack trace logged) Prime is an ally hero: 1.3 / (2n + 2)
      • NEW
        • Now considers any amount of Meepo within the experience share radius as one allied hero.
        • This grants the The main Meepo, the Meepo Prime. Prime 100% * XP from kills and assists as long as one Meepo is within the experience share radius.
        • All other experience gained by any of the Meepos within the radius amounts to a 1/ΣMeepo factor within the experience share radius for the The main Meepo, the Meepo Prime. Prime.
    • Increased max level from 3 to 4
    • U Increased number of clones from 1/2/3 to 1/2/3/4.
    • Rescaled level requirement from 4/11/18 to 3/10/17/24.
  • REMOVED Selemene's Faithful .
  • ADDED the Celestial Quiver Innate. innate ability for Mirana :
    • The next attack applies a 3 * HeroLvl magicial attack damage bonus.
    • Has 2 base charges, and grants 1 charge per 7 levels.
    • Has a 6-second restore time, with 0-cooldown, and 0-mana cost.
  • REMOVED Starstorm Starstruck ability component.
  • REMOVED Leap Leaps and Bounds ability component.
  • U MOVED Moonlight Shadow to the          fourth ability slot.
  • Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • Leap
      • No longer grants self a 150% ensured critical damage on all attacks for its buff duration.
      • Now grants 2 Celestial Quiver bonus charges for its buff duration.
  • Mischief
    • This ability no longer levels up with Wukong's Command .
    • Rescaled cooldown from 24/20/16/12 to 24.5 - (0.5s * HeroLvl) .
  • Tree Dance
    • REMOVED Simian Stride ability component.
    • Leaping between trees now can be interrupted by A status effect that prevents affected units from moving, and from casting most mobility abilities. root and This unit is leashed, it cannot utilize certain mobility sources.This unit is leashed, it cannot utilize certain mobility sources. leash sources.
    • Reduced max ability level from 5 to 4.
    • Increased cast point from 0.1s to 0.2s.
    • Increased cast range from 800 to 900.
    • Increased cast range on trees from 800 to 900.
    • Reduced leap speed from 700 to 600.
    • Reduced cooldown from 1.4/1.2/1.0/0.8/0 to 0.9/0.6/0.3/0.
  • Wukong's Command
    • ADDED new Changing of the Guard sub-ability, teleports and transform into any one of his soldiers within the radius after a 1.5-second effect delay, leaving another solider in his previous position.
      • Disjoints projectile while teleporting, Monkey King is invulnerable, indistinguishable from other soldiers, and cannot act.
      • The selected solider has a small ring around it visibile ally-only.
      • Does not interact with the passive Upgradable by Aghanim's Scepter. Wukong's Command Soldiers .
      • Once the effect is over, Monkey King reappears and the leaves the previous soldier's position empty.
  • REWORKED Supernatural .
    • OLD
      • Can attack Ethereal units, and can attack when she is affected by Ethereal sources.
      • Muerta 's attacks deals magical attack damage to Ethereal units.
    • NEW
      • Grants Muerta a stack of 1% outgoing spell amplification whenever an enemy hero dies within 925 radius.
      • Grants the spell damage amplification bonus if she is credited for the hero kill The ability effects are felt everywhere in the map. Globally .
      • Has a 0.5 stack loss on death factor.
      • Has a 1 + (1 * HeroLvl) max stacks.
  • REMOVED Dead Shot Dance of the Dead ability component.
  • REMOVED Gunslinger Quickdraw ability component.
  • Pierce the Veil
    • MOVED to the          fifth ability slot.
    • No longer grants 70/100/130 attack damage bonus.
    • Now grants 75% base attack damage bonus.
    • Upon learning the ability, Muerta now can attack Ethereal units, and can attack when she is affected by Ethereal sources.
    • Has the following ability effects when either Muerta or her attacked target is Ethereal:
  • REWORKED Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • OLD Pierce the Veil
      • Passively grants a stack of permanent 2% outgoing spell damage amplification retroactively per enemy hero dying within 925 radius while the ability is active.
      • Also grants the spell damage amplification bonus if she is credited for the hero kill while the ability is active.
      • Grants 30% spell lifesteal for its duration.
    • NEW Grants Muerta the Spectral Slug ability.
      • Deals 225 damage, applies a 250-distance knockback, and turns the The ability's unit-targeted properties. unit-targeted enemy Ethereal.
        • This additionally disarms and renders the affected unit immune to physical damage.
      • Applies a 3-second 30% movement speed slow with a 20% magic resistance reduction.
      • Has a 500-cast range, 12-second cooldown, with a 75-mana cost.
  • CHANGED Eelskin ability operations:
    • OLD Grants 8% * NagaIllusions evasion bonus based on Naga Siren-based illusions within 900 radius. Does not consider Naga Siren herself and enemy-based Naga Siren illusions.
    • NEW Grants Naga Siren 4.9% + (0.1% * HeroLvl) evasion bonus.
  • REMOVED Deluge .
  • TalentsTalents Talents:  
    LVL 10  +100 Reel In pull speed increased to +125.  
    LVL 15  -50% Mirror Image illusion damage taken reduction increased to -75%.  
    LVL 20  -20s Song of the Siren cooldown reduction increased to -25s.
  • Sadist
    • REMOVED the Profane Potency ability component.
    • This ability no longer levels up with Reaper's Scythe .
    • Increased health regeneration bonus per unit kill from 3.5/5/6.5/8 to 3.7 + (0.3 * HeroLvl) .
    • Increased mana regeneration bonus per unit kill from 3.5/5/6.5/8 to 3.7 + (0.3 * HeroLvl) .
  • Ghost Shroud
    • REMOVED the Rapid Decay ability component.
    • Increased all self restoration factor from 1.55/1.6/1.65/1.7 to 1.55/1.65/1.75/1.85.
  • REMOVED Heart of Darkness .
  • Hunter in the Night is now Night Stalker 's Innate. innate ability.
    • REMOVED the Night Reign ability component.
    • Increased movement speed bonus from 22%/28%/34%/40% to 24% + 2% per 3 HeroLVL .
    • Increased attack speed bonus from 20/40/60/80 to 38 + (2 * HeroLvl) .
  • Void
    • REMOVED Voidbringer ability component.
    • Reduced max ability level from 5 to 4.
    • U Reduced damage from 80/160/240/320/400 to 80/160/240/320.
    • U Reduced movement speed slow from 50%/50%/50%/50%/60% to 50% on each level.
    • U Reduced attack speed slow from 50/50/50/50/60 to 50 on each level.
    • U Reduced Nighttime nighttime slow duration from 1.6/2.2/2.8/3.4/4 to 1.6/2.2/2.8/3.4.
    • U Reduced cooldown from 11/10/9/8/8 to 11/10/9/8.
    • U Reduced mana cost from 90/95/100/105/105 to 90/95/100/105.
  • ADDED the Midnight Feast ability.
    • This is now Night Stalker 's        third ability.
    • Applies a 6/8/10/12 lifesteal-based self-heal when attacking enemy units.
      • Allied units and buildings are not considered valid units.
    • Has an active component, and can only be cast during Nighttime nighttime . Instant kills a non-ancient enemy unit or neutral creep restore 10%/15%/20%/25% max health and 10%/12%/14%/16% max mana.
    • Has 125-cast range, 39/36/33/30-second cooldown, with 0-mana cost.
  • REWORKED Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
    • OLD Crippling Fear
      • Reduces cooldown by 5.
      • Adds a toggle functionality, that allows Night Stalker to continously apply its ability effect within the radius. [?]
      • Has a 50-mana cost activation with 6% max mana cost per second.
    • NEW Hunter in the Night
      • Now refreshes cooldowns of non-ultimate abilities upon an enemy hero kill.
      • Increases bonus movement speed by 15%.
      • Increases bonus attack speed by 50.
  • REWORKED Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • OLD Hunter in the Night
      • Can be cast on a non-player unit to instantly kill it and restore 25% self max health and 25% self max mana.
      • Has a 150-cast range, 35-second cooldown, with a 50-mana cost.
    • NEW Void now affects all enemy units within 400 radius of the The ability's unit-targeted properties. unit-targeted enemy.
  • Reduced Agility agility gain from 2 to 1.7
  • Reduced base armor from 3 to 2.
  • REMOVED Healing Hammer .
  • Degen Aura
    • REMOVED Omnipresent ability component.
    • This ability no longer levels up with Guardian Angel .
    • Rescaled movement speed slow from 10%/20%/30%/40% to 11% + (1% * HeroLvl) .
  • Purification now affects debuff immune enemy units.
  • Repel
    • No longer grants 6/12/18/24 + 3/4/5/6 * CurrentDebuff Strength strength bonus.
    • No longer grants 3/4/5/6 * CurrentDebuff health regeneration bonus.
    • Reduced cooldown from 50/45/40/35 to 40/36/32/28.
  • Hammer of Purity
    • Now affects debuff immune enemy units.
    • Now applies a 0.3 * DamageDealt self-heal over the next 5 seconds.
    • Reduced base damage from 25/50/75/100 to 20/40/60/80.
    • Reduced main attack damage to damage bonus factor from 1.55/1.7/1.85/2 to 1.3/1.5/1.7/1.9.
    • Reduced cooldown from 20/15/10/5 to 13/10/7/4.
  • Guardian Angel
    • CHANGED ability targeting type from Target Area to No Target .
      • All ability effects are now applied as an aura centered around Omniknight that follows him, and has no linger duration.
    • U CHANGED buff dispel type from Any to Death .
    • Increased radius from 400 to 700.
    • Reduced duration from 5/6/7 to 4/4.5/5.
  • Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
    • Guardian Angel
      • Increased radius from 700 to Global.
      • Reduced health restoration factor from 2.5 to 2.
  • Reduced base Agility agility from 22 to 17.
  • Reduced base armor from 1 to 0.
  • REMOVED Ominous Discernment .
  • Essence Flux is now Outworld Destroyer 's Innate. innate ability:
    • REMOVED the Obsidian Decimator ability component.
    • Rescaled attack modifiers mana cost to max mana restore from 25%/35%/45%/55% to 25% + 5% per 5 HeroLvl .
    • Increased max mana restore from 25%/35%/45%/55% to 40% + 5% per 5 HeroLvl .
  • REMOVED Astral Imprisonment Overwhelming Devourer ability component.
  • ADDED the Objurgation ability.
    • This is now Outworld Destroyer 's        third ability.
      • Grants 80/160/240/320 passive max mana.
      • Grants a 10-second 120/180/240/300 + 12% * MaxMana All Damage Barrier damage barrier .
      • Has a 36/34/32/30-second cooldown with a 250-mana cost.
      • Reapplying the buff creates an independent instance.
  • Sanity's Eclipse
    • REMOVED the Overwhelming Devourer ability component.
    • Reduced radius from 450/525/600 to 450/500/550.
    • Reduced cooldown from 150/135/120 to 140/130/120.
  • REWORKED Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
    • OLD Essence Flux passively grants the following ability effects at 20% max health:
      • Applies a self strong dispel.
      • Grants a 12-second All Damage Barrier damage barrier equal to 65% max mana, while reducing current mana to 0.
      • Has a 80-second cooldown, cannot be reset. Disabled by Break.
    • NEW Objurgation
      • Increased max mana to barrier factor by 0.04.
      • Passively grants the following ability effects at 20% max health:
  • Blur
    • This ability no longer levels up with Coup de Grace .
    • Rescaled vanish radius from 625/550/475/400 to 500 on each level.
    • Rescaled vanish buffer from 0.4/0.6/0.8/1 to 0.8 on each level.
    • Increased movement speed bonus from 6%/9%/12%/15% to 9.5% + (0.5% * HeroLvl) .
  • REMOVED the following Stifling Dagger ability components:
    • Sweet Release
    • Methodical
  • REMOVED Coup de Grace Methodical ability component.
  • Increased Illusory Armaments illusion min damage bonus from 2% * (HeroLvl / 3 - 1) to 2% * (HeroLvl / 3) .
  • REMOVED Blinding Sun .
  • Dying Light is now Phoenix ' Innate. innate ability.
    • Applies all ability effects while Supernova is active, dealing damage over time corresponding to Phoenix ' current health values.
    • Reduced damage interval from 1 to 0.2.
    • Reduced current health loss as damage over time from 4.5% to 4%.
  • REMOVED Sun Ray Hotspot ability component.
  • Colossal
    • No longer grants 25% outgoing damage amplification on buildings.
    • Now grants 10% + 1% per 100 MaxHP slow resistance bonus.
    • Now grants 0.005 per 100 MaxHP area-of-effect factor.
  • REMOVED Uproar Provoke the Beast ability component.
  • Pulverize
    • REMOVED Ferocity ability component.
    • Reduced radius from 600 to 575.
  • Puckish
    • Rescaled heal from 10 + 2% * MaxHP to 3% * MaxHP .
    • Rescaled mana restore from 10 + 2% * MaxHP to 3% * MaxHP .
    • Reduced spell projectile restore factor from 3.5 to 3.
  • Illusory Orb
    • REMOVED Curveball ability component.
    • Now deals 3% * SpellDmg in 0.5-second intervals within the projectile's radius
    • ADDED The ability's vector-targeted properties. vector-targeting functionality. The projectile's path can be curved in any direction.
    • ADDED This ability has multiple different functionality modes.This ability has multiple different functionality modes. Alt-Cast functionality.
      • Toggles on swaps the functionality of the ability with Illusory Orb (Alt-Cast) , causes the projectile to be launched straight.
    • Increased projectile speed from 550 to 750.
  • REMOVED Waning Rift Jostling Rift ability component.
  • REMOVED Dynamo .
  • Increased Static Link attack damage change per second from 5/10/15/20 to 6/12/18/24.
  • REMOVED Storm Surge Thunderhead ability component.
  • REMOVED Eye of the Storm Thunderhead ability component.
  • REWORKED Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • OLD Static Link
      • Now additionally applies a percentage-based movement speed slow corresponding to the attack damage change value.
      • Increases cast range by 150.
      • Increases link break distance by 150.
    • NEW Storm Surge
      • Has a 2 proc chance factor while Eye of the Storm active.
      • Ability procs now strikes all enemy units within the storm radius.
      • Does not strike the same enemy twice per proc.
      • Reduces downtime by 2 while active.
  • TalentsTalents Talents:  
    LVL 10  +10% spell lifesteal ➜  +4 armor.  
    LVL 20  x1.25 Storm Surge damage/movement speed slow increased to x1.3.
  • Increased base attack damage from 26‒32 to 27‒33.
  • REMOVED Might and Magus Innate. innate ability.
  • ADDED the Curiosity Innate. innate ability for Rubick :
    • Grants 1 stack per hero level.
    • Each stack grants 1 base attack damage bonus, 2 area-of-effect bonus, 0.3% self buff duration amplification, and 0.3% offensive debuff duration amplification.
      • These granted ability bonuses stack additively.
    • Within 1200 radius of Rubick 's radius, an enemy hero casting an ability will grant 2 stacks with a 20-second buff duration.
    • If that certain enemy hero dies within 3 seconds after taking damage sourced from Rubick , he gains 1 buff stack permanently.
  • Fade Bolt
    • Now applies a 6%/12%/18%/24% outgoing spell damage to debuff-affected enemy units.
    • Rescaled total attack damage reduction from 5/15/25/35% to 6/12/18/24%.
  • REMOVED Arcane Supremacy Arcane Accumulation ability component.
  • Spell Steal
    • REMOVED Spell Steal Frugal Filch ability component.
    • No longer grants 10%/20%/30% debuff amplification to acquired abilities.
    • Now grants 10%/20%/30% cooldown reduction to acquired abilities.
  • Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
  • Caustic Finale
    • This ability no longer levels up with Epicenter .
    • Rescaled damage from 20/40/60/80 to 17 + (3 * HeroLvl) .
    • Rescaled max health as damage from 3%/7%/11%/15% to 2.5% + (0.5% * HeroLvl) .
    • Reduced duration from 4.5/5/5.5/6 to 4.5 on each level.
  • Increased Burrowstrike cast range from 525/600/675/750 to 550/625/700/775.
  • Sand Storm
    • REMOVED the Sandblast ability component.
    • Now immediately fades into invisibility if the Burrowstrike ends within the ability aura radius.
  • REMOVED Stinger Final Sting ability component.
  • Necromastery
    • REMOVED the Lasting Presence ability component.
    • This ability no longer levels up with Requiem of Souls .
    • Reduced max stacks from 20/22/24/26 to 20 on each level.
    • Increased damage per soul from 1/2/3/4 to 1.35 + (0.15 * HeroLvl) .
  • Shadowraze
    • REMOVED the Shadowraze Shadowmire ability component.
    • Now increases damage by 3 per Necromastery stack.
    • Reduced base damage from 90/160/230/300 to 85/150/215/280.
  • CHANGED Feast of Souls ability operations:
    • OLD Requires a min 5 Necromastery stacks to cast.
    • NEW
      • Shadow Fiend gains stacks from enemy units within 600 radius, prioritizing enemy heroes.
      • Each enemy unit within the search radius can affect the Necromastery stack once per cast, and can collect stacks from up to 4/6/8/10 independent enemy units.
        • Affected enemy creeps granting 1 stack, and affected enemy heroes granting 3 stacks
      • Once the duration is over, Shadow Fiend loses the Necromastery stack corresponding to the enemy units who are still alive, while retaining the rest of the stacks for 8 seconds.
    • Reduced movement speed bonus from 5%/7%/9%/11% to 4%/6%/8%/10%.
    • Reduced attack speed bonus from 40/55/70/85 to 35/50/65/80.
  • Requiem of Souls now has a 20-max stacks limit.
  • Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • Shadowraze
      • Now applies a 6-second 12% movement speed slow to all affected enemy units.
      • Reapplying the debuff refreshes its duration and increases the movement speed slow values.
  • Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
  • Fowl Play
    • Now grants 1/2/3/4/5/6 per 5 HeroLvl number of illusions.
    • Now grants 5% + 5% per 5 HeroLvl .
  • REMOVED Chicken Fingers .
  • Mass Serpent Ward
    • REMOVED Massive Serpent Ward ability component.
    • MOVED ability to          fifth ability slot.
  • Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • OLD Fowl Play
    • NEW Grants Shadow Shaman the Urnaconda ability.
      • Throws a projectile to the area-targeted location and deals 275 damage within 225 radius.
      • Creates a 15-second Serpent Ward at the center of the area-targeted location.
        • Has a 4 health factor.
        • Has a 4 damage factor.
      • Has a 650-cast range.
      • Has a 50-second cooldown with a 115-mana cost.
  • Increased base movement speed from 290 to 300.
  • REMOVED Brain Drain .
  • Suffer In Silence is now Silencer 's Innate. innate ability:
    • Now permanently steals 1 Intelligence intelligence from enemy heroes in the following conditions:
      • The ability effects are felt everywhere in the map. Globally from kills credited to Silencer
      • Within 925-distance of Silencer.
      • When the enemy hero dies while being affected by a debuff sourced to Silencer.
    • Now permanently steals 2 Intelligence intelligence from enemy heroes when the debuff-affected enemy hero is affected by Units affected by Silence sources cannot cast abilities. Does not affect items. Silence sources, following the aformentioned conditions above.
    • Reduced outgoing damage amplification on silenced enemy units from 8%/12%/16%/20% to 5% + (0.5% * HeroLvl) .
    • Reduced incoming damage reduction from silenced enemy units from 8%/12%/16%/20% to 5% + (0.5% * HeroLvl) .
  • Reduced Arcane Curse silenced factor from 1.25 to 1.
  • Glaives of Wisdom
    • REMOVED the Synaptic Split ability component.
    • Reduced max ability level from 5 to 4.
    • U Rescaled enemy Intelligence intelligence loss per attack from 2/3/4/5/5 to 2/3/4/5.
    • U Rescaled self Intelligence intelligence gain per attack from 2/3/4/5/5 to 2/3/4/5.
    • U Rescaled Intelligence intelligence to damage factor from 0.35/0.5/0.65/0.8/0.8 to 0.35/0.5/0.65/0.8.
    • U Rescaled duration from 10/20/30/40/40 to 10/20/30/40.
    • Reduced mana cost from 14/16/18/20/20 to 12/14/16/18.
  • REWORKED Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
  • Seaborn Sentinel
    • This ability no longer levels up with Corrosive Haze .
    • No longer grants 8/16/24/32 attack damage bonus.
    • Now grants 11.4% + (0.6% * HeroLvl) attack damage bonus
    • Reduced health regeneration bonus from 2.5/5/7.5/10 to 1.75 + (0.25 * HeroLvl) .
    • Reduced armor bonus from 3/4/5/6 to 1.8 + (0.2 * HeroLvl) .
  • Guardian Sprint
    • REMOVED Leg Day ability component.
    • Now grants self a 2.5-second 100% slow resistance bonus buff upon cast.
    • The granted bonus decays to 0% over the buff duration.
  • REMOVED Corrosive Haze Brineguard ability component.
  • Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
    • Seaborn Sentinel
      • Reduced health regeneration bonus from 22 to 20.
      • Reduced armor bonus from 10 to 8.
  • Saltwater Shiv
    • Reapplying the modifier now applies an independent stack.
    • Now affects incoming Affected by Heal Manipulation sources. heal sources.
    • Increased cast range from AtkRange to AtkRange + 50 .
    • Increased health restoration change from 2%/4%/6%/8% to 4%/8%/12%/16%.
    • Increased health regeneration change from 2/4/6/8 to 4/8/12/16.
    • Increased movement speed change from 2/4/6/8 to 4/8/12/16.
    • Increased cooldown from 10/8/6/4 to 14/12/10/8.
    • Increased mana cost from 20 on each level to 25/30/35/40.
  • REMOVED Buckshot .
  • ADDED the Boomstick Innate. innate ability for Snapfire :
    • Grants Snapfire outgoing damage amplification based on the distance she is to the damaged enemy units.
      • Grants a 0% min outgoing damage amplification at 495 + (5 * HeroLvl) -distance.
      • Grants a 35% max outgoing damage amplification at 50 + (5 * HeroLvl) -distance.
  • Scatterblast
    • REMOVED Full Bore ability component.
    • Reduced point-blank damage factor from 1.5 to 1.3.
  • REWORKED Keen Scope
    • OLD
      • Grants self 160/260/360/460 attack range bonus.
      • This ability levels up with Assassinate .
    • NEW
  • REMOVED Shrapnel Scattershot ability component.
  • Take Aim
    • REMOVED the Ghillie Suit ability component.
    • Updated ability effects.
    • Now passively grants self 160/240/320/400 attack range.
    • Rescaled active attack range from 100/150/200/250 to 75/150/225/300.
  • Assassinate
    • No longer has a 1/1.1/1.2 instant attack factor.
    • Now applies Keen Scope of its corresponding level upon projectile impact.
      • EXPR AtkDmg = (| SniperPosition - TargetedEnemyPosition | / 100 * 1.5% + (0.05% * HeroLvl)) + CurrentAtkDmg
  • Increased base health regeneration from 1 to 1.5.
  • Increased base movement speed from 290 to 295.
  • Shadow Step
    • Increased cast range from 750/900/1050/1200 to 825/950/1075/1200.
    • Increased illusion damage dealt from 32%/38%/44%/50% to 35%/40%/45%/50%.
    • Reduced illusion damage taken from 200% on each level to 200%/185%/170%/155%.
    • Reduced cooldown from 30/26/22/18 to 24/21/18/15.
  • Haunt
    • Reduced illusion damage dealt from 30/55/80% to 30/50/70%.
    • Rescaled duration from 5/6/7 to 6 on each level.
    • Reduced cooldown from 180/160/140 to 160/150/140.
  • Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
  • REMOVED Herd Mentality .
  • ADDED the Empowering Haste Innate. innate ability for Spirit Breaker :
    • Now removes the max movement speed cap.
    • Grants a 2-second 8% movement speed bonus whenever Spirit Breaker stuns an enemy hero.
    • Grants a 1-second 2% movement speed bonus upon stunning creeps.
    • Reapplying the buff applies another independent instance.
    • Has the following ability interactions with Charge of Darkness :
      • Can gain new stacks while is active active.
      • The buff duration is suspended while the ability is active.
  • REMOVED Charge of Darkness Bull Rush ability component.
  • REMOVED Greater Bash Bull's Hit ability component.
  • REWORKED Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
    • OLD Grants Spirit Breaker the Planar Pocket ability.
    • NEW Greater Bash
      • Whenever a Greater Bash-affected unit cascades with another enemy unit, the secondary enemy units are also damaged, stunned, and knocked. Enemy units killed this way will keep cascading back and knock other enemy units.
      • Has a 185-hero collision radius, and a 0.25 cascading bash damage factor.
      • Has a 100-creep collision radius, and a 0.0625 creep cascading bash damage factor.
      • Has a 1.5 knockback distance factor.
      • Has a 1.3 knockback height factor.
      • This ability upgrade is applied to Greater Bash applied via Charge of Darkness and Nether Strike as well.
  • REWORKED Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • OLD Increases Charge of Darkness movement speed by 85.
    • NEW Grants Spirit Breaker the Planar Pocket ability.
      • The ability effects are dispelled once the distance between the The ability's unit-targeted properties. unit-targeted ally is ≥ 900 -distance.
      • Now can be cast without interrupting Charge of Darkness .
      • Reduced magic resistance bonus from 75% to 40%.
      • Increased cooldown from 25 to 30.
  • REMOVED Squee's Scope .
  • REMOVED Spoon's Stash .
  • ADDED new M.A.D. Innate. innate ability for Techies :
    • Grants 0.08% * MaxMP + (0.02% * MaxMP * HeroLvl) as bonus mana regeneration.
    • Upon death, Techies leave behind a M.A.D. unit that explodes after a 1.5-second delay, and deals 50 + 0.3% * MaxMP as damage within 400 radius.
      • Has a 400-flying vision radius while dormant.
  • Reactive Tazer
    • U Updated Detonate Tazer ability icon.
    • Now can be cast on allied units.
    • Now has a 600-cast range.
    • U Now deals 60/110/160/210 damage upon proc.
  • Blast Off!
    • REMOVED Blast Off! Spleen's Secret Sauce ability component.
    • CHANGED from applying a self-stun to a self-root and self-disarm during the leap animation.
    • Now applies the current health as self damage component before the radius damage.
  • Proximity Mines
    • MOVED the ability to            sixth ability slot.
    • CHANGED spell damage source from the Proximity Mine to Techies .
  • REWORKED Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
  • REWORKED Upgradable by Aghanim's Shard. Aghanim's Shard upgrade.
    • OLD Reactive Tazer
      • Enables casting Reactive Tazer on allied units, with all ability effects centering and following the targeted ally around.
      • Has a 500-cast range.
      • Now deals 300 damage upon proc.
    • NEW
      • Grants Techies the Detonate M.A.D. sub-ability.
      • M.A.D.
        • This ability is now in the            fourth ability slot.
        • Increases max mana to damage by 10%.
        • Enables planting the M.A.D. unit at the The ability's area-of-effect properties. area-targeted location.
          • Has 200-health.
          • Only one unit can exist from the active component at one time.
          • The unit has Permanent Invisibility and can be destroyed before it detonates.
        • Upon the Detonate M.A.D. sub-ability cast, the unit becomes visible and has This unit is immune to everything. invulnerability , then explodes after a 1.5-second delay.
        • Has 450-cast range.
        • Has a 30-second cooldown, with no mana cost.
  • TalentsTalents Talents:  
    LVL 15  +3 mana regeneration ➜  x1.25 Reactive Tazer buff/debuff duration.  
    LVL 25  +252 damage increased to +253.
  • Reduced base health regeneration from 1 to 0.
  • REMOVED Third Eye .
  • ADDED the Inner Peace Innate. innate ability for Templar Assassin :
    • After remaining stationary for 0.25 seconds, grants Templar Assassin the following ability bonuses:
      • A max 2.7 + (0.3 * HeroLvl) flat health regeneration bonus.
      • A max 2.2 + (0.2 * HeroLvl) flat mana regeneration bonus.
    • These regeneration bonuses increase linearly from 0 to its max value in 2.05 - (0.05 * HeroLvl) seconds.
    • The following conditions resets the regeneration bonuses:
      • Moving from the current position/coordinates.
      • Taking incoming damage from any enemy unit.
  • REMOVED Refraction Refractor ability component.
  • Meld
    • REMOVED the Hidden Reach ability component.
    • The following ability components are now applied to Psi Blades -affected enemy units
      • The attack damage instance.
      • The debuff.
  • Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
  • REWORKED Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • OLD Psionic Trap
      • Grants Psionic Trap 125-vision radius bonus.
      • Now also applies a min 0.25 seconds to max 3 seconds Units affected by Silence sources cannot cast abilities. Does not affect items. silence corresponding to the charge-up time.
    • NEW Refraction
      • Enables casting the ability while being disabled.
      • Increases attack bonus damage by 30.
  • Increased base armor from 5 to 6.
  • Conjure Image
    • REMOVED the Soul Fragment ability component.
    • Increased illusion damage dealt from 20%/25%/30%/35% to 25%/30%/35%/40%.
  • REMOVED Sunder Condemned ability component.
  • Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • Demon Zeal
      • Reduced duration from 30 to 25.
      • Reduced cooldown from 60 to 45.
  • Increased Strength strength gain from 3.6 to 3.7.
  • REMOVED Blubber .
  • ADDED the Leviathan's Catch Innate. innate ability for Tidehunter :
    • Grants self 3 max health, 2 attack range bonus, and 1 physical attack damage block bonus per hero lvl.
    • Whenever an enemy hero dies while affected by debuff sources sourced to Tidehunter , a Fish spawns within 400 radius centered around the dead enemy hero.
      • The fish launches itself 400-distance toward Tidehunter upon spawn, and Tidehunter can eat the fish.
      • Has 1-hit count, with an indefinite duration.
  • Anchor Smash
    • REMOVED the Krill Eater ability component.
    • Rescaled radius from 375 to 225 + CurrentAtkRange .
  • Kraken Shell
    • REMOVED Kraken Swell ability component.
    • Applies a Dispellable by Strong Dispel sources. strong dispel on self upon accumulating 600/550/500/450 player-based damage.
    • Has 7-second damage counter.
  • Increased base health regeneration from 0.25 to 0.5.
  • Reduced base movement speed from 310 to 305.
  • REMOVED March of the Machines Repair Bots ability component.
  • REMOVED Defense Matrix ability.
  • ADDED the Deploy Turrets ability.
    • 0.5 seconds upon cast, drops a group of 3 uncontrollable turrets, destroy trees, and deals 40/80/120/160 damage within 250 radius at an The ability's area-targeting properties. area-targeted location.
    • Upon landing, the group of Keen Cannons land 70-distance away from the center of the targeted location, and applies the following knockback values:
      • Applies a 100-distance offensive knockback over a 0.1-second duration on all enemy units.
      • Applies a 350-distance self knockback over a 0.3-second duration on Tinker .
    • Has a 600-cast range.
    • Has a 24/22/20/18-second cooldown, with a 100/120/140/160-mana cost.
    • Keen Cannon
      • Has a 0.5-second drop interval per turret.
      • Has 40/80/120/160 health, 0.55-turn rate, with a 4.5-second duration.
      • Has a 5 / 10 / 15 / 20 Gold gold bounty and a 5 / 10 / 15 / 20 bounty.
      • Each turret activates with a 0.5-second delay after the previous one. Hence, it has a 0.1 to 0.6 to 1.1 activation time.
      • These turrets seek enemy heroes within 650/700/750/800 radius, and has a 1.5-second fixed attack rate.
      • Deals 20/40/60/80 magical damage to the primary attacked hero, and deal 0.5 * Dmg splash damage to other enemy units within 200 radius.
        • Has 1200-projectile speed, with a 70-projectile width, and a 750/800/850/900-max travel distance.
        • These attacks fly forward to the enemy unit, does not home into the attacked hero, and can be dodged by moving out of its way.
        • These attacks target enemy heroes only, but it can hit creeps along the projectile trajectory.
        • The attack prioritizes the same enemy hero until they are out of the corresponding turret's attack range.
  • Reduced Rearm cooldown from 7/6/5 to 5.5/5/4.5.
  • Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
    • Laser no longer bounces once within 700 radius, with an instant bounce delay.
    • March of the Machines now apply a non-stacking 4-second 35 heal per second to allied units within the radius.
    • Deploy Turrets
      • Now reduces activation time by 0.3.
      • Now increases missile attack rate by 20%.
  • Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • CHANGED Warp Flare ability operations:
      • The teleport distance now scales according to the distance between Tinker 's current position and The ability's unit-targeted properties. unit-targeted enemy.
      • The nearer the unit-targeted enemy, the further the offensive teleportation applied.
      • Rescaled knock distance from AbilityCastRange + 100 , MAX = 2000 to (|TinkerCoordinates - TargetUnitCoordinates|) , MAX = AbilityCastRange * 0.6 .
  • REMOVED Craggy Exterior .
  • Insurmountable is now Tiny 's Innate. innate ability:
  • Avalanche
    • Reduced total damage from 100/190/280/370 to 90/180/270/360.
    • Increased mana cost from 95/110/125/140 to 105/120/135/150.
  • Toss
    • REMOVED the Crash Landing ability component.
    • Rescaled mana cost from 110/125/140/155 to 125 on each level.
  • Tree Grab
    • Increased cast range from 165 to 200.
    • Rescaled number of attacks from 5 on each level to 4/5/6/7.
    • Reduced cooldown from 16/15/14/13 to 15/12/9/6.
    • Reduced mana cost from 40 on each level to 40/35/30/25.
    • Tree Throw no longer applies a 2.5-second 25% movement speed slow upon impact.
  • REMOVED Grow Insurmountable ability component.
  • Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
    • Tree Throw
      • No longer applies a 2.5-second 25% movement speed slow upon impact.
      • Now utilizes the Upgradable by Aghanim's Shard. Grow ability upgrade component.
  • REWORKED Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • OLD
      • Tree Grab no longer has a number of attacks limit.
      • Increases the Tree Throw projectile unit damage bonus by 100.
    • NEW Grow
      • Toss
        • The toss-affected unit now deals a 1.2 damage factor within EffectRadius + 125 radius, the damage factor is only applied to the radius damage.
        • Additionally applies a 2.5-second 25% movement speed slow and a 45 attack speed slow within the radius.
        • These ability effects do not apply to the toss-affected unit.
      • The Tree Throw and Tree Volley projectiles:
        • Now deals 1.2 damage factor, applies a 2.5-second 25% movement speed slow and a 45 attack speed slow within the ProjectileRadius + 125 radius.
        • U Now increases the projectile unit damage bonus by 50.
  • Living Armor
    • Reduced damage negated from 120 on each level to 60/80/100/120.
    • Reduced value reduction per damage instance negated from 35/30/25/20 to 20 on each level.
    • Increased mana cost from 40/45/50/55 to 65/70/75/80.
  • Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • Eyes In The Forest
      • Increased duration from 300 to 360.
      • Reduced max charges from 3 to 2.
      • Increased charge restore time from 55 to 135.
  • Bitter Chill
    • This ability no longer levels up with Walrus PUNCH! .
    • Now only affects enemy heroes.
    • Rescaled attack speed slow from 20/40/60/80 to 17 + (3 * HeroLvl) .
  • Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
    • MOVED Walrus Kick to the            fifth ability slot.
  • REWORKED Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • OLD Ice Shards
      • Increases the depth of the created ice shards formation by 200.
      • Creates a negative aura within the ice shards formation that deals 85 damage per second and applies a 50% movement speed slow.
    • NEW Grants Tusk the Drinking Buddies ability.
      • No longer grants 20/50/80/110 attack damage bonus.
      • Now grants 10 armor bonus.
      • Increased cast range from 900 to 1000.
      • Increased movement speed bonus from 11%/14%/17%/20% to 25%.
      • Reduced cooldown from 23/20/17/14 to 14.
  • REMOVED Abyssal Horde .
  • Invading Force
    • This ability no longer levels up with Fiend's Gate .
    • Rescaled incoming damage reduction from 4%/6%/8%/10% to 3.7% + (0.3% * HeroLvl) .
    • Reduced movement speed bonus from 11%/14%/17%/20% to 9.5% + (0.5% * HeroLvl) .
  • Increased Firestorm damage per instance from 30/50/70/90 to 30/55/80/105.
  • Atrophy Aura
    • REMOVED Demon's Reach ability component.
    • Increased attack damage reduction from 6%/14%/22%/30% to 8%/16%/24%/32%.
  • REMOVED Fiend's Gate Abyssal Horde ability component.
  • REMOVED Septic Shock .
  • Poison Sting is now Venomancer 's Innate. innate ability.
    • Rescaled damage per second from 8/16/24/32 to 9 + (1 * HeroLvl) .
    • Rescaled movement speed slow from 8%/10%/12%/14% to 10% on each level.
    • Reduced duration from 6/9/12/15 to 4.5 + (0.5 * HeroLvl) .
  • ADDED the Snakebite ability.
    • This is now Venomancer 's        second ability.
    • Deals 40/60/80/100 first damage upon cast, and applies a 6-second 20/25/30/35 damage per second debuff.
    • When the debuff-affected enemy unit attacks, only the first damage is reapplied again.
    • Has a 600-cast range, 20/18/16/14-second cooldown, with 70/80/90/100-mana cost.
  • REMOVED Plague Ward Plague Carrier ability component.
  • CHANGED Noxious Plague ability operations:
    • REMOVED the Patient Zero ability component.
    • CHANGED ability targeting type from Target Area to Target Unit .
    • The plague now spreads and applies all debuff sourced to Venomancer on the The ability's unit-targeted properties. unit-targeted enemy to other enemy units within the radius after the first debuff duration ends.
      • EXPR ReappliedDuration = DebuffRemainingDuration
        • Reapplying the debuff neither stacks, nor refreshes its duration, but reapplies the impact damage.
        • The spread debuff duration is neither affected by status resistance sources nor debuff amplification sources.
      • The impact damage is now non-lethal.
      • The debuff also spreads the first time once the initial 4-second debuff duration ends, and applies all spell damage components.
      • The first debuff then spreads a second time and applies a 4-second debuff duration, this ability component does not further spread.
    • U No longer applies the min 15% and max 50% movement speed slow aura.
    • U Now applies 50% movement speed slow on the affected unit for the entire debuff duration.
    • Reduced spread radius from 800 to 700.
    • Reduced impact damage from 200/300/400 to 150/200/250.
    • Reduced max health as damage from 3%/4%/5% to 2%/3%/4%.
    • Reduced initial debuff duration from 5 to 4.
    • Reduced mana cost from 200/300/400 to 200/250/300.
  • REWORKED Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
    • OLD Increases Septic Shock main attack damage to spell factor by 0.17.
    • NEW Noxious Plague
      • Applies a 20% magic resistance reduction on all affected enemy units.
      • The second spread now deals 150/200/250 damage upon projectile impact.
      • Reduces cooldown by 35.
  • REWORKED Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • Venomous Gale
      • OLD Now applies a 1.6-second stun and deals 300 damage upon losing the debuff in any way.
      • NEW
        • The projectile now creates 2 Plague Wards around every enemy hero hit.
        • Increases cast range by a 1.25 factor.
        • Increases projectile speed by a 1.25 factor.
  • Increased Agility agility gain from 2.7 to 2.9.
  • Reduced base attack speed from 120 to 110.
  • Increased Predator base damage per health loss from 0.15 to 0.25.
  • REMOVED Poison Attack Poison Burst ability component.
  • REMOVED Nethertoxin Caustic Bath ability component.
  • U Rescaled Viper Strike cast range from 700/800/900 to 750 on all levels.
  • Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
    • Within the Nethertoxin radius, Corrosive Skin grants up to a 1.5 damage factor and a 1.5 magic resistance bonus factor.
      • All ability bonus factors reaches its max factor after a 4-second duration.
  • REMOVED Lurker .
  • Silent as the Grave is now Visage 's Innate. innate ability:
    • No longer grants invisibility upon cast.
    • Now grants Flying units can move over impassable terrain and has unobstructed vision.Flying units can move over impassable terrain and has unobstructed vision. flying movement to Visage and his Familiars .
    • Reduced movement speed bonus from 20% to 12%.
    • Reduced duration from 30 to 12.
    • Reduced attack damage bonus duration from 4 to 2.
    • Reduced mana cost from 115 to 50.
    • Rescaled cooldown from from 45 on each level to 45.75 - (0.75 * HeroLvl) .
  • U Increased Stone Form (Alt-Cast) cast range from 1200 to Global.
  • REMOVED Soul Assumption Death Toll ability component.
  • Summon Familiars
    • REMOVED the Sepulchre ability component.
    • REMOVED the Faithful Followers ability component.
    • Reduced cooldown from 130/120/110 to 120/110/100.
    • Familiar
      • Rescaled health from 500/600/700 to 450/600/750.
  • REWORKED Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
    • Silent as the Grave
      • OLD Grants Visage the ability.
      • NEW
        • Now grants invisibility independently to Visage and his Familiars upon cast.
        • Increases movement speed bonus by 12%.
        • Increases attack damage bonus by 10%.
        • Increases duration by 10.
  • REMOVED Rewoven .
  • ADDED the Threads of Fate Innate. innate ability for Weaver :
    • Additionally applies a dormant debuff to enemy heroes upon damaging them.
      • Reapplying the debuff refreshes its duration.
    • If Weaver remains within 700-distance of the debuff-affected enemy hero for 1.5 seconds, the debuff becomes active and first applies a 0.2-second 100% movement speed slow.
    • The activated debuff now has a 6-second duration.
    • Each activated debuff on each enemy hero grants self a 10% attack damage bonus buff, with an indefinite duration.
    • All ability effects are canceled when the distance between both Weaver and the debuff-affected enemy hero is ≥ 900-distance .
    • As long as the debuff-affected enemy hero dies while the debuff is active, the granted self-buff is extended by 5 seconds.
  • REMOVED The Swarm Hivemind ability component.
  • REMOVED Shukuchi Skitterstep ability component.
  • REMOVED Eldwurm Scholar .
  • ADDED the Eldwurm's Edda Innate. innate ability for Winter Wyvern :
    • Starts the game with Eldwurm's Edda item, with a 600-second initial cooldown.
    • Forbidden Knowledge
      • Grants 25% base Intelligence intelligence bonus corresponding to the current Intelligence intelligence upon cast.
      • Increases the current and maximum ability level of the following selected basic ability by 1:
      • All LEVEL 5 ability values are automatically calculated according to the average difference between LEVEL 3 and LEVEL 4
        • EXPR b + (b - a) / 2
        • All ability mana costs will still utilize the LEVEL 4 values.
  • Arctic Burn
    • Increases debuff applied per enemy from 1 to Indefinite .
    • Reduced enemy movement speed slow from 16%/24%/32%/40% to 15%/20%/25%/30%.
    • Reduced debuff duration from 5 to 3.
  • REMOVED Cold Embrace Winterproof ability component.
  • Winter's Curse
    • REMOVED the Winter's Curse Recursive ability component.
    • Rescaled attack speed bonus from 65 on each level to 50/65/80.
    • Reduced bonus duration per enemy hero taunt from 2 to 1.5.
      • The bonus duration component can now be applied after cast, and does not exceed the max duration, if an enemy hero becomes affected within the radius.
    • Rescaled max duration from 4/5.5/7 to 6 on each level.
  • Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
    • No longer removes the Arctic Burn debuff applied per enemy restriction.
  • REWORKED Upgradable by Aghanim's Shard. Aghanim's Shard
    • Cold Embrace
      • OLD Reduce cooldown by 4. When the embrace ends, a Splinter Blast of its corresponding level is released on the affected ally's location, hitting all enemy units within the radius.
      • NEW Reduce cooldown by 4. Grants allied units a 6-second 60% attack damage bonus buff when the embrace ends.
  • Reduced base armor from 1 to 0.
  • Vampiric Spirit
    • This ability no longer levels up with Reincarnation .
    • Rescaled lifesteal from 10%/20%/30%/40% to 14% + (1% * HeroLvl) .
    • Rescaled movement speed bonus from 10%/15%/20%/25% to 20% on each level.
    • Rescaled attack speed bonus from 30/45/60/75 to 55 on each level.
    • Increased wraith form duration from 3.5/4/4.5/5 to 4.25 + 0.25 per 6 HeroLvl . [?]
  • Bone Guard
  • REMOVED Spectral Blade .
  • Reincarnation
    • Now spawns 2/3/4 Skeleton Warriors per enemy hero within slow radius upon proc.
    • Reduced mana cost from 225 on each level to 220/110/0.
  • REWORKED Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • OLD
    • NEW Mortal Strike
      • Now applies a 3-second upon proc, losing the debuff in any way deals 0.75 * CritAttackDamageDealt as pure attack damage.
      • The pure attack damage applies lifesteal corresponding to Vampiric Spirit 's current level.


Other Improvements and Bug Fixes

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  • Added an overhead indicator when a consumable item is being used on an ally or given to one within 1200 units (e.g., Tango)
  • Added an option in Settings to show your hero's current vision while holding the 'Select Hero' hotkey, amended by Fog of War
  • Item recipe components are now consistently ordered from most expensive to least expensive to make Quick Buy more predictable (exceptions include boots, Blink Dagger, and a few others)
  • Fixed certain on hit effects not working consistently after there were more than 256 projectiles in flight at the same time
  • Fixed certain scenarios under which a player's Observer and Sentry wards were replaced with an error model
  • Trying to craft a Neutral Item while your inventory is full and your Neutral Item Slot is occupied with an innate item (e.g. Witch Doctor's Gris Gris) will now fail instead of automatically consuming the item
  • Fixed Neutral Crafting hotkeys overriding regular hotkeys if you clicked on the neutral crafting button of a hero you could not control
  • Ability Draft:
    • All heroes now have their innate ability when drafted
    • Updated ability pool to match the added/removed abilities for 7.41
    • Fixed Lone Druid's Spirit Bear not spawning after some time
    • Fixed Rearm not granting Keen Conveyance
    • Fixed Techies' Reactive Tazer not working with Largo's Aghanim's Shard
  • Deprecated support for GPUs that do not support DirectX 11/SM5. Upcoming graphics features and performance improvements require DX11/SM5, and a future update will remove support for older devices. (99.96% of active players have DX11/SM5-capable devices.)

Additional Content

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Patch Notes

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