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Disarm
From Liquipedia Dota 2 Wiki
| “ | ▶️ Render you harmless!
— Pugna
|
” |
Disarm prevents the afflicted unit from attacking, although they can still cast abilities. When a disarmed unit is ordered to attack, they will attempt to stay within attack range of their target but will be unable to act. After the disarm's duration is over, they will resume attacking normally.
Sources
[edit]Besides the listed abilities, nearly all sources of ethereal and hex disarm affected units.
Disarming Abilities
Heaven's Halberd – Disarm
Invoker – Deafening Blast
Kobold Soldier – Steal Weapon
Kunkka – Tidal Wave
Sniper – Concussive Grenade
Oracle – Fate's Edict
Techies – Reactive Tazer
Crystal Maiden – Crystal Clone
Crystal Maiden – Freezing Field2a
Crystal Maiden – Frostbite
Nature's Prophet – Wrath of Nature2a
Treant Protector – Nature's Guise2b
Treant Protector – Overgrowth
- 1 Requires
talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Ethereal Sources
[edit]Ethereal Sources
- 1 Requires
talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Hex Sources
[edit]Hex Sources
Dazzle – Poison Touch4
Lion – Hex
Scythe of Vyse – Hex
Shadow Shaman – Hex
- 1 Requires
talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Self-Disarm Sources
[edit]The following abilities disarm its caster, more information can be found in its respective ability notes.
Caster Disarming Abilities
Batrider – Flaming Lasso
Clockwerk – Hookshot
Dawnbreaker – Starbreaker
Earth Spirit – Rolling Boulder
Ember Spirit – Sleight of Fist
Huskar – Life Break
Kez – Shodo Sai
Monkey King – Tree Dance
Nyx Assassin – Burrow
Pangolier – Rolling Thunder
Pangolier – Roll Up
Phoenix – Sun Ray
Primal Beast – Onslaught
Primal Beast – Trample
Slark – Pounce
Timbersaw – Timber Chain
Timbersaw – Chakram
Tusk – Snowball
- 1 Requires
talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Misleading Visuals
[edit]Fake Disarm Icon
Instant Attack
[edit]Main Article: Instant Attack
Most instant attacks rule for interaction with disarm is relatively intuitive: if the instant attack is generated outside of normal attack animation, it ignores disarm. If it is generated together with a normal attack animation (e.g. various multishot instant attacks), then the attack is trivially not generated due to the normal attack not being allowed.
Version History
[edit]Description
Patch History
[edit]Description
-
- Fixed disarm from stopping the following ability's auto-attacks completely while ability is active:
- Added visual effect for units affected by disarm.
- Now when attempting to cast-attack a target while hard disarmed, the error message
Can't Attackwill appear when you reach attack range of the target. - Fixed Disarm not disarming active attack modifiers.