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Hide

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Shadow Demon

Hiding (also referred to as banishing) a unit causes it to temporarily disappear from the game.

Mechanics

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Hide renders the unit unable to move, attack, cast abilities and items. Most Hide sources also turn the affected unit invulnerable. Hidden units still gain Experience ExperienceExperience and Gold Gold. While hidden, a unit cannot be affected by any abilities, with some exceptions (e.g. Shadow Poison). For example, a Meat Hook would just fly through and possibly hit a unit behind the hidden unit.

Sources

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Hide Sources without invulnerability
1 Requires a TalentsTalents Talent.
2a Requires Aghanim's Scepter.
2b Requires Aghanim's Shard.
4 After Aghanim's Shard upgrade no longer hides allies.

Piercing Hidden

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See also: Invulnerable

Dispellable by any Dispel sources. Dispel abilities cannot target hidden units, but will fully affect hidden units.

The unit is forcefully moved in the x-axis accordingly to its facing direction. Forced Movement does not stop due to the fact of hide itself, but can stop due to stun and other reasons.

Blocks unit-targeted abilities.Blocks unit-targeted abilities. Spell Block only triggers on an hidden unit if the spell can negatively affect hidden unit, or if the spell can bounce off it. Bounce spells do not consider an hidden unit as valid new target, however if the unit becomes hidden after being targeted, the spell will still bounce off it.

Interactions with enemies:
4 Unlike any other abilities, these can damage hidden units. However, they do it only if enemy affected by specific hidden sources.
5 Only affects the unit under Astral Imprisonment.
6 The following abilities and its effects, regardless of its source, fully affects the affected hero under the most recent Disruption cast by Shadow Demon.


3 Requires selecting the corresponding facet.
4 Meepo can teleport to another Meepo even if that Meepo is hidden.

Path Block

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Effect Pause

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Castable while Hidden

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Debuff Immunity

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Stun

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Most sources of Hide apply just a Stun.

4 After Aghanim's Shard upgrade no longer hides allies and applies Silence instead of Stun.

Which allows the usage of these abilities:

1 Requires Talent.
2a Requires Aghanim's Scepter.
2b Requires Aghanim's Shard.
4 Ignores stun only during Duel.
5 Ignores stun only if self-casted Telekinesis.

Silence

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Some sources of hidden use Units affected by Silence sources cannot cast abilities. Does not affect items. Silence, Units affected by Mute sources cannot cast item abilities. Does not affect spells. Mute and other modifiers:

2b Requires Aghanim's Shard.

Which allowes pick up runes, drop/take items and usage of these abilities:

1 Requires a talent.
2a Requires Upgradable by Aghanim's Scepter. Aghanim's Scepter.
2b Requires Upgradable by Aghanim's Shard. Aghanim's Shard.

Can't Act

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Some sources of hidden use This unit cannot act and cannot issue orders. Cannot Act and other modifiers:


Other Modifiers

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These abilities do not apply Stun, Silence or Can't Act but use other list of modifiers:

Shared Unit Control

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Changing Hero box will have no effect if u are Hidden units are not affected by most abilities. Hidden.


Map Interactions

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Scan and Crystal Ball ignores hidden units.

Rejuvenation Aura ignores invulnerable units.
Tower Protection ignores invulnerable units.

Hidden heroes can't Pluck Lotus or pause process.
Hidden heroes can't Gather Experience or pause process.

Hidden units still block spawn of Neutral Creeps.
Hidden units also do not count towards the triggering of certain neutral creeps abilities.
Hidden heroes are not taken into account when determining whether there are heroes nearby Tormentor.

Patch History

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Description
  • Fixed kill assist gold not being given to heroes that are hidden (i.e. Phase Shift).