June Quick Poll #1: Esports fans, tell us how you browse roster shuffles and off-seasons (and what frustrates you about it!)
Hoodwink
From Liquipedia Dota 2 Wiki
Hoodwink
| Grants the following bonuses per level: | |
| +44HP and +0.2HP regeneration | |
| +0.6 armor and 3.6 attack speed +3.6 Main Attack Damage | |
| +34.8MP and +0.145MP regeneration +0.1% base magic resistance | |
Show/Hide Tooltips
1800 Projectile Speed
| ||
100 (122)
(2 BAT) | ||
0.4 + 1.5
| ||
0.9
| ||
Default
Gib Type | ||
Competitive Span
2021-04-09 — Present | ||
Version Control This article has been updated to the latest version (7.41d) and is mostly accurate. |
Show/Hide Tooltips
| Shackles her enemies to trees. | |
|---|---|
| Always at hand when trouble's afoot, Hoodwink lives to tangle with the threats that fill the haunted forest she adopted as her home. A natural Sharpshooter toting a massive crossbow and firing Acorn Shots while still able to Scurry through the woodland with the greatest of ease, Hoodwink is nearly impossible to keep tabs on in battle and Bushwhacks her foes when they least expect her to. Losing track of her once, she will use the opportunity to mislead her foes by sending out a Decoy, only to pop out holding her Boomerang behind them — their stunned carcasses already dangling in one of her nets. | |
| Roles: | |
| Adjectives | Cute, Female, Fuzzy, Green, Nose Legs ( 4 ) |
Bio
[edit]Who said you could stroll in my woods?▶️Hoodwink
Aliases:
HW, Squirrel
Lore:
Hoodwink's earliest years were spent in the idyllic expanse of green that once filled the edges of Krimwohl. But as that kingdom grew, and the needs of both her citizens and her armies became ravenous, rival ore and timber barons scratched and clawed to outpace each other in devouring the natural beauty of the border forests, gorging themselves to meet the demands of the changing land.
To those living in the ancient timberlands, the choice came down to following the line of refugees into the pacified zones, falling to Krimwohl's black powder and steel while defending their homes, or fleeing further north to tempt fate in the haunted glens and groves of the misty Wood Tomo'kan.
So it was in those treacherous northern mistwoods that Hoodwink came of age, dodging the horrific predators of the Tomo'kan, ingratiating herself with some of the local banditry whilst antagonizing others, and finding absolutely every which way to be underfoot whenever some interesting mischief arose--often allegedly the cause of it.
But when the faintest whiff of Krimwohl's fires eventually drifted into her adopted home, Hoodwink's thoughts turned to any family and friends who might have survived the invasion--now made to eke out lives in the razed lands whose wounds scarred her very soul--and she couldn't help but approach the edges of civilization to get a glimpse of the devils that had destroyed her old life.
There, she saw that the monsters from her childhood weren't monsters at all. They were just...people. Soldiers, laborers, merchants...and refugees. And the soldiers, even with their black powder and steel, were nothing compared to the dangers of the Tomo'kan--real dangers with tentacles and teeth--dangers she danced around like a twirling maple seed.
Knowing she can always find safe passage in the tangles of the Tomo'kan, where most warm-blooded folk wisely fear to tread, Hoodwink now strikes out against those who dare try to further pacify the wilds, happily taking what she likes from their belongings, destroying what she has no use for, and helping guide any kindred survivors back to a life in the green once again.
To those living in the ancient timberlands, the choice came down to following the line of refugees into the pacified zones, falling to Krimwohl's black powder and steel while defending their homes, or fleeing further north to tempt fate in the haunted glens and groves of the misty Wood Tomo'kan.
So it was in those treacherous northern mistwoods that Hoodwink came of age, dodging the horrific predators of the Tomo'kan, ingratiating herself with some of the local banditry whilst antagonizing others, and finding absolutely every which way to be underfoot whenever some interesting mischief arose--often allegedly the cause of it.
But when the faintest whiff of Krimwohl's fires eventually drifted into her adopted home, Hoodwink's thoughts turned to any family and friends who might have survived the invasion--now made to eke out lives in the razed lands whose wounds scarred her very soul--and she couldn't help but approach the edges of civilization to get a glimpse of the devils that had destroyed her old life.
There, she saw that the monsters from her childhood weren't monsters at all. They were just...people. Soldiers, laborers, merchants...and refugees. And the soldiers, even with their black powder and steel, were nothing compared to the dangers of the Tomo'kan--real dangers with tentacles and teeth--dangers she danced around like a twirling maple seed.
Knowing she can always find safe passage in the tangles of the Tomo'kan, where most warm-blooded folk wisely fear to tread, Hoodwink now strikes out against those who dare try to further pacify the wilds, happily taking what she likes from their belongings, destroying what she has no use for, and helping guide any kindred survivors back to a life in the green once again.
Voice:
Upgrades
[edit]Aghanim's
[edit]Grants the Decoy ability.
Turns invisible instantaneously while increasing her movement speed.
Creates a Decoy-based strong illusion that starts winding up Sharpshooter at the nearest enemy hero. The Decoy Sharpshooter has all properties of its corresponding level, and deals lesser damage.
Turns invisible instantaneously while increasing her movement speed.
Creates a Decoy-based strong illusion that starts winding up Sharpshooter at the nearest enemy hero. The Decoy Sharpshooter has all properties of its corresponding level, and deals lesser damage.
Grants the Hunter's Boomerang ability.
Tosses a boomerang in an arc that deals damage as it pass through enemy units.
Tosses a boomerang in an arc that deals damage as it pass through enemy units.
Talents
[edit]| 2 Acorn Shot Charges | 25 | +400 Sharpshooter Max Damage |
|---|---|---|
| +2 Acorn Shot Bounces | 20 | Sharpshooter Grants |
| +10 Agility | 15 | +1 Scurry Ability Charge |
| +175 Health | 10 | +50 Bushwhack Damage |
| ▃ ▃ ▃ ▃ ▃ ▃ ▃ +2 All | ||
Mistwoods Wayfarer
[edit]Passive
Affects
Self / Trees
Has a chance to redirect incoming attacks to a nearby tree, destroying it in the process.
The tree search radius is centered around Hoodwink.
The tree search radius is centered around Hoodwink.
Innate Properties
The higher Hoodwink's level, the greater the incoming attack redirect proc chance.
The higher Hoodwink's level, the greater the incoming attack redirect proc chance.
Innate Properties
Mistwoods Wayfarer is more effective while the Scurry buff is active.
Mistwoods Wayfarer is more effective while the Scurry buff is active.
Proc Chance Factor: 2
Does not search for the planted-tree of Acorn Shot.
Does not search for the Bushwhack-affected tree.
Hero Model
[edit]Details
Tap on the
innate abilities for more details.
Abilities
[edit]Acorn Shot
[edit]
Fires an acorn attack on the unit-targeted enemy.
The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage.
The acorn bounces to nearby targets, slowing them and dealing a percentage of Hoodwink's attack with bonus damage.
Cast Animation: 0.2 + 1.37
Cast Range:
675/700/725/750
Instant Attack Factor: 0.8
Instant Attack Damage Bonus: 45/90/135/180
Move Speed Slow: 100%
Slow Duration: 0.3
With Alt-Cast Enabled
When enabled, Acorn Shot defaults to this behavior.
A ground-targeted cast creates a planted tree at the targeted location and Acorn Shot will bounce to nearby target within the planted tree radius.
When enabled, Acorn Shot defaults to this behavior.
A ground-targeted cast creates a planted tree at the targeted location and Acorn Shot will bounce to nearby target within the planted tree radius.
Innate Properties
Mistwoods Wayfarer searches, but doesn't destroy the planted tree
Mistwoods Wayfarer searches, but doesn't destroy the planted tree
Though she'll make do with almost anything, Oak and Ironwood acorns make the most effective projectiles -- and the bulk of Hoodwink's stash.
Bushwhack
[edit]Tosses a net trap that stuns enemy heroes if they are near a tree in the area-targeted location.
Applies damage over time to all debuff-affected enemy units.
Applies damage over time to all debuff-affected enemy units.
Cast Animation: 0.2 + 1.07
Cast Range:
1100
Enemy units trapped within the radius are pulled towards the tree nearest to them, and have their vision reduced to nil for its duration.
Enemy Pull Speed: 1000
Set Vision Range: 0
Debuff Duration: 1.5/1.7/1.9/2.1
Tree Extend Duration: 1.5/1.7/1.9/2.1
Roshan is innately immune to all forced movement sources.
However, Bushwhack interrupts its attack orders.
However, Bushwhack interrupts its attack orders.
Innate Properties
Mistwoods Wayfarer neither searches nor affects the Bushwhack-affected tree.
Mistwoods Wayfarer neither searches nor affects the Bushwhack-affected tree.
Hoodwink favors Ironwood groves for ambushes, but the wary step carefully in all areas of the mistwoods.
Scurry
[edit]No / Passive
Affects
Self
When activated, Hoodwink gains bonus movement speed, phased movement, and tree-walking for a brief time.
Cast Animation:
0 + 0
Move Speed Bonus: 15%/20%/25%/30%
Duration: 3/3.5/4/4.5
Can move through trees while the buff is active.
The tree search radius is centered around Hoodwink.
The tree search radius is centered around Hoodwink.
Innate Properties
Mistwoods Wayfarer is more effective while the Scurry buff is active.
Mistwoods Wayfarer is more effective while the Scurry buff is active.
Redirect Chance Factor: 2
Downtime:
Varies There's not a nook or cranny in the Wood Tomo'kan out of reach of Hoodwink's paws.
Decoy
[edit]Cast Animation:
0 + 0
Creates a Decoy-based strong illusion that starts winding up Sharpshooter at the nearest enemy hero.
The Decoy Sharpshooter has all properties of its corresponding level, and deals lesser damage.
Spell Damage Factor: 0.6
Projectile Speed: 2750
Max Wind-up Time: 2.25
Max Duration: 6
If the Decoy-based illusion is attacked or hit by a unit-targeted ability, it is destroyed and throws a lesser Bushwhack toward the enemy.
The best traps trigger whether you touch them or not.
Hunter's Boomerang
[edit]Cast Animation: 0.2 + 1.03
Cast Range:
1100
Min Boomerang Duration: 0.5
Max Boomerang Duration: 1.2
Damage: 250
The Hunter's mark applied slows the affected enemy units' movement speed and be more vulnerable to spell damage.
The boomerang then returns to Hoodwink at the tip of the arc.
The boomerang then returns to Hoodwink at the tip of the arc.
A precious last vestige of Hoodwink's childhood, converted into deadly distraction.
Sharpshooter
[edit]Charges up and fires a deadly bolt from her crossbow.
After winding up for a while, the bolt is fired automatically and Hoodwink is knocked back for a distance from the force of the shot.
After winding up for a while, the bolt is fired automatically and Hoodwink is knocked back for a distance from the force of the shot.
Cast Animation: 0 + 9.5
Cast Range: 3000
Travel Distance: 3000
Max Wind-up Time: 3
Max Aim Time: 5
Self Knock Distance: 350
Self Knock Duration: 0.4
Disarms and limits Hoodwink's turn rate while winding-up.
Set Self Turn Rate: 60°
Max Self Disarm Time: 9.5
The damage, movement speed slow, and break duration applied on the affected enemy hero scale up to the max values based on the wind-up time.
Min Slow Duration: 1
Max Slow Duration: 5
Min Break Duration: 1
Max Break Duration: 5
The bolt flies through creeps and damages them, albeit the damage being less effective.
Creep Damage Factor: 0.5
Talent Upgrade
Grants vision and True Sight ahead of Hoodwink during its wind-up time.
Grants vision and True Sight ahead of Hoodwink during its wind-up time.
Radius Buffer: 15
Aghanim's Scepter Upgrade
Increases the bolt projectile speed and the movement speed slow applied.
Increases the bolt projectile speed and the movement speed slow applied.
While her first arbalest was a chance discovery, Hoodwink now takes great care in carving and caring for her own -- of course with some necessary components pilfered or otherwise cleverly procured.
End Sharpshooter
[edit]Details
- Replaces Sharpshooter until the
sub-ability is used, or until the
projectile is released.
- Hoodwink is unable to level Sharpshooter up while this sub-ability is active.
- Interrupts Hoodwink's
channeling abilities upon cast.
- Replaces Sharpshooter until the
Recent Matches
[edit]Main Article: Hoodwink/Matches
| Date | Tier | Tournament | Picks | Score | vs. Picks | Patch | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| June 9, 2026 - 20:25 CEST | Qualifier | TI2026 EU OQ1 | 0 : 1 | 7.41d | |||||||
| June 9, 2026 - 20:15 CEST | Qualifier | TI2026 EU OQ1 | 0 : 1 | 7.41d | |||||||
| June 9, 2026 - 20:00 CEST | Qualifier | TI2026 EU OQ1 | 1 : 0 | 7.41d | |||||||
| June 9, 2026 - 19:45 CEST | Qualifier | TI2026 EU OQ1 | 0 : 1 | 7.41d | |||||||
| June 9, 2026 - 19:20 CEST | Qualifier | TI2026 EU OQ1 | 0 : 1 | 7.41d | |||||||
Recent Changes
[edit]Description
- Increased Acorn Shot cooldown from 16/14/12/10 to 19/16/13/10.
- Reduced Scurry movement speed bonus from 20%/25%/30%/35% to 15%/20%/25%/30%.
- Reduced base
agility from 25 to 22.
- Increased base attack damage from 22‒29 to 19‒26.
- Sharpshooter
Aghanim's Shard upgrade:
- Reduced Hunter's Boomerang debuff duration from 7 to 6.
Dota Plus Progress
[edit]Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
| Hoodwink's Relics | Voice Lines | |
|---|---|---|
Bronze |
||
Silver |
||
Gold |
||
Platinum |
| |
Master |
| |
Grandmaster |
| |
Equipment
[edit]Trivia
[edit]- Hoodwink was teased in the Diretide 2020 trailer, where she appeared briefly with an unknown bird character in a newspaper article Snapfire is reading.[1]
- Hoodwink featured in the Nemestice trailer and fought Arc Warden.
- Brooke Williams, who voices Hoodwink, has played other video game characters such as Merveil, the Act 1 final boss in Path of Exile.
- Hoodwink's response upon buying Gleipnir, ▶️ "Wait, if the Gleipnir's here. Then he's... I gotta go." is a reference to Primal Beast who she had chained up with it.
- This in return may be a reference to the item being based on the Gleipnir artifact from Norse mythology that leashed the demon wolf Fenrir to prevent him from starting Ragnarok.
Gallery
[edit]Art video Debut video
References
[edit]- ↑ Diretide 2020 trailer in which Hoodwink was teased. Hoodwink is visible in the newspaper. Snapfire is reading beginning at the 25th-second mark.