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Kez

From Liquipedia Dota 2 Wiki
Kez
20 + 2.8
27 + 3.5
20 + 1.7
Grants the following bonuses per level:
+61.6HP and +0.28HP regeneration
+0.58 armor and 3.5 attack speed
+3.5 Main Attack Damage
+20.4MP and +0.085MP regeneration
+0.1% base magic resistance
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5.5
Armor
(744.8 EHP)
27%
Magic Resist
(767.12 EHP)
0
Projectile Speed
Melee Melee units have their projectile speed set to 900, if they should ever need it.
100 (127)
(1.9 BAT)
Base Attack Time Attacks per Second is defined as
ΣAS / BAT / 100
0.35 + 1.12
Turn Rate This unit takes 0.105s to turn 180°.
This ability component has a different effect during daytime. 1800 / This ability component has a different effect during nighttime. 800
Default
Gib Type
2024-11-07
Released
Competitive Span
2025-10-02 — Present
Version Control
This article has not been updated to the last version the hero was changed in yet (version 7.41d). Please help by updating it.
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Flexible melee master with two sets of weapons and abilities.
When it comes to strategy, Kez tends to wing it – Switching Disciples on the fly, Kestrel swaps between his Kazurai Katana which creates deep and lasting cuts that bleed the enemy greatly, and his swift Shodo Sai, to deliver swift, crippling strikes. With his Kazurai Katana, he dashes forward, leaving behind a remnant that delivers Echoing Slashes. A Grappling Hook on his side, Kez can jump any foe with ease, hacking them to pieces with his notorious Raptor Dance. With the Shodo Sai, Kez Falcon Rushes in onto his foes, using the speed of the Sai to perform echoing attacks. Fleeing enemies are caught by a Talon Toss; a sai blade thrown with deadly precision. During sticky situations, Kez parries any attacks pointed at him, and may pulls over his Raven's Veil, receding into the shadows. Slash, dashing, swooping, and parrying as the battlefield demands, when he puts his mind to it, Kez can account for any eventuality, choosing the right tool to attack, escape or simply outwit his enemies with a little advance planning.
Switch Discipline
Switch Discipline
Switch Discipline
Echo Slash
Grappling Claw
Kazurai Katana
Kazurai Katana
Raptor Dance
Falcon Rush
Talon Toss
Shodo Sai
Shodo Sai
Raven's Veil
Roles:Carry Carry Escape Escape Disabler Disabler
Adjectives
Legs ( 2 )

Bio

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Flightless fury! Heh, that's what they call me.
▶️  Kez
"I was born with a price on my head. As I got better at causing trouble, that price went up. Every time Queen Imperia raised the bounty, I knew I must have done something right. I think that's the worst part about being gone so long in Icewrack... I've got to get that price back up to a respectable number."
Voice:

Upgrades

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Aghanim's

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Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Switch Discipline
Casting any weapon ability refreshes Switch Discipline's cooldown.

Casting a weapon ability that would set its alternative weapon ability on cooldown does not do so if it's the first one used within the cooldown time after Switching Discipline.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Kazurai Katana
Impales the affected enemy unit upon cast, preventing it from moving or turning, then deals physical spell damage bonus based on the debuff stack value, up to a maximum of 500 stacks.
Shodo Sai
The next attack or ability damage instance on an enemy marked by a parry will apply a greater bash duration and critical strike while consuming the Parry buff.

Talents

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+1 Echo Slash Attack
-0.6 Echo Slash Interval
25+80% Shodo Sai Critical Strike
+40 Falcon Rush Attack Speed20+4% Kazurai Katana Damage per Second
+1 Raptor Dance Strike15+2s Falcon Rush Duration
+50 Raptor Dance Radius10+6% Katana Mode Attack Damage
+6% Sai Mode Move Speed
▃ ▃ ▃ ▃ ▃ ▃ ▃
+2 All / / Attributes

Switch Discipline

[edit]

Passive / No / Toggle
Affects
Self
Switches between his weapons — the Kazurai Katana and the Shodo Sai.

The higher Kez's level, the lower the cooldown.
Cooldown Reduction Increase: -This ability component scales with Hero Levels. 0.25
Grants Kez a short duration bonus movement speed upon switching to Sai.

Has a lesser attack range and sets base attack time while equipping the Shodo Sai.
Set Base Attack Range: This bonus/reduction source only affect Melee heroes. 150
Set Base Attack Time: 1.5
Move Speed Bonus: 12% (With level 10 Right Talent.With level 10 Right Talent. 18%)
Speed Duration: 2
Has a greater attack range and sets base attack time while equipping the Kazurai Katana.

Increases total attack damage.
Set Base Attack Range: This bonus/reduction source only affect Melee heroes. 225
Set Base Attack Time: 1.9
Main Attack Damage per Agi: 1.12 (With level 10 Right Talent.With level 10 Right Talent. 1.18)
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
Casting any weapon ability refreshes Switch Discipline's cooldown.

Casting a weapon ability that would set its alternative weapon ability on cooldown does not do so if it's the first one used within the cooldown time after Switching Discipline.
Max Ability Casts: (Upgradable by Aghanim's Scepter. 1)
Cooldown Timer: (Upgradable by Aghanim's Scepter. 3)
8
As former followers of the Shodo, the leaders of the Kazurai Order can switch effortlessly between twin disciplines of martial mastery over sai and blade.


Hero Model

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Hero Model
This ability can be bestowed by Illusions. Neither affected nor disabled by Break.
Passive / Channeling
Affects
Self
Kez's hero model has the following hidden Innate. innate abilities.

He may only perform or utilize the ability's functions upon a successful channeling.

Abilities

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Echo Slash

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Q
Q
Echo Slash
Affects
Enemy Units
Instant Attack / Physical
Slashes forward in a line with his Katana, instant attacks and applies a brief movement speed slow to affected enemy units.
Slash Range: Affected by AoE Radius increasing sources. 800
Slash Width: Affected by AoE Radius increasing sources. 200
Travel Distance: 250
Instant Attack Factor: 0.7/0.8/0.9/1
Move Speed Slow: 100%
Slow Duration: 0.25
After a short delay, Kez's remnant echo attacks the area-of-effect again, reapplying all ability effects.
Effect Delay: 1.2 (With level 25 Left Talent.With level 25 Left Talent. 0.6)
Total Slash Attacks: 2 (With level 25 Left Talent.With level 25 Left Talent. 3)
Echo Slash is more effective on enemy heroes.
Hero Attack Damage Bonus: 20/40/60/80
Applies the secondary rush-based attack on all affected enemy units per Echo Slash. Other Falcon Rush notes apply.
21/18/15/12
Mana Cost
75/90/105/120
Kez and his master Kraw have worked tirelessly to train the Kazurai new ways to keep the flyers off balance by improving upon ancient techniques.

Falcon Rush

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Q
Q
Falcon Rush
Affects
Enemy Units
Instant Attack / Physical
Rushes toward enemy units within a distance with movement speed and slow resistance bonus.

When attacking, echoes will be created, dealing secondary attacks.
Max Proc Distance: 525
Set Haste Speed: 850
Attack Range Reduction: 50
Slow Resist Bonus: Affected by Attack Range increasing sources. 15%/30%/45%/60%
Duration: 3.75/4.5/5.25/6 (With level 15 Right Talent.With level 15 Right Talent. 5.75/6.5/7.25/8)
Attack Speed Bonus: (With level 20 Left Talent.With level 20 Left Talent. 40)
The remnant applies an instant attack, with an attack modifier proc chance reduction, upon reaching the enemy target after Kez's attack point.
Max Rush Distance: 825
Distance to Effect Delay Factor: 0.0006
Instant Attack Factor: 0.3/0.35/0.4/0.45
Attack Modifier Proc Chance Reduction: 50%
Additionally has a lower base attack time with the Sai Discipline.
Base Attack Time: 1.3/1.2/1.1/1
Applies the Kazurai Katana debuff of its corresponding level only if the first attack is a Katana-based attack.

Additionally has a greater base attack time with the Katana Discipline.
Base Attack Time: 1.5/1.4/1.3/1.2
Neither affects nor applies to attacks on buildings.
21/18/15/12
Mana Cost
85/90/95/100
An ancient Shodo technique used to hunt faster aerial foes, stealing the advantage and delivering multiple attacks within a single flap of their prey's panicking wings.

Grappling Claw

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W
W
Grappling Claw
Affects
Enemy Units / Trees
Instant Attack / Physical
Swings on a grappling hook toward the unit-targeted tree or enemy. Applies movement speed slow on the affected enemy until Kez reaches it.
Cast RangeAffected by Cast Range increasing sources. 650/750/850/950
Max Travel Distance: Affected by Cast Range increasing sources. 650/750/850/950
Travel Speed: 1800
Landing Offset Distance: 75
Instant Attack Factor: 1
Move Speed Slow: 70%/80%/90%/100%
Slow Duration: 0.7/0.8/0.9/1
May apply the Shodo Sai mark of its corresponding level upon switching disciplines or apply its ability effects if already marked.
Applies the secondary rush-based attack upon a successful Grappling Claw cast. Other Falcon Rush notes apply.
13/11/9/7
Mana Cost
40
The Kazurai have the speed and reach to drag even the highest flyers from the skies.

Talon Toss

[edit]
W
W
Talon Toss
Affects
Enemy Units
Attack Damage / Physical
Throws a Sai-based projectile that damages and silences the unit-targeted enemy.
Cast RangeAffected by Cast Range increasing sources. 650/750/850/950
Attack Damage Instance: 60/120/180/240
Silence Duration: 2/2.25/2.5/2.75
May apply the Shodo Sai mark of its corresponding level or apply its ability effects if already marked on the unit-targeted enemy.
Does not apply the Kazurai Katana debuff upon switching discipline.
13/11/9/7
Mana Cost
60/65/70/75
The Shodo learned to rely upon distance and disorientation to survive against much stronger opposition.

Kazurai Katana

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E
E
Kazurai Katana
Passive / Unit
Affects
Enemy Units
Attack Damage / Physical
All abilities and Katana-based attacks apply health regeneration reduction, with a stacking damage over time debuff based on the attack damage dealt.
Min Damage Threshold: 1
Damage Dealt to Damage per Second: 3%/6%/9%/12% (With level 20 Right Talent.With level 20 Right Talent. 7%/10%/13%/16%)
Debuff Duration: 7
Impales the affected enemy unit upon cast, preventing it from moving or turning, then deals physical spell damage bonus based on the debuff stack value, up to a maximum of 500 stacks.
Cast Animation: 0.35 + 1.12
Cast RangeAffected by Attack Range increasing sources. 225
Attack Instances: 1
Stack Value to Damage Factor: 0.5 (Upgradable by Aghanim's Shard. 1)
Impale Duration: 0.5
Set Move Speed: 1
Stack Value to Lifesteal Factor: 0 (Upgradable by Aghanim's Shard. 1)
Rear Angle: The ability value either is not applicable or is no longer applicable.The ability value either is not applicable or is no longer applicable. (Upgradable by Aghanim's Shard. 105°)
Applies a self-stun at the same time while impaling the affected enemy unit.

Does not reapply the Kazurai Katana debuff upon the damage dealt.
Self Attack Damage Reduction: 100%
Self Stun Duration: 0.5
Aghanim's Shard Upgrade
Aghanim's Shard Upgrade
Increases Max Stacks to 1000 and stack as burst damage value.
Stuns the target, if the impale comes from behind the target.
Allows Kez to lifesteal off of the burst damage.
24/18/12/6
Mana Cost
40
To fight back against the reach of Imperia and her Queensguard, the Kazurai had to become skilled in the ways of attrition.

Shodo Sai

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Passive / Point
Affects
Self / Enemy Units
Spell / Magical
Grants a passive chance for critical hits on attacks. Some abilities can also apply a temporary mark on affected enemy units.
Critical Strike Proc Chance: 20%
Mark Duration: 8
The next attack or ability damage instance on the marked unit grants Kez's attacks True Strike, bashes, and guarantees a critical strike while consuming the buff.
Crit Damage: 125%/150%/175%/200% (With level 25 Right Talent.With level 25 Right Talent. 205%/230%/255%/280%)
Parries both incoming attacks and attack modifiers from the point-targeted direction upon cast. Applies the Shodo Sai Parry-mark of its corresponding level if an attack instance is parried from an enemy hero while active.
Parry Duration: 1.5
The next attack or ability damage instance on an enemy marked by a parry will apply a greater bash duration and critical strike while consuming the Parry buff.
Parry Crit Damage Bonus: 50%
Parry Bash Duration: 0.5/0.6/0.7/0.8
The Parry component sets Kez's turn rate while locking his facing angle, then applies a self-movement speed slow and self-disarms upon cast.
Set Turn Rate: 3.1416
Facing Angle: 90°
Move Speed Slow: 25%
Slow Duration:
Disarm Duration:
Applies the Kazurai Katana debuff of its corresponding level when switching disciplines upon the damage instance application.
20/15/10/5
Mana Cost
24/18/12/6
The Shodo may have lost their way, but Kez and the Kazurai can still use Shodo knowledge for the good of the people.

Cancel

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E
W
Cancel
Affects
Self
Instantly cancels parrying and stop blocking incoming physical attacks.
Max Duration:
1
Details

Raptor Dance

[edit]
R
R
Raptor Dance
Affects
Enemy Units
Spell / Pure
Applies a Basic Dispel upon cast.

Enters into an uncontrollable state that grants brief invulnerability then absolute magic resistance for the cast time and for the entire ability duration.
Invulnerability Duration: 0.2
After its cast time completion, Kez performs a series of radial slashes centered around him, dealing the enemy unit's max health as damage, and spell lifesteals from the damage dealt.
Effect Radius: Affected by AoE Radius increasing sources. 450 (With level 10 Left Talent.With level 10 Left Talent. 500)
Total Slashes: 4 (With level 15 Left Talent.With level 15 Left Talent. 5)
Slash Interval: 0.25
Base Damage: 40/70/100
Max Health as Damage: 2.5%
Spell Lifesteal: Utilizes Spell Lifesteal. Affected by Health Restore sources. 100%
Spell lifesteal is less effective on creeps.
Spell Lifesteal Factor: 0.2
May apply the Shodo Sai mark of its corresponding level upon switching disciplines or apply its ability effects if already marked.
40/35/30
Mana Cost
100/125/150
Unleash the inner fury of the Flightless to feast on the essence of your foes.

Raven's Veil

[edit]
R
R
Raven's Veil
Affects
Enemy Units / Self
Releases a veil of smoke within the radius while briefly reducing their vision. Affected enemy units regain their vision over time.
Effect Radius: Affected by AoE Radius increasing sources. 1500
Set Vision Radius: 50
Vision Reduction Duration: 4
Applies a basic dispel upon cast. Kez becomes invisible until he attacks or uses an ability.
Fade Time: 0
Move Speed Bonus: 15%/25%/35%
Buff Duration: 8/10/12
The wave of smoke applies the Shodo Sai mark on all affected enemy units within the radius.
Mark Duration: 8
40/35/30
Mana Cost
100/125/150
Eying either threat or opportunity, Shodo masters slip instantly into shadow to reset the terms of any engagement in their own favor.

Recent Changes

[edit]
Main Articles: Changelogs, Old Abilities and Hero Lore
Description
7.41d
(2026-06-04)
  • TalentsTalents Talents:  
    LVL 10  +12% magic resistance ➜  +6% Switch Discipline Kez is now wielding his Kazurai Katana. main attack damage per agility/Kez is now wielding the Shodo Sai on both hands. movement speed bonus.
7.41a
(2026-03-28)
  • Kez is now wielding his Kazurai Katana.
    • Increased Raptor Dance base damage from 30/60/90 to 40/70/100.
  • Kez is now wielding the Shodo Sai on both hands.
7.41
(2026-03-24)
  • Reduced base movement speed from 315 to 310.
  • Reduced base attack speed from 110 to 100.
  • Switch Discipline
  • Kez is now wielding his Kazurai Katana.
  • Kez is now wielding the Shodo Sai on both hands.
    • Reduced Talon Toss cast range from 1200 on each level to 650/750/850/950.
    • Shodo Sai
      • REMOVED the Shadowhawk ability component.
      • CHANGED ability operations:
        • No longer applies a 4% * EnemyHeroLVL parry critical strike bonus and a 0.8-second parry stun duration.
        • Both the This unit has a chance to deal bonus attack damage per successful attack. critical strike component and the Debuff marked debuff are now two separate ability components.
          • This unit has a chance to deal bonus attack damage per successful attack.
            • MOVED the stun duration to the Debuff marked debuff ability component.
            • Now has a 20% proc chance by default to apply critical strike damage of the same values.
          • Debuff marked
            • No longer has a 17% proc chance to apply the marked debuff.
              • Hence, the marked debuff can only be applied in the following conditions:
              • Increased stun duration from 0.4 on each level to 0.5/0.6/0.7/0.8.
  • Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
  • Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • Kez is now wielding the Shodo Sai on both hands.
      • Shodo Sai
        • Now applies a 0.2-second mark stun duration bonus.
        • Now applies a 50% mark critical strike bonus.

Dota Plus Progress

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Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Kez's Relics Voice Lines

Echo Slash Damage

Raptor Dance Healing

Trigger Mark with Katana

Sai Parry Counter Attacks

Kills during Falcon Rush

Katana Damage over Time

Godlike Sprees

Triple Kills

Kills during BKB

Crit Damage

Killing Sprees

Kill Assists

Kills

Bronze

Silver

Gold

Platinum

Master

Grandmaster
  • ▶️ Does a bear shit in the woods? He would if he saw me coming.

Equipment

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  • Kez currently has no equipment.

Trivia

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  • Kez was revealed during The International 2024.[1]
  • Kez's full name is Kestrel, with "Kez" being a nickname.[2]
  • A Katana is a Japanese sword characterized by a curved, single-edged blade with usually a long guard that allows it to be comfortably used with two hands as well. As a wielder, Kez uses several familiar techniques found in Japanese swordsmanship.
    • In his idle animations, Kez enters a kendo stance similar to waki-gamae in which he holds his sword around waist level with the pommel pointing forward and the blade pointed backwards.
    • In his aggressive idle animations (e.g. when an enemy is nearby), Kez's stance with his katana bears the most resemblance to hassō-gamae in which he holds the sword upright and around head level.
    • Kez's ability Raptor Dance has him perform a flurry of slashes after unsheathing his sword, similar to the art of iaido in which practitioners can quickly draw their sword from its sheath to attack.
  • A Sai is a short, pointy melee weapon, usually used in pairs, one for each hand. It is historically used in southern Chinese martial arts.
  • The response ▶️ "Slasher's way!" is a reference to a player Slahser, who is known within the community for his experimental hero builds, known as "slahser's way".[3]
  • The spawn response ▶️ABS: Always be stabbin!” is a reference to the 1992 film Glengarry Glen Ross in which the character Blake, a top salesman played by Alec Baldwin, says “A, B, C. A - Always, B - Be, C - Closing. Always be closing. Always be closing!” during a speech where he motivates four salespeople in his firm to close enough deals within 1 week in a sales contest lest they get fired.
  • The move response ▶️ "Lookin' for a worm sign." is a reference to the Dune franchise. In the franchise, a "wormsign" is a strong indicator for the presence of a Sandworm.
[edit]
Debut images
Wallpapers
[edit]

References

[edit]
  1. Kez's reveal during TI13
  2. Kez's spawn response: ▶️ "I'm Kestrel, friends call me Kez."
  3. slahser's way, full playlist