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Forced Movement
From Liquipedia Dota 2 Wiki
(Redirected from Knockback)
| “ | ▶️ Get over here!
— Pudge
|
” |
Forced Movement is a status effect that changes a unit's position. This movement is completely unrelated to the unit's movement speed and works on them while disabled. Most forced movement abilities prevent the affected unit from acting during, but some still allows the unit to attack, turn and cast abilities (and items).
In general, almost all forced movement effects override each other. The later applied one nullifies the previous ones, with a few exceptions.
Forced movements are also bound to the buff or debuff the abilities place, so if the buff or debuff is dispellable, doing so also stops the forced movement.
Definition
[edit]| Forced Movement | Disabled Aspect / Definition | Examples |
|---|---|---|
| Fully Disabling |
|
Meat Hook affecting enemies |
| Non-disabling |
|
Meat Hook affecting allies |
| Upward Movement |
|
Cyclone Sources |
| Pulling |
|
Gale Force |
Mechanics
[edit]There are two types of forced movement — non-disabling and fully disabling forced movement sources.
Movement orders can be given, but the effect of the forced movement completely negates any moving attempt of the unit. However, the move orders do not get canceled, so that the unit will move where ordered once the effect expires.
Forced movement generally ignores terrain and any other obstacle, moving the unit straight through everything, similar to unobstructed movement (although some abilities may have custom restrictions (e.g. Rolling Thunder bouncing off of cliffs).
The effects of forced movement on the same planes (x and y axis, and the z-axis) do not stack. This means when a unit is already being moved on a horizontal plane by an ability, applying a new instant of horizontal forced movement cancels the previous one completely. Units may be affected by two sources of forced movement only when one source applies vertical movement and the other horizontal movement, resulting in a parabolic motion.
Besides interrupting each other, forced movement can also be interrupted by some other abilities that do not apply forced movement themselves.
Abilities Able to Cancel Forced Movement
- 1 Requires
talent.
- 2 Soulbind and Pounce cancel forced movement upon expiring, not upon getting applied.
Lane Creeps
[edit]Main Article: Lane Creeps
Upon dying to a player-controlled unit, lane creeps are knocked up to 200 range away from the damage source, in an arc with up to 50 range upwards. The distance and height get higher, based on the damage instance that killed them (capped at 500), but are still randomised, so that equal damage instances do not result in always the same distances. The knockback duration ranges between 0.4 and 0.6 seconds. Damage below 100 does not cause a knockback. The knockback itself is mainly for aesthetic purposes, but might also affect some abilities. For example, Thunder Strike and Leech Seed follows the corpse of the unit with their effects.
Fully Disabling Forced Movement
[edit]The following abilities disable units while moving them.
Stun [Enemy]
Batrider – Flaming Lasso
Beastmaster – Primal Roar
Clockwerk – Power Cogs
Dark Seer – Vacuum
Enigma – Black Hole
Kunkka – Torrent
Lion – Earth Spike
Magnus – Skewer (Skewered Hero)
Magnus – Horn Toss
Marci – Dispose
Mars – Spear of Mars (Skewered Hero)
Morphling – Adaptive Strike
Nyx Assassin – Impale
Pangolier – Rolling Thunder
Pudge – Dismember
Pudge – Meat Hook 4
Primal Beast – Onslaught
Primal Beast – Pulverize
Rubick – Telekinesis
Sand King – Burrowstrike
Snapfire – Firesnap Cookie
Snapfire – Spit Out
Spirit Breaker – Greater Bash
Storm Spirit – Electric Vortex
Tidehunter – Ravage
Tiny – Toss
Tusk – Walrus Kick
Tusk – Walrus PUNCH!
Eul's Scepter of Divinity – Cyclone
Wind Waker – Cyclone
Invoker – Tornado
Storm – Cyclone
Can't Act [Enemy]
Stun [Ally/Self]
Brewmaster – Primal Split
Earthshaker – Enchant Totem 2a
Faceless Void – Time Walk
Faceless Void – Reverse Time Walk
Kez – Grappling Claw
Marci – Rebound
Marci – Rebound (Alt-Cast)
Monkey King – Tree Dance
Monkey King – Boundless Strike (Alt-Cast)
Monkey King – Primal Spring
Pangolier – Swashbuckle
Pangolier – Shield Crash
Rubick – Telekinesis 2b
Sand King – Burrowstrike
Snapfire – Firesnap Cookie
Snapfire – Spit Out
Sven – Storm Hammer (Alt-Cast)
Techies – Blast Off!
Tiny – Toss
Viper – Nosedive
Eul's Scepter of Divinity – Cyclone
Wind Waker – Cyclone
- 4 If interrupted the unit is forcefully
teleports to the ability cast location after the hook returns.
Non-disabling Forced Movement
[edit]The following abilities do not fully disable units while moving them. Some do not disable at all, while some disable only partially.
Non-Disabling Forced Movement Sources [Enemy]
Batrider – Flamebreak
Beastmaster – Primal Roar
Bloodseeker – Rupture 3
Drow Ranger – Gust
Earth Spirit – Boulder Smash
Enigma – Black Hole 2a
Force Staff – Force
Hurricane Pike – Hurricane Thrust
Huskar – Inner Fire
Invoker – Deafening Blast
Keeper of the Light – Blinding Light
Keeper of the Light – Will-O-Wisp
Kunkka – Tidal Wave
Magnus – Shockwave
Mars – Arena of Blood
Mars – God's Rebuke
Mars – Spear of Mars
Puck – Waning Rift 3
Queen of Pain – Sonic Wave
Sniper – Headshot
Wildwing Ripper – Hurricane
Non-Disabling Forced Movement Sources [Ally/Self]
Bloodseeker – Rupture 3
Clockwerk – Hookshot
Crystal Maiden – Crystal Clone
Dawnbreaker – Converge
Earth Spirit – Boulder Smash
Earth Spirit – Rolling Boulder
Ember Spirit – Activate Fire Remnant
Enchantress – Sproink
Force Staff – Force
Hurricane Pike – Hurricane Thrust
Huskar – Life Break
Io – Tether
Mirana – Leap
Morphling – Waveform
Pangolier – Shield Crash
Pangolier – Rolling Thunder
Phoenix – Icarus Dive
Phoenix – Toggle Movement
Pudge – Meat Hook 4
Primal Beast – Onslaught
Ringmaster – Whoopee Cushion
Slark – Pounce
Spirit Breaker – Charge of Darkness
Storm Spirit – Ball Lightning
Timbersaw – Timber Chain
Ursa – Earthshock
Wildwing Ripper – Hurricane
Zeus – Heavenly Jump
- 4 If interrupted the unit is forcefully
teleports to the ability cast location after the hook returns.
Pulling
[edit]Forced Movement sources generally ignore terrain and any other obstacle, moving the unit toward its intended direction and through everything. Certain Pulling sources may move (or pull) the affected target(s) through impassable terrain, but it does not grant the affected unit(s) unobstructed movement.
Pulling sources can be affected by the unit's movement speed, if the pulling direction is the same as the movement direction, the affected unit may be pulled faster.
Forced Movement sources have a higher priority than pulling sources, and it overrides Pulling sources regardless of the source ability's cast order.
Pulling Sources
- 1 Requires
talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Upward Movement
[edit]Several abilities move a unit upwards, changing their Z position. Changes to a unit's Z position affect several things such as the travel time of projectiles, as they always fly towards the center of the unit and the unit's ability to block pathing of other units, as a unit can only block another unit when they are on roughly the same Z position.
However, it does not affect any abilities which affect or search units inside an area. A unit thrown in the air by a Torrent is still fully affected by other area abilities like Impale. Attacks of any unit also do not consider the height of the attack target. Although the attack projectiles have to travel for longer in order to reach the target, a unit with 600 range can still start attack on an airborn unit from 600 range away, ignoring its height.
This section below only lists abilities which move units upwards. Details can be found in the lists above.
Upward Movement (Z-axis) Sources
Batrider – Flamebreak
Earthshaker – Enchant Totem2a
Enchantress – Sproink
Kunkka – Torrent
Lion – Earth Spike
Magnus – Horn Toss
Mirana – Leap
Monkey King – Tree Dance
Monkey King – Primal Spring
Nyx Assassin – Impale
Pangolier – Shield Crash
Pangolier – Rolling Thunder
Rubick – Telekinesis
Sand King – Burrowstrike
Slark – Pounce
Snapfire – Firesnap Cookie
Snapfire – Spit Out
Spirit Breaker – Greater Bash
Techies – Blast Off!
Tidehunter – Ravage
Tiny – Toss
Tusk – Walrus Kick
Tusk – Walrus PUNCH!
Ursa – Earthshock
Eul's Scepter of Divinity – Cyclone
Wind Waker – Cyclone
Invoker – Tornado
Storm – Cyclone
- 1 Requires
talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
Knockback Resistance
[edit]Knockback Resistance is an attribute of a hero that reduces the distance you are pushed by many enemy status debuffs. By default, every unit has a base knockback resistance of 0. Currently Knockback Resistance is only granted by the tier 4 Tough Enchantment and Solid Core
Abilities Affected by Knockback Resistance
Batrider – Flamebreak
Beastmaster – Primal Roar
Bloodseeker – Bloodrage1 (Arterial Spray)
Clockwerk – Power Cogs
Disruptor – Electromagnetic Repulsion
Drow Ranger – Gust
Earth Spirit – Boulder Smash
Keeper of the Light – Blinding Light
Invoker – Deafening Blast
Kunkka – Tidal Wave
Magnus – Shockwave
Mars – Arena of Blood
Mars – God's Rebuke
Morphling – Adaptive Strike
Primal Beast – Pulverize
Puck – Waning Rift1 (Jostling Rift)
Queen of Pain – Sonic Wave
Sniper – Concussive Grenade
Sniper – Headshot
Spirit Breaker – Greater Bash
Tusk – Walrus Kick
Force Staff – Force
Hurricane Pike – Hurricane Thrust
- 1 Requires
facet.