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Necronomicon

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This article or section contains content that has been removed from the game or store, or has never been released. It exists solely for archival purposes.


The Necronomicon was an item purchasable at the Base Shop, under Magical. It could be upgraded by purchasing the recipe again.

Components required from the Base Shop
Necronomicon
Considered the ultimate in necromancy and demonology, a powerful malefic force is locked within its pages.
Removed Item
Magical
Cost 2050 Gold (1250)
Sell Value Full price refunded within 10s. 1025 Gold
Active Demonic Summoning
Bonus ? +6/12/18 Strength
+2/3/4 Mana Regeneration
Shareable 0
Disassemble 0
Usage Alert ? 0
Recipe
Necronomicon 2 (3300)
Necronomicon (2050)
Sage's Mask (175)
Sage's Mask (175)
Belt of Strength (450)
Recipe (1250)


Additional Information

[edit]
  • Upgrading the item improves its stats and strengthens the summons from Demonic Summoning. Can be upgraded twice.
  • The total gold cost for each level is 2050/3300/4550 Gold.
  • The item's attributes grants the following bonuses:

Ability

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Demonic Summoning
No Target
Affects
Self
Summons a Warrior and an Archer to temporarily fight for you.

Warrior:
Burns mana every hit, and deals magical damage to whoever kills it. Gains True Sight at level 3.

Archer:
Has a passive movement and attack speed aura. Gains Purge at level 3.
Number of Warriors: 1
Number of Archers: 1
Duration: 60
80
Mana Cost
150

Summons

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Necronomicon Warrior

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Necronomicon Warrior
Summoned Creep
700/800/900
+5
This unit has no mana.
Level 5
Duration Ability Duration 60
Armor 4
Magic Resistance 40%
Status Resistance 0
Attack Damage Default
45/55/70 ‒ 50/70/85
Attack Range MeleeMelee 100
Acquisition Range 500
Attack Speed 1.4/1.43/1.45 attack(s) per second. 105/107/109 • 0.75s BAT
Attack Animation 0.56+0.44
Projectile Speed Instant
Move Speed 370/375/380 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 36
Bound Radius 16
Vision Range (G) 1300/1400/1500800
Bounty Gold 50/100/150
Experience 50/100/150
Abilities Mana Break
Last Will
True Sight
Mana Break
Does not pierce Debuff Immunity sources. Fully disabled by Break.
Passive
Affects
Enemy Units
Attack Damage / Physical
Burns an enemy's mana on each attack and deals damage equal to a percentage of the mana burnt.
Mana Burn per Hit: 30/40/50
Mana Burn to Damage Factor: 0.5
Last Will
Does not pierce Debuff Immunity sources. Fully disabled by Break.
Passive
Affects
Enemy Units
Spell / Magical
Instantaly deals massive burst damage to the enemy unit that kills the Necronomicon Warrior.
Damage: 600/700/800
True Sight
Pierces Debuff Immunity sources. Neither affected nor disabled by Break.
Passive / Aura
Affects
Enemies
Reveals nearby invisible enemy units and wards, rendering them visible to the warrior and their allies.
Reveal Radius: 1000
Aura Linger Duration: 0.5

Necronomicon Archer

[edit]
Necronomicon Archer
Summoned Creep
700/800/900
+5
This unit has no mana.
Level 5
Duration Ability Duration 60
Armor 4
Magic Resistance 40%
Status Resistance 0
Attack Damage Default
35/55/70 ‒ 40/60/80
Attack Range RangedRanged 450/500/550
Acquisition Range 600
Attack Speed 1.05/1.07/1.09 attack(s) per second. 105/107/109 • 1s BAT
Attack Animation 0.7+0.3
Projectile Speed 900
Move Speed 350/385/425 (100)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 18
Bound Radius 8
Vision Range (G) 1300/1400/1500800
Bounty Gold 50/100/150
Experience 50/100/150
Abilities Purge
Archer Aura
Q
R
Purge
Affects
Enemy Units
Applies a basic dispel on the target enemy, and slows their movement speed, which decays over the duration.
Cast Animation: This ability has an instant cast time. 0.47 + 0.3
Move Speed Slow: 100%
Slow Decay Rate: 0.8
Duration: 4
15
Mana Cost
0
Archer Aura
Fully disabled by Break.
Passive / Aura
Affects
Allies
The Necronomicon Archer increases the movement speed of nearby allies.
Radius: 1200
Move Speed Bonus: 5%/7%/9%
Aura Linger Duration: 0.5
[edit]

In general, Necronomicon is best bought by strength or intelligence heroes who have abilities that synergize with the Necronomicon summons.

  • Heroes who have creep-compatible auras.
  • Heroes who control a lot of units.
    • Enchantress has no innate auras, but she can collect more Neutral creeps than any other single hero to gain many auras, and in the late game can control even Ancient Creeps, which work well with the Necronomicon units.
    • Enigma have massed Eidolons to gain a better push force and benefit from summon auras.
    • Nature's Prophet is able to effectively increase the number of melee creeps in a lane to push it, and the summons can help speed up that push by clearing the wave and improving the move and attack speed of all the units.
    • Broodmother can at times have dozens of Spiderlings and Spiderites under her control, and the necronomicon units are an effective way of speeding up her pushing power, or to burn mana with Mana Break from her targets to protect her fragile summons from radius-based spells.
  • Heroes with a castable attack speed buff. The Necronomicon Warrior has a very low base attack time, only 0.75. There are few ways to grant it bonus attack speed, but they are very effective in increasing his mana burn potential.
    • Ogre Magi can cast Bloodlust on the warrior, and slow a target to provide lots of time for the summons to Mana Break all of a target's mana.
    • Abaddon's passive Curse of Avernus ability allows him to chase targets, and increases the attack speed and move speed of allied units attacking the same target. It also provides him with a second reliable carrier of Aphotic Shield.
  • Heroes who have channeled disables, or otherwise have spells that disable the caster.
    • Bane can increase the damage output of his Fiend's Grip with Necronomicon units. While he grips a target enemy, the Necronomicon Warrior's Mana Break will further drain mana and deal more damage along with the Necronomicon Archer.
    • Shadow Shaman and Warlock both specialize in summoning powerful units with their ultimates, then channeling a disable to allow their summon to deal damage. Necronomicon provides another summon to use when their ultimate is on cooldown, or synergizes with their ultimate.
    • Phoenix can control summons while casting Supernova, increasing the danger to enemies who try to attack the Phoenix Sun.
  • Heroes who have damage amplification spells, but lack damage themselves.
    • Shadow Demon has a powerful damage amplification and multiple disables. He has the rare ability to create illusions of enemy heroes, which may in turn provide auras for necro units, as well as taking advantage of Archer Aura.
      • With the 2 summons and the 2 illusions spawned by Disruption, it's possible to bodyblock a trapped enemy in all four cardinal directions, effectively trapping most heroes until one of the units is killed.
  • Heroes with powerful Damage Over Time or slowing spells
    • Ancient Apparition and Venomancer gain from Necronomicon units the ability to ensure that a fleeing enemy won't have enough mana to Teleport back to the fountain before their ultimate kills them, and their slowing spells greatly increase the amount of damage and mana burn that the summons can perform.
    • Tusk's Tag Team triggers from attacks made by the Necronomicon units.
  • Heroes who can take advantage of multiple synergies.
    • Chen can collect ancient creeps to buff Necronomicon, and can use Penitence on enemy heroes to significantly amplify the attack speed of Necronomicon units.
    • Doom provides a hasting aura to his own summons when Scorched Earth is active, stacking well with Archer Aura. Using Devour, he can gain an aura to improve the summons further, and In the late game, he can Devour Ancient Thunderhide, allowing him to cast Frenzy and provide War Drums Aura to the summons.
    • Io is able to summon the units after Relocate, increasing the power of a relocate gank. Additionally, if no ally needs the Tether, Io can Overcharge the Necronomicon Warrior for bonus attack speed.
    • Invoker has potentially strong kit for Necronomicon. Alacrity provides Necronomicon Warrior with bonus damage and attack speed, Forged Spirit can reduce the armor of enemies, increasing the damage of both Necronomicon units, and he has multiple strong slows and disable to provide more time to kill off targets.
  • Some heroes have unique synergies with Necronomicon.
    • Arc Warden is unique in that he can summon two sets of units with a single book by using his Tempest Double. Additionally, it extends the effective time of the double, as the summons live twice as long as the double.
      • Additionally, his other spells provide exceptionally strong slows to prevent escapes.
    • Keeper of the Light has a kit that synergizes in many ways with Necronomicon.
      • Chakra Magic can be cast upon the Necronomicon Archer to reduce its ability's cooldown.
      • Blinding Light can be aimed to push a target next to the summons, and provide a debuff making it harder for the target to kill the summoned units.
    • Night Stalker's flying vision synergizes well with Necronomicon for dewarding purposes, and provides him a way to burn through a target's mana during his lengthy silence and slow.
    • Dark Seer's spells amplify the Necronomicon Warrior. With Surge and Ion Shell, Necronomicon Warrior becomes an exceptionally dangerous summon.
    • Dazzle's Bad Juju reduces the cooldown of Necronomicon, making the item more efficient on him as it has lesser downtime compared to other heros.
  • Because a lot of Necronomicon's value is in its summons, many of the above heroes gain synergy with the item even if it was purchased by another hero. In addition, some heroes are poor carriers of the item, but benefit a lot from having the item on their team.

Trivia

[edit]
  • This item is based on the Book of the Dead from Warcraft 3.
    • In its original iteration, it used to create skeletons, like the item Warcraft 3.
  • This item's name is based on the Necronomicon, a fictional grimoire created by horror author H. P. Lovecraft.
    • The summoning ability of the item is similar to the original book's role in summoning the ancient cosmic Old Ones in Lovecraft's Cthulhu Mythos.
  • The coloration of the two units may be a reference to the Japanese tradition of Oni being either Red or Blue, with the Red Oni traditionally more aggressive, emotional, and extroverted, while Blue Oni are traditionally more serene, intellectual, and introverted.
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Recent Changes

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Description
7.29
(2021-04-09)
  • REMOVED
7.28
(2020-12-17)
Increases the movement speed of nearby allies.
Radius: 1200
Movement speed bonus: 5%/7%/9%
Aura linger duration: 0.5
7.27
(2020-06-28)
  • Reduced mana regeneration bonus from 3/3.5/4 to 2/3/4.
  • Necronomicon Archer
    • REMOVED Archer Aura .
    • CHANGED attack class from Pierce to Hero.
    • Reduced attack damage from 55-65/85-95/115-125 to 35-40/55-60/70-80.
    • Increased attack speed from 100 on each level to 105/107/109.
    • Increased movement speed from 350 on each level to 370/375/380.
  • Necronomicon Warrior
    • CHANGED attack class from Pierce to Hero.
    • Reduced attack damage from 70-80/90-110/115-135 to 45-50/55-70/70-85.
    • Increased attack speed from 100 on each level to 105/107/109.
    • Increased movement speed from 330/360/390 to 350/385/425.
    • Last Will no longer pierces spell immunity.
  • Reduced Sage's Mask cost from 225 Gold to 175 Gold (total cost decreases from 2150 / 3400 / 4650 Gold to 2050 / 3300 / 4550 Gold).