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Roshan

From Liquipedia Dota 2 Wiki
For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013)
Roshan
Ancient Neutral Creep
6000
+20
This unit has no mana.
Level 30
Armor 30
Magic Resistance 55%
Status Resistance 25%
Slow Resistance 25%
Attack Damage Default
75
Attack Range MeleeMelee 150
Acquisition Range 150
Attack Speed 1 attack(s) per second. 200 • 2s BAT
Attack Animation 0.6+0.3
Projectile Speed 1000
Move Speed 270 (100)
Turn Rate Takes 0.105s to turn 180°. 1
Collision Size 27
Bound Radius 24
Vision Range (G) 1400
Bounty Gold
+
200290
135 Team Bounty
Experience 400 + 20/min
Model Scale 1
Abilities Roar of Retribution
Slam
Bash
Spell Block
Throw
Strength of the Immortal
On The Move
Intern
npc_dota_roshan


Roshan, the Immortal is a powerful neutral creep boss who can be found within dedicated lairs within the center river. Roshan's strength grows as time passes, continuously growing stronger throughout the match. As his name implies, he is immortal; When killed, he respawns after a while.

The team that kills Roshan is generously rewarded with gold and experience, as well as several powerful items that cannot be acquired in any other way. As such, Roshan is highly contested, and taking him down requires team coordination.

Abilities

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Roar of Retribution

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Q
Q
Roar of Retribution
Affects
Enemy Units
Spell / Magical
When facing the team that last killed him, Roshan releases an angry roar that can be heard everywhere on the map, damaging and disarming everyone around him, and increasing the damage they take.
Effect Delay: 0.5
Radius: 600
Damage: 50
Incoming Damage Amplification: Affects the incoming ability value negatively of the affected unit. 25%
Disarm Duration: 2
Aura Duration: 12
Aura Linger Duration: 0.5
The roar's damage increases as time passes.
Damage Growth per Minute: 10
Roshan only casts this when his health is below the threshold, and when he is damaged by an enemy hero of the team that slayed the last time, within a certain radius around him.

Roshan can roar even while disabled or silenced, and has a strong dispel applied on him when doing so.
Search Radius: 800
Health Threshold: 85%
60
Mana Cost
0

Slam

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W
W
Slam
Affects
Enemy Units
Spell / Magical
Roshan slams the ground, damaging and slowing all nearby enemies.
Cast Animation: 0.47 + 0.57
Radius: 350
Base Damage: 70
Move Speed Slow: 50%
Attack Speed Slow: 50
Duration: 4
The roar's damage increases as time passes.
Damage Growth per Minute: 10
Slam deals significantly more damage against creeps.
Creep Damage Factor: 2
Roshan only casts this when a certain amount of enemies are within its area of effect. At least one of them has to be a hero.
Radius: 350
Number of Units: 3
10
Mana Cost
0

Bash

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Passive
Affects
Enemies
Attack / Physical
Roshan's attacks have a chance to stun and deal increased damage.
Proc Chance: 15%
Damage: 50
Stun Duration: 1.65

Spell Block

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Spell Block
Passive
Affects
Self
Roshan blocks and completely negates most single-target abilities targeted at him.
15
Mana Cost
0

Throw

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N/A
N/A
Throw
Pierces Debuff Immunity sources. This ability is blocked by Spell Block sources. This ability ignores Spell Reflection sources.
Affects
Enemy Heroes
Spell / Pure
Roshan grabs the target hero and violently throws them away, dealing damage and stunning them.
Cast Animation: 0.25 + 0.53
Grab Duration: 0.84
Throw Distance: 1500
Max Throw Duration: 0.8
Landing Base Damage: 200
Landing Current Health as Damage: 0.5%
Landing Stun Duration: 1
With each throw, the landing damage is increased. This resets when Roshan reaches his pit.
Landing Damage Growth per Throw: 100
The health-based landing damage increases as time passes.
Current Health as Damage Growth per Minute: 0.5%
Roshan only casts this when an enemy comes within range of him while he travels between his pits.
Grab Radius: 300
1
Mana Cost
0

Strength of the Immortal

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Strength of the Immortal
Neither affected nor disabled by Break.
Passive
Affects
Self
As time passes, Roshan grows in power, gaining permanent attack damage, health and armor bonus every minute.
Armor Bonus per Minute: 0.4
Max Health Bonus per Minute: 130
Attack Damage Bonus per Minute: 7
A increase in power also means an increase in rewards. Roshan's experience bounty increase every minute as well.
Experience Bounty Growth per Minute: 20
Illusions deal greatly reduced damage against Roshan.
Illusion Damage Reduction: Affects the incoming ability value positively of the affected unit. 80%
Roshan always prioritizes certain ward-type units if there are no other units within its attack range.
Attacks to Destroy Wards: 1
Roshan has permanent Allows units to pass through other units, ignoring collision size. phased movement and tree-walking.

On The Move

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On The Move
Does not pierce Debuff Immunity sources. Neither affected nor disabled by Break.
Passive
Affects
Self / Enemies
Spell / Magical
As day turns to night and vice versa, Roshan moves towards the other pit. Stays in Dire's pit during daytime and in Radiant's pit during nighttime.
The current pit is highlighted on the minimap.
First Move at Game Time: 15:00
While moving, Roshan mercilessly caves open a path and smashes all units in his path aside, knocking them back, stunning and damaging them.
Collision Radius: 100
Damage: 200
Knockback Distance: 150
Knockback Duration: 0.6
Knockback Downtime: 2
While moving, Roshan may Slam and Throw enemy heroes that cross his path a few times before getting fed up and rushing to his pit. Whenever he stops to cast an ability, he gains movement speed.
Max Stops: 5
Move Speed Bonus per Cast: 70
Max Move Speed Bonus: 300
Slow Resistance Bonus: 25%

Behavior

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  • Roshan behaves similarly to other neutral creeps, not taking any action until provoked.
    • Roshan has a reduced aggro range of 140, compared to the 240 of other neutral creeps.
    • However, he uses the same aggro range of 1800 when damaged or when targeted by a spell.
  • Unlike other units, Roshan prioritizes attacking These summons are usually, but not necessarily, immobile and are immune to almost every ability.These summons are usually, but not necessarily, immobile and are immune to almost every ability. ward-type units.
    • If there is no other unit within his current attack range, he will prioritize attacking wards, instead of other units that attack it.
    • The player can prevent this by standing between Roshan and the wards, tanking his attacks.

Roshan Pit

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Roshan's location on the minimap
Roshan's pit on Faction Radiant's side.
Roshan's pit on Faction Dire's side.
  • Roshan has two pits on the map, both located with in the river.
  • One pit is located at the south-east end of the river, on Faction Radiant's side.
  • The other is located at the north-west end of the river, on Faction Dire's side.
  • The entries of both pits face towards the middle lane.
  • The pits's walls are U-shaped and have a length of about 1250 and a width of about 1050.
  • The pathable area inside the pits have a length of about 750 and a width of about 550.
  • Roshan initially spawns in the Faction Radiant pit an stays there up until game time 15:00.
  • After that, Roshan moves between the pits whenever the daytime changes naturally.

Limitations inside the pits

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  • The inside area of the pits are marked with skulls on poles on Radiant's side, and lit torches on Dire's side.
  • Units cannot attack Roshan unless they are within either pit.
    • This limit only applies to attacks. Abilities can be cast on him from anywhere.
    • Roshan himself does not have to be in a pit to be attacked, only the attacks do.
    • Roshan does not have to be in his pits to attack anyone.
  • Vision
    • The entry of both pits are lined with vision blockers, which completely block ground vision.
    • This means units and spells with ground vision from outside the pit cannot reveal the inside of the pit, and vice versa.
    • The vision blocker only affects ground vision. Flying vision is not affected.
    • Observer Wards and Sentry Wards cannot be placed inside the pits.
    • However, True Sight from outside the pit still affects the inside of the pit if it is within the True Sight radius.
    • Couriers and Psionic Traps have no vision while inside the pit.
  • Other abilities:

Roshan's death

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  • Roshan's death is announced to both teams with a message, as well as a ▶️ stinger.
    • The stinger is always played, regardless of music audio settings.
    • Roshan also lets loose a loud ▶️ roar, audible throughout the entire map.
    • Finally, the announcer also broadcasts this to all players with Roshan-specific lines.

Respawning

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Roshan's respawn timer, next to the minimap
Roshan's respawn timer within his pit (spectators only)
  • Roshan respawns within 8 – 11 minutes after being slain (4 – 5.5 minutes in Turbo Mode).
    • The respawn time is uncertain, and is not revealed to the players.
    • Spectators see the exact respawn time after the initial 8 minutes pass.
    • Templar Assassin's innate ability, Third Eye reveals the respawn time to her team as well.
  • Unlike other neutral creeps, Roshan's respawn cannot be prevented in any way.
  • The respawn location is based on the daytime, respawning in the Dire pit during the day, and the Radiant pit during the night.
  • Roshan's current status is visible within the HUD, through a display next to the minimap.
    • When alive, the icon is green. Pointing the mouse on it opens a tooltip that reveals Roshan's current pit location.
    • When slain, the icon turns red and a 480-second timer (240 seconds in Turbo Mode).
      • While this timer is running, Roshan is definitely dead.
    • Once this timer finishes, the icon turns yellow and a 180-second timer (90 seconds in Turbo Mode).
      • Roshan may already be alive while this timer is running.
      • For spectators and for Templar Assassin's team, this timer shows the exact respawn time.
      • Roshan is guaranteed to be alive when this timer expires.
    • The second timer can be skipped under the following situations:
      • Roshan already respawned, and the team gained vision over him, even if just briefly.
      • The enemy triggers Roar of Retribution (only possible if they have slain him the last time).
      • The enemy slays Roshan during the timer (turning it red again).
  • Spectators also see a clock within both pits that show his respawn time, similar to the HUD timer.

Kill Rewards

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  • Killing Roshan grants the killing player 200 – 290 Gold unreliable gold.
    • Additionally, the entire team gains 135 Gold unreliable gold, including the killing player.
    • This results in 335 – 425 Gold gold for the killing player.
    • Roshan also provides 400 + 20 ExperienceExperience experience nearby heroes of the killing team.
    • Unlike other neutral creeps, Roshan's experience bounty is only granted to the killing team.
  • Besides gold and experience, Roshan also drops the following items on death:
Consumable Drops
Items Deaths
1st 2nd 3rd+
Aegis of the Immortal 1 1 1
Roshan's Banner 0 1 1
Cheese 0 0 1
Refresher Shard 0 0 1
  • Aegis of the Immortal
    • Cannot be dropped, sold or shared once picked up.
    • The item expires within 5 after picking it up (4 minutes in Turbo Mode).
    • If picked up later, Roshan re-claims the item if it has not expired yet.
    • Has Reincarnation, bringing the wielder back to life when slain, or fully regenerating them upon expiring.
  • Cheese
    • Can be shared, or sold for 500 Gold, but only by the player that picked it up first.
    • Has Fondue, instantly restoring a huge amount of health and mana, consuming the item in the process.
  • Roshan's Banner
    • Can be shared, but cannot be sold.
    • Has Place Banner, placing a ward that turns nearby lane creeps damage immune, consuming the item in the process.
  • Refresher Shard
    • Can be shared, or sold for 500 Gold, but only by the player that picked it up first.
    • Has Reset Cooldowns, instantly resetting all ability cooldowns on the user, consuming the item in the process.


Spell interactions

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Roshan is an ancient creep, so that all ancient creep interactions apply, unless stated otherwise here. He also has 100% resistance to forced movement so that spells cannot move him at all. Roshan has no mana either, making him automatically immune to anything that works with mana, or null the effects of spells which are based on mana (e.g. Mana Void only stuns him). Furthermore, several spells have a unique behavior towards Roshan, treating him differently than any other unit.

Not affecting Roshan

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These spells cannot affect Roshan, regardless of the ancient unit tag he has (meaning, even if he was not an ancient creep, these spells still would not affect him).

Unique interactions

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These interactions are unique to Roshan

  • Although affecting him, Roshan's health gets periodically set to his default health+ the time-based bonus he gains, overriding the effects of this aura.
  • Does not heal upon killing Roshan.
  • Uses the hero duration on Roshan, rather than the creep duration.
  • The bounces cannot slow or damage Roshan. Only the initial cast damage and slow.
  • Roshan turns into a giant version of the critter he gets hexed into.
  • Roshan turns into a giant version of the critter he gets hexed into.
  • Roshan turns into a giant version of the critter he gets hexed into.
  • Lasts shorter on Roshan than on any other unit.
  • Uses the hero stun duration, but the creep damage against Roshan.

Forced movement interactions

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Forced movement and teleport spells react differently to forced movement immunity. All not-listed forced movement or teleport spells cannot affect Roshan due to his status.

The following spells completely apply all their effects except for the movement itself. This includes the disable coming along with the movement.

1 The damage is applied instantly, since it is queued to happen after the movement, which gets fully skipped.

2 Roshan gets stunned, instead of getting lifted. The AoE stun is applied instantly, since it is queued to happen after the lift, which gets fully skipped.

The following spells apply all effects as well, except for the disable along with the movement, so that they do not even interrupt Roshan.

  • The lasso itself is immediately removed, so that Roshan is not even interrupted. Batrider is disabled for the full duration. When upgraded, although the damage modifier is applied for the full duration, it deals no damage when the lasso modifier is missing.
  • As a secondary target, Roshan takes damage and is slowed. His facing direction is changed as well, but he is not interrupted at all.
  • Since the damage is queued to happen after the lift, it is applied immediately.
  • Since the damage is queued to happen after the lift, it is applied immediately.
  • The bash is immediately removed, so that Roshan is not even interrupted. The damage is applied and Spirit Breaker receives the self-buff.
  • Since Cyclone only lifts and disables, it effectively does nothing against Roshan.

Roshan damage interactions

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These spells react on damage dealt by Roshan, getting either disabled, interrupted or reduced.

1 Soul Assumption counts damage dealt by Roshan to heroes.

Trivia

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  • Roshan was named after Guinsoo's bowling ball.[1]
  • According to the Are We Heroes Yet? comic, Roshan killed a Shopkeeper, thus claiming the Aegis of the Immortal, and being cursed to have his treasure stolen from him again and again.
  • Roshan in Farsi means "Light", "On" or "Bright", and is also a common Persian and Indian name.
  • League of Legends' Baron Nashor is conceptually based on Roshan. The word "Nashor" is an anagram of "Roshan."
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References

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