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Rubick
From Liquipedia Dota 2 Wiki
Rubick
| Grants the following bonuses per level: | |
| +44HP and +0.2HP regeneration | |
| +0.37 armor and 2.2 attack speed | |
| +44.4MP and +0.185MP regeneration +0.1% base magic resistance +3.7 Main Attack Damage | |
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1125 Projectile Speed
| ||
100 (123)
(1.7 BAT) | ||
0.4 + 0.77
| ||
0.7
| ||
Default
Gib Type | ||
2012-06-20
Released | ||
2011-04-27
(6.72) | ||
Competitive Span
2012-07-05 — Present | ||
Version Control This article has been updated to the latest version (7.41d) and is mostly accurate. |
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| Steals the spells of his enemies to use against them. | |
|---|---|
| A renowned duelist among sorcerers, Rubick ascended to the title of Grand Magus through the careful elimination of his rivals. Accustomed to assassins, Rubick reacts by lifting attackers off the ground with his mind using Telekinesis to fling them where he will. Arcane Supremacy amplifies his every spell, while enemy arms falter being struck with Fade Bolt. No magic is beyond the reach of the Grand Magus. Rubick replicates enemy specialties and their most unique advantage against them, Stealing and deciphering their secrets, while improving and making it his own, before turning them back towards their owners. | |
| Roles: | |
| Adjectives | Arachnophobic, Cape, Green Legs ( 2 ) |
Bio
[edit]No sorcery lies beyond my grasp.▶️Rubick, the Grand Magus
Lore:
Any mage can cast a spell or two, and a few may even study long enough to become a wizard, but only the most talented are allowed to be recognized as a Magus. Yet as with any sorcerer's circle, a sense of community has never guaranteed competitive courtesy.
Already a renowned duelist and scholar of the grander world of sorcery, it had never occurred to Rubick that he might perhaps be Magus material until he was in the midst of his seventh assassination attempt. As he casually tossed the twelfth of a string of would-be killers from a high balcony, it dawned on him how utterly unimaginative the attempts on his life had become. Where once the interruption of a fingersnap or firehand might have put a cheerful spring in his step, it had all become so very predictable. He craved greater competition. Therefore, donning his combat mask, he did what any wizard seeking to ascend the ranks would do: he announced his intention to kill a Magus.
Rubick quickly discovered that to threaten one Magus is to threaten them all, and they fell upon him in force. Each antagonist's spell was an unstoppable torrent of energy, and every attack a calculated killing blow. But very soon something occurred that Rubick's foes found unexpected: their arts appeared to turn against them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replicating the powers of one in order to cast it against another, sowing chaos among those who had allied against him. Accusations of betrayal began to fly, and soon the sorcerers turned one upon another without suspecting who was behind their undoing.
When the battle finally drew to a close, all were singed and frozen, soaked and cut and pierced. More than one lay dead by an ally's craft. Rubick stood apart, sore but delighted in the week's festivities. None had the strength to argue when he presented his petition of assumption to the Hidden Council, and the Insubstantial Eleven agreed as one to grant him the title of Grand Magus.
Already a renowned duelist and scholar of the grander world of sorcery, it had never occurred to Rubick that he might perhaps be Magus material until he was in the midst of his seventh assassination attempt. As he casually tossed the twelfth of a string of would-be killers from a high balcony, it dawned on him how utterly unimaginative the attempts on his life had become. Where once the interruption of a fingersnap or firehand might have put a cheerful spring in his step, it had all become so very predictable. He craved greater competition. Therefore, donning his combat mask, he did what any wizard seeking to ascend the ranks would do: he announced his intention to kill a Magus.
Rubick quickly discovered that to threaten one Magus is to threaten them all, and they fell upon him in force. Each antagonist's spell was an unstoppable torrent of energy, and every attack a calculated killing blow. But very soon something occurred that Rubick's foes found unexpected: their arts appeared to turn against them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replicating the powers of one in order to cast it against another, sowing chaos among those who had allied against him. Accusations of betrayal began to fly, and soon the sorcerers turned one upon another without suspecting who was behind their undoing.
When the battle finally drew to a close, all were singed and frozen, soaked and cut and pierced. More than one lay dead by an ally's craft. Rubick stood apart, sore but delighted in the week's festivities. None had the strength to argue when he presented his petition of assumption to the Hidden Council, and the Insubstantial Eleven agreed as one to grant him the title of Grand Magus.
Voice:
Upgrades
[edit]Aghanim's
[edit]Talents
[edit]| +40% Stolen Spells Spell Damage Amp | 25 | x1.5 Curiosity Ability Effects Factor |
|---|---|---|
| +300 Telekinesis Land Spell Damage | 20 | +12% Fade Bolt Attack Damage/Spell Damage Reduction |
| -4s Fade Bolt Cooldown | 15 | x0.4 Stolen Spells Mana Cost Factor |
| +200 Health | 10 | -2s Telekinesis Cooldown |
| ▃ ▃ ▃ ▃ ▃ ▃ ▃ +2 All | ||
Curiosity
[edit]Passive
Affects
Self
Grants bonus base attack damage, flat bonus area-of-effect, bonus incoming buff duration amplification, and outgoing debuff duration amplification per stack.
Innate Properties
Starts the game with one stack, and grants an additional stack every time Rubick levels up.
Starts the game with one stack, and grants an additional stack every time Rubick levels up.
Grants temporary stacks when an enemy hero casts abilities, excluding item abilities, within Rubick field of vision.
Innate Properties
If an enemy hero dies from kill credit or assist of Rubick's and has Curiosity stacks from within a certain duration, the ability grants self a permanent stack.
If an enemy hero dies from kill credit or assist of Rubick's and has Curiosity stacks from within a certain duration, the ability grants self a permanent stack.
Damage Timer: 3
Permanent Stack Gain: 1
Curiosity Calculations
[edit]- Grants the following base ability bonuses per hero level:
| L | |||||
|---|---|---|---|---|---|
| 6 | 12 | 18 | 24 | 30 ( | |
| 12 | 24 | 36 | 48 | 60 ( | |
| 1.8% | 3.6% | 5.4% | 7.2% | 9% ( | |
| 1.8% | 3.6% | 5.4% | 7.2% | 9% ( |
Hero Model
[edit]Passive / Channeling
Affects
Self
Rubick's hero model has the following hidden
innate abilities.
He may only perform or utilize the ability's functions upon a successful channeling.
He may only perform or utilize the ability's functions upon a successful channeling.
Most ability's bonus effects apply on Rubick upon cast.
However, his hero model innately does not turns into a flying unit for certain abilities.
However, his hero model innately does not turns into a flying unit for certain abilities.
Innate Properties
Spell Steal cannot be offensively cast on Rubick.
Spell Steal cannot be offensively cast on Rubick.
Details
Tap on the
innate abilities for more details.
- Rubick is
innately immune to the following abilities:
- Spell Steal
- The aforementioned abilities cannot be offensively cast on Rubick. However,
Spell Reflection sources can reflect it onto him.
- Spell Steal cannot offensively acquire the following abilities:
- Bonus
flying movement sources only apply to its original ability caster and not Rubick. This affects the following abilities:
- COSMETIC
The Magus Cypher is considered a ground unit, despite his hero model showing otherwise.
Abilities
[edit]Telekinesis
[edit]Unit
Affects
Enemy Units / Allied Units
Lifts the unit-targeted enemy into the air briefly, then hurls them back at the ground.
The affected unit lands on the ground with such force that it stuns other enemy units within the radius.
The affected unit lands on the ground with such force that it stuns other enemy units within the radius.
Cast Animation: 0.1 + 0.97
Cast Range:
550/575/600/625
Lift Duration: 0.95/1.2/1.45/1.7
Landing Time: 0.3
Aghanim's Shard Upgrade
Enables casting Telekinesis on allied units, with applying all ability effects centered around the targeted ally.
Enables casting Telekinesis on allied units, with applying all ability effects centered around the targeted ally.
This ability levels up with Telekinesis Land.
Even the Grandest Magus may use his powers for enjoyment.
Telekinesis Calculations
[edit]- This ability has the following cast range values:
| Telekinesis | ||||
|---|---|---|---|---|
LEVEL 1
|
LEVEL 2
|
LEVEL 3
|
LEVEL 4
| |
LEVEL 1
|
610 | 635 | 660 | 685 |
LEVEL 2
|
670 | 695 | 720 | 745 |
LEVEL 3
|
730 | 755 | 780 | 805 |
LEVEL 4
|
790 | 815 | 840 | 865 |
Telekinesis Land
[edit]
Chooses the area-targeted location the affected unit will land when Telekinesis finishes, and stuns other enemy units within the radius
The lifted unit is not stunned upon landing.
The lifted unit is not stunned upon landing.
Cast Animation:
0 + 0
Landing Time: 0.3
Stun Duration: 0.9/1.1/1.3/1.5
Talent Upgrade
Deals damage within the radius centered around the unit-targeted enemy.
The lifted enemy unit is damaged as well.
Deals damage within the radius centered around the unit-targeted enemy.
The lifted enemy unit is damaged as well.
Aghanim's Shard Upgrade
Reduces the landing delay upon a unit-targeted ally cast.
When lifting allied units, the sub-ability turns inactive immediately upon cast.
Increases throw distance.
Reduces the landing delay upon a unit-targeted ally cast.
When lifting allied units, the sub-ability turns inactive immediately upon cast.
Increases throw distance.
Fade Bolt
[edit]Cast Animation: 0.1 + 0.93
Cast Range:
800
Reduces all debuff-affected enemy units' attack damage and outgoing spell damage.
Debuff Duration: 9
Rubick's favorite spell for dispatching would-be assassins is a rather simple conjuration.
Fade Bolt Calculations
[edit]- This ability has the following cast range values:
| Fade Bolt | ||||
|---|---|---|---|---|
LEVEL 1
|
LEVEL 2
|
LEVEL 3
|
LEVEL 4
| |
| 860 | 920 | 980 | 1040 | |
Arcane Supremacy
[edit]Passive
Affects
Self
Not every magus can be a Grand Magus...
Spell Steal
[edit]
Unit
Affects
Enemy Heroes / Self
Rubick studies the trace magical essence of the affected enemy hero, learning the secrets of the last ability that it casts.
Cast Animation: 0.1 + 0.93
The acquired ability is more potent when evoked by the Grand Magus.
Aghanim's Scepter Upgrade
Increases cast range and the number of acquirable abilities.
Increases cast range and the number of acquirable abilities.
...but even their lesser magics can be a source of much utility.
Spell Steal Calculations
[edit]- This ability has the following cast range values:
| Spell Steal | ||||
|---|---|---|---|---|
LEVEL 1
|
LEVEL 2
|
LEVEL 3
|
LEVEL 4
| |
( |
1060 (1460) |
1120 (1520) |
1180 (1580) |
1240 (1640) |
Unacquirable Abilities
[edit]Unacquirable Abilities
Illusions – Illusions' Ability Casts
Bristleback – Bristleback
Earth Spirit – Stone Remnant
Invoker – Wex
Invoker – Quas
Invoker – Exort
Invoker – Invoke
Kez – Switch Discipline
Marci – Special Delivery
Meepo – MegaMeepo
Monkey King – Mischief
Morphling – Morph
Naga Siren – Reel In
Ringmaster – Unicycle
Ringmaster – Funhouse Mirror
Ringmaster – Strongman Tonic
Ringmaster – Whoopee Cushion
Rubick – Fade Bolt
Rubick – Telekinesis
Spectre – Dispersion
Tinker – Rearm
Zeus – Lightning Hands
Stolen Spell 1
[edit]
D
D
Stolen Spell 1Passive
Affects
Self
Set Cast Point: 0.15
Ability Slot Cast Animation Time: 1.37
Innate Properties
The cooldowns and charges of all acquired abilities upon swapping out are saved in another hidden ability slot.
Neither reacquiring the same ability nor cooldown reset sources affects all previously acquired ability's cooldown or charges.
The cooldowns and charges of all acquired abilities upon swapping out are saved in another hidden ability slot.
Neither reacquiring the same ability nor cooldown reset sources affects all previously acquired ability's cooldown or charges.
Innate Properties
Illusion-creating sources creates Rubick-based illusions and not of the original hero.
Illusion-creating sources creates Rubick-based illusions and not of the original hero.
Aghanim's Scepter Upgrade
Grants the corresponding abilites acquired its ability upgrades.
Grants the corresponding abilites acquired its ability upgrades.
Aghanim's Shard Upgrade
Grants the corresponding abilites acquired its ability upgrades.
Grants the corresponding abilites acquired its ability upgrades.
This ability levels up with Spell Steal.
Details
- This ability is in the fourth ability slot, and has the following properties:
- All Stolen Spell 2 ability interaction notes apply.
- All acquired abilities are lost upon death.
- The acquired ability's cast animation have two main ability formulas:
- For cast point:
- EXPR
- Neither affects 0-cast point or
instant cast point sources.
- Certain abilities with the
DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLENtag are not affected by this component.
- For cast point:
- The acquired ability's cast animation have two main ability formulas:
- Abilities granted by
ability upgrades are considered independent abilities, and can be acquired without needing to fulfill the prerequisite of the respective ability unlock conditions.
- All transformation-based abilities' notes apply. More information can be found here.
- In short, Metamorphosis-based abilities takes precedence over all transformation sources.
- The following notes apply for other mechanics upon losing the acquired ability, unless explicitly stated:
- Losing the
channeling ability usually ends the channel time prematurely.
Sub-ability of abilities are automatically acquired and takes the same slot.
- With
summons and dominated units, the following notes apply:
- Does not
instant kill units with a limited time duration.
Instant kill units with permanent duration.
- Does not
- Losing the
- Non-hero abilities from
neutral creeps cannot be directly acquired, except under the following conditions:
- Doom casts the acquired ability from Devour.
- EXPRThe acquired neutral abilities' cast animation is defined as:
CastPoint = OriginalCastPointCastBackswing = 1.37 - OriginalCastPointCastBackswing = 0 , if OriginalCastPoint ≥ 1.37
Cast Point Normal Behavior
[edit]Abilities Not Affected by Set Cast Point
Stolen Spell 2
[edit]D
D
Stolen Spell 2Passive
Affects
Self
Set Cast Point: 0.15
Ability Slot Cast Animation Time: 1.37
Innate Properties
The cooldowns and charges of all acquired abilities upon swapping out are saved in another hidden ability slot.
Neither reacquiring the same ability nor cooldown reset sources affects all previously acquired ability's cooldown or charges.
The cooldowns and charges of all acquired abilities upon swapping out are saved in another hidden ability slot.
Neither reacquiring the same ability nor cooldown reset sources affects all previously acquired ability's cooldown or charges.
Aghanim's Scepter Upgrade
Newly acquired abilities are always placed in the fourth slot. If there is already an ability there, it will be moved to the fifth slot.
The Grand Magus loses the previous ability in the fifth slot.
Newly acquired abilities are always placed in the fourth slot. If there is already an ability there, it will be moved to the fifth slot.
The Grand Magus loses the previous ability in the fifth slot.
Aghanim's Scepter Upgrade
Grants the corresponding abilites acquired its ability upgrades.
Grants the corresponding abilites acquired its ability upgrades.
Aghanim's Shard Upgrade
Grants the corresponding abilites acquired its ability upgrades.
Grants the corresponding abilites acquired its ability upgrades.
This ability levels up with Spell Steal.
Details
- This ability is in the fifth ability slot.
- All Stolen Spell 1 ability interaction notes apply.
- The following
sub-ability sources are indirectly acquired and automatically take this slot:
Other Interactions
[edit]Notable Interactions
[edit]Main Article: Spell Steal Interactions
| “ | ▶️ How does this one work?
— Rubick
|
” |
The Stolen Spells have some complex ability interactions, specifically with abilities that have direct synergy with another ability component of the hero's kit.
Abilities that have unique interactions upon acquiring via Spell Steal are detailed here, otherwise, they function as expected and its notes fully apply.
Note that these interactions do not necessarily apply to Ability Draft.
Transformation Sources
[edit] Transformation Sources Priorities
Passive
Affects
Self
Multiple transformation sources' bonus and reductions fully stack with each other, with their attack range definitions and notes apply.
Metamorphosis does not grant Rubick bonus attack range.
Transform Priority: 1
Set Base Attack Time: 1.5
Terror Wave grants Rubick bonus attack range and sets the base attack time corresponding to the acquired ability level. Rubick does not lose the buff upon losing the ability.
Transform Priority: 2
Attack Range Bonus: 450/500/550/600
Shapeshift sets the current attack range to a fixed value.
Chemical Rage sets the base attack time corresponding to the acquired ability level.
Transform Priority: 4
Set Base Attack Time: 1.2/1.1/1
Rubick is a melee hero upon Battle Stance toggle on. Reverts to his original attack range type regardless of the toggled state upon losing the ability.
Transform Priority: 5
Set Base Attack Time: 1.4
Attack Range Loss: 350
Details
- Rubick loses the transformation buff upon losing the Stolen Spell unless explictly stated.
- Multiple
transformation sources' ability effects stack independently of each other. This includes the following ability effects:
Attack range definitions.
- If a transformation source affects
illusions, it affects Rubick's illusions as well.
- Rubick visually transforms to smaller version of the original transformation source, and into the form of the last cast transformation source.
- Metamorphosis-based abilities have priority over every other transformation sources. Rubick will stay in the demon form until it expires or he dies, regardless of other transformation abilities.
- Ability particle effects persist and are not overridden.
- Rubick will use the attack
projectile of the last cast transformation source, if the ability expires, then he uses the previous cast one.
- Other
transformation ability notes that are not stated apply.
- The following ability interactions are exceptions:
- True Form or Battle Stance together with Flak Cannon or Split Shot causes all the extra projectiles to hit units within range instantly.
- Despite the visual effects, Elder Dragon Form (Splash Attack, Frost Breath), Arctic Burn, Battle Stance and Shapeshift are applied to the main enemy target only.
- Secondary targets from Flak Cannon and Split Shot are not hit by those modifiers.
Main Article: Hero Animations
Due to Rubick's nature of using the abilities of other heroes, he has custom animations for all abilities of the following heroes, and for the following individual abilities. All other abilities share 2 generic animations and 1 generic channeling animation.
| Stolen Spell Animations of Other Heroes |
|---|
Custom Ability Animations
[edit]Custom Ability Animations
Axe – Culling Blade
Bane – Brain Sap
Bane – Fiend's Grip
Batrider – Firefly
Beastmaster – Wild Axes
Beastmaster – Primal Roar
Dark Seer – Wall of Replica
Enigma – Black Hole
Juggernaut – Blade Fury
Juggernaut – Omnislash
Lion – Earth Spike
Lion – Mana Drain
Lion – Finger of Death
Mirana – Leap
Night Stalker – Void
Night Stalker – Crippling Fear
Night Stalker – Dark Ascension
Pangolier – Shield Crash
Pangolier – Rolling Thunder
Pudge – Meat Hook
Pudge – Dismember
Pugna – Life Drain
Sand King – Burrowstrike
Spirit Breaker – Charge of Darkness
Spirit Breaker – Nether Strike
Tidehunter – Ravage
Tiny – Tree Grab
Tiny – Tree Throw
Viper – Viper Strike
Windranger – Shackleshot
Windranger – Powershot
Windranger – Windrun
Winter Wyvern – Arctic Burn
Witch Doctor – Death Ward
Recent Matches
[edit]Main Article: Rubick/Matches
| Date | Tier | Tournament | Picks | Score | vs. Picks | Patch | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| June 8, 2026 - 11:00 CEST | Tier 3 | EPL Season 38 - June 8 | 1 : 0 | 7.41c | |||||||
| June 8, 2026 - 11:00 CEST | Tier 3 | EPL Season 38 - June 8 | 1 : 0 | 7.41c | |||||||
| June 7, 2026 - 16:00 CEST | Tier 1 | BLAST SLAM VII - Playoffs | 1 : 0 | 7.41 | |||||||
| June 7, 2026 - 13:30 CST | Showmatch | Immortal Cup S2 - Playoffs | 1 : 0 | 7.41b | |||||||
| June 6, 2026 - 17:00 CEST | Tier 3 | EPL Season 38 - June 6 | 0 : 1 | 7.41c | |||||||
Recent Changes
[edit]Description
- Fade Bolt
- Reduced base damage from 100/175/250/325 to 85/165/245/325.
- Reduced debuff duration from 10 to 9.
- Reduced
agility gain from 2.5 to 2.2.
Talents:
- LVL 15 -3s Fade Bolt cooldown increased to -4s.
- LVL 15 x0.5 Stolen Spells mana cost factor reduced to x0.4.
- LVL 25 x2 Curiosity ability bonuses reduced to x1.5.
Talents:
- LVL 20 +325 Telekinesis Land spell damage reduced to +300.
Dota Plus Progress
[edit]Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
| Rubick's Relics | Voice Lines | |
|---|---|---|
Bronze |
||
Silver |
||
Gold |
||
Platinum |
| |
Master |
| |
Grandmaster |
| |
Equipment
[edit]Trivia
[edit]- In both DotA and Dota 2, Rubick is the son of Aghanim. He also possesses an imitation of Aghanim's Scepter as one of his cosmetic items.
- Upon using Walrus PUNCH!, Rubick launches a projectile of himself, spinning and with head ahead, towards the target.
- The overhead text on targets on hit reasd "Stolen Punch". When the target is Tusk, it reads "Sucker Punch!" instead.
- Rubick is named after Ernő Rubik, the designer and inventor of the "Magic Cube", commonly known as the "Rubik's Cube")
- His response, ▶️ "Now, where's my cube?" is a reference to this as well.
- The comsetics Staff of Perplex, Crux of Perplex, and The Magus Cypher are building into this theme as well.
- Warcraft 3 similarities:
- Rubick uses the model of Medivh, a key character within the Warcraft 3 campaign.
- Fade Bolt is based on the Mountain King's Chain Lightning.
- Due to engine limitations on Warcraft 3, several spells could not be stolen with Spell Steal.
- In Warcraft 3, a transformation spell replaces the caster with an alternate version of the caster. As such, they were not usable by Rubick, as it would require a copy of each ability just for Rubick, since the original abilities cannot switch the hero back to Rubick. Although this would be doable in Warcraft with some effort, another unsolvable issue is the stacking of multiple different transformation spells.
- As a result, Rubick was made unable to steal transformation spells:
- Elder Dragon Form
- Shapeshift
- Metamorphosis
- Flesh Golem
- True Form
- Chemical Rage: Changes in base attack time is only doable via a transformation spell.
- God's Strength: Switching models (blue model to red model) is only doable via a transformation spell.
- Flak Cannon: Changes in attack behavior is only doable via a transformation spell.
- Berserker's Rage: Changes in range type is only doable via a transformation spell.
- Split Shot: Changes in attack behavior is only doable via a transformation spell.
- Spirit Form: Switching models (corporeal model to ethereal model) is only doable via a transformation spell.
- Firefly: Changes in movement type (ground to flying) is only doable via a transformation spell.
- Arctic Burn: Changes in movement type (ground to flying) is only doable via a transformation spell.
- Rubick could also not acquire abilities with permanent changes:
- The following abilities could not be acquired for various other reasons, mainly due to engine errors or other coding conflicts:
- In DotA, Rubick's abilities hotkeys were chosen based on the least-used hotkeys within the game that werent too awkward to use.
- Since hotkeys could not be customized in Warcraft 3, all spells sharing a hotkey with Rubick's own abilities were unstealable:
- Abilities with X as their hotkey:
- Abilities Z as their hotkey:
- There were no other abilities with Q as their hotkey.
- Like in Dota 2, some abilities cannot be stolen because of design reasons, like Invoker's orbs and Invoke, or active attack modifiers.
Gallery
[edit]- Bone Harvest sprite - alive