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Rubick

From Liquipedia Dota 2 Wiki
Rubick
21 + 2
23 + 2.2
24 + 3.7
Grants the following bonuses per level:
+44HP and +0.2HP regeneration
+0.37 armor and 2.2 attack speed
+44.4MP and +0.185MP regeneration
+0.1% base magic resistance
+3.7 Main Attack Damage
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4.83
Armor
(750.66 EHP)
27.4%
Magic Resist
(801.65 EHP)
1125
Projectile Speed
Melee Melee units have their projectile speed set to 900, if they should ever need it.
100 (123)
(1.7 BAT)
Base Attack Time Attacks per Second is defined as
ΣAS / BAT / 100
0.4 + 0.77
Turn Rate This unit takes 0.15s to turn 180°.
This ability component has a different effect during daytime. 1800 / This ability component has a different effect during nighttime. 800
Default
Gib Type
2012-06-20
Released
2011-04-27
Competitive Span
2012-07-05 — Present
Version Control
This article has been updated to the latest version (7.41d) and is mostly accurate.
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Steals the spells of his enemies to use against them.
A renowned duelist among sorcerers, Rubick ascended to the title of Grand Magus through the careful elimination of his rivals. Accustomed to assassins, Rubick reacts by lifting attackers off the ground with his mind using Telekinesis to fling them where he will. Arcane Supremacy amplifies his every spell, while enemy arms falter being struck with Fade Bolt. No magic is beyond the reach of the Grand Magus. Rubick replicates enemy specialties and their most unique advantage against them, Stealing and deciphering their secrets, while improving and making it his own, before turning them back towards their owners.
Curiosity
Curiosity
Telekinesis
Telekinesis
Fade Bolt
Arcane Supremacy
Stolen Spell 1
Stolen Spell 1
Stolen Spell 2
Stolen Spell 2
Spell Steal
Spell Steal
Roles:Support Support Disabler Disabler Nuker Nuker
AdjectivesArachnophobic, Cape, Green
Legs ( 2 )

Bio

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No sorcery lies beyond my grasp.
▶️  Rubick, the Grand Magus
Any mage can cast a spell or two, and a few may even study long enough to become a wizard, but only the most talented are allowed to be recognized as a Magus. Yet as with any sorcerer's circle, a sense of community has never guaranteed competitive courtesy.

Already a renowned duelist and scholar of the grander world of sorcery, it had never occurred to Rubick that he might perhaps be Magus material until he was in the midst of his seventh assassination attempt. As he casually tossed the twelfth of a string of would-be killers from a high balcony, it dawned on him how utterly unimaginative the attempts on his life had become. Where once the interruption of a fingersnap or firehand might have put a cheerful spring in his step, it had all become so very predictable. He craved greater competition. Therefore, donning his combat mask, he did what any wizard seeking to ascend the ranks would do: he announced his intention to kill a Magus.

Rubick quickly discovered that to threaten one Magus is to threaten them all, and they fell upon him in force. Each antagonist's spell was an unstoppable torrent of energy, and every attack a calculated killing blow. But very soon something occurred that Rubick's foes found unexpected: their arts appeared to turn against them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replicating the powers of one in order to cast it against another, sowing chaos among those who had allied against him. Accusations of betrayal began to fly, and soon the sorcerers turned one upon another without suspecting who was behind their undoing.

When the battle finally drew to a close, all were singed and frozen, soaked and cut and pierced. More than one lay dead by an ally's craft. Rubick stood apart, sore but delighted in the week's festivities. None had the strength to argue when he presented his petition of assumption to the Hidden Council, and the Insubstantial Eleven agreed as one to grant him the title of Grand Magus.

Upgrades

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Aghanim's

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Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Spell Steal
Increases cast range and the number of acquirable abilities.
Stolen Spell
Grants the corresponding abilites acquired its ability upgrades.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Telekinesis
Enables casting Telekinesis on allied units, with applying all ability effects centered around the targeted ally.
Telekinesis Land
Reduces the landing delay upon a unit-targeted ally cast.

When lifting allied units, the sub-ability turns inactive immediately upon cast.

Increases throw distance.
Stolen Spell
Grants the corresponding abilites acquired its ability upgrades.

Talents

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+40% Stolen Spells Spell Damage Amp25x1.5 Curiosity Ability Effects Factor
+300 Telekinesis Land Spell Damage20+12% Fade Bolt Attack Damage/Spell Damage Reduction
-4s Fade Bolt Cooldown15x0.4 Stolen Spells Mana Cost Factor
+200 Health10-2s Telekinesis Cooldown
▃ ▃ ▃ ▃ ▃ ▃ ▃
+2 All / / Attributes

Curiosity

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Curiosity
This ability can be bestowed by Illusions. Fully disabled by Break.
Passive
Affects
Self
Grants bonus base attack damage, flat bonus area-of-effect, bonus incoming buff duration amplification, and outgoing debuff duration amplification per stack.
Max Stacks: IndefiniteIndefinite
Base Attack Damage per Stack: 1 (With level 25 Right Talent.With level 25 Right Talent. 1.5)
Area-of-Effect Bonus per Stack: 2 (With level 25 Right Talent.With level 25 Right Talent. 3)
Buff Duration Amp per Stack: Affects the incoming ability value positively of the affected unit. 0.3% (With level 25 Right Talent.With level 25 Right Talent. 0.45%)
Debuff Duration Amp per Stack: Affects the outgoing ability value negatively of the affected unit. 0.3% (With level 25 Right Talent.With level 25 Right Talent. 0.45%)
Hero Innate Ability
Innate Properties
Starts the game with one stack, and grants an additional stack every time Rubick levels up.
Base Stack: 1
Stack Gain per Lvl: +This ability component scales with Hero Levels. 1
Grants temporary stacks when an enemy hero casts abilities, excluding item abilities, within Rubick field of vision.
Effect Radius: Affected by AoE Radius increasing sources. 1200
Stacks per Enemy Ability Cast: 2
Duration: 20
Hero Innate Ability
Innate Properties
If an enemy hero dies from kill credit or assist of Rubick's and has Curiosity stacks from within a certain duration, the ability grants self a permanent stack.
Damage Timer: 3
Permanent Stack Gain: 1

Curiosity Calculations

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  • Grants the following base ability bonuses per hero level:
L Hero Level 6 Hero Level 12 Hero Level 18 Hero Level 24 Hero Level 30
Base Attack DamageBase Attack Damage 6 12 18 24 30
(With level 25 Right Talent.With level 25 Right Talent. 45)
Affected by AoE Radius increasing sources. 12 24 36 48 60
(With level 25 Right Talent.With level 25 Right Talent. 90)
Affects the incoming ability value positively of the affected unit. Buff 1.8% 3.6% 5.4% 7.2% 9%
(With level 25 Right Talent.With level 25 Right Talent. 13.5%)
Affects the outgoing ability value positively of the affected unit. Debuff 1.8% 3.6% 5.4% 7.2% 9%
(With level 25 Right Talent.With level 25 Right Talent. 13.5%)

Hero Model

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Hero Model
This ability can be bestowed by Illusions. Neither affected nor disabled by Break.
Passive / Channeling
Affects
Self
Rubick's hero model has the following hidden Innate. innate abilities.

He may only perform or utilize the ability's functions upon a successful channeling.
Most ability's bonus effects apply on Rubick upon cast.

However, his hero model innately does not turns into a flying unit for certain abilities.
Hero Innate Ability
Innate Properties
Spell Steal cannot be offensively cast on Rubick.
Details
Hidden Innate Abilities
Watch Tower
Warp
Warp
Lantern of Sight
Tap on the Innate. innate abilities for more details.
  • Rubick is Innate. innately immune to the following abilities:
    • Spell Steal
    • The aforementioned abilities cannot be offensively cast on Rubick. However, Reflects unit-targeted abilities.Reflects unit-targeted abilities. Spell Reflection sources can reflect it onto him.
  • COSMETIC
    The Magus Cypher is considered a ground unit, despite his hero model showing otherwise.

Abilities

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Telekinesis

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Q
Z
Telekinesis
Affects
Enemy Units / Allied Units
Lifts the unit-targeted enemy into the air briefly, then hurls them back at the ground.

The affected unit lands on the ground with such force that it stuns other enemy units within the radius.
Cast Animation: 0.1 + 0.97
Cast RangeAffected by Cast Range increasing sources. 550/575/600/625
Lift Duration: 0.95/1.2/1.45/1.7
Landing Time: 0.3
Both Roshan and the Tormentor cannot be lifted.

However, the ability applies stun during the lift duration, then applies the landing ability effects within the radius afterward.
Aghanim's Shard Upgrade
Aghanim's Shard Upgrade
Enables casting Telekinesis on allied units, with applying all ability effects centered around the targeted ally.
22/19/16/13 (With level 10 Right Talent.With level 10 Right Talent. 20/17/14/11)
Mana Cost
110
Even the Grandest Magus may use his powers for enjoyment.

Telekinesis Calculations

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  • This ability has the following cast range values:
Telekinesis Affected by Cast Range increasing sources. Actual Cast Range
Telekinesis Arcane Supremacy
LEVEL 1
LEVEL 2
LEVEL 3
LEVEL 4
LEVEL 1
610 635 660 685
LEVEL 2
670 695 720 745
LEVEL 3
730 755 780 805
LEVEL 4
790 815 840 865

Telekinesis Land

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Q
Z
Telekinesis Land
Does not pierce Debuff Immunity sources. Casting this ability does not proc any on-cast effects.
Affects
Enemy Units / Allied Units
Spell / Magical
Chooses the area-targeted location the affected unit will land when Telekinesis finishes, and stuns other enemy units within the radius

The lifted unit is not stunned upon landing.
Max Throw Distance: 375 (Upgradable by Aghanim's Shard. 600)
Landing Time: 0.3
Stun Radius: Affected by AoE Radius increasing sources. 300/325/350/375
Stun Duration: 0.9/1.1/1.3/1.5
Talent Upgrade
Deals damage within the radius centered around the unit-targeted enemy.

The lifted enemy unit is damaged as well.
Landing Damage: (With level 20 Left Talent.With level 20 Left Talent. 300)
Aghanim's Shard Upgrade
Aghanim's Shard Upgrade
Reduces the landing delay upon a unit-targeted ally cast.

When lifting allied units, the sub-ability turns inactive immediately upon cast.

Increases throw distance.
Max Number of Casts: (Upgradable by Aghanim's Shard. 1)
Ally Lift Duration: (Upgradable by Aghanim's Shard. 0.5)
0

Fade Bolt

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W
X
Fade Bolt
Affects
Enemy Units
Spell / Magical
The projectile travels between enemy units, with each bounce instance deal lesser damage.
Cast Animation: 0.1 + 0.93
Cast RangeAffected by Cast Range increasing sources. 800
Bounce Radius: Affected by AoE Radius increasing sources. 440
Number of Bounces: IndefiniteIndefinite
Base Damage: 85/165/245/325
Bounce Damage Factor: 0.94
Reduces all debuff-affected enemy units' attack damage and outgoing spell damage.
Attack Damage Reduction: 6%/12%/18%/24% (With level 20 Right Talent.With level 20 Right Talent. 18%/24%/30%/36%)
Spell Damage Reduction: Affects the outgoing ability value negatively of the affected unit. 6%/12%/18%/24% (With level 20 Right Talent.With level 20 Right Talent. 18%/24%/30%/36%)
Debuff Duration: 9
16/14/12/10 (With level 15 Left Talent.With level 15 Left Talent. 12/10/8/6)
Mana Cost
110/125/140/155
Rubick's favorite spell for dispatching would-be assassins is a rather simple conjuration.

Fade Bolt Calculations

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  • This ability has the following cast range values:
Fade Bolt Affected by Cast Range increasing sources. Actual Cast Range
Arcane Supremacy
LEVEL 1
LEVEL 2
LEVEL 3
LEVEL 4
Fade Bolt 860 920 980 1040

Arcane Supremacy

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E
N
Arcane Supremacy
This ability can be bestowed by Illusions. Fully disabled by Break.
Passive
Affects
Self
Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.
Cast Range Bonus: 60/120/180/240
Spell Damage Amp: Affects the outgoing ability value positively of the affected unit. 11%/16%/21%/26%
Not every magus can be a Grand Magus...

Spell Steal

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R
Q
Spell Steal
Affects
Enemy Heroes / Self
Rubick studies the trace magical essence of the affected enemy hero, learning the secrets of the last ability that it casts.
Cast Animation: 0.1 + 0.93
Cast RangeAffected by Cast Range increasing sources. 1000 (Upgradable by Aghanim's Scepter. 1400)
Max Stolen Spells: 1 (Upgradable by Aghanim's Scepter. 2)
Steal Duration: 180/240/300
The acquired ability is more potent when evoked by the Grand Magus.
Cooldown Reduction Bonus: Cooldown Reduction 10%/20%/30%
Mana Cost Factor: Mana Cost (With level 15 Right Talent.With level 15 Right Talent. 0.4)
Spell Damage Amp: Affects the outgoing ability value positively of the affected unit. (With level 25 Left Talent.With level 25 Left Talent. 40%)
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
Increases cast range and the number of acquirable abilities.
16/10/4
Mana Cost
25
...but even their lesser magics can be a source of much utility.

Spell Steal Calculations

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  • This ability has the following cast range values:
Spell Steal Affected by Cast Range increasing sources. Actual Cast Range
Arcane Supremacy
LEVEL 1
LEVEL 2
LEVEL 3
LEVEL 4
Spell Steal
(Upgradable by Aghanim's Scepter.)
1060
(1460)
1120
(1520)
1180
(1580)
1240
(1640)

Unacquirable Abilities

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  • The following abilities are not acquirable in any way regardless of its Upgradable by Aghanim's Scepter. Upgradable by Aghanim's Shard. ability upgrades:

Stolen Spell 1

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D
D
Stolen Spell 1
Passive
Affects
Self
The acquired ability of Spell Steal will take this slot.
Set Cast Point: 0.15
Ability Slot Cast Animation Time: 1.37
Hero Innate Ability
Innate Properties
The cooldowns and charges of all acquired abilities upon swapping out are saved in another hidden ability slot.

Neither reacquiring the same ability nor cooldown reset sources affects all previously acquired ability's cooldown or charges.
Hero Innate Ability
Innate Properties
Illusion-creating sources creates Rubick-based illusions and not of the original hero.
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
Grants the corresponding abilites acquired its ability upgrades.
Aghanim's Shard Upgrade
Aghanim's Shard Upgrade
Grants the corresponding abilites acquired its ability upgrades.
Details
  • This ability is in the       fourth ability slot, and has the following properties:
    • All Stolen Spell 2 ability interaction notes apply.
    • This ability component affects the caster themselves.This ability component affects the caster themselves. The unit is dead and is ressurected after its respawn time. Certain abilities are dispellable upon death only.The unit is dead and is ressurected after its respawn time. Certain abilities are dispellable upon death only.
      • All acquired abilities are lost upon death.
    • The ability's visual effects.
      • The acquired ability's cast animation have two main ability formulas:
        • For cast point:
          • EXPR
            • CastPoint = 0.15 , if StolenSpell CastPoint ⩾ 0.15
            • CastPoint will remain the same value, if StolenSpell CastPoint < 0.15
          • Neither affects 0-cast point or This ability has an instant cast time. instant cast point sources.
        • Certain abilities with the This ability has the following tags in the backend ability files. DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN tag are not affected by this component.
  • Abilities granted by Upgradable by Aghanim's Scepter. Upgradable by Aghanim's Shard. With a Talent upgrade.With a Talent upgrade. ability upgrades are considered independent abilities, and can be acquired without needing to fulfill the prerequisite of the respective ability unlock conditions.
  • The following notes apply for other mechanics upon losing the acquired ability, unless explicitly stated:
    • Losing the Requires unit to stand still for certain ability effects to occur.Requires unit to stand still for certain ability effects to occur. channeling ability usually ends the channel time prematurely.
    • This ability functionally supplements its parent ability.This ability functionally supplements its parent ability. Sub-ability of abilities are automatically acquired and takes the same slot.
    • With This unit is created or obtained by an ability. summons and dominated units, the following notes apply:
  • Non-hero abilities from neutral creeps cannot be directly acquired, except under the following conditions:
    • Doom casts the acquired ability from Devour.
    • EXPR
      The acquired neutral abilities' cast animation is defined as:
Cast Point Normal Behavior
[edit]
  • The following abilities have the This ability has the following tags in the backend ability files. DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN tag:

Stolen Spell 2

[edit]
D
D
Stolen Spell 2
Passive
Affects
Self
The acquired sub-abilities of Spell Steal will take this slot, unless explicitly stated.
Set Cast Point: 0.15
Ability Slot Cast Animation Time: 1.37
Hero Innate Ability
Innate Properties
The cooldowns and charges of all acquired abilities upon swapping out are saved in another hidden ability slot.

Neither reacquiring the same ability nor cooldown reset sources affects all previously acquired ability's cooldown or charges.
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
Newly acquired abilities are always placed in the fourth slot. If there is already an ability there, it will be moved to the fifth slot.

The Grand Magus loses the previous ability in the fifth slot.
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
Grants the corresponding abilites acquired its ability upgrades.
Aghanim's Shard Upgrade
Aghanim's Shard Upgrade
Grants the corresponding abilites acquired its ability upgrades.
Details
  • This ability is in the       fifth ability slot.

Other Interactions

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Notable Interactions

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▶️ How does this one work?
Rubick

The Stolen Spells have some complex ability interactions, specifically with abilities that have direct synergy with another ability component of the hero's kit.

Abilities that have unique interactions upon acquiring via Spell Steal are detailed here, otherwise, they function as expected and its notes fully apply.

Note that these interactions do not necessarily apply to Ability Draft NotesAbility Draft Notes Ability Draft.

Transformation Sources

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Transformation Sources Priorities
Passive
Affects
Self
Multiple transformation sources' bonus and reductions fully stack with each other, with their attack range definitions and notes apply.
Metamorphosis does not grant Rubick bonus attack range.
Transform Priority: 1
Set Base Attack Time: 1.5
Terror Wave grants Rubick bonus attack range and sets the base attack time corresponding to the acquired ability level. Rubick does not lose the buff upon losing the ability.
Transform Priority: 2
Attack Range Bonus: 450/500/550/600
Shapeshift sets the current attack range to a fixed value.
Transform Priority: 3
Set Base Attack Range: This bonus/reduction source only affect Melee heroes. 25
Chemical Rage sets the base attack time corresponding to the acquired ability level.
Transform Priority: 4
Set Base Attack Time: 1.2/1.1/1
Rubick is a melee hero upon Battle Stance toggle on. Reverts to his original attack range type regardless of the toggled state upon losing the ability.
Transform Priority: 5
Set Base Attack Time: 1.4
Attack Range Loss: 350
Details
  • Rubick loses the transformation buff upon losing the Stolen Spell unless explictly stated.
  • Multiple Transformation sources generally change the hero's form while providing other stat bonuses. transformation sources' ability effects stack independently of each other. This includes the following ability effects:
    • Affected by Attack Range increasing sources. Attack range definitions.
    • If a transformation source affects Illusion Properties. illusions, it affects Rubick's illusions as well.
  • Rubick visually transforms to smaller version of the original transformation source, and into the form of the last cast transformation source.
    • Metamorphosis-based abilities have priority over every other transformation sources. Rubick will stay in the demon form until it expires or he dies, regardless of other transformation abilities.
    • Ability particle effects persist and are not overridden.
    • Rubick will use the attack The ability's projectile properties.The ability's projectile properties. projectile of the last cast transformation source, if the ability expires, then he uses the previous cast one.
Main Article: Hero Animations

Due to Rubick's nature of using the abilities of other heroes, he has custom animations for all abilities of the following heroes, and for the following individual abilities. All other abilities share 2 generic animations and 1 generic Requires unit to stand still for certain ability effects to occur.Requires unit to stand still for certain ability effects to occur. channeling animation.

Stolen Spell Animations of Other Heroes

Custom Ability Animations

[edit]

Recent Matches

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Main Article: Rubick/Matches
DateTierTournamentPicksScorevs. PicksPatch
June 8, 2026 - 11:00 CESTTier 3EPL Season 38 - June 8EPL Season 38 - June 8EPL Season 38 - June 8
Puck
Tusk
Largo
Rubick
Naga Siren
1 : 0
Viper
Snapfire
Lich
Kez
Night Stalker
7.41c
June 8, 2026 - 11:00 CESTTier 3EPL Season 38 - June 8EPL Season 38 - June 8EPL Season 38 - June 8
Viper
Rubick
Kez
Warlock
Beastmaster
1 : 0
Snapfire
Tusk
Bane
Windranger
Nature's Prophet
7.41c
June 7, 2026 - 16:00 CESTTier 1BLAST SLAM VII - PlayoffsBLAST SLAM VII - PlayoffsBLAST SLAM VII - Playoffs
Treant Protector
Templar Assassin
Doom
Invoker
Rubick
1 : 0
Timbersaw
Shadow Fiend
Clockwerk
Shadow Shaman
Slardar
7.41
June 7, 2026 - 13:30 CSTShowmatchImmortal Cup S2 - PlayoffsImmortal Cup S2 - PlayoffsImmortal Cup S2 - Playoffs
Winter Wyvern
Rubick
Storm Spirit
Terrorblade
Beastmaster
1 : 0
Snapfire
Nyx Assassin
Death Prophet
Tiny
Necrophos
7.41b
June 6, 2026 - 17:00 CESTTier 3EPL Season 38 - June 6EPL Season 38 - June 6EPL Season 38 - June 6
Pangolier
Rubick
Alchemist
Techies
Largo
0 : 1
Clockwerk
Windranger
Mirana
Timbersaw
Kunkka
7.41c
  • Rubick has won the following final matches in The International of the following years:

Recent Changes

[edit]
Main Articles: Changelogs, Old Abilities and Hero Lore
Description
7.41d
(2026-06-04)
  • Fade Bolt
    • Reduced base damage from 100/175/250/325 to 85/165/245/325.
    • Reduced debuff duration from 10 to 9.
7.41c
(2026-05-06)
  • Reduced Agility agility gain from 2.5 to 2.2.
7.41b
(2026-04-07)

Dota Plus Progress

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Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Rubick's Relics Voice Lines

Telekinesis Leading To Kills

Multi-Hero Fade Bolts

Stuns with Telekinesis

Ultimates Stolen

Spells Stolen

Teleports Leading To Kills

Eul's Leading To Kills

Blinks Leading To Kills

Channels Canceled

Dominating Kill Streaks

Dusts Leading To Kills

Wards Placed

Kill Assists

Kills

Bronze

Silver

Gold

Platinum

Master

Grandmaster

Equipment

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Trivia

[edit]
  • In both DotA and Dota 2, Rubick is the son of Aghanim. He also possesses an imitation of Aghanim's Scepter as one of his cosmetic items.
  • Upon using Walrus PUNCH!, Rubick launches a projectile of himself, spinning and with head ahead, towards the target.
    • The overhead text on targets on hit reasd "Stolen Punch". When the target is Tusk, it reads "Sucker Punch!" instead.
  • Due to engine limitations on Warcraft 3, several spells could not be stolen with Spell Steal.
    • In Warcraft 3, a transformation spell replaces the caster with an alternate version of the caster. As such, they were not usable by Rubick, as it would require a copy of each ability just for Rubick, since the original abilities cannot switch the hero back to Rubick. Although this would be doable in Warcraft with some effort, another unsolvable issue is the stacking of multiple different transformation spells.
    • As a result, Rubick was made unable to steal transformation spells:
      • Elder Dragon Form
      • Shapeshift
      • Metamorphosis
      • Flesh Golem
      • True Form
      • Chemical Rage: Changes in base attack time is only doable via a transformation spell.
      • God's Strength: Switching models (blue model to red model) is only doable via a transformation spell.
      • Flak Cannon: Changes in attack behavior is only doable via a transformation spell.
      • Berserker's Rage: Changes in range type is only doable via a transformation spell.
      • Split Shot: Changes in attack behavior is only doable via a transformation spell.
      • Spirit Form: Switching models (corporeal model to ethereal model) is only doable via a transformation spell.
      • Firefly: Changes in movement type (ground to flying) is only doable via a transformation spell.
      • Arctic Burn: Changes in movement type (ground to flying) is only doable via a transformation spell.
    • Rubick could also not acquire abilities with permanent changes:
    • The following abilities could not be acquired for various other reasons, mainly due to engine errors or other coding conflicts:
    • In DotA, Rubick's abilities hotkeys were chosen based on the least-used hotkeys within the game that werent too awkward to use.
    • Since hotkeys could not be customized in Warcraft 3, all spells sharing a hotkey with Rubick's own abilities were unstealable:
    • Like in Dota 2, some abilities cannot be stolen because of design reasons, like Invoker's orbs and Invoke, or active attack modifiers.
[edit]

References

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