June Quick Poll #1: Esports fans, tell us how you browse roster shuffles and off-seasons (and what frustrates you about it!)
Slark
From Liquipedia Dota 2 Wiki
Slark
| Grants the following bonuses per level: | |
| +46.2HP and +0.21HP regeneration | |
| +0.25 armor and 1.5 attack speed +1.5 Main Attack Damage | |
| +22.8MP and +0.095MP regeneration +0.1% base magic resistance | |
Show/Hide Tooltips
0 Projectile Speed
| ||
120 (141)
(1.7 BAT) | ||
0.5 + 0.3
| ||
0.7
| ||
Default
Gib Type | ||
2012-11-15
Released | ||
2009-12-23
(6.65) | ||
Competitive Span
2013-04-25 — 2013-10-21 2013-12-12 — Present | ||
Version Control This article has been updated to the latest version (7.41d) and is mostly accurate. |
Show/Hide Tooltips
| Slips in and out of skirmishes. | |
|---|---|
| The only prisoner ever to escape from Dark Reef, Slark's abilities and ruthlessness are without equal. Pouncing into danger then slipping back out is what Slark does best. With every swing of his barnacle encrusted dagger, Slark steals his target's Essence, converting them to render himself more agile, striking harder and faster. He forges a Dark Pact, sacrificing his own lifeblood to dissipate negative energies that damage foes, and frees him from magical constraints. Concealing himself as he Dances through the Shadows, the Nightcrawler presents no visible target to would-be attackers. Hidden and Shrouded in this black haze, Slark escapes the inescapable and is always ready to to gut his enemies with little risk of retribution. | |
| Roles: | |
| Adjectives | Aquatic, Nose Legs ( 2 ) |
Bio
[edit]If I'd known I'd end up here, I'd have stayed in Dark Reef Prison.▶️Slark, the Nightcrawler
Lore:
Little known to the inhabitants of the dry world, Dark Reef is a sunken prison where the worst of the sea-breed are sent for crimes against their fellows. It is a razor barbed warren full of murderous slithereen, treacherous Deep Ones, and sociopathic meranths. In this dim labyrinth, patrolled by eels and guarded by enormous anemones, only the vicious survive. Pitched into Dark Reef for crimes unknown, Slark spent half a lifetime without kin or kindness, trusting no one, surviving through a combination of stealth and ruthlessness, keeping his thoughts and his plans to himself. When the infamous Dark Reef Dozen plotted their ill-fated breakout, they kept their plans a perfect secret, murdering anyone who could have put the pieces together--but somehow Slark discovered their scheme and made a place for himself in it. Ten of the Dozen died in the escape attempt, and two were captured, hauled back to Dark Reef, then executed for the entertainment of their fellow inmates. But Slark, the unsung thirteenth, used the commotion as cover and slipped away, never to be caught. Now a furtive resident of the carnivorous mangrove scrub that grips the southern reach of Shadeshore, Slark remains the only successful escapee from Dark Reef.
Voice:
Upgrades
[edit]Aghanim's
[edit]Grants the Depth Shroud ability.
Creates a dark cloud at the area-targeted location.
All allied units within the radius are affected by Shadow Dance of its corresponding level.
Creates a dark cloud at the area-targeted location.
All allied units within the radius are affected by Shadow Dance of its corresponding level.
Talents
[edit]| +1 Essence Shift | 25 | +1.5s Shadow Dance Duration |
|---|---|---|
| +100 Shadow Dance Attack Speed | 20 | +20s Essence Shift Duration |
| +30 Shadow Dance Regen | 15 | +70 Dark Pact Damage |
| +0.5s Pounce Leash Duration | 10 | -0.75s Dark Pact Cooldown |
| ▃ ▃ ▃ ▃ ▃ ▃ ▃ +2 All | ||
Essence Shift
[edit]Passive
Affects
Enemy Heroes / Self
A successful attack drains the attacked enemy heroes'
attributes.
Each successful attack grants Slark
agility bonus.
Innate Properties
The higher Slark's level, the greater the buff and debuff duration applied.
The higher Slark's level, the greater the buff and debuff duration applied.
Innate Properties
If the debuff-affected enemy hero dies, Slark permanently steals that enemy hero's
agility.
If the debuff-affected enemy hero dies, Slark permanently steals that enemy hero's
With each strike at his adversaries, Slark's knowledge of their weaknesses improves.
Essence Shift Calculations
[edit]- Applies the following trait and value changes per stack:
| Traits | ||||||
|---|---|---|---|---|---|---|
( |
- Varies | - 22 - 0.1 |
- 12 - 0.05 |
- 0.1% | - 1 (-2) |
- 0.17 (-0.33) |
( |
+ 3 (4) |
+ 3 (4) |
+ 0.5 (+0.67) |
Hero Model
[edit]Details
Tap on the
innate abilities for more details.
Abilities
[edit]Dark Pact
[edit]After a short delay, Slark dispels most negative debuffs while dealing damage to enemy units around him and to himself.
Cast Animation:
0 + 0
Effect Delay: 1.5
Damage Intervals: 0.1
Duration: 1
The damage on self is less effective.
Self Damage Factor: 0.3
Slithereen are capable of quickly regrowing appendages, in case of critical injury, to save their own lives.
Pounce
[edit]No
Affects
Enemy Heroes / Self
Cast Animation: 0 + 0.53
The leash-affected hero can only move a limited distance away from Slark's landing position.
Leash Radius: 400
Aghanim's Scepter Upgrade
Increases leap distance, and replaces its cooldown with a charge restore time.
Increases leap distance, and replaces its cooldown with a charge restore time.
Cannot recast the ability while the Pounce buff is active.
The cooldown can neither be reset, nor it is affected by percentage-based cooldown reductions.
The cooldown can neither be reset, nor it is affected by percentage-based cooldown reductions.
Max Downtime: 0.75
Time in the Dark Reef made Slark a dangerous assassin; aggressive and fearless.
Saltwater Shiv
[edit]Autocast / Active Attack Modifier
Affects
Enemy Units / Self
A successful attack now steals a poriton of the target's health restoration, health regeneration, and movement speed for Slark.
Cast Animation: 0.5 + 0.3
Cast Range:
200
Health Restoration Change per Attack: 4%/8%/12%/16%
Health Regen Change per Attack: 4/8/12/16
Move Speed Change per Attack: 4/8/12/16
Duration: 12
Depth Shroud
[edit]Area
Affects
Allied Units
Creates a dark cloud at the area-targeted location.
All allied units within the radius are affected by Shadow Dance of its corresponding level.
All allied units within the radius are affected by Shadow Dance of its corresponding level.
Cast Animation: 0.1 + 0.8
Cast Range:
400
All allied units within the radius are affected by Shadow Dance of its corresponding level as well.
This ability levels up with Shadow Dance.
Nothing worse than a job going bad thanks to some clompy-footed friend.
Shadow Dance
[edit]No
Affects
Self
When activated, Slark hides himself in a cloud of shadows, becoming immune to both vision and True Sight.
Attacking, casting abilities, and using items will not reveal Slark within the duration.
Attacking, casting abilities, and using items will not reveal Slark within the duration.
Cast Animation:
0 + 0
When not visible to the enemy team, Slark gains bonus movement speed and bonus health regeneration.
Talent Upgrade
Grants all allied units under Shadow Dance attack speed bonus.
Grants all allied units under Shadow Dance attack speed bonus.
Attack Speed Bonus: 100
This ability has a fixed downtime and does not grant its bonuses when Slark is damaged by neutral creeps.
Depth Shroud bonuses and attack speed bonus are not affected.
Depth Shroud bonuses and attack speed bonus are not affected.
Downtime: 2
The hidden Thirteenth is a slippery foe.
Recent Matches
[edit]Main Article: Slark/Matches
| Date | Tier | Tournament | Picks | Score | vs. Picks | Patch | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| June 9, 2026 - 18:30 SGT | Qualifier | TI2026 SEA OQ1 | 0 : 1 | 7.41d | |||||||
| June 5, 2026 - 20:00 CEST | Tier 3 | EPL Season 38 - June 5 | 1 : 0 | 7.41c | |||||||
| June 4, 2026 - 21:05 MSK | Tier 4 | LOST S2 Div 1 - Group Stage - Week 2 | 1 : 0 | 7.41c | |||||||
| June 3, 2026 - 16:00 SGT | Qualifier | EWC 2026 SEA CQ | 0 : 1 | 7.41 | |||||||
| June 2, 2026 - 12:00 EEST | Qualifier | EWC 2026 EEU CQ | 1 : 0 | 7.41 | |||||||
Recent Changes
[edit]Description
- Reduced Saltwater Shiv cooldown from 14/12/10/8 to 12/10.5/9/7.5.
- Reduced Essence Shift base duration from 12.5 to 10.
Talents:
- LVL 20 +25s Essence Shift duration reduced to +20s.
- Reduced Shadow Dance movement speed bonus from 24%/36%/48% to 20%/30%/40%.
Talents:
- LVL 20 +1 Essence Shift
agility change per attack ➜ +25s Essence Shift duration.
- LVL 25 +35s Essence Shift duration ➜ +1 Essence Shift
agility change per attack.
- LVL 20 +1 Essence Shift
Dota Plus Progress
[edit]Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
| Slark's Relics | Voice Lines | |
|---|---|---|
Bronze |
||
Silver |
||
Gold |
||
Platinum |
| |
Master |
| |
Grandmaster |
| |
Equipment
[edit]Trivia
[edit]- Slark's weapon, a shiv, is the traditional prison weapon and is a reference to his backstory.
- ▶️ "Met you once, cut you twice." is a reference to the carpentry phrase "measure twice, cut once.".
- ▶️ "Griefer madness..." is a reference to the propaganda film Reefer Madness.
- As well, a griefer is a role a player assumes while in a multiplayer game to deliberately irritate other players.
- In Deadlock, Vindicta's Stake ability may be inspired by Slark's Pounce, both binding a target with a leash to the ground, restricting their movement to a limited area.
- Warcraft 3 similarities:
- Slark uses the model of the Murloc Nightcrawler, a small neutral creep.
- In DotA, his full title is Murloc Nightcrawler as well. To avoid copyright issues, it was shortened to just Nightcrawler in Dota 2, since the Murlocs are an existing race within the Warcraft universe.
- Slark is named after a rare murloc in World of Warcraft.