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Taunt
From Liquipedia Dota 2 Wiki
This article is about the game mechanic. For the cosmetic item, see Taunt (Equipment).
| “ | ▶️ Come and get it!
— Axe
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Taunt is a disable that forces one or more units to attack another unit.
Mechanics
[edit]Taunt forces the affected unit to drop any of its current order, and start attacking the taunting unit instead. This means it fully cancels attack orders against other units, ability cast orders and channeling. If the taunted unit is out of attack range, it moves towards the taunt source until within attack range. The unit only uses regular movement to get closer to the taunting unit, it does not utilize abilities to close the gap.
A taunted unit can be still subjected to every other disable. The taunt does not make them ignore disarms or movement impairing effects. If a taunted unit is disarmed, it follows the taunting unit, so that they stay within attack range. They continue attacking as soon as the disarm expires.
While taunted, a unit can be given orders, which it then executes as soon as the taunt ends, similar to how an order get ⇧ Shift-queue up when given while stunned. If no order is given, the unit continues to auto-attack nearby enemies, regardless of auto-attack settings, until a new order is given. Due to this, shift-queueing an order while taunt queues it after the auto-attack, so that the unit will execute the queued order once it stops attacking. Therefore, in order to shift-queue while taunted, the first order must be given without ⇧ Shift.
The Fog of War does not prevent the unit from losing track of the taunting unit, but invisibility does. If the taunting unit turns invisible and is not revealed with True Sight, the taunted units immediately stand still if they have no enemies nearby. If enemies are nearby, they auto-attack an enemy instead. Once the taunting unit turns visible again, they immediately continue attacking the taunting unit again. However, if the unit received any order while taunted, or while the taunting unit is invisible, they executed the last given order. The only way to prevent them from executing their order is by disabling them, the player cannot stop the unit from executing the order. Once the order is finished, the unit remains still, it will neither accept any other orders, nor will it resume attacking, not even the taunting unit after becoming visible again. The state lasts until the taunt expires.
While taunted, heroes cannot access their backpack in any way. Items cannot be moved into it, and items already in it cannot be moved at all. Items can still be moved freely within the 6 inventory slots. Couriers and allies can still put items into the taunted unit's backpack.
Stacking
[edit]It is impossible for a unit to attack multiple targets at the same time, therefore, there are some priority rules. Generally, when affected by multiple sources of taunt, the unit attacks whoever taunted them first. Once the first taunt expires, they immediately switch to the second source, if it is still active. The exception to this is Duel, which always takes priority over other taunts.
Taunts also do not stack with fears and take priority when stacked with the aforementioned mechanic. Taunting a feared unit makes them move towards the taunt source. Applying fear on a unit affected by taunt does not make them flee or move towards or away from the fearing source. However, since fears completely prevent the unit from acting, it cannot attack the taunting unit, and therefore only follows it until able to attack again. The unit continues, or starts moving as soon as the taunt ends, if the fears did not expire by then.
Taunt sources currently have the following priorities:
Sources
[edit]Taunt Sources without Silence
Taunt Sources with Silence
Abilities Castable When Taunted
[edit]Castable while Taunted
Abaddon – Borrowed Time
Bane – Nightmare End
Buildings – Glyph of Fortification
Dazzle – Nothl Projection2b
Elder Titan – Return Astral Spirit
Elder Titan – Move Astral Spirit
Legion Commander – Overwhelming Odds4
Lone Druid – Savage Roar2b
Spirit Bear – Savage Roar2b
Morphling – Attribute Shift2b
Roshan – Roar of Retribution
Rubick – Telekinesis Land 2b 5
Scan – Scan
Templar Assassin – Refraction 2b
Troll Warlord – Battle Trance 1
Ursa – Enrage 2a
Visage – Stone Form
Familiar – Stone Form
- 1 Requires
Talent.
- 2a Requires Aghanim's Scepter.
- 2b Requires Aghanim's Shard.
- 4 Ignores Taunt only during Duel.
- 5 Ignores Taunt only if self-casted Telekinesis.
Version History
[edit]Description
- MOVEDLittle Friends is now unlocked with Aghanim's Scepter.
- ADDEDnew
Little Friends ability that uses the Taunt mechanic.
Life Break now uses the Taunt mechanic.
- ADDEDnew Winter's Curse ability that uses the Taunt mechanic.
- ADDEDthe Taunt mechanic.
- ADDEDnew Berserker's Call ability that uses the Taunt mechanic.