June Quick Poll #1: Esports fans, tell us how you browse roster shuffles and off-seasons (and what frustrates you about it!)
Tiny
From Liquipedia Dota 2 Wiki
Tiny
| Grants the following bonuses per level: | |
| +92.4HP and +0.42HP regeneration +4.2 Main Attack Damage | |
| +0 armor and 0 attack speed | |
| +28.8MP and +0.12MP regeneration +0.1% base magic resistance | |
Show/Hide Tooltips
Instant Projectile Speed
| ||
85 (85)
(1.7 BAT) | ||
0.4 + 0.7
| ||
0.6
| ||
Stone
Gib Type | ||
2011-02-19
Released | ||
2005-03-01
(0.60) | ||
Competitive Span
2011-02-19 — Present | ||
Version Control This article has been updated to the latest version (7.41d) and is mostly accurate. |
Show/Hide Tooltips
| Grows in size and strength as battle ensues. | |
|---|---|
| A curious being of animated stone, Tiny roams the world in search of his origins. Seemingly mild-mannered, the Stone Giant is nonetheless a force to behold as he brings down a multitude of Avalanches. He Tosses friends and foes alike across the battlefield, landing them on top of enemies and into the fray. Growing to tremendous size and strength as the battle progresses, Tiny's power can quickly become terrifying. Some have even claimed to witness the Stone Giant Wielding a Massive Tree, bludgeoning and Volleying Trees at a fortress until only rubble remained. | |
| Roles: | |
| Adjectives | Legs ( 2 ) |
Bio
[edit]My enemies break upon me like surf upon the stone.▶️Tiny, the Stone Giant
Alias:
Stone Giant
Lore:
Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.
Voice:
Upgrades
[edit]Aghanim's
[edit]Grants the Tree Volley ability.
Tiny channels to throw random trees within the radius towards the area-targeted location.
Deals damage correspondingly to Tree Throw ability values upon impact while applying various attack effects.
All Tree Throw ability notes apply.
Tiny channels to throw random trees within the radius towards the area-targeted location.
Deals damage correspondingly to Tree Throw ability values upon impact while applying various attack effects.
All Tree Throw ability notes apply.
Talents
[edit]| 2 Toss Charges | 25 | -8s Avalanche Cooldown |
|---|---|---|
| Toss Requires no Target | 20 | +60 Tree Grab Base Damage |
| +90 Avalanche Damage | 15 | +10 Strength |
| +2 Tree Grab Attack Count | 10 | +150 Avalanche Cast Range |
| ▃ ▃ ▃ ▃ ▃ ▃ ▃ +2 All | ||
Insurmountable
[edit]Passive
Affects
Self
Grants bonus status resistance and bonus slow resistance per current
strength.
Innate Properties
Slow resistance sources on Tiny now affects all incoming attack speed slow sources applied.
Slow resistance sources on Tiny now affects all incoming attack speed slow sources applied.
Insurmountable Calculations
[edit]| L | ||||||
|---|---|---|---|---|---|---|
| 3% | 5.52% | 8.04% | 10.76% | 14.28% | 17% | |
| 4.5% | 8.28% | 12.06% | 16.14% | 21.42% | 25.5% |
Hero Model
[edit]Details
Tap on the
innate abilities for more details.
Abilities
[edit]Avalanche
[edit]Cast Animation: 0 + 0.53
Number of Damage Instances: 5
Instances Interval: 0.3
Stun Duration: 1.5
Aura Linger Duration:
0.033
Inanimate rock becomes animate when called by the Stone Giant.
Toss
[edit]Grabs and Toss the nearest unit, regardless of its faction, within the radius around Tiny.
Damages the Toss-affected unit upon landing.
Damages the Toss-affected unit upon landing.
Cast Animation: 0 + 0.53
Cast Range:
800/900/1000/1100
The Toss-affected unit becomes a projectile, and homes into the targeted unit, dealing damage within the landing radius upon impact.
The landing damage affects, but it is less effective on buildings.
The landing damage affects, but it is less effective on buildings.
Innate Properties
Grants flat bonus Toss spell damage per Grow level.
Grants flat bonus Toss spell damage per Grow level.
Spell Damage Bonus: 50/200/350
Innate Properties
Runes can be unit-targeted until learning the non-targeted Toss talent.
Runes can be unit-targeted until learning the non-targeted Toss talent.
Talent Upgrade
Toss no longer requires a targeted unit to home into.
The launched unit becomes a projectile, and homes into the area-targeted location, dealing damage within the landing radius upon impact.
Toss no longer requires a targeted unit to home into.
The launched unit becomes a projectile, and homes into the area-targeted location, dealing damage within the landing radius upon impact.
Aghanim's Shard Upgrade
Increases damage and damage radius.
Increases damage and damage radius.
Aghanim's Shard Upgrade
Applies movement speed and attack speed slow within the radius centered on the Toss-affected unit's landing location.
Applies movement speed and attack speed slow within the radius centered on the Toss-affected unit's landing location.
Tiny's gargantuan stature allows him to catapult even the sturdiest of warriors.
Toss Calculations
[edit]- LEVEL 4Deals the following
magical
spell damage (before reductions) per Grow level:
| Target | Base | LEVEL 1 |
LEVEL 2 |
LEVEL 3 | |
|---|---|---|---|---|---|
LEVEL 4 |
360 | 410 | 560 | 710 | |
( |
360 (432) |
410 (492) |
560 (672) |
710 (852) |
Tree Grab
[edit]Wields a tree as a weapon for a limited number of attacks.
Grants Tiny bonus attack range, and a psuedo-cleave attack effect until the tree is thrown.
Grants Tiny bonus attack range, and a psuedo-cleave attack effect until the tree is thrown.
Cast Animation: 0.2 + 1.24
Cast Range:
200
Area Damage Radius: 200
Attack Damage to Area Damage Factor: 0.7/0.8/0.9/1
Wielding the tree grants a flat attack damage bonus while attacking enemy units.
Attacks on buildings are more effective when Tiny is wielding a tree.
This ability levels up with Tree Throw.
Sticks and stones break all the bones, with structures sure to follow.
Tree Throw
[edit]Throws the wielded tree at the unit-targeted enemy, proccing his attack on it and splashing damage around the enemy unit.
Cast Animation: 0.2 + 1.13
Cast Range:
1000
Instant Attack Factor: 1
Aghanim's Shard Upgrade
Increases the Tree Throw projectile splash damage, tree collision radius and splash radius.
Increases the Tree Throw projectile splash damage, tree collision radius and splash radius.
Sub-ability of Tree Grab.
Even enemies can share in Tiny's arbor ardor.
Tree Volley
[edit]Cast Animation: 0.2 + 0
Cast Range:
1200
Deals damage correspondingly to Tree Throw ability values upon impact while applying various attack effects.
All Tree Throw ability notes apply.
All Tree Throw ability notes apply.
Aghanim's Shard Upgrade
Increases the Tree Throw projectile splash damage, tree collision radius and splash radius.
Increases the Tree Throw projectile splash damage, tree collision radius and splash radius.
Sticks thrown from stones are like to shatter many bones.
Grow
[edit]Passive
Affects
Self
Base Attack Damage Bonus: 60/120/180
Armor Bonus: 5/10/15
Move Speed Bonus: 10/20/30
Total Attack Speed Factor: 0.65
Innate Properties
Grants flat bonus Toss spell damage per level.
Grants flat bonus Toss spell damage per level.
Toss Spell Damage Bonus: 50/200/350
Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries.
Recent Matches
[edit]Main Article: Tiny/Matches
| Date | Tier | Tournament | Picks | Score | vs. Picks | Patch | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| June 8, 2026 - 20:10 CEST | Tier 3 | EPL Season 38 - June 8 | 1 : 0 | 7.41c | |||||||
| June 8, 2026 - 14:00 CEST | Tier 3 | EPL Season 38 - June 8 | 0 : 1 | 7.41c | |||||||
| June 7, 2026 - 20:00 CEST | Tier 3 | EPL Season 38 - June 7 | 1 : 0 | 7.41c | |||||||
| June 7, 2026 - 20:00 CEST | Tier 3 | EPL Season 38 - June 7 | 1 : 0 | 7.41c | |||||||
| June 7, 2026 - 20:00 CEST | Tier 3 | EPL Season 38 - June 7 | 1 : 0 | 7.41c | |||||||
Recent Changes
[edit]Description
- Reduced Insurmountable
strength to slow resistance factor from 0.2 to 0.15.
- Reduced Toss duration from 1.25 to 1.1.
- Increased Tree Grab cooldown from 15/12/9/6 to 16/13/10/7.
- Reduced Tree Throw cast range from 1200 to 1000.
Aghanim's Scepter upgrade:
- Reduced Tree Volley mana cost from 200 to 150.
Aghanim's Shard upgrade:
- Toss
- Increased landing movement speed slow from 25% to 35%.
- Increased landing slow duration from 2.5 to 3.
- Toss
- Increased
intelligence gain from 2.2 to 2.4.
Aghanim's Scepter upgrade:
- Tree Volley no longer applies the Tree Throw attack damage to area damage component.
Dota Plus Progress
[edit]Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
| Tiny's Relics | Voice Lines | |
|---|---|---|
Bronze |
||
Silver |
||
Gold |
||
Platinum |
| |
Master |
| |
Grandmaster |
| |
Equipment
[edit]Trivia
[edit]- Tiny's quote "▶️ Tiny Smash!" is a reference to Hulk, a well-known superhero from the Marvel Universe.
- Tree Grab is still called "Craggy Exterior" after his old passive ability in the game files.
- Tree Throw's slow debuff does not have its own particle system and uses the particle effects of Thunder Clap's slow debuff instead.
- Prior the 7.38 gameplay patch, Avalanche and Toss had a special interaction, commonly known as the Avatoss combo.
- This combo made Avalanche's damage instances deal 2x damage to units that are airborne through Toss.
- This interaction originated as a bug in DotA on Warcraft III caused by the interaction between Avalanche's base ability, Cluster Rockets, and the way Toss was coded.
- Cluster Rockets has a damage cap for each unit affects, which makes it stop damaging units that reached the cap.
- For Avalanche, the damage cap was reached within 0.75 seconds, but the ability itself lasted 2 seconds.
- Due to engine limitations of Warcraft III, any upward movement requires the affected unit to be turned into a flying unit to work.
- Therefore, Toss required this as well, turning the target into a flying unit in order to be able to move it upwards.
- For unknown reasons, switching a unit's movement type to flying caused Cluster Rockets' damage counter to fully reset.
- Originally, Toss changed the target to flying type on each tick, causing it to reset Avalanche over its entire duration.
- Due to this hardcoded bug, Toss would continuously reset Avalanche's damage cap over the entire Toss duration.
- Considering Toss's 1 second duration, this would result in Avalanche dealing up to 2.25 times its damage.
- In 6.58, this bug was addressed and turned into a feature that required proper timing from the player.
- In this patch, Toss was changed to only turn the target into a flying unit once upon cast, instead of contiuously.
- This means, in order to get the full 2x bonus, Toss had to be cast after the damage cap was reached, which was 0.75 seconds.
- In Dota 2, this was simplified; Avalanche's damage to tossed units was directly multiplied instead, rather than using a damage cap.
- Warcraft 3 similarities:
- Tiny's hero concept is originally based on the Mountain Giants, a large Night Elf unit.
- Avalanche's core ability was based on the Tinker's Cluster Rockets, a channeled area ability that deals damage and mini-stuns.
Gallery
[edit]- Bone Harvest sprite - alive