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Tiny

From Liquipedia Dota 2 Wiki
Tiny
30 + 4.2
0 + 0
17 + 2.4
Grants the following bonuses per level:
+92.4HP and +0.42HP regeneration
+4.2 Main Attack Damage
+0 armor and 0 attack speed
+28.8MP and +0.12MP regeneration
+0.1% base magic resistance
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0
Armor
(780 EHP)
26.7%
Magic Resist
(1064.12 EHP)
Instant
Projectile Speed
Melee Melee units have their projectile speed set to 900, if they should ever need it.
85 (85)
(1.7 BAT)
Base Attack Time Attacks per Second is defined as
ΣAS / BAT / 100
0.4 + 0.7
Turn Rate This unit takes 0.175s to turn 180°.
This ability component has a different effect during daytime. 1800 / This ability component has a different effect during nighttime. 800
Stone
Gib Type
2011-02-19
Released
2005-03-01
Competitive Span
2011-02-19 — Present
Version Control
This article has been updated to the latest version (7.41d) and is mostly accurate.
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Grows in size and strength as battle ensues.
A curious being of animated stone, Tiny roams the world in search of his origins. Seemingly mild-mannered, the Stone Giant is nonetheless a force to behold as he brings down a multitude of Avalanches. He Tosses friends and foes alike across the battlefield, landing them on top of enemies and into the fray. Growing to tremendous size and strength as the battle progresses, Tiny's power can quickly become terrifying. Some have even claimed to witness the Stone Giant Wielding a Massive Tree, bludgeoning and Volleying Trees at a fortress until only rubble remained.
Insurmountable
Insurmountable
Avalanche
Toss
Tree Grab
Tree Volley
Tree Volley
Grow
Grow
Roles:Carry Carry Nuker Nuker Pusher Pusher Initiator Initiator Durable Durable Disabler Disabler
Adjectives
Legs ( 2 )

Bio

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My enemies break upon me like surf upon the stone.
▶️  Tiny, the Stone Giant
Alias:
Stone Giant
Coming to life as a chunk of stone, Tiny's origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem's heel? A shard swept from a gargoyle-sculptor's workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.

Upgrades

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Aghanim's

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Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Tree Volley
Grants the Tree Volley ability.

Tiny channels to throw random trees within the radius towards the area-targeted location.

Deals damage correspondingly to Tree Throw ability values upon impact while applying various attack effects.

All Tree Throw ability notes apply.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Toss
Increases damage and damage radius.
Tree Throw
Increases the Tree Throw projectile splash damage, tree collision radius and splash radius.
Tree Volley
Increases the Tree Throw projectile splash damage, tree collision radius and splash radius.

Talents

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2 Toss Charges25-8s Avalanche Cooldown
Toss Requires no Target20+60 Tree Grab Base Damage
+90 Avalanche Damage15+10 Strength
+2 Tree Grab Attack Count10+150 Avalanche Cast Range
▃ ▃ ▃ ▃ ▃ ▃ ▃
+2 All / / Attributes

Insurmountable

[edit]
Insurmountable
This ability is not bestowed by Illusions. Fully disabled by Break.
Passive
Affects
Self
Grants bonus status resistance and bonus slow resistance per current Strength strength.
Str to Status Resist Factor: 0.1
Str to Slow Resist Factor: 0.15
Hero Innate Ability
Innate Properties
Slow resistance sources on Tiny now affects all incoming attack speed slow sources applied.

Insurmountable Calculations

[edit]
L Hero Level 1 Hero Level 6 Hero Level 12 Hero Level 18 Hero Level 24 Hero Level 30
Status ResistanceStatus Resistance 3% 5.52% 8.04% 10.76% 14.28% 17%
Slow ResistanceSlow Resistance 4.5% 8.28% 12.06% 16.14% 21.42% 25.5%

Hero Model

[edit]
Hero Model
Passive / Channeling
Affects
Self
Tiny's hero model has the following hidden Innate. innate abilities.

He may only perform or utilize the ability's functions upon a successful channeling, excluding passive innate abilities.
Details
Hidden Innate Abilities
Watch Tower
Warp
Warp
Lantern of Sight
Damage Block (Melee)
Tap on the Innate. innate abilities for more details.

Abilities

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Avalanche

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Q
V
Avalanche
Affects
Enemy Units
Spell / Magical
Stuns and deals damage over time to enemy units within the radius.
Cast Animation: 0 + 0.53
Cast RangeAffected by Cast Range increasing sources. 600 (With level 10 Right Talent.With level 10 Right Talent. 750)
Effect Radius: Affected by AoE Radius increasing sources. 325/340/355/370
Number of Damage Instances: 5
Instances Interval: 0.3
Total Damage: 90/180/270/360 (With level 15 Left Talent.With level 15 Left Talent. 180/270/360/450)
Stun Duration: 1.5
Aura Linger Duration: The minimum possible duration is 1 in-game server tick (0.033-seconds). 0.033
23/20/17/14 (With level 25 Right Talent.With level 25 Right Talent. 15/12/9/6)
Mana Cost
105/120/135/150
Inanimate rock becomes animate when called by the Stone Giant.

Toss

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Unit / Area / Ground
Affects
Units / Rune
Spell / Magical
Grabs and Toss the nearest unit, regardless of its faction, within the radius around Tiny.

Damages the Toss-affected unit upon landing.
Cast Animation: 0 + 0.53
Cast RangeAffected by Cast Range increasing sources. 800/900/1000/1100
Grab Radius: Affected by AoE Radius increasing sources. 300
Landing Damage: 90/180/270/360
Toss Duration: 1.1
The Toss-affected unit becomes a projectile, and homes into the targeted unit, dealing damage within the landing radius upon impact.

The landing damage affects, but it is less effective on buildings.
Damage Radius: Affected by AoE Radius increasing sources. 275 (Upgradable by Aghanim's Shard. 400)
Impact Damage: 90/180/270/360 (Upgradable by Aghanim's Shard. 108/216/324/432)
Damage Factor: Certain component of this ability affects buildings.Certain component of this ability affects buildings. 0.33
Hero Innate Ability
Innate Properties
Grants flat bonus Toss spell damage per Grow level.
Spell Damage Bonus: 50/200/350
Landing Damage Bonus: (Upgradable by Aghanim's Shard. 60/240/420)
Move Speed Slow: (Upgradable by Aghanim's Shard. 35%)
Attack Speed Slow: (Upgradable by Aghanim's Shard. 45)
Slow Duration: (Upgradable by Aghanim's Shard. 3)
Hero Innate Ability
Innate Properties
Runes can be unit-targeted until learning the non-targeted Toss talent.
Talent Upgrade
Toss no longer requires a targeted unit to home into.

The launched unit becomes a projectile, and homes into the area-targeted location, dealing damage within the landing radius upon impact.
Aghanim's Shard Upgrade
Aghanim's Shard Upgrade
Increases damage and damage radius.
Aghanim's Shard Upgrade
Aghanim's Shard Upgrade
Applies movement speed and attack speed slow within the radius centered on the Toss-affected unit's landing location.
Charge Replenish Time
(With level 25 Left Talent.With level 25 Left Talent. Cooldown)
Number of Charges
(With level 25 Left Talent.With level 25 Left Talent. 2)
20/17/14/11 (With level 25 Left Talent.With level 25 Left Talent. 0)
Mana Cost
125
Tiny's gargantuan stature allows him to catapult even the sturdiest of warriors.

Toss Calculations

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Spell DamageSpell Damage Target Base
LEVEL 1

Grow
LEVEL 2

Grow
LEVEL 3

Grow
LEVEL 4

Toss
The ability's unit-targeted properties. 360 410 560 710
The projectile impact properties.
(Upgradable by Aghanim's Shard.)
360
(432)
410
(492)
560
(672)
710
(852)

Tree Grab

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E
C
Tree Grab
Affects
Enemy Units / Tree
Spell / Physical
Wields a tree as a weapon for a limited number of attacks.

Grants Tiny bonus attack range, and a psuedo-cleave attack effect until the tree is thrown.
Cast Animation: 0.2 + 1.24
Cast RangeAffected by Cast Range increasing sources. 200
Area Damage Length: Affected by AoE Radius increasing sources. 400
Area Damage Radius: 200
Number of Attacks: 5/6/7/8 (With level 10 Left Talent.With level 10 Left Talent. 7/8/9/10)
Set Base Attack Range: This bonus/reduction source only affect Melee heroes. 300
Attack Damage to Area Damage Factor: 0.7/0.8/0.9/1
Buff Duration: IndefiniteIndefinite
Wielding the tree grants a flat attack damage bonus while attacking enemy units.
Unit Attack Damage Bonus: 10/20/30/40 (With level 20 Right Talent.With level 20 Right Talent. 70/80/90/100)
Attacks on buildings are more effective when Tiny is wielding a tree.
Attack Damage Factor: Certain component of this ability affects buildings.Certain component of this ability affects buildings. 1.3/1.4/1.5/1.6
16/13/10/7
Mana Cost
40/35/30/25
Sticks and stones break all the bones, with structures sure to follow.

Tree Throw

[edit]
E
C
Tree Throw
Unit / Point
Affects
Enemy Units
Physical / Instant Attack
Throws the wielded tree at the unit-targeted enemy, proccing his attack on it and splashing damage around the enemy unit.
Cast Animation: 0.2 + 1.13
Cast RangeAffected by Cast Range increasing sources. 1000
Max Travel Distance: Affected by Cast Range increasing sources. 1000
Tree Collision Radius: Affected by AoE Radius increasing sources. 275 (Upgradable by Aghanim's Shard. 400)
Splash Radius: Affected by AoE Radius increasing sources. 275 (Upgradable by Aghanim's Shard. 400)
Instant Attack Factor: 1
Splash Damage: 10/20/30/40 (With level 20 Right Talent.With level 20 Right Talent. 70/80/90/100)
Aghanim's Shard Upgrade
Aghanim's Shard Upgrade
Increases the Tree Throw projectile splash damage, tree collision radius and splash radius.
Splash Damage Bonus: (Upgradable by Aghanim's Shard. 50)
0
Even enemies can share in Tiny's arbor ardor.

Tree Volley

[edit]
Area / Channeled
Affects
Enemy Units / Trees
Physical / Instant Attack
Tiny channels to throw random trees within the radius towards the area-targeted location.
Cast RangeAffected by Cast Range increasing sources. 1200
Tree Search Radius: Affected by AoE Radius increasing sources. 700
Damage Radius: Affected by AoE Radius increasing sources. 400
Max Channel Time: 2.5
Deals damage correspondingly to Tree Throw ability values upon impact while applying various attack effects.

All Tree Throw ability notes apply.
Aghanim's Shard Upgrade
Aghanim's Shard Upgrade
Increases the Tree Throw projectile splash damage, tree collision radius and splash radius.
17
Mana Cost
150
Sticks thrown from stones are like to shatter many bones.

Grow

[edit]
Passive
Affects
Self
Gains craggy mass, increasing his attack damage, and armor while slowing his total attack speed.
Base Attack Damage Bonus: 60/120/180
Armor Bonus: 5/10/15
Move Speed Bonus: 10/20/30
Total Attack Speed Factor: 0.65
Hero Innate Ability
Innate Properties
Grants flat bonus Toss spell damage per level.
Toss Spell Damage Bonus: 50/200/350
Watching a hill become a mountain is awe-inspiring - especially if the mountain begins laying waste to adversaries.

Recent Matches

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Main Article: Tiny/Matches
DateTierTournamentPicksScorevs. PicksPatch
June 8, 2026 - 20:10 CESTTier 3EPL Season 38 - June 8EPL Season 38 - June 8EPL Season 38 - June 8
Axe
Clockwerk
Tiny
Ringmaster
Death Prophet
1 : 0
Drow Ranger
Bane
Mirana
Batrider
Void Spirit
7.41c
June 8, 2026 - 14:00 CESTTier 3EPL Season 38 - June 8EPL Season 38 - June 8EPL Season 38 - June 8
Clockwerk
Timbersaw
Silencer
Tiny
Primal Beast
0 : 1
Snapfire
Bane
Shadow Fiend
Lycan
Ember Spirit
7.41c
June 7, 2026 - 20:00 CESTTier 3EPL Season 38 - June 7EPL Season 38 - June 7EPL Season 38 - June 7
Techies
Tiny
Ringmaster
Keeper of the Light
Night Stalker
1 : 0
Muerta
Doom
Hoodwink
Storm Spirit
Largo
7.41c
June 7, 2026 - 20:00 CESTTier 3EPL Season 38 - June 7EPL Season 38 - June 7EPL Season 38 - June 7
Techies
Bane
Dawnbreaker
Tiny
Keeper of the Light
1 : 0
Muerta
Hoodwink
Doom
Storm Spirit
Omniknight
7.41c
June 7, 2026 - 20:00 CESTTier 3EPL Season 38 - June 7EPL Season 38 - June 7EPL Season 38 - June 7
Axe
Puck
Tiny
Hoodwink
Ogre Magi
1 : 0
Techies
Shadow Fiend
Omniknight
Void Spirit
Slardar
7.41c
  • Tiny has won the following final matches in The International of the following years:

Recent Changes

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Main Articles: Changelogs, Old Abilities and Hero Lore
Description
7.41d
(2026-06-04)
7.41c
(2026-05-06)
  • Reduced base attack speed from 90 to 85.
  • Grow
    • Increased Toss spell damage bonus from 50/175/300 to 50/200/350.
7.41b
(2026-04-07)

Dota Plus Progress

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Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Tiny's Relics Voice Lines

Multi-Hero Avalanche

Enemies Toss to Allies

Avalanche + Toss Combos

Tree Throw Kills

Physical Damage

Damage from Invisibility

Blink Stuns

Kills during Black King Bar

Channels cancelled

Triple Kills

Mega Kills Streaks

Towers Destroyed

Kill Assists

Kills

Bronze

Silver

Gold

Platinum

Master

Grandmaster

Equipment

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Trivia

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  • Prior the 7.38 gameplay patch, Avalanche and Toss had a special interaction, commonly known as the Avatoss combo.
    • This combo made Avalanche's damage instances deal 2x damage to units that are airborne through Toss.
    • This interaction originated as a bug in DotA on Warcraft III caused by the interaction between Avalanche's base ability, Cluster Rockets, and the way Toss was coded.
    • Cluster Rockets has a damage cap for each unit affects, which makes it stop damaging units that reached the cap.
      • For Avalanche, the damage cap was reached within 0.75 seconds, but the ability itself lasted 2 seconds.
    • Due to engine limitations of Warcraft III, any upward movement requires the affected unit to be turned into a flying unit to work.
      • Therefore, Toss required this as well, turning the target into a flying unit in order to be able to move it upwards.
      • For unknown reasons, switching a unit's movement type to flying caused Cluster Rockets' damage counter to fully reset.
      • Originally, Toss changed the target to flying type on each tick, causing it to reset Avalanche over its entire duration.
      • Due to this hardcoded bug, Toss would continuously reset Avalanche's damage cap over the entire Toss duration.
      • Considering Toss's 1 second duration, this would result in Avalanche dealing up to 2.25 times its damage.
    • In 6.58, this bug was addressed and turned into a feature that required proper timing from the player.
      • In this patch, Toss was changed to only turn the target into a flying unit once upon cast, instead of contiuously.
      • This means, in order to get the full 2x bonus, Toss had to be cast after the damage cap was reached, which was 0.75 seconds.
      • In Dota 2, this was simplified; Avalanche's damage to tossed units was directly multiplied instead, rather than using a damage cap.
  • Warcraft 3 similarities:
    • Tiny's hero concept is originally based on the Mountain Giants, a large Night Elf unit.
      • Although based on the Mountain Giants, Tiny's title was slightly changed to Stone Giant, which is now also used in Dota 2.
      • Tree Grab's original iteration was identical to War Club.
      • Stone Giant is still Tiny's official title in Dota 2, with Tiny being his name.
    • Avalanche's core ability was based on the Tinker's Cluster Rockets, a channeled area ability that deals damage and mini-stuns.
[edit]