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Venomancer
From Liquipedia Dota 2 Wiki
Venomancer
| Grants the following bonuses per level: | |
| +46.2HP and +0.21HP regeneration | |
| +0.47 armor and 2.8 attack speed | |
| +22.8MP and +0.095MP regeneration +0.1% base magic resistance | |
| +3.06 Main Attack Damage | |
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900 Projectile Speed
| ||
115 (140)
(1.7 BAT) | ||
0.3 + 0.7
| ||
0.6
| ||
Goo
Gib Type | ||
2011-04-09
Released | ||
2004-02-03
(0.60) | ||
Competitive Span
2011-04-09 — Present | ||
Version Control This article has been updated to the latest version (7.41d) and is mostly accurate. |
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| Deals damage over time with venomous attacks. | |
|---|---|
| Venomancer brings slow death to its enemies. It infects other living beings by its very Noxious Touch, and spewed Venomous Gales to slow and poison escaping prey. Part reptile and part orchid, it sprouts an endless army of toxin-spitting sentinels, the Plague Wards, to defend its perimeters with Acid Spit. Should foes draw near, they are sprayed with a massive, noxious Poison Nova, ensuring that even those who get away eventually succumb of a Septic Shock. | |
| Roles: | |
| Adjectives | Green Legs ( 0 ) |
Bio
[edit]No necromancer shall raise what the venomancer puts down.▶️Lesale Deathbringer, the Venomancer
Alias:
Lesale
Lore:
In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the guts of every creature that scuttles, climbs or swoops between fluorescent vines dripping with caustic sap. Yet even in this toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago, an Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for potent essences that might be extracted from bark and root, and found instead a nightmare transformation. Two leagues into Jidi's jungle, Lesale encountered a reptile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In desperation, he used his partial knowledge of the jungle's herbal bounty, mixing the venom of the (swiftly throttled) reptile with the nectar of an armored orchid, to compound an antidote. In the moments before a black paralysis claimed him completely, he injected himself by orchid-thorn, and instantly fell into a coma.
Seventeen years later, something stirred in the spot where he had fallen, throwing off the years' accumulation of humus: Venomancer. Lesale the Herbalist no longer—but Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter—one fusing the venom of the reptile with the poisonous integument of the orchid. Jidi's Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons—and new deaths to bring.
Seventeen years later, something stirred in the spot where he had fallen, throwing off the years' accumulation of humus: Venomancer. Lesale the Herbalist no longer—but Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter—one fusing the venom of the reptile with the poisonous integument of the orchid. Jidi's Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons—and new deaths to bring.
Voice:
Upgrades
[edit]Aghanim's
[edit]Talents
[edit]| 2.5x Plague Ward Health/Damage | 25 | Snakebite |
|---|---|---|
| -2s Plague Ward Cooldown | 20 | +100 Snakebite First Damage |
| +10% Poison Sting Move Speed Slow | 15 | +75 Noxious Plague Spread Radius |
| 15% Poison Sting Health Regen Reduction | 10 | -5 Venomous Gale Cooldown |
| ▃ ▃ ▃ ▃ ▃ ▃ ▃ +2 All | ||
Poison Sting
[edit]Innate Properties
Plague Ward's attacks apply all ability effects, albeit with reduced damage.
Both Venomancer's and the Plague Ward's instances of Poison Sting are independent of each other.
Plague Ward's attacks apply all ability effects, albeit with reduced damage.
Both Venomancer's and the Plague Ward's instances of Poison Sting are independent of each other.
Ward Spell Damage Factor: 0.5
Innate Properties
The higher Venomancer's level, the greater the damage per second and debuff duration applied.
The higher Venomancer's level, the greater the damage per second and debuff duration applied.
The paralytic sting of the creature which caused his transformation now belongs to the Venomancer.
Poison Sting Calculations
[edit]- One applied debuff, without refreshing, deals up to the following
magical
spell damage per hero level:
| Poison Sting | ||||||
|---|---|---|---|---|---|---|
| L | ||||||
| Duration | 5 | 7.5 | 10.5 | 13.5 | 16.5 | 19.5 |
| DPS | 5 | 15 | 21 | 27 | 33 | 39 |
| Σ DPS | 25 | 105 | 210 | 351 | 528 | 741 |
Abilities
[edit]Venomous Gale
[edit]Launches a projectile in a straight line that deals an initial damage, then applies a damage over time poison with movement speed slow to all affected enemy units.
Units affected regain their movement speed gradually.
Units affected regain their movement speed gradually.
Cast Animation: 0 + 0.57
First Damage: 25/50/75/100
Number of Instance: 5
Damage per Instance: 10/40/70/100
Move Speed Slow: 35%/40%/45%/50%
Duration: 15
Innate Properties
An enemy hero with less than the max threshold value can be denied with the debuff active.
An enemy hero with less than the max threshold value can be denied with the debuff active.
Max Health Threshold: 25%
Aghanim's Shard Upgrade
The Venomous Gale creates Plague Ward per enemy hero hit along its trajectory.
Increases cast range and projectile speed.
The Venomous Gale creates Plague Ward per enemy hero hit along its trajectory.
Increases cast range and projectile speed.
A concoction of various stings, poisons, and toxins gathered from the jungles of Jidi Isle, victims surviving it are rare.
Snakebite
[edit]Cast Animation: 0.2 + 0.73
Cast Range:
600
Reapplies the first damage to the debuff-affected enemy upon each of its successful attack.
Talent Upgrade
The applied debuff can now only be dispelled upon the debuff-affected enemy unit's death, rather than any dispel.
The applied debuff can now only be dispelled upon the debuff-affected enemy unit's death, rather than any dispel.
Plague Ward
[edit]Cast Animation: 0 + 0.63
Cast Range:
850
Ward Duration: 40
Innate Properties
Although the ward's attacks are physical attack damage by nature, it is not affected by damage block sources.
Although the ward's attacks are physical attack damage by nature, it is not affected by damage block sources.
A mixture of his old herbalist talents and newfound toxic mastery creates a living embodiment of plague.
Noxious Plague
[edit]Infects an enemy unit with an initial plague that applies an impact damage with max health as damage over time, and a movement speed slow.
Cast Animation: 0.15 + 0.72
Cast Range:
900
Number of Spread Instances: 2
Impact Damage: 150/200/250
Max Health as Damage per Second: 2%/3%/4%
Move Speed Slow: 50%
Initial Duration: 4
When the first debuff-affected enemy unit loses the debuff in any way, all other enemy units within the radius are infected with the first contagious plague, and applies the same ability effect as the initial plague.
All current active debuffs sourced to Venomancer on the initial unit-targeted enemy is spread to all valid enemy units within the radius.
All current active debuffs sourced to Venomancer on the initial unit-targeted enemy is spread to all valid enemy units within the radius.
First Duration: 4
Debuff Time Transfer Factor: 1
The plague spreads for the second time once when any secondary units lose the debuff in any way, and applies all other ability effects except the impact damage.
All current active debuff sourced to Venomancer on all plague-affected enemy units is spread once again to all valid enemy units within the radius.
Noxious Plague does not further spread from this point onward.
All current active debuff sourced to Venomancer on all plague-affected enemy units is spread once again to all valid enemy units within the radius.
Noxious Plague does not further spread from this point onward.
Aghanim's Scepter Upgrade
Applies a magic resistance reduction to all Noxious Plague-affected enemy units. Additionally, the second spread now deals impact damage.
Reduces cooldown.
Applies a magic resistance reduction to all Noxious Plague-affected enemy units. Additionally, the second spread now deals impact damage.
Reduces cooldown.
Deep in the heart of the jungles of Jidi, the seeds of extermination freely grow.
Recent Matches
[edit]Main Article: Venomancer/Matches
| Date | Tier | Tournament | Picks | Score | vs. Picks | Patch | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| June 4, 2026 - 16:00 EDT | Qualifier | EWC 2026 NA CQ | 1 : 0 | 7.41c | |||||||
| June 4, 2026 - 12:00 SGT | Qualifier | EWC 2026 SEA CQ | 0 : 1 | 7.41 | |||||||
| June 3, 2026 - 12:00 PET | Qualifier | EWC 2026 SA CQ | 0 : 1 | 7.41 | |||||||
| June 2, 2026 - 21:25 MSK | Tier 4 | LOST S2 Div 1 - Group Stage - Week 2 | 1 : 0 | 7.41c | |||||||
| June 2, 2026 - 21:25 MSK | Tier 4 | LOST S2 Div 1 - Group Stage - Week 2 | 1 : 0 | 7.41c | |||||||
Recent Changes
[edit]Description
- Increased
intelligence gain from 1.8 to 1.9.
- Reduced Poison Sting movement speed slow from 10% to 8%.
- Rescaled Snakebite damage per second from 20/25/30/35 to 10/20/30/40.
Talents:
- LVL 15 +7% Poison Sting slow increased to +10%.
- LVL 20 x1.4 Snakebite damage ➜ +100 Snakebite first damage.
- REMOVED Septic Shock .
- Poison Sting is now Venomancer 's
innate ability.
- Rescaled damage per second from 8/16/24/32 to 9 + (1 * HeroLvl) .
- Rescaled movement speed slow from 8%/10%/12%/14% to 10% on each level.
- Reduced duration from 6/9/12/15 to 4.5 + (0.5 * HeroLvl) .
- ADDED the Snakebite ability.
- This is now Venomancer 's second ability.
- Deals 40/60/80/100 first damage upon cast, and applies a 6-second 20/25/30/35 damage per second debuff.
- When the debuff-affected enemy unit attacks, only the first damage is reapplied again.
- Has a 600-cast range, 20/18/16/14-second cooldown, with 70/80/90/100-mana cost.
- REMOVED Plague Ward
Plague Carrier ability component.
- CHANGED Noxious Plague ability operations:
- REMOVED the
Patient Zero ability component.
- CHANGED ability targeting type from Target Area to Target Unit .
- The plague now spreads and applies all debuff sourced to Venomancer on the
unit-targeted enemy to other enemy units within the radius after the first debuff duration ends.
- EXPR ReappliedDuration = DebuffRemainingDuration
- Reapplying the debuff neither stacks, nor refreshes its duration, but reapplies the impact damage.
- The spread debuff duration is neither affected by status resistance sources nor debuff amplification sources.
- The impact damage is now non-lethal.
- The debuff also spreads the first time once the initial 4-second debuff duration ends, and applies all spell damage components.
- The first debuff then spreads a second time and applies a 4-second debuff duration, this ability component does not further spread.
- EXPR ReappliedDuration = DebuffRemainingDuration
- U No longer applies the min 15% and max 50% movement speed slow aura.
- U Now applies 50% movement speed slow on the affected unit for the entire debuff duration.
- Reduced spread radius from 800 to 700.
- Reduced impact damage from 200/300/400 to 150/200/250.
- Reduced max health as damage from 3%/4%/5% to 2%/3%/4%.
- Reduced initial debuff duration from 5 to 4.
- Reduced mana cost from 200/300/400 to 200/250/300.
- REMOVED the
- REWORKED
Aghanim's Scepter upgrade:
- OLD Increases Septic Shock main attack damage to spell factor by 0.17.
- NEW Noxious Plague
- Applies a 20% magic resistance reduction on all affected enemy units.
- The second spread now deals 150/200/250 damage upon projectile impact.
- Reduces cooldown by 35.
- REWORKED
Aghanim's Shard upgrade:
- Venomous Gale
- OLD Now applies a 1.6-second stun and deals 300 damage upon losing the debuff in any way.
- NEW
- The projectile now creates 2 Plague Wards around every enemy hero hit.
- Increases cast range by a 1.25 factor.
- Increases projectile speed by a 1.25 factor.
- Venomous Gale
Talents:
- LVL 15 +5% Poison Sting slow increased to +7%.
- LVL 15 -1s Plague Ward cooldown ➜ +75 Noxious Plague spread radius.
- LVL 20 +50 base attack damage ➜ -2s Plague Ward cooldown.
- LVL 20 +1% Noxious Plague max health as damage per second ➜ x1.4 Snakebite damage.
- LVL 25 +200 Noxious Plague aura attack speed slow ➜ Death dispels Snakebite .
Dota Plus Progress
[edit]Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
| Venomancer's Relics | Voice Lines | |
|---|---|---|
Bronze |
||
Silver |
||
Gold |
||
Platinum |
| |
Master |
| |
Grandmaster |
| |
Equipment
[edit]Trivia
[edit]- The name Lesale may be the romanized version of the Punjabi word "ਲੇਸਲੇ", which is pronounced lesale.
- The word roughly translates to "sticky", "adhesive", or "viscous", which would thematically fit to Venomancer.
- The name could also be derived from French "le sale", which translates to "the dirty" or "the nasty", which would fit Venomancer as well.
- Venomancer's attack response ▶️ "It's in my nature." is a reference to animal fable The Scorpion and the Frog.
- In the tale, the scorpion sits on a frog's back, that moves across a river, but the scorpion then stings the frog, drowing them both.
- When asked by the frog why he did that, the scorpion tells the frog that it's in his nature.
- Venomancer's death response ▶️ "The pain. The pain!" is a reference to the death scene of The Pain from Metal Gear Solid 3.
- The Pain has control over a swarm of hornets, similarly to how Venomancer has control over Plague Wards.
- In Deadlock, Pocket's Affliction ability may be inspired by Venomancer's Poison Nova, releasing a wave around the caster that debuffs enemies, non-lethal dealing damage over time for a long duration.
- Warcraft 3 similarities:
- Venomancer uses the model of the Hydralisk, a model that is only used during the end credits of Warcraft 3.
- Venomous Gale is inspired by the Warden's Shadow Strike.
- It's predecessor, Shadow Strike, was identical to the Warden's Shadow Strike.
- Poison Sting's original iteration was based on the Gnoll Assassins' Envenomed Weapons.
- Plague Ward's original iteration was based on the Shadow Hunter's Serpent Ward.
- Other Starcraft units that have models within Warcraft 3 are the Zerglings and the Marines.
Gallery
[edit]- Model and icons before November 21, 2013 Patch
- Bone Harvest sprite - alive