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Venomancer

From Liquipedia Dota 2 Wiki
Venomancer
19 + 2.1
25 + 2.8
19 + 1.9
Grants the following bonuses per level:
+46.2HP and +0.21HP regeneration
+0.47 armor and 2.8 attack speed
+22.8MP and +0.095MP regeneration
+0.1% base magic resistance
+3.06 Main Attack Damage
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4.17
Armor
(672.61 EHP)
26.9%
Magic Resist
(735.98 EHP)
900
Projectile Speed
Melee Melee units have their projectile speed set to 900, if they should ever need it.
115 (140)
(1.7 BAT)
Base Attack Time Attacks per Second is defined as
ΣAS / BAT / 100
0.3 + 0.7
Turn Rate This unit takes 0.175s to turn 180°.
This ability component has a different effect during daytime. 1800 / This ability component has a different effect during nighttime. 800
Goo
Gib Type
2011-04-09
Released
2004-02-03
Competitive Span
2011-04-09 — Present
Version Control
This article has been updated to the latest version (7.41d) and is mostly accurate.
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Deals damage over time with venomous attacks.
Venomancer brings slow death to its enemies. It infects other living beings by its very Noxious Touch, and spewed Venomous Gales to slow and poison escaping prey. Part reptile and part orchid, it sprouts an endless army of toxin-spitting sentinels, the Plague Wards, to defend its perimeters with Acid Spit. Should foes draw near, they are sprayed with a massive, noxious Poison Nova, ensuring that even those who get away eventually succumb of a Septic Shock.
Poison Sting
Poison Sting
Venomous Gale
Snakebite
Plague Ward
Noxious Plague
Roles:Support Support Nuker Nuker Initiator Initiator Pusher Pusher Disabler Disabler
AdjectivesGreen
Legs ( 0 )

Bio

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No necromancer shall raise what the venomancer puts down.
▶️  Lesale Deathbringer, the Venomancer
Alias:
Lesale
In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the guts of every creature that scuttles, climbs or swoops between fluorescent vines dripping with caustic sap. Yet even in this toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago, an Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for potent essences that might be extracted from bark and root, and found instead a nightmare transformation. Two leagues into Jidi's jungle, Lesale encountered a reptile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In desperation, he used his partial knowledge of the jungle's herbal bounty, mixing the venom of the (swiftly throttled) reptile with the nectar of an armored orchid, to compound an antidote. In the moments before a black paralysis claimed him completely, he injected himself by orchid-thorn, and instantly fell into a coma.

Seventeen years later, something stirred in the spot where he had fallen, throwing off the years' accumulation of humus: Venomancer. Lesale the Herbalist no longer—but Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter—one fusing the venom of the reptile with the poisonous integument of the orchid. Jidi's Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons—and new deaths to bring.

Upgrades

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Aghanim's

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Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Noxious Plague
Applies a magic resistance reduction to all Noxious Plague-affected enemy units. Additionally, the second spread now deals impact damage.

Reduces cooldown.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Venomous Gale
The Venomous Gale creates Plague Ward per enemy hero hit along its trajectory.

Increases cast range and projectile speed.

Talents

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2.5x Plague Ward Health/Damage25 Snakebite Only dispellable by Death.Only dispellable by Death. Death Dispel Only
-2s Plague Ward Cooldown20+100 Snakebite First Damage
+10% Poison Sting Move Speed Slow15+75 Noxious Plague Spread Radius
15% Poison Sting Health Regen Reduction10-5 Venomous Gale Cooldown
▃ ▃ ▃ ▃ ▃ ▃ ▃
+2 All / / Attributes

Poison Sting

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Poison Sting
Does not pierce Debuff Immunity sources. This ability can be bestowed by Illusions. Fully disabled by Break.
Passive
Affects
Enemy Units / Plague Ward
Spell / Magical / HP Removal
Imbues Venomancer's attack with a damage per second and movement speed slow debuff.
Damage per Second: 9
Move Speed Slow: 8% (With level 15 Left Talent.With level 15 Left Talent. 18%)
Duration: 4.5
Health Regen Reduction: (With level 10 Left Talent.With level 10 Left Talent. 15%)
Hero Innate Ability
Innate Properties
Plague Ward's attacks apply all ability effects, albeit with reduced damage.

Both Venomancer's and the Plague Ward's instances of Poison Sting are independent of each other.
Ward Spell Damage Factor: 0.5
Hero Innate Ability
Innate Properties
The higher Venomancer's level, the greater the damage per second and debuff duration applied.
Damage per Second Increase: +This ability component scales with Hero Levels. 1
Duration Increase: +This ability component scales with Hero Levels. 0.5
The paralytic sting of the creature which caused his transformation now belongs to the Venomancer.

Poison Sting Calculations

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  • One applied debuff, without refreshing, deals up to the following Magical Damage Type magical Spell DamageSpell Damage spell damage per hero level:
Poison Sting Magical Damage Type Spell DamageSpell Damage DPS
L Hero Level 1 Hero Level 6 Hero Level 12 Hero Level 18 Hero Level 24 Hero Level 30
Duration 5 7.5 10.5 13.5 16.5 19.5
DPS 5 15 21 27 33 39
Σ DPS 25 105 210 351 528 741

Abilities

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Venomous Gale

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Q
E
Venomous Gale
Point
Affects
Enemy Units
Spell / Magical
Launches a projectile in a straight line that deals an initial damage, then applies a damage over time poison with movement speed slow to all affected enemy units.

Units affected regain their movement speed gradually.
Cast Animation: 0 + 0.57
Cast RangeAffected by Cast Range increasing sources. 800 (Upgradable by Aghanim's Shard. 1000)
Max Travel Distance: Affected by Cast Range increasing sources. 850 (Upgradable by Aghanim's Shard. 1063)
Projectile Speed: 1200 (Upgradable by Aghanim's Shard. 1500)
Gale Radius: Affected by AoE Radius increasing sources. 125
First Damage: 25/50/75/100
Number of Instance: 5
Damage per Instance: 10/40/70/100
Move Speed Slow: 35%/40%/45%/50%
Duration: 15
Hero Innate Ability
Innate Properties
An enemy hero with less than the max threshold value can be denied with the debuff active.
Max Health Threshold: 25%
Aghanim's Shard Upgrade
Aghanim's Shard Upgrade
The Venomous Gale creates Plague Ward per enemy hero hit along its trajectory.

Increases cast range and projectile speed.
Number of Wards per Hero: (Upgradable by Aghanim's Shard. 2)
Ward Distance: (Upgradable by Aghanim's Shard. 100)
21/20/19/18 (With level 10 Right Talent.With level 10 Right Talent. 16/15/14/13)
Mana Cost
95/105/115/125
A concoction of various stings, poisons, and toxins gathered from the jungles of Jidi Isle, victims surviving it are rare.

Snakebite

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W
T
Snakebite
Does not pierce Debuff Immunity sources. This ability is blocked by Spell Block sources. This ability is reflected by Spell Reflection sources.
Affects
Enemy Units
Spell / Magical
Damage and applies a damage per second debuff to the unit-targeted enemy.
Cast Animation: 0.2 + 0.73
Cast RangeAffected by Cast Range increasing sources. 600
First Damage: 40/60/80/100 (With level 20 Right Talent.With level 20 Right Talent. 140/160/180/200)
Damage per Second: 10/20/30/40
Duration: 6
Reapplies the first damage to the debuff-affected enemy upon each of its successful attack.
Talent Upgrade
The applied debuff can now only be dispelled upon the debuff-affected enemy unit's death, rather than any dispel.
20/18/16/14
Mana Cost
70/80/90/100

Plague Ward

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E
W
Plague Ward
Point
Affects
Plague Ward
Instant Kill
Summons a Plague Ward to attack enemy units and buildings.
Cast Animation: 0 + 0.63
Cast RangeAffected by Cast Range increasing sources. 850
Ward Duration: 40
Hero Innate Ability
Innate Properties
Although the ward's attacks are physical attack damage by nature, it is not affected by damage block sources.
5 (With level 20 Left Talent.With level 20 Left Talent. 3)
Mana Cost
21/24/27/30
A mixture of his old herbalist talents and newfound toxic mastery creates a living embodiment of plague.

Noxious Plague

[edit]
R
V
Noxious Plague
Affects
Enemy Units
Spell / Magical
Infects an enemy unit with an initial plague that applies an impact damage with max health as damage over time, and a movement speed slow.
Cast Animation: 0.15 + 0.72
Cast RangeAffected by Cast Range increasing sources. 900
Spread Radius: Affected by AoE Radius increasing sources. 700 (With level 15 Right Talent.With level 15 Right Talent. 775)
Number of Spread Instances: 2
Impact Damage: 150/200/250
Max Health as Damage per Second: 2%/3%/4%
Move Speed Slow: 50%
Initial Duration: 4
Magic Resist Reduction: (Upgradable by Aghanim's Scepter. 20%)
When the first debuff-affected enemy unit loses the debuff in any way, all other enemy units within the radius are infected with the first contagious plague, and applies the same ability effect as the initial plague.

All current active debuffs sourced to Venomancer on the initial unit-targeted enemy is spread to all valid enemy units within the radius.
First Duration: 4
Debuff Time Transfer Factor: 1
The plague spreads for the second time once when any secondary units lose the debuff in any way, and applies all other ability effects except the impact damage.

All current active debuff sourced to Venomancer on all plague-affected enemy units is spread once again to all valid enemy units within the radius.

Noxious Plague does not further spread from this point onward.
Second Impact Damage: 0 (Upgradable by Aghanim's Scepter. 150/200/250)
Second Duration: 4
Debuff Time Transfer Factor: 1
Aghanim's Scepter Upgrade
Aghanim's Scepter Upgrade
Applies a magic resistance reduction to all Noxious Plague-affected enemy units. Additionally, the second spread now deals impact damage.

Reduces cooldown.
100/90/80 (Upgradable by Aghanim's Scepter. 65/55/45)
Mana Cost
200/250/300
Deep in the heart of the jungles of Jidi, the seeds of extermination freely grow.

Recent Matches

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Main Article: Venomancer/Matches
DateTierTournamentPicksScorevs. PicksPatch
June 4, 2026 - 16:00 EDTQualifierEWC 2026 NA CQEWC 2026 NA CQEWC 2026 NA CQ
Snapfire
Lycan
Lion
Phantom Lancer
Venomancer
1 : 0
Clockwerk
Silencer
Terrorblade
Batrider
Keeper of the Light
7.41c
June 4, 2026 - 12:00 SGTQualifierEWC 2026 SEA CQEWC 2026 SEA CQEWC 2026 SEA CQ
Storm Spirit
Rubick
Windranger
Venomancer
Brewmaster
0 : 1
Snapfire
Bane
Tusk
Centaur Warrunner
Necrophos
7.41
June 3, 2026 - 12:00 PETQualifierEWC 2026 SA CQEWC 2026 SA CQEWC 2026 SA CQ
Puck
Hoodwink
Largo
Venomancer
Ursa
0 : 1
Treant Protector
Drow Ranger
Axe
Sniper
Rubick
7.41
June 2, 2026 - 21:25 MSKTier 4LOST S2 Div 1 - Group Stage - Week 2LOST S2 Div 1 - Group Stage - Week 2
Snapfire
Venomancer
Drow Ranger
Dawnbreaker
Spirit Breaker
1 : 0
Rubick
Undying
Shadow Fiend
Slardar
Alchemist
7.41c
June 2, 2026 - 21:25 MSKTier 4LOST S2 Div 1 - Group Stage - Week 2LOST S2 Div 1 - Group Stage - Week 2
Snapfire
Venomancer
Tidehunter
Faceless Void
Hoodwink
1 : 0
Ringmaster
Grimstroke
Primal Beast
Drow Ranger
Puck
7.41c

Recent Changes

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Main Articles: Changelogs, Old Abilities and Hero Lore
Description
7.41d
(2026-06-04)
7.41c
(2026-05-06)
  • Reduced Poison Sting movement speed slow from 10% to 8%.
  • Rescaled Snakebite damage per second from 20/25/30/35 to 10/20/30/40.
7.41
(2026-03-24)
  • REMOVED Septic Shock .
  • Poison Sting is now Venomancer 's Innate. innate ability.
    • Rescaled damage per second from 8/16/24/32 to 9 + (1 * HeroLvl) .
    • Rescaled movement speed slow from 8%/10%/12%/14% to 10% on each level.
    • Reduced duration from 6/9/12/15 to 4.5 + (0.5 * HeroLvl) .
  • ADDED the Snakebite ability.
    • This is now Venomancer 's        second ability.
    • Deals 40/60/80/100 first damage upon cast, and applies a 6-second 20/25/30/35 damage per second debuff.
    • When the debuff-affected enemy unit attacks, only the first damage is reapplied again.
    • Has a 600-cast range, 20/18/16/14-second cooldown, with 70/80/90/100-mana cost.
  • REMOVED Plague Ward Plague Carrier ability component.
  • CHANGED Noxious Plague ability operations:
    • REMOVED the Patient Zero ability component.
    • CHANGED ability targeting type from Target Area to Target Unit .
    • The plague now spreads and applies all debuff sourced to Venomancer on the The ability's unit-targeted properties. unit-targeted enemy to other enemy units within the radius after the first debuff duration ends.
      • EXPR ReappliedDuration = DebuffRemainingDuration
        • Reapplying the debuff neither stacks, nor refreshes its duration, but reapplies the impact damage.
        • The spread debuff duration is neither affected by status resistance sources nor debuff amplification sources.
      • The impact damage is now non-lethal.
      • The debuff also spreads the first time once the initial 4-second debuff duration ends, and applies all spell damage components.
      • The first debuff then spreads a second time and applies a 4-second debuff duration, this ability component does not further spread.
    • U No longer applies the min 15% and max 50% movement speed slow aura.
    • U Now applies 50% movement speed slow on the affected unit for the entire debuff duration.
    • Reduced spread radius from 800 to 700.
    • Reduced impact damage from 200/300/400 to 150/200/250.
    • Reduced max health as damage from 3%/4%/5% to 2%/3%/4%.
    • Reduced initial debuff duration from 5 to 4.
    • Reduced mana cost from 200/300/400 to 200/250/300.
  • REWORKED Upgradable by Aghanim's Scepter. Aghanim's Scepter upgrade:
    • OLD Increases Septic Shock main attack damage to spell factor by 0.17.
    • NEW Noxious Plague
      • Applies a 20% magic resistance reduction on all affected enemy units.
      • The second spread now deals 150/200/250 damage upon projectile impact.
      • Reduces cooldown by 35.
  • REWORKED Upgradable by Aghanim's Shard. Aghanim's Shard upgrade:
    • Venomous Gale
      • OLD Now applies a 1.6-second stun and deals 300 damage upon losing the debuff in any way.
      • NEW
        • The projectile now creates 2 Plague Wards around every enemy hero hit.
        • Increases cast range by a 1.25 factor.
        • Increases projectile speed by a 1.25 factor.

Dota Plus Progress

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Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Venomancer's Relics Voice Lines

Plague Ward Building Damage

Two Hero Noxious Plague Spread

Septic Shock Attacks with Five or More Debuffs

Lifetime Noxious Plague Damage

Hurricane Pike Target Damage

Slow Duration

Veils Leading To Kills

Triple Kills

Mega Kill Streaks

Dusts Leading To Kills

Towers Destroyed

Kill Assists

Kills

Bronze

Silver

Gold

Platinum

Master

Grandmaster

Equipment

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Trivia

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  • The name Lesale may be the romanized version of the Punjabi word "ਲੇਸਲੇ", which is pronounced lesale.
    • The word roughly translates to "sticky", "adhesive", or "viscous", which would thematically fit to Venomancer.
    • The name could also be derived from French "le sale", which translates to "the dirty" or "the nasty", which would fit Venomancer as well.
  • Venomancer's attack response ▶️ "It's in my nature." is a reference to animal fable The Scorpion and the Frog.
    • In the tale, the scorpion sits on a frog's back, that moves across a river, but the scorpion then stings the frog, drowing them both.
    • When asked by the frog why he did that, the scorpion tells the frog that it's in his nature.
  • Venomancer's death response ▶️ "The pain. The pain!" is a reference to the death scene of The Pain from Metal Gear Solid 3.
    • The Pain has control over a swarm of hornets, similarly to how Venomancer has control over Plague Wards.
  • In Deadlock, Pocket's Affliction ability may be inspired by Venomancer's Poison Nova, releasing a wave around the caster that debuffs enemies, non-lethal dealing damage over time for a long duration.
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References

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