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Viper/Changelogs
From Liquipedia Dota 2 Wiki
< Viper
Version History
[edit]Description
Aghanim's Scepter upgrade:
- Increased Nosedive cooldown from 20 to 25.
- Increased
agility gain from 2.7 to 2.9.
- Reduced base attack speed from 120 to 110.
- Increased Predator base damage per health loss from 0.15 to 0.25.
- REMOVEDPoison Attack
Poison Burst ability component.
- REMOVEDNethertoxin
Caustic Bath ability component.
- URescaled Viper Strike cast range from 700/800/900 to 750 on all levels.
Aghanim's Scepter upgrade:
- Within the Nethertoxin radius, Corrosive Skin grants up to a
1.5damage factor and a1.5magic resistance bonus factor.- All ability bonus factors reaches its max factor after a 4-second duration.
- Within the Nethertoxin radius, Corrosive Skin grants up to a
- Rescaled Corrosive Skin damage per second from 8/16/24/32 to 10/15/20/25.
Talents:
- LVL 20+0.25 Predator base damage bonus per health loss increased to +0.3.
- LVL 20+80 Viper Strike damage per second reduced to +70.
- Reduced Corrosive Skin
Caustic Bath within Nethertoxin radius max ability power factor from 1 to 0.75.
Talents:
- LVL 10
- LVL 15
- LVL 15+40 Nethertoxin min/max damage per second reduced to +30.
- Reduced Poison Attack mana cost from 22 to 20.
- Increased Corrosive Skin
Caustic Bath within Nethertoxin radius max ability power duration from 4 to 5.
- Increased Corrosive Skin attack speed slow from 8/16/24/32 to 9/18/27/36.
- Increased Nethertoxin min damage per second from 15/20/25/30 to 15/25/35/45.
- Reduced Poison Attack mana cost from 24 to 22.
- Increased Viper Strike attack speed slow from 80/120/160 to 100/140/180.
Aghanim's Scepter upgrade:
- Nosedive now applies Nethertoxin centered around Viper at the landing radius.
Talents:
- LVL 10
- LVL 25
- ADDEDthe Predator innate ability for Viper:
- Corrosive Skin
- No longer an
innate ability.
- Rescaled attack speed slow from 3/6/14/22/30 to 8/16/24/32.
- Rescaled damage per second from 3/6/14/22/30 to 8/16/24/32.
- Rescaled magic resistance bonus from 5%/10%/15%/20%/25% to 10%/15%/20%/25%.
- No longer an
- Increased Poison Attack max stacks from 5 to 6.
- Increased Nethertoxin projectile speed from 2000 to 2400.
- Corrosive Skin is now Viper's
innate ability.
- Reduced attack speed slow from 8/16/24/32 to 3/6/14/22/30.
- Reduced damage per second from 8/16/24/32 to 3/6/14/22/30.
- Rescaled magic resistance bonus from 10%/15%/20%/25% to 5%/10%/15%/20%/25%.
- ADDEDthe
Caustic Bath facet.
- Within the Nethertoxin radius, Corrosive Skin grants up to a
2damage factor and a2magic resistance bonus factor. - All ability bonus factors reaches its max factor after a 4-second duration.
- Within the Nethertoxin radius, Corrosive Skin grants up to a
- Poison Attack
- Reduced attack range bonus from 25/65/105/145 to 25 on each level.
- ADDEDthe
Poison Burst facet.
- Now deals
1 * TotalMagicalDmgmagical spell damage upon the debuff expiring within 300 radius around the debuffed enemy unit.
- Now deals
Aghanim's Scepter upgrade:
- Corrosive Skin
- No longer has a
2near damage factor. - Increased near attack speed factor from 2 to 4.
- No longer has a
- Nosedive
- No longer applies
Disarm.
- Increased cast range from 465 to 700.
- Reduced Corrosive Skin radius from 1200 to 500.
- Increased dive speed from 500 to 700.
- No longer applies
- Corrosive Skin
Talents:
- LVL 10+18 Corrosive Skin damage per second increased to +20.
- LVL 15
- Reduced Nethertoxin max damage per second from 50/75/100/125 to 35/65/95/125.
- Reduced Corrosive Skin radius from 1400 to 1200.
Aghanim's Shard upgrade:
- Reduced Poison Attack max stacks bonus from 2 to 1.
Talents:
- LVL 105% Poison Attack magic resistance reduction per stack reduced to +4%.
- LVL 20+25% Poison Attack damage/slow reduced to +20%.
- Nethertoxin
- No longer applies Break.
- Now applies a 30/40/50/60 attack speed slow.
- Viper Strike
- Now applies Break.
- Reduced cast point from 0.3 to 0.3.
- Increased movement speed slow from 40%/60%/80% to 60%/70%/80%.
- Viper Strike
- Increased projectile speed from 1200 to 1500.
- Increased attack speed slow from 40/60/80 to 80/120/160.
- Reduced damage per second from 80/120/160 to 70/110/150.
- Increased duration from 5 to 6.
Aghanim's Scepter upgrade:
- Increased Nosedive cast range from 375 to 475.
Talents:
- LVL 25
- Reduced base health from 200 to 120.
- Increased Viper Strike cast range from 500 on each level to 700/800/900.
- Reduced Nethertoxin mana cost from 85 to 70.
Aghanim's Scepter upgrade:
- Increased Nosedive cast range from 300 to 375.
Talents:
- LVL 10+13 Corrosive Skin damage per second increased to +18.
- LVL 15+12% Corrosive Skin magic resistance bonus increased to +15%.
- Reduced Poison Attack movement speed slow per stack from 6%/8%/10%/12% to 3%/6%/9%/12%.
- Increased Poison Attack mana cost from 18/20/22/24 to 24 on each level.
- Reduced Nethertoxin duration from 8 on each level to 6.5/7/7.5/8.
- REWORKED
Aghanim's Scepter upgrade:
- OLDViper Strike
- Increases cast range to 900.
- Reduces mana cost to 125.
- Reduces cooldown to 10.
- NEW
- Adds a 500-radius aura to Corrosive Skin which doubles the ability's slow and damage values on enemies, and also causes the ability to deal the first instance of damage the moment the debuff is applied.
- Also grants Viper the Nosedive ability.
- Nosedive
- Viper slams into the ground, disarming each enemy within radius and splattering everyone with the effect of Corrosive Skin.
- Cast point: 0.1+0
- Cast range: 300
- Effect Radius: 1200
- Disarm radius: 500
- Disarm duration: 4
- Cooldown: 20
- Mana cost: 75
Talents:
- LVL 10+20 attack speed ➜ +5% Poison Attack magic resistance reduction per stack.
- LVL 15300 health ➜ +12% Corrosive Skin magic resistance bonus.
- LVL 20
- LVL 25
Talents:
- LVL 108% spell lifesteal ➜ +13 Corrosive Skin damage per second.
- LVL 15
- LVL 20+70 attack damage ➜ +8% Poison Attack magic resistance reduction per stack.
- Increased
agility gain from 2.5 to 2.7.
- Increased Poison Attack magic resistance reduction per stack from 3%/5%/7%/9% to 4%/6%/8%/10%.
- Increased base health regeneration from 0 to 0.25.
- Reduced Poison Attack mana cost from 20/22/24/26 to 18/20/22/24.
- Reduced Nethertoxin max damage per second from 80/100/120/140 to 50/75/100/125.
Talents:
- LVL 15+100 attack range ➜ +70 Nethertoxin max damage per second.
- Increased turn rate from 0.5 to 0.6.
- Rescaled Poison Attack mana cost from 25 on each level to 20/22/24/26.
- Reduced Viper Strike mana cost from 125/175/225 to 100/150/200.
Aghanim's Shard upgrade:
- Poison Attack
- Now also allows the ability to be cast on and affect buildings.
- Increased building damage percentage from 0% to 40%.
- Reduced armor reduction per stack from 1.5 to 1.
- Poison Attack
- ADDEDAttribute Bonus.
Talents:
- LVL 15
- LVL 25
Aghanim's Shard upgrade:
- Increased Poison Attack max stacks bonus from 2 to 3.
- Rescaled Nethertoxin mana cost from 70/80/90/100 to 85 on each level.
- ADDED
Aghanim's Shard upgrade for Viper:
- Poison Attack
- Now also reduces 1.5 armor per stack.
- Increases max stacks by 2.
- Poison Attack
Talents:
- LVL 25
- Increased base
intelligence and gain from 15 + 1.8 to 17 + 2.
- Increased base attack damage from 25‒27 to 27‒29.
- Increased Nethertoxin max damage per second from 60/80/100/120 to 80/100/120/140.
Talents:
- LVL 1010% spell lifesteal reduced to 8%.
- LVL 10+25 attack speed reduced to +20.
- LVL 15+6 Corrosive Skin attack speed slow/damage per second/magic resistance bonus reduced to +5.
- LVL 15+125 attack range reduced to +100.
- LVL 20+90 attack damage reduced to +70.
- LVL 20+100 Viper Strike damage per second reduced to +80.
- Increased Viper Strike damage per second from 60/100/145 to 80/120/160.
Talents:
- LVL 108% spell lifesteal increased to 10%.
- Increased Poison Attack mana cost from 20 to 25.
- Increased base attack speed from 100 to 120.
- REWORKEDPoison Attack.
- OLDPoison Attack
- Causes Viper's attacks to slows attack and movement speed while dealing damage over time based on the amount of health the target is missing.
- Cast range: 600
- Damage per missing health: 0.5/0.75/1/1.25
- Movement speed slow: 10%/20%/30%/40%
- Attack speed slow: 10/20/30/40
- Duration: 3
- Mana cost: 40/35/30/25
- Cooldown: 6/4/2/0
- Notes: Active attack modifier. Uses the cast range on manual cast, but the default attack range on autocast.
- NEWPoison Attack
- Causes Viper's attacks to apply a stacking movement speed slow and magic resistance deduction while dealing damage over time.
- Cast range: 600/640/680/720
- Damage per second per stack: 4/8/12/16
- Movement speed slow per stack: 6%/8%/10%/12%
- Magic resistance reduction per stack: 3%/5%/7%/9%
- Max stacks: 5
- Duration: 4
- Mana cost: 20
- Cooldown: 0
- Notes: Active attack modifier. Uses the increased range on manual cast and on Autocast.
- REWORKEDNethertoxin.
- OLDNethertoxin
- Releases a Nethertoxin at the targeted area. Units in that area take damage over time and their passives do not work.
- Cast range: 900
- Radius: 380
- Damage per second: 30/45/60/75
- Magic resistance reduction: 10%/15%/20%/25%
- Duration: 8
- Mana cost: 70/80/90/100
- Cooldown: 6
- Notes: The projectile travels at a speed of 2000. Damage, magic resistance reduction, and break are provided by an aura that lingers for 0.5 seconds. Multiple instances do not stack. Deals damage in 1-second intervals.
- NEWNethertoxin
- Releases a Nethertoxin at the targeted area. Units in that area take an increasing damage over time based on how long they remain in it, have lower resistance and their passives do not work.
- Cast range: 900
- Radius: 400
- Min damage per second: 15/20/25/30
- Max damage per second: 60/80/100/120
- Max damage duration: 4
- Duration: 8
- Mana cost: 70/80/90/100
- Cooldown: 14
- Notes: The projectile travels at a speed of 2000. Damage and break are provided by an aura that lingers for 0.5 seconds. Multiple instances do not stack. Deals damage in 0.5-second intervals.
Talents:
- LVL 20
- LVL 25
Talents:
- LVL 25+120 attack damage increased to +160.
- Increased base attack damage from 23‒25 to 25‒27.
Talents:
- LVL 10+20 attack speed increased to +25.
- LVL 15+100 attack range increased to +125.
- Increased Poison Attack damage per missing health point from 0.25/0.5/0.75/1 to 0.5/0.75/1/1.25.
- Reduced
agility gain from 2.8 to 2.5.
- Increased Nethertoxin cooldown from 5 to 6.
- Reduced
agility gain from 3.3 to 2.8.
- Poison Attack
- Reduced movement speed slow from 25%/30%/35%/40% to 10%/20%/30%/40%.
- Reduced attack speed slow from 25/30/35/40 to 10/20/30/40.
- Nethertoxin
- The damage per second of multiple overlapping instances no longer stacks. [?]
- Increased mana cost from 75 on each level to 70/80/90/100.
- Increased
agility gain from 2.9 to 3.3.
- Nethertoxin
- Increased radius from 350 to 380.
- Increased damage per second from 20/35/50/65 to 30/45/60/75.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Nethertoxin
- Increased radius from 300 to 350.
- Increased damage per second from 20/30/40/50 to 20/35/50/65.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Reduced base movement speed from 285 to 275.
- Reduced base armor from -1 to -2.
- Increased turn rate from 0.4 to 0.5.
- Poison Attack
- CHANGEDfrom dealing a fixed 10/16/22/28 damage per stack to dealing 0.25/0.5/0.75/1 damage per missing health to the target.
- Increased movement speed slow from 10%/20%/30%/40% to 25%/30%/35%/40%.
- Increased attack speed slow from 10/20/30/40 to 25/30/35/40.
- Increased debuff duration from 2 to 3.
- Increased cooldown from 0 on each level to 6/4/2/0.
- Increased mana cost from 20 on each level to 40/35/30/25.
- REWORKEDNethertoxin.
- OLDNethertoxin
- Nethertoxin causes Viper's normal attack to deal bonus damage to units based on how much health they are missing. The bonus damage doubles for each 20% of health missing from the target. Nethertoxin deals half damage to creeps and buildings.
- Base hero attack damage Bonus: 3/6/9/12
- Base non-hero Attack damage Bonus: 1.5/3/4.5/6
- Max hero attack damage bonus: 48/96/144/192
- Max non-hero attack damage bonus: 24/48/72/96
- NEWNethertoxin
- Viper releases a Nethertoxin at the targeted area. Units in that area take damage over time, have lower resistance and their passives do not work.
- Cast range: 900
- Radius: 300
- Damage per second: 20/30/40/50
- Magic resistance reduction: 10%/15%/20%/25%
- Duration: 8
- Mana cost: 75
- Cooldown: 5
- Notes: Applies Break within the radius. The Break is provided by an aura, which lingers for 0.5 seconds. The damage is independent from the aura, and stacks with multiple instances. The projectile travels at a speed of 2000.
- Corrosive Skin
- No longer slows movement speed by 10%/15%/20%/25%.
- Rescaled attack speed slow from 10/15/20/25 to 8/16/24/32.
- Increased damage per second from 10/15/20/25 to 8/16/24/32.
Talents:
- LVL 10+175 health ➜ 8% spell lifesteal.
- LVL 10+15 attack damage ➜ +20 attack speed.
- LVL 15
- LVL 15
- LVL 20
- LVL 20
- LVL 25
- LVL 25
- Reduced Viper Strike cooldown from 60/45/30 to 50/40/30.
- Increased
strength gain from 2.1 to 2.4.
- Reduced base health regeneration from 0.25 to 0.
- Increased base mana from 50 to 75.
- Viper Strike
- Now deals its first tick of damage immediately, instead of 1 second after the debuff is placed. [?]
- Reduced cooldown from 70/50/30 to 60/45/30.
- Nethertoxin
- Increased attack damage bonus per 20% missing health from 2.5/5/7.5/10 to 3/6/9/12.
- Increased max hero attack damage bonus from 20/40/60/80 to 24/48/72/96. [?]
- ADDED
Talents:
- Increased
strength gain from 1.9 to 2.1.
Aghanim's Scepter upgrade:
- Reduced Viper Strike cooldown from 12 to 10.
- Increased base health from 180 to 200.
- Increased base mana from 0 to 50.
- Poison Attack is no longer a unique attack modifier.
- Corrosive Skin is now dispellable.
- Increased
agility gain from 2.5 to 2.9.
- Nethertoxin is now disabled by Break.
- Corrosive Skin no longer pierces spell immunity.
- Reduced Viper Strike cooldown from 80/50/30 to 70/50/30.
- Corrosive Skin
- Now only procs on enemies within 1400 radius.
- No longer procs on damage from other Corrosive Skins.
- Reduced Poison Attack cooldown from 4/3/0/0 to 0 on each level.
- Corrosive Skin is now disabled during Doom.
- Corrosive Skin now procs on any damage Viper receives, instead of only proccing on attacks.
- Viper Strike can no longer be dispelled by Strong Dispels.
- Fixed Nethertoxin ability values rounding issue.
- Nethertoxin
- Increased attack damage bonus per 20% missing health from 2/4/6/8 to 2.5/5/7.5/10.
- Increased max hero attack damage bonus from 16/32/48/96 to 20/40/60/80. [?]
- Increased Corrosive Skin debuff duration from 3 to 4.
Aghanim's Scepter upgrade
- Increased Viper Strike cast range from 800 to 900.
- Poison Attack
- Damage dealt from ability is now lethal.
- Increased damage per second from 6/12/18/24 to 10/16/22/28.
- Corrosive Skin's debuff now stacks with Poison Attack's debuff.
- Corrosive Skin
- Increased movement speed slow from 5%/10%/15%/20% to 10%/15%/20%/25%.
- Increased attack speed slow from 5/10/15/20 to 10/15/20/25.
- Increased magic resistance bonus from 5%/10%/15%/20% to 10%/15%/20%/25%.
- Increased damage per second from 5/10/15/20 to 10/15/20/25.
- Fixed an issue causing the target affected by Viper Strike to no longer be deniable.
- Updated hero model.
- ADDEDnew Bound Radius mechanic. [?]
- Viper has the
DOTA_HULL_SIZE_HEROhull size. [?] - This unit has a 27-radius collision size and a 24-radius bound radius respectively.
- Viper has the
Aghanim's Scepter upgrade:
- Now also reduces Viper Strike mana cost to 125 on each level.
- ADDED
Aghanim's Scepter upgrade for Viper:
- Viper Strike
- Increases cast range to 800.
- Reduces cooldown to 12 on each level.
- Viper Strike
- ADDEDAutocast support for Poison Attack.
- Reduced base movement speed from 290 to 285.
- Reduced base movement speed from 300 to 290.
- Nethertoxin no longer works on allied units.
- MOVEDPoison Attack from the second to the first ability slot.
- REMOVEDFrenzy.
- ADDEDNethertoxin.
- This ability now takes the second ability slot.
- Adds a powerful toxin to Viper's attacks. Deals more damage the lower the target's health is. Half damage against non-hero units.
- Attack damage bonus per missing 20% hp: 2/4/6/8
- Base hero attack damage bonus: 2/4/6/8
- Base non-hero Attack damage bonus: 1/2/3/4
- Max hero attack damage bonus: 16/32/48/64
- Max non-hero attack damage bonus: 32/64/96/128
- Notes: Passive ability. Viper's attacks will deal 2/4/6/8 extra damage. This extra damage gets doubled for each 20% health the target is missing. Deals half as much damage against non-hero units. Affects buildings as well.
- 100%-81% health: 2/4/6/8 damage
- 80%-61% health: 4/8/12/16 damage
- 60%-41% health: 8/16/24/32 damage
- 40%-21% health: 16/32/48/64 damage
- 20%-1% health: 32/64/96/128 damage
- Fixed ability interactions between Viper Strike and Venomous Gale.
- Reduced Viper Strike cooldown from 80 on each level to 80/50/30.
- Fixed Viper Strike ability issues.
- ADDEDPoison Attack Unique Attack Modifier ability notes.
- Reduced base attack damage from 28‒30 to 23‒25.
- Increased Poison Attack cooldown from 0 on each level to 4/3/0/0.
- Increased base attack damage from 16‒18 to 28‒30.
- Reduced Poison Attack mana cost from 30 to 20.
- Fixed Corrosive Skin ability bug.
- Updated Poison Attack ability icon.
- Corrosive Skin now grants 5%/10%/15%/20% magic resistance bonus.
- Updated hero description.
- Increased Corrosive Skin debuff duration from 2 to 3.
- REPLACEDTrueshot Aura with Corrosive Skin.
- OLDTrueshot Aura
- An aura that gives friendly nearby units bonus damage to their ranged attacks.
- Radius: 300
- Ranged attack damage bonus: 7%/14%/21%/28%
- NEWCorrosive Skin
- Viper's Body is covered with poison. Any unit that attacks it gets infected. Reduces movement and attack speed and deals minor damage over time.
- Damage per second: 5/10/15/20
- Movement speed slow: 5%/10%/15%/20%
- Attack speed slow: 5/10/15/20
- Duration: 2
- Notes: Any unit which attacks Viper gets poisoned. Debuff does not stack, successive attacks only refresh the duration.
- Updated hero model.
- Updated hero model.
- Poison Attack
- RENAMEDfrom Poison Arrows to Poison Attack.
- CHANGEDLegacy Keys from W to C.
- Fixed Poison Arrows cast range.
- Increased attack point from 0.3 to 0.33.
- Increased attack backswing from 0.7 to 1.
- Reduced cast point from 0.5 to 0.3.
- Reduced cast backswing from 0.83 to 0.51.
- Increased Poison Arrows mana cost from 27 to 30.
- Increased Poison Arrows mana cost from 10 to 27.
- Reduced base health regeneration from 0.5 to 0.25.
- Changed movement type from Horse to Hover. [?]
- Changed movement type from Hover to Horse. [?]
- Reduced base
strength from 18 to 17.
- Reduced
intelligence gain from 2 to 1.8.
- Reduced base attack damage from 16‒22 to 15‒18.
- Increased base attack time from 1.5 to 1.7.
- Reduced night vision from 1700 to 800.
- Reduced Frenzy mana cost from 110/125/140/155 to 80/90/110/130.
- Increased Poison Arrows damage per second from 4/8/12/16 to 6/12/18/24.
- Viper Strike
- Increased damage per second from 50/85/130 to 60/100/145.
- Reduced cooldown from 100/80/50 to 80 on each level.
- Reduced Poison Arrows mana cost from 14 to 10.
- Viper Strike
- Increased cast range from 470 to 500.
- Reduced damage per second from 55/90/150 to 50/85/130.
- Reduced Frenzy incoming damage amplification from 10%/20%/30%/35% to 5%/10%/15%/20%.
- Reduced Trueshot Aura radius from 900 to 300.
- Increased Viper Strike cast range from 300 to 470.
- Frenzy
- Reduced attack speed bonus 30/60/90/120 to 25/50/75/100.
- Reduced incoming damage amplification from 10%/20%/30%/35% to 10%/15%/25%/30%.
- Increased mana cost from 90/105/120/130 to 100/115/130/145.
- Reduced Trueshot Aura
ranged attack damage bonus from 9%/18%/27%/36% to 7%/14%/21%/28%.
- Increased base health from 100 to 150.
- Frenzy
- Reduced bonus attack speed 50/80/120/160 to 30/60/90/120.
- Increased incoming damage amplification from 10%/15%/20%/25% to 10%/20%/30%/35%.
- Increased cooldown from 10 to 40.
- Increased Poison Arrows mana cost from 13 to 14.
- REMOVED
Aghanim's Scepter upgrade for Viper.
- No longer increases Viper Strike damage per second to 55/90/150.
- Reduced attack range from 600 to 575.
- ADDED
Aghanim's Scepter upgrade for Viper:
- Increases Viper Strike damage per second to 55/90/150.
- Poison Arrows
- Now deals 1 damage bonus per stack.
- Increased cast range from 600 to 700.
- Increased mana cost from 13 to 14.
- REPLACEDDark Prison with Viper Strike.
- OLDDark Prison
- Traps the subject in a magical prison.
- Stun duration: 3/4.5/6
- Cast range: 600
- Mana cost: 150
- Cooldown: 35
- NEWViper Strike
- Strike with a vicious bite, slowing movement and attack speeds significantly and dealing poison damage over time.
- Cast range: 300
- Projectile speed: 1200
- Damage per second: 40/70/110
- Attack speed slow: 40/60/80
- Movement speed slow: 40%/60%/80%
- Duration: 5.1
- Mana cost: 125/175/250
- Cooldown: 100/80/50
- Reduced base attack time from 1.63 to 1.5.
- Reduced Frenzy mana cost from 100/115/130/145 to 90/105/120/130.
- Reduced Poison Arrows mana cost from 16 to 13.
- Reduced base attack damage from 17‒23 to 16‒22.
- Increased Frenzy mana cost from 100 on each level to 100/115/130/145.
- Poison Arrows
- No longer grants 10/20/30/40 attack damage bonus per stack.
- Reduced damage per second from 5/10/15/20 to 4/8/12/16.
- Reduced duration from 3 to 2.
- Increased mana cost from 8 to 16.
- ADDEDa 4th level to all basic abilities.
- Frenzy
- Rescaled incoming damage amplification from 10%/20%/25% to 10%/15%/20%/25%.
- Rescaled attack speed bonus from 50/100/150 to 50/80/120/160.
- Rescaled duration from 15/30/45 to 20.
- Increased mana cost from 60 to 100.
- Reduced cooldown from 60 to 10.
- ADDEDPoison Arrows.
- This ability now takes the second ability slot.
- Coats Viper's arrows with poison. Adds bonus damage, applies a debuff that reduces movement speed, attack speed and applies a DPS.
- Cast range: 600
- Damage bonus: 10/20/30/40
- Movement speed slow: 10%/20%/30%/40%
- Attack speed slow: 10/20/30/40
- Damage per second: 5/10/15/20
- Duration: 3
- Mana cost: 8
- Rescaled Trueshot Aura
ranged attack damage bonus from 15%/30%/45% to 9%/18%/27%/36%.
- REMOVEDHaste.
- MOVEDDark Prison to the fourth ability slot.
- This is now Viper's ultimate ability.
- Reduced cast range from 700 to 600.
- Increased hero stun duration from 2/3/4 to 3/4.5/6.
- Reduced non-hero stun duration from 9/18/24 to 3/4.5/6.
- Increased mana cost from 110 to 150.
- Increased cooldown from 30 to 35.
- Dark Prison
- Reduced duration from 4/6/8 to 2/3/4.
- Reduced cooldown from 75 to 30.
- Increased mana cost from 90 to 110.
- Reduced Dark Prison cooldown from 15 to 75.
- Frenzy
- Reduced attack speed bonus from 75/150/225 to 50/100/150.
- Increased cooldown from 35 to 60.
- Reduced base attack damage from 20‒20 to 17‒23.
- REWORKEDFrenzy.
- No longer drains 4/7/10 health per second.
- CHANGEDability targeting type from Target Units to No Target.
- Now only affects self.
- Now increases incoming damage by 10%/20%/25%.
- Rescaled duration from 20/30/40 to 15/30/45.
- Increased mana cost from 50 to 60.
- Increased cooldown from 14 to 35.
- CHANGEDDark Prison Legacy Keys from I to D.
- Rescaled base attack damage from 10‒10 to 20‒20.
- Frenzy
- Now drains 4/7/10 health per second.
- Reduced mana cost from 50 on each level to 20/30/40.
- REPLACEDHealing Wave with Dark Prison.
- OLDHealing Wave
- Calls forth a wave of energy that heals a target and bounces to nearby friendlies. Each bounce heals for less damage.
- Cast range: 700
- Bounce radius: 500
- Number of bounces: 3/4/5
- Base heal: 130/215/300
- Bounce heal heduction: 25%
- Mana cost: 90
- Cooldown: 9
- NEWDark Prison
- Traps the subject in a magical prison.
- Cast range: 700
- Hero stun duration: 4/6/8
- Non-Hero stun duration 9/18/24
- Mana cost: 90
- Cooldown: 15
- MOVEDTrueshot Aura to the third ability slot.
- Haste
- MOVEDto the fourth ability slot. This is now Viper's ultimate ability.
- Increased bonus movement speed from 15%/30%/45% to 30%/60%/90%.
- Increased bonus attack speed from 10%/20%/30% to 20%/40%/60%.
- Reduced duration from 60 to 20 seconds.
- Increased mana cost from 30 to 60 seconds.
- Increased cooldown from 30 to 50 seconds.
- CREATED
- Viper has no ultimate ability. The hero had 4 basic abilities instead: Frenzy, Healing Wave, Haste and Trueshot Aura.
Patch History
[edit]Description
- Typing
Netherdrakein the hero selection now highlights Viper.
- Increased versus scale from 0.57 to 0.74.
- ADDEDnew Adjectives attributes. [?]
- Viper has the following values: Arachnophobic
1, Flying1, Green1, Wings1, Legs0and Nose1.
- Viper has the following values: Arachnophobic
- Updated Viper Strike ability tooltips.
- Nosedive
- Updated ability descriptions.
- Updated ability dispellable tooltip.
- Updated Nosedive ability icon.
- Updated
Corrosive Skin ability descriptions.
- Updated default hero model.
- Fixed Nethertoxin's damage sound being located on the caster, instead of the affected enemy.
- Reduced the damage sound's soundlevel from 78 to 75.
- Reduced sound limiter amount from 7 to 5 max instances.
- Fixed Poison Attack passively granting increased attack range against buildings.
- Nethertoxin's overhead break indicator now appears on heroes only.
- Added an overhead
silence visual for Nethertoxin.
- Minor updates and optimization to hero animations.
- Updated hero minimap icon.
- Split up back item slot into back and tail slots in loadout. [?]
- Fixed Nethertoxin projectile dummy units pointing to the personal folder of Brandon.
- Updated Nethertoxin particles.
- Added tooltip modifier for Nethertoxin:
Passive abilities disabled, and Magic Resistance reduced by <value>.
- Added Nethertoxin debuff particle effect.
- Fixed Corrosive Skin
talent stating
+6 Corrosive Skin DPSinstead of+6 Corrosive Skin Stats.
- Nethertoxin
- Updated projectile.
-
- Improved and optimized ability particles.
- Added attack speed activity modifiers and movement speed activity modifiers for Viper.
- These modifiers are used to trigger different animations at different speeds.
- Viper is disabled for new restricted accounts.
- Adjusted hero model loadout scale.
- Updated Nethertoxin ability icon.
-
- Updated default item build.
- REWORKEDdefault hero model.
-
- Updated minimap icon.
- Fixed rare case where Corrosive Skin would stop damaging/slowing enemies when they got debuffed by illusions first.
- Added head loadout slot.
- Updated Corrosive Skin ability tooltip to state that it is applied to an enemy when an attack hits.
- Autocast abilities (e.g. Poison Attack) now check target type rules consistently.
- Corrosive Skin
- Fixed ability working against allied damage.
- Fixed being dispelable.
- Added Poison Attack ability sound effects.
- Updated various hero related sound effects.
- Fixed Nethertoxin damage not being critable.
- Fixed having 1 more armor than intended.
- Poison Attack
- Fixed spell immunity removing debuff.
- Fixed being able to deny oneself while under the debuff if you attack through the hero icon at the top.
- Fixed Corrosive Skin affecting Serpent Ward.
- Fixed Viper Strike being an instant effect instead of a disjointable projectile.
- Fixed Poison Attack damage being lethal.
- Fixed Disarm not disarming Poison Attack.
- Fixed Viper Strike buff tooltip not showing correct values.
- Fixed Corrosive Skin to happen at the start of the attack animation rather than at the end of it.
- Fixed Corrosive Skin to happen at the start of the attack animation rather than at the end of it.
- Fixed Autocast Poison Attack still being active while silenced.
- Fixed Corrosive Skin having a bug that caused it to not work properly.
- Fixed Corrosive Skin against Siege Creep.
- Fixed Viper Strike slow doing maximum power for the entire duration instead of falling off.
- Removed from new heroes list.
- Viper will not be the only ones chosen with Random Hero.
- Nethertoxin
- Fixed a bug where debuff wouldn't do any damage to the creeps that it had poisoned.
- Fixed ability working on allied units for denies.
- Fixed Corrosive Skin working on buildings.
- Fixed Viper Strike not slowing spell immune units.
- ADDEDViper.