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Runes
From Liquipedia Dota 2 Wiki
(Redirected from Water Rune)
For the runes that come with cosmetic items, see Inscribed Gem.
Runes are special power-ups that spawn on the game map at certain places. Runes ignore Impassable Terrain and
Pathing Blocker.
Definition
[edit]| Rune Type | Bonuses | Examples |
|---|---|---|
| River Power Runes |
|
|
| Other Runes |
|
Activate
[edit] Activate
Passive
Affects
Self
Activate to instantly redeem a temporary power-up of the corresponding Rune.
The hero does not require to face the Rune to activate it.
The hero does not require to face the Rune to activate it.
Cast Animation:
0 + 0
Activate Distance: 150
Power Runes does not spawn upon the game start. After a certain interval, they spawn at their designated river Rune spots.
1st Spawn Interval: 360
Subsequent Spawn Interval: 120
Heroes with a Bottle in their inventory automatically store the Rune when they pick the Rune.
However, an already Rune-filled Bottle activates the second rune right away, and does not replace the Rune within the Bottle.
Stored Rune not dropable/giftable and will be automaticaly activated after 90 seconds.
However, an already Rune-filled Bottle activates the second rune right away, and does not replace the Rune within the Bottle.
Stored Rune not dropable/giftable and will be automaticaly activated after 90 seconds.
Runes can be traced back to the earliest Allstars rendition, which are considered items, if true.
Power
[edit]Amplify Damage
[edit]Arcane
[edit] Arcane
No
Affects
Self
Cast Animation:
0 + 0
Cooldown Reduction: 25%
Mana Loss Reduction: 30%
Duration: 50
Haste
[edit]Illusion
[edit] Illusion
No
Affects
Self
Cast Animation:
0 + 0
Split Time: 0.1
Grants ground vision centered around the Rune activation location.
Vision Radius: 1000
Duration: 0.1
These images are illusions that deals a portion of the corresponding hero's damage and receives additional incoming damage.
Invisibility
[edit]Regeneration
[edit] Regeneration
No
Affects
Self
Cast Animation:
0 + 0
Max Health to Health Regen per Second: 6%
Max Mana to Mana Regen per Second: 6%
Duration: 30
Player-based damage greater than 0 after all reductions reduces the max health and max mana regeneration value for a set duration.
Max Health to Health Regen per Second: 1%
Max Mana to Mana Regen per Second: 1%
Player-based damage instance regardless of factions applies the fixed buff downtime duration. Cannot be reset with cooldown reset sources.
Downtime: 3
Shield
[edit]Other
[edit]Bounty
[edit] Bounty
No
Affects
Self / Allied Heroes
Cast Animation:
0 + 0
Effect Radius:
Global
Base Team Gold: 40
Gold Bonus Increase per Instance: 6
Increase Interval: 300
Turbo Mode Multiplier: 2
The first pair of Bounty Runes spawn at the river Power Rune spots, and grants a greater bonus reliable gold.
Team Gold Bonus: 40
Subsequent Bounty Runes spawn in the jungle per faction, after a certain in-game intervals.
Spawn Interval: 240
Bounty Runes are less effective, and replenishes the Bottle up to a certain extend.
Charge Restore per Other Rune: 2
Water
[edit] Water
No
Affects
Self
Cast Animation:
0 + 0
Water Runes spawn only at the following in-game intervals, they are no longer created after this time intervals.
1st Spawn Interval: 120
2nd Spawn Interval: 240
Water Runes are less effective, and replenishes the Bottle up to a certain extend.
Charge Restore per Other Rune: 2
Recent Changes
[edit]Main Article: Runes/Changelogs
Description
- Bounty Rune now has its gold value set upon creation, instead of being determined upon activation.
- Invisibility Rune no longer grants 25% incoming damage reduction.
- Haste Rune 's duration no longer increases by 3 seconds per rune cycle.
- REMOVED Wisdom Rune , replaced them with Shrines of Wisdom .
- Bounty Rune
- Increased spawn interval from 3 to 4 minutes.
- Increased base team gold from 36 to 40.
- Reduced gold bonus increase per 5 minutes from 9 to 6.
- RENAMED Double Damage Rune to Amplify Damage Rune .
- Reduced attack damage bonus from 100% to 80% of main attack damage.
- Now also grants 15% Spell Amplification.
- Regeneration Rune has its health and mana regeneration reduced to 1% of user's max health/mana upon taking player-based damage instead of dispelling.
- Arcane Rune cooldown reduction reduced from 30% to 25%.
- Invisibility Rune now also grants 25% incoming damage reduction, increased by 5% per rune cycle.
- Haste Rune 's duration now increases by 3 seconds per rune cycle.
Gallery
[edit]- Runes in-game
- Rune spots
- Rune models