IMDb RATING
9.4/10
4.6K
YOUR RATING
In a post-nuclear future, the descendant of an ancient exiled hero must leave his tribe in search of the Garden of Eden Creation Kit, the last chance of survival for his people.In a post-nuclear future, the descendant of an ancient exiled hero must leave his tribe in search of the Garden of Eden Creation Kit, the last chance of survival for his people.In a post-nuclear future, the descendant of an ancient exiled hero must leave his tribe in search of the Garden of Eden Creation Kit, the last chance of survival for his people.
- Awards
- 1 nomination total
Charlie Adler
- Harold
- (voice)
Ron Perlman
- Narrator
- (voice)
Dwight Schultz
- Hakunin
- (voice)
Jason Marsden
- Myron
- (voice)
Cree Summer
- Lynette
- (voice)
Peter Jason
- Drill Sergeant
- (voice)
- …
Tress MacNeille
- Tandi
- (voice)
Greg Eagles
- Sulik
- (voice)
Michael Dorn
- Marcus
- (voice)
- …
Jeffrey Jones
- The President
- (voice)
- Director
- Writer
- All cast & crew
- Production, box office & more at IMDbPro
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Featured reviews
Great RPG from great devs
Probably my favorite RPG of all time. The only other games close to as good as this that I can think of are Fallout: New Vegas, Fallout 3, Fallout 1, and The Witcher 3.
A worthy sequel
Having been guided through Fallout 1 by a pair of die-hard Fallout/Videogame Fans and having bought Fallout 2, I have to say that Fallout 2 is much better. However, I must admit that I was a bit let down that the plot line of 2 leans so heavily on 1's greatness. Quite frankly, the game seemed like an update to 1.
However, the game-play in 2 is much more in-depth, there are more varieties of weapons, and many, many more funny diversions to find in the wilderness. If you are a Monty Python-Quest for The Holy Grail fan and a Star Trek Fan like me, you will love these diversions.
One thing about Fallout 1 that I didn't like is that most of the action tends to center around the Hub. In Fallout 2, action can be found in PLENTY of different cities. The player has more choice about his/her destiny and the destiny of the futuristic world.
The retro-sci-fi is as good in Fallout 2, with plenty of Gangsters, Art Deco done future, and even a few "English Ka-nigits". However, no game will EVER EVER beat Fallout 1's intro scene as far as I am concerned.
However, the game-play in 2 is much more in-depth, there are more varieties of weapons, and many, many more funny diversions to find in the wilderness. If you are a Monty Python-Quest for The Holy Grail fan and a Star Trek Fan like me, you will love these diversions.
One thing about Fallout 1 that I didn't like is that most of the action tends to center around the Hub. In Fallout 2, action can be found in PLENTY of different cities. The player has more choice about his/her destiny and the destiny of the futuristic world.
The retro-sci-fi is as good in Fallout 2, with plenty of Gangsters, Art Deco done future, and even a few "English Ka-nigits". However, no game will EVER EVER beat Fallout 1's intro scene as far as I am concerned.
One of the best RPGS of all time
I loved the original and this is superb. you cant count the number of in jokes, referances to pop culture, films, music etc Just some of the films it "borrows" lines from evil dead, they live, monty pyton and the holy grail star wars, even hitchhickers guide to the galaxy .
In a word....PLAY IT!!!!!!
oh one small note...for some reason the euro vertion of the game has no children npcs. while the US vertion does
this means that at least two quests are up in the air.
so for a better gaming experance..find the US vertion
In a word....PLAY IT!!!!!!
oh one small note...for some reason the euro vertion of the game has no children npcs. while the US vertion does
this means that at least two quests are up in the air.
so for a better gaming experance..find the US vertion
10agent312
Fallout meets humor
Taking place many years after the original Fallout, Fallout II places you in the gecko gut-stained boots of your own descendant. For your withering tribal village, you seek a Garden of Eden Creation Kit, a miraculous and fabled gizmo issued to the Vaults (surprise, surprise), intended to miraculously terraform the Earth and recreate civilization. You, who automatically earned the status of Chosen One due to your lineage, get to take a spear and the treasured Vault 13 jumpsuit, and go find it.
My dry description aside, I haven't played any RPG that had the same strange appeal and lasting quality. Fallout redefined RPGs with its post-apocalyptic gunslinging gameplay, now Fallout II takes the redefinition and makes a whole lot of fun of it.
Though it retains the ragtag, gritty backdrop of Fallout, the sequel takes itself *far* less seriously and keeps an attitude of upbeat, perky cynicism combined with silliness throughout. Movie quotes and inside jokes abound, from "The Wizard of Oz" to "Austin Powers," from Macbeth to Mike Tyson. Everywhere you go, somebody's got a snide comment that is a reference to something, somewhere. I've learned more movie lines from Fallout II than from movies themselves. It's a cross-section of American pop culture, to be sure.
The graphics have changed little from the original Fallout, but it's hard to mind, because nothing was really wrong with them in the first place. The music is unobtrusive and always appropriate, it truly evokes the wandering-the-dusty-wastelands feel the Fallout universe has always intended to have. Sound effects are roughly the same but effective as always, lots of very nice, appetite-inducing sounds of gunfire and its effects. The voice-acted characters are enjoyable as ever, and your choices for responses in dialogue are sometimes so side-splitting that you'll have just one more reason to save your game before talking to *anybody*. ("Hey! I worked hard to earn the 9 Perception and Intelligence required to reach this dialogue node! Who are you calling a moron?!")
Despite the fact that there are almost no changes in the interface, Fallout II has enough adventure, storyline, and lung-destroying humor to keep both fans of the original game and newcomers playing, and almost certainly multiple times, because there are many things you will miss on the first go-round. To fully appreciate everything Fallout II has to offer, you'll have to go through it a few times with different characters - which, by the end, will feel like a very, very good idea, because Fallout II is every bit as good as the original, with a delightful new pretension towards cynical humor to boot.
My dry description aside, I haven't played any RPG that had the same strange appeal and lasting quality. Fallout redefined RPGs with its post-apocalyptic gunslinging gameplay, now Fallout II takes the redefinition and makes a whole lot of fun of it.
Though it retains the ragtag, gritty backdrop of Fallout, the sequel takes itself *far* less seriously and keeps an attitude of upbeat, perky cynicism combined with silliness throughout. Movie quotes and inside jokes abound, from "The Wizard of Oz" to "Austin Powers," from Macbeth to Mike Tyson. Everywhere you go, somebody's got a snide comment that is a reference to something, somewhere. I've learned more movie lines from Fallout II than from movies themselves. It's a cross-section of American pop culture, to be sure.
The graphics have changed little from the original Fallout, but it's hard to mind, because nothing was really wrong with them in the first place. The music is unobtrusive and always appropriate, it truly evokes the wandering-the-dusty-wastelands feel the Fallout universe has always intended to have. Sound effects are roughly the same but effective as always, lots of very nice, appetite-inducing sounds of gunfire and its effects. The voice-acted characters are enjoyable as ever, and your choices for responses in dialogue are sometimes so side-splitting that you'll have just one more reason to save your game before talking to *anybody*. ("Hey! I worked hard to earn the 9 Perception and Intelligence required to reach this dialogue node! Who are you calling a moron?!")
Despite the fact that there are almost no changes in the interface, Fallout II has enough adventure, storyline, and lung-destroying humor to keep both fans of the original game and newcomers playing, and almost certainly multiple times, because there are many things you will miss on the first go-round. To fully appreciate everything Fallout II has to offer, you'll have to go through it a few times with different characters - which, by the end, will feel like a very, very good idea, because Fallout II is every bit as good as the original, with a delightful new pretension towards cynical humor to boot.
Who needs magic? H&K P95C does a better job.
I first played this game in the summer of 2002.Until then I only played fantasy type RPG-s.I never knew what I've missed.The first time I played it I was struck by the complexity of the character creation system.I said to myself "Maybe this could be something cool , even though it's from 1998." Then I started playing.YuK!!! I said out loud. The GFX were a little....dated... to put it nicely.But I said "What the heck! I paid for it , might as well see what's it about." (I was a little intrigued by the intros too...Remember the one with the Enclave Doodz?) And so,a little later, came the first level up...I tell you,I didn't know where to allocate my skill points first.Hmm...Let's see...aha! lockpick...2 points...NO WAIT!! I won't have enough points for the Doctor skill(and I suppose I'll need that later) I have plenty of points left but I have to think about the weapons skills...Hmm...Heavy or medium? Wait a minute... you can use a Bazooka in this game? And so , intrigued by this , I continued playing. I wasn't sorry. Well...all I can tell you is that in about 48 hours I slept only 3 or 4 hours and in these 48 hours I only ate a couple of slices of bread and drank a glass of water.That's what Fallout 2 did to me.And I wasn't sorry.Despite the old graphics and the bugs that made the game a little cumbersome,everything was perfect!I didn't play Fallout , but Fallout 2 is for me the best game I ever played. Maybe some time in the future I'll get my hands on Fallout - the original game and have "Another 48 hours" , but until then , let's talk a little about the game. One thing that stroke me from the first hours of play was the "Good or Evil" system based on your reputation.I finished the game as a "Goody goody two shoes" fella and then started it and did only evil and uncool stuff. It was a tottally different experience. Should I talk about the non-linearity and the freedom of movement?If Fallout 2 would be famous for two things, then these should be those things. Voice acting is only technical but I tell you , It beats by far nowadays games. And there's always the humor. There are some quotees that will always ring in my head."Gun , meet Enemy.Enemy, meet Gun!" or "Hope you got hip waders , 'cause we're about to walk in some serious sh*t!".
Overall Fallout 2 is a game like I've never seen before and like I don'think I'll see too soon. Play it. You must if you call yourself a gamer.
Overall Fallout 2 is a game like I've never seen before and like I don'think I'll see too soon. Play it. You must if you call yourself a gamer.
Did you know
- TriviaAt a certain point in this game, a character called Cassidy says he was named after a character from a 90s comic book. Indeed, this comic book exists and is called "Preacher", written by Garth Ennis with art by Steve Dillon and published by DC\Vertigo. In Fallout 3, there is another small homage to "Preacher": a female ghoul named Tulip.
- ConnectionsFeatured in Honest Game Trailers: Fallout 3 (2015)
- SoundtracksA Kiss To Build A Dream On
Performed by Louis Armstrong
Written by Bert Kalmar, Harry Ruby and Oscar Hammerstein II
Details
- Color
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