As the alien Covenant invade Earth, the Master Chief must defend humanity's homeworld whilst discovering more about the rings called "Halo."As the alien Covenant invade Earth, the Master Chief must defend humanity's homeworld whilst discovering more about the rings called "Halo."As the alien Covenant invade Earth, the Master Chief must defend humanity's homeworld whilst discovering more about the rings called "Halo."
- Won 1 BAFTA Award
- 6 wins & 7 nominations total
Dee Bradley Baker
- Gravemind
- (voice)
- (as Dee Baker)
Julie Benz
- Miranda Keyes
- (voice)
Tim Dadabo
- 343 Guilty Spark
- (voice)
- …
Robert Davi
- SpecOps Leader
- (voice)
Keith David
- Arbiter
- (voice)
Steve Downes
- Master Chief
- (voice)
Miguel Ferrer
- Heretic Leader
- (voice)
Ron Perlman
- Lord Hood
- (voice)
David Scully
- Sergeant Johnson
- (voice)
- …
Jen Taylor
- Cortana
- (voice)
Ken Boynton
- Brute
- (voice)
- …
David Cross
- Marine
- (voice)
- Director
- Writer
- All cast & crew
- Production, box office & more at IMDbPro
Featured reviews
Halo was a hugely original, unique game that offered an unprecedented method of playability to the gamer. Halo 2 expands in every way; graphics, narrative, character, accessories. This time it offers you the covenant perspective as you play another character, ARBITER; a disgraced covenant elite who must stop a rebellion in the galaxy; along with the consummate professional MASTER CHIEF as he vows to stop the destruction of Earth during the war. HALO 2 reeks of quality; nice fine touches of witty, purposeful additions to appeal to the hardcore, loyal players of the original; rock music used in the BUNGIE opener; Johnson and Chief at the awards ceremony; Captain Keyes daughter's introduction; the return of Blood Gulch in the multiplayer. Hell; this is so far the best sequel to a game ever. Ever!!!! Halo 2 is a sweeping; hugely epic adrenaline shot straight to the heart, with occasional cinematic breaks directed by the legendary Joseph Staten; of course the real battle begins when you clock the game on easy, normal and hard; and you find your way barely breathing through LEGENDARY mode. I can say that; as i have completed the game, it finishes comparably to the Matrix 2; you know there's going to be a third and it ends rather abruptly which is one of my main gripes; damn the excitement, this is not halo 2 but halo vanilla. A perfect consumer product that diversifies but never quite fulfills expectations as to the original. I would expect Halo 3 to ship in no more than 3 years time; rounding up the story with a thrilling climax; the end of a trilogy, the best FPS trilogy created by man...well, BUNGIE then (they're not quite human y'see) and if sales records are anything to go by it will probably be the best selling game ever. You owe your forty quid, your twenty hours time and infinite fun to BUNGIE; slaving away under fluorescent bulbs to perfect their craft! C'mon guys; the next step; TOTAL WORLD WIDE DOMINATION!!!
Every new console launches with at least one killer title, but in Halo Microsoft had found one that would not only ensure the future of its fledgling machine, but raise the bar for games on every platform. This now-legendary first-person shooter even converted people who wouldn't normally look at a gamepad, winning them over with accessible gameplay, an involving story and the xenocidal charms of its protagonist, the enigmatic Master Chief.
Halo 2, then, is a sequel with no small amount of hype to live up to. Picking up very soon after the events in its predecessor, the game begins with humanity's worst case scenario: religious fanatic alien alliance The Covenant invades Earth. Reprising your role as the bio-engineered supersoldier, you begin by repelling boarders on a planetary defence frigate but soon find yourself on terra firma, skirmishing with invaders amid the ruined cities then pursuing a key Covenant figure back to their neck of the galaxy. Far more polished than the original story, Halo 2's plot line drives the action well and, thanks to the judicious use of cut-scenes, gives a deeper insight into the Covenant, evolving them beyond faceless cannon fodder and probing the reasons for their galactic jingoistic instincts.
Which brings us to the most significant change in Halo 2. After wading through the first few levels as the Master Chief, the viewpoint switches to that of The Arbiter, a disgraced Covenant Elite. Apart from coming as something of a surprise, playing as The Arbiter is a subtly different experience. Equipping you with the Elite's deadly force blade and Predator-like cloaking field, the Covenant perspective provides an interesting counterpoint to the human levels though remembering that the aliens are now your friends and shouldn't be gutted on sight takes some getting used to. The continuing narrative doesn't abandon the Master Chief, though, and you'll alternate from one side to the other as the story progresses, until the two come together in a final, satisfying synthesis.
The graphics, while not leagues ahead, have certainly been given a boost this time around, and the fiendishly addictive multiplayer mode now comes with added bells and whistles in addition to being Xbox Live enabled. Gameplay changes include the ability to wield two weapons simultaneously a welcome addition that rules out the need to retreat and reload, markedly changing the strategies you'll employ in the many ranging firefights. New foes, vehicles and weapons have likewise been added to the roster. Halo 2 isn't revolutionary by any means, but as the follow-up to such a sublime experience as Halo, it really didn't need to be. The sequel's achievement is to give a second helping of the most accomplished title on the Xbox, with just enough tweaks and polishes to make this experience as fresh and enjoyable as the original.
Halo 2, then, is a sequel with no small amount of hype to live up to. Picking up very soon after the events in its predecessor, the game begins with humanity's worst case scenario: religious fanatic alien alliance The Covenant invades Earth. Reprising your role as the bio-engineered supersoldier, you begin by repelling boarders on a planetary defence frigate but soon find yourself on terra firma, skirmishing with invaders amid the ruined cities then pursuing a key Covenant figure back to their neck of the galaxy. Far more polished than the original story, Halo 2's plot line drives the action well and, thanks to the judicious use of cut-scenes, gives a deeper insight into the Covenant, evolving them beyond faceless cannon fodder and probing the reasons for their galactic jingoistic instincts.
Which brings us to the most significant change in Halo 2. After wading through the first few levels as the Master Chief, the viewpoint switches to that of The Arbiter, a disgraced Covenant Elite. Apart from coming as something of a surprise, playing as The Arbiter is a subtly different experience. Equipping you with the Elite's deadly force blade and Predator-like cloaking field, the Covenant perspective provides an interesting counterpoint to the human levels though remembering that the aliens are now your friends and shouldn't be gutted on sight takes some getting used to. The continuing narrative doesn't abandon the Master Chief, though, and you'll alternate from one side to the other as the story progresses, until the two come together in a final, satisfying synthesis.
The graphics, while not leagues ahead, have certainly been given a boost this time around, and the fiendishly addictive multiplayer mode now comes with added bells and whistles in addition to being Xbox Live enabled. Gameplay changes include the ability to wield two weapons simultaneously a welcome addition that rules out the need to retreat and reload, markedly changing the strategies you'll employ in the many ranging firefights. New foes, vehicles and weapons have likewise been added to the roster. Halo 2 isn't revolutionary by any means, but as the follow-up to such a sublime experience as Halo, it really didn't need to be. The sequel's achievement is to give a second helping of the most accomplished title on the Xbox, with just enough tweaks and polishes to make this experience as fresh and enjoyable as the original.
Halo is probably one of the hardest games in history to follow-up. But alas, after three years of waiting, the fans are finally served a huge amount of 'Flippin sweet' in this incredible masterpiece that shouldn't be even considered a game. Halo 2 creates a genre of its own. It's still a first person shooter, but there are so many things about this game that put it into this 'own genre' I like to call: Impossibly good. Its so awesome that it is nearly inevitable to play for hours on end just to beat your friend down for that one-millionth time in a multiplayer game. So what if the ending is a huge cliffhanger? The games story is so excellent and mezmorizing, its easy to forget about it. Awesome doesn't even kiss the feet of Halo 2.
Okay, points must be made. HALO 2 has disappointed many videogamers. It was "the" highly anticipated game - more so than GTA San Andreas, which has had its predecessors close behind (2001, 2002, 2004).
HALO 2 is the first bit of HALO we've had since 2001. The previews looked extraordinary. The new graphics engine was supposedly "kick-a$$," and nothing we had ever seen before.
Well, okay, it's not the masterpiece we expected. Or is it? Okay, here's a few things to consider:
1. The high expectations are what cause people to dislike this more so than the game itself. If HALO 2 had been released first, people would be saying HALO "sucked" because they changed the weapons, etc. I agree that the weapons aren't as good in HALO 2 but that's probably got to do with the fact that I enjoyed HALO so much. If I had played this first, would I feel the same?
2. The graphics ARE extraordinary. The best I've ever seen on any console. The movies are great - I don't like the new/remapped characters such as the Covenant creatures in the opening sequence...but they look amazing and character details (faces in particular, and body movements) are more realistic than anything we've ever seen before. The opening montage shows a space ship gliding through space and it's much more realistic than the original HALO in which many battleships seemed to just be still images being screened in front of a back projection.
3. The game is not as freeroam as the original (as others have pointed out). This is a plus, and a minus. The gameplay of HALO 2 reminded me of that N64 game with the female protagonist (wasn't it DARK something? I can't remember. I used to own it and play it all the time, but it's been years since I've laid eyes on it!). It's got a very dark story going on and the gameplay (including weapons, etc.) reminds me very much of the old N64 game. It's NOT very much like the original HALO when it comes to actual gameplay. It's very different.
It's the ALIENS of the ALIEN series - it's meaner, faster, and different than its predecessor - for better or worse. I'm glad Bungie went somewhere new with this. If it had been identical to the original, we'd all be complaining. I don't mind having linear gameplay, because it's still a lot of fun.
Oh, and here's one more thing: The whole FPS snobbery thing is getting old. I've played tons of FPS games over the years - Doom, Unreal Tournament, AvP, Unreal, Goldeneye, etc. being my favorite. (I guess Max Payne is a 3rd-person. Bummer.) Admitting to loving HALO does not mean I have "not played" any other FPS'es. Frankly, I loved the endless abilities HALO provided - the intense gameplay, the freeroam, etc. I thought it had a solid lead character, good graphics, fairly good villains, and overall excellent gameplay. It was a unique experience and blew everyone away - myself included.
If you thought HALO was overrated, please don't blame your disappointment on those of us who enjoyed the game - it does not mean we don't know anything about FPS games. It simply means we have different taste.
Overall there are different things about this game I consider pros and cons, and to put them into words would take too long. Suffice to say it's both disappointing and extraordinary in various measures.
Gameplay: 8/10 Graphics: 10/10 Plot: 8/10 (it has much more actual story than many other games, even if it's a bit silly at times) Weapons: 7/10 (I'll admit it, I miss the other weapons but maybe these will grow on me) Vehicles: N/A (I haven't played enough with them yet - I am disappointed, however, that many of what Bungie promised is not here)
Overall: 9/10
I know this may seem a bit odd. I sound a bit disappointed in this game. Not really. Maybe a bit underwhelmed at times. But overall it's just very DIFFERENT from its predecessor, and this is the reason it's causing so much distress - it's very multiplayer-oriented so the first-player campaign won't take long to complete, but it's still a lot of fun and very different from the original HALO which is more than can be said for many games. (Unreal Tournament 2003 was an enormous disappoint - the characters were awful, the gameplay was boring.)
HALO 2 might disappoint some die-hard HALO fans, but they need to recognize that sometimes being different is better than just copying - we can accuse Bungie of many things but we can never say that they were content to merely rip off the original!
A very fun game that I'm sure will grow on me more with time.
HALO 2 is the first bit of HALO we've had since 2001. The previews looked extraordinary. The new graphics engine was supposedly "kick-a$$," and nothing we had ever seen before.
Well, okay, it's not the masterpiece we expected. Or is it? Okay, here's a few things to consider:
1. The high expectations are what cause people to dislike this more so than the game itself. If HALO 2 had been released first, people would be saying HALO "sucked" because they changed the weapons, etc. I agree that the weapons aren't as good in HALO 2 but that's probably got to do with the fact that I enjoyed HALO so much. If I had played this first, would I feel the same?
2. The graphics ARE extraordinary. The best I've ever seen on any console. The movies are great - I don't like the new/remapped characters such as the Covenant creatures in the opening sequence...but they look amazing and character details (faces in particular, and body movements) are more realistic than anything we've ever seen before. The opening montage shows a space ship gliding through space and it's much more realistic than the original HALO in which many battleships seemed to just be still images being screened in front of a back projection.
3. The game is not as freeroam as the original (as others have pointed out). This is a plus, and a minus. The gameplay of HALO 2 reminded me of that N64 game with the female protagonist (wasn't it DARK something? I can't remember. I used to own it and play it all the time, but it's been years since I've laid eyes on it!). It's got a very dark story going on and the gameplay (including weapons, etc.) reminds me very much of the old N64 game. It's NOT very much like the original HALO when it comes to actual gameplay. It's very different.
It's the ALIENS of the ALIEN series - it's meaner, faster, and different than its predecessor - for better or worse. I'm glad Bungie went somewhere new with this. If it had been identical to the original, we'd all be complaining. I don't mind having linear gameplay, because it's still a lot of fun.
Oh, and here's one more thing: The whole FPS snobbery thing is getting old. I've played tons of FPS games over the years - Doom, Unreal Tournament, AvP, Unreal, Goldeneye, etc. being my favorite. (I guess Max Payne is a 3rd-person. Bummer.) Admitting to loving HALO does not mean I have "not played" any other FPS'es. Frankly, I loved the endless abilities HALO provided - the intense gameplay, the freeroam, etc. I thought it had a solid lead character, good graphics, fairly good villains, and overall excellent gameplay. It was a unique experience and blew everyone away - myself included.
If you thought HALO was overrated, please don't blame your disappointment on those of us who enjoyed the game - it does not mean we don't know anything about FPS games. It simply means we have different taste.
Overall there are different things about this game I consider pros and cons, and to put them into words would take too long. Suffice to say it's both disappointing and extraordinary in various measures.
Gameplay: 8/10 Graphics: 10/10 Plot: 8/10 (it has much more actual story than many other games, even if it's a bit silly at times) Weapons: 7/10 (I'll admit it, I miss the other weapons but maybe these will grow on me) Vehicles: N/A (I haven't played enough with them yet - I am disappointed, however, that many of what Bungie promised is not here)
Overall: 9/10
I know this may seem a bit odd. I sound a bit disappointed in this game. Not really. Maybe a bit underwhelmed at times. But overall it's just very DIFFERENT from its predecessor, and this is the reason it's causing so much distress - it's very multiplayer-oriented so the first-player campaign won't take long to complete, but it's still a lot of fun and very different from the original HALO which is more than can be said for many games. (Unreal Tournament 2003 was an enormous disappoint - the characters were awful, the gameplay was boring.)
HALO 2 might disappoint some die-hard HALO fans, but they need to recognize that sometimes being different is better than just copying - we can accuse Bungie of many things but we can never say that they were content to merely rip off the original!
A very fun game that I'm sure will grow on me more with time.
I was a big halo 1 fan, I loved the game loved the story and thought it was amazing. Halo 1 was defiantly the golden-eye of next gen. But is halo 2.
GAMEPLAY 8/10 - Gameplay was fun a big improvement from the last game in every way. But nothing really new was added to the game play making it pretty much the same thing just more crafted. But it was still fun and I enjoyed it. Even though it was very repetitive just like the first game. and there really wasn't much to the game play besides killing mindless aliens.
GRAPHICS 9/10 - Graphics where well done, a big improvement from the first game considering the fact that both where made for the same system. All the models and textures where well done. Defiantly well done.
STORY 4/10 - Stroy, here is where the game loses its points. The story was rushed. The first game was simple and full of surprize's. Halo 2 added all these new creatures and all these new halo rings and characters that didn't really fit. The game didn't really have a ending and if it did it sucked. Also because the story lacked the levels lacked and you didn't really know what you where playing for. Also the game is WAY TO EASY. The first time through can take an average person under 10 hours no problem.
Muilty player 10/10 - Muilty player was defiantly an improvement from the last one. IT fixed up all the problems with the last one and made it 10 times better. This is the only reason people will play this game after they beat it.
OVERALL 7/10 - I know I gave a lot of it good reviews but I still feel like there was something missing in this sequel. Something that the first game had and this game doesn't. People always think that if it has good graphics it makes it a good game, there wrong its game play and the game play was to much of the same. The first game was repetitive and this game was pretty much the same as the first but better graphics.
and story is an important part because it motivates you to beat the level and helps you know what your playing for. But the only reason people beat this game was hoping the story would get good, or just to tell there friends they beat HALO 2.
GAMEPLAY 8/10 - Gameplay was fun a big improvement from the last game in every way. But nothing really new was added to the game play making it pretty much the same thing just more crafted. But it was still fun and I enjoyed it. Even though it was very repetitive just like the first game. and there really wasn't much to the game play besides killing mindless aliens.
GRAPHICS 9/10 - Graphics where well done, a big improvement from the first game considering the fact that both where made for the same system. All the models and textures where well done. Defiantly well done.
STORY 4/10 - Stroy, here is where the game loses its points. The story was rushed. The first game was simple and full of surprize's. Halo 2 added all these new creatures and all these new halo rings and characters that didn't really fit. The game didn't really have a ending and if it did it sucked. Also because the story lacked the levels lacked and you didn't really know what you where playing for. Also the game is WAY TO EASY. The first time through can take an average person under 10 hours no problem.
Muilty player 10/10 - Muilty player was defiantly an improvement from the last one. IT fixed up all the problems with the last one and made it 10 times better. This is the only reason people will play this game after they beat it.
OVERALL 7/10 - I know I gave a lot of it good reviews but I still feel like there was something missing in this sequel. Something that the first game had and this game doesn't. People always think that if it has good graphics it makes it a good game, there wrong its game play and the game play was to much of the same. The first game was repetitive and this game was pretty much the same as the first but better graphics.
and story is an important part because it motivates you to beat the level and helps you know what your playing for. But the only reason people beat this game was hoping the story would get good, or just to tell there friends they beat HALO 2.
Did you know
- TriviaHad 1.5 million preorders before its release, making it an Xbox "Platinum Hit" months before it was even released.
- GoofsIf you shoot Sergeant Johnson as the Arbiter, he says things like "Stop it, Chief".
- Quotes
[last lines]
Master Chief: This is Spartan 117! Can anyone read me? Over.
Lord Hood: Isolate that signal! Master Chief, mind telling me what you're doing on that ship?
Master Chief: Sir. Finishing this fight.
- Crazy creditsAfter the credits roll, there is a short scene featuring Cortana and Gravemind.
- ConnectionsEdited into Red vs. Blue (2003)
- SoundtracksBlow Me Away
Performed by Breaking Benjamin
(P) 2004 Hollywood Records, Inc. Courtesy of Hollywood Records, Inc.
Written by Benjamin Burnley
Published by Seven Peaks Music o/b/o itself and Breaking Benjamin Music (ASCAP)
All rights reserved
Used by permission
Details
- Color
- Sound mix
- Aspect ratio
- 4:3
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