Niko Bellic comes to Liberty City in America to live the good life, but ends up having to assist his dangerously indebted cousin Roman with his financial troubles, by any (mostly illegal) me... Read allNiko Bellic comes to Liberty City in America to live the good life, but ends up having to assist his dangerously indebted cousin Roman with his financial troubles, by any (mostly illegal) means necessary.Niko Bellic comes to Liberty City in America to live the good life, but ends up having to assist his dangerously indebted cousin Roman with his financial troubles, by any (mostly illegal) means necessary.
- Nominated for 6 BAFTA Awards
- 4 wins & 21 nominations total
Michael Hollick
- Niko Bellic
- (voice)
Jason Zumwalt
- Roman Bellic
- (voice)
Timothy Adams
- Brucie Kibbutz
- (voice)
Doris Belack
- Mrs. McReary
- (voice)
Thomas Lyons
- Francis McReary
- (voice)
P.J. Sosko
- Gerry McReary
- (voice)
- (as PJ Sosko)
Ryan Johnston
- Packie McReary
- (voice)
Coolie Ranx
- Little Jacob
- (voice)
Seeborn
- Real Badman
- (voice)
Charleigh E. Parker
- Elizabeta Torres
- (voice)
- (as Charlie Parker)
Anthony Patellis
- Jimmy Pegorino
- (voice)
- (as Tony Patellis)
Joe Barbara
- Ray Boccino
- (voice)
Frank Bonsangue
- Phil Bell
- (voice)
Sharon Angela
- Angie Pegorino
- (voice)
Elena Hurst
- Mallorie Bardas
- (voice)
- (as Elena Harvey Hurst)
Featured reviews
I have never given anything a 10 out of 10. In my 33 years of life, I've thought a perfect rating was unachievable. . . until I played GTA IV.
The craftsmanship in this title is simply stunning. It is clear that it was designed and implemented by people who really wanted to produce something that was revolutionary, and without skimping on the details.
I'm not much of a gamer, so I can't compare this to other titles. But what I can say is that I have been, and continue to be surprised with what the game is offering.
It seems almost limitless. From AI cars flashing their high beams when you're driving on the wrong side of the road on a collision course with them, to the seamless integration of the radio stations with the world you influence, to . . . well, a dozen pages could be written on the details alone.
And then there's the characters. Niko is great. He's likable, despite being a murderer. As the story progresses, you find yourself empathizing with him more and more, which is something I'd never expect from a video game.
Some of the other characters are annoying, but they ultimately lend themselves to a plot that is just fantastic. I would recommend to anyone playing the game to not seek out spoilers; the story is compelling and full of surprises, to the point where a plot turn will have you sitting in your easy chair, holding your controller, dropping your jaw saying "wow", with a little bit of drool rolling down your face.
Yes. It's that good.
Players of previous iterations of the GTA franchise will be happy to know that Niko is not some dopey guy who does whatever anyone tells him without reason. Whereas CJ from GTA:SA was unquestioning in his desire to just make everyone happy, Niko is far more complex. There are times when you think he's doing things out of dumb sense of "I guess I have to do this", but then you discover it's something else. Something more believable.
It's rare that a title has this much hype surrounding it. It's even more rare when it actually delivers on that hype.
And what were seeing with this game is history. Video games are a new genre of entertainment. Until recently, they've been resigned to the domains of hard-core gamers, with developers seeing how far graphics or sound can be pushed. But it's never been seen as a legitimate art form, like cinema.
GTA IV changes that. It suggests that a video game can be, in essence, a beautiful work of art. With this as a starting point, it's likely that in another 20 years interactive entertainment will be considered just as worthy of critical praise as film, or painting, or music.
The craftsmanship in this title is simply stunning. It is clear that it was designed and implemented by people who really wanted to produce something that was revolutionary, and without skimping on the details.
I'm not much of a gamer, so I can't compare this to other titles. But what I can say is that I have been, and continue to be surprised with what the game is offering.
It seems almost limitless. From AI cars flashing their high beams when you're driving on the wrong side of the road on a collision course with them, to the seamless integration of the radio stations with the world you influence, to . . . well, a dozen pages could be written on the details alone.
And then there's the characters. Niko is great. He's likable, despite being a murderer. As the story progresses, you find yourself empathizing with him more and more, which is something I'd never expect from a video game.
Some of the other characters are annoying, but they ultimately lend themselves to a plot that is just fantastic. I would recommend to anyone playing the game to not seek out spoilers; the story is compelling and full of surprises, to the point where a plot turn will have you sitting in your easy chair, holding your controller, dropping your jaw saying "wow", with a little bit of drool rolling down your face.
Yes. It's that good.
Players of previous iterations of the GTA franchise will be happy to know that Niko is not some dopey guy who does whatever anyone tells him without reason. Whereas CJ from GTA:SA was unquestioning in his desire to just make everyone happy, Niko is far more complex. There are times when you think he's doing things out of dumb sense of "I guess I have to do this", but then you discover it's something else. Something more believable.
It's rare that a title has this much hype surrounding it. It's even more rare when it actually delivers on that hype.
And what were seeing with this game is history. Video games are a new genre of entertainment. Until recently, they've been resigned to the domains of hard-core gamers, with developers seeing how far graphics or sound can be pushed. But it's never been seen as a legitimate art form, like cinema.
GTA IV changes that. It suggests that a video game can be, in essence, a beautiful work of art. With this as a starting point, it's likely that in another 20 years interactive entertainment will be considered just as worthy of critical praise as film, or painting, or music.
About 11 years ago when I rented the ps3 with the game I couldn't believe it The graphics the tone it looked so real I was in love with the game the story was great and atmosphere was amazing I spent hours on it now I just bought it on steam and it like I was 15 again you have to be insane if you hate this game
I've spent several hours playing this now, all I can say is WOW this game is truly different and truly stunning the graphics are incredible, the level of detail and care taken over everything is astounding. The story is amusing and engaging and the game is very playable. Something you might find difficult especially if you have it on the PS3 is that the controls are completely different to GTA3/vice city/san andreas but after a few hours youl find your feet and get endless pleasure doing amazing handbrake turns into things. The screen has had a lot of the clutter moved away creating for a more movie like experience and the new mobile phone option adds something truly fun/helpful/original to an already groundbreaking series. I would recommend purchasing, in fact i'd near insist upon it, it's even worth paying out for a nu-gen console for it. The only downpoint is that the game isn't being released on the Wii... which would have been a lot of fun... it is shaping up like the best game ever though
Perfection, or the closest thing possible is achieved with GTA IV. This may sound weird but it's hard to not think that this is a real breathing city. If one word could sum up the game I think it would be 'detail'. Every aspect of the game is as detailed as possible and it is easily the best game ever made respective of the technological possibility. For instance, the AI of the people walking down the street is almost creepy, it seems like these are living people. The dialogue is truly impressive, I believe that this game could compete with some of the best films around. Some people say that the cut-scenes have errors and other minuscule details are slightly askew, but truthfully if they are looking that close for errors they are missing the grand picture. Fantastic acting, worthy of film awards, breathtaking graphics, beyond realistic physics, and just enthralling game-play make this the first truly next-gen game that goes beyond just better graphics, pushing the limits of what I thought was possible. It's one hell of a deal for only $60, it's easily worth hundreds. Rockstar is genius for a making a game so immersive, so realistic, but yet manages to keep that funny, satiric GTA feel. Congrats Rockstar, you deserve your success.
P.S. screw off anyone that believes that video games cause people to do crimes. That's just being lazy.
P.S. screw off anyone that believes that video games cause people to do crimes. That's just being lazy.
10EVON1TY
I think this is the 3rd revolution for the video-games. First one was the Half-Life at 1999 and 2nd one was the Crysis at 2007. But this game has its own cons, lots of cons. Biggest problem is the frame rate per second problem. This game runs very slowly because it is very big and it is not optimized well. But I think this is the best story and physics of GTA games. It deserves better point.
Did you know
- TriviaRicky Gervais and Katt Williams both did full motion and voice capture for their brief appearances in their own comedy skits at the Split Sides Comedy Club and on the in-game television.
- GoofsIf you hang out with Dwayne long enough, he will eventually tell you that he doesn't know how to read or write well. However, he is perfectly capable of sending text messages with proper spelling and word use.
- Quotes
Niko Bellic: War is when the young and stupid are tricked by the old and bitter into killing each other.
- Crazy creditsThe Crowd of Liberty City - No Names
- Alternate versionsThe PC version has several changes from the Xbox 360 and PS3 versions such as:
- The ability to change several in game graphics settings.
- Video Editor
- Independence FM
- The clothing available at Perseus has new and altered suits
- ConnectionsFeatured in GameSpot TV: Grand Theft Auto IV Special (2008)
- SoundtracksSoviet Connection - The Theme from Grand Theft Auto IV
Written and Produced by Michael Hunter for OLBAP Limited
Details
- Release date
- Countries of origin
- Official site
- Languages
- Also known as
- Grand Theft Auto 4
- Filming locations
- Manhattan, New York City, New York, USA(Algonquin)
- Production companies
- See more company credits at IMDbPro
- Color
- Sound mix
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