IMDb RATING
7.7/10
2.4K
YOUR RATING
Lara Croft continues in her search for her long lost mother in the legendary land of Avalon.Lara Croft continues in her search for her long lost mother in the legendary land of Avalon.Lara Croft continues in her search for her long lost mother in the legendary land of Avalon.
- Nominated for 1 BAFTA Award
- 3 nominations total
Keeley Hawes
- Lara Croft
- (voice)
Kath Soucie
- Amanda Evert
- (voice)
Grey DeLisle
- Jacqueline Natla
- (voice)
Alex Désert
- Zip
- (voice)
Greg Ellis
- Alister Fletcher
- (voice)
- …
Alan Shearman
- Winston Smith
- (voice)
Featured reviews
I really enjoyed Tomb Raider: Legend, I was so enraptured in Lara Croft that I instantly got Underworld. And by far, this ranks up with Legend quite close but the length of the game diminished some of the enjoyment out of it. On the plus side, the graphics are absolutely WONDERFUL. I've never seen a Tomb Raider game with this much detail in the graphics and Underworld has it in spades from jungles, to ancient cities and ruins and even underwater and the mythical lands of Norse mythology. One other thing that really impressed me the most was that I learned that the creators went to great lengths researching Norse mythology and how it ties into other legends of the world. Wow, such an achievement. I'd say Underworld is an amazing game that is almost up to par with Legend, but a longer game would definitely made me more happier.
Despite what some reviews around the net say, TR:U is a fantastic step forward for the series. While not overly different from Legend and Anniversary, it has definitely taken inspiration from the two and combined all of the best bits of both.
The story itself is extremely compelling, and the ending is truly epic and moving. We finally get to see Lara uncover the truth about the events beginning in Legend, and they even tie up with events from TR1 and Anniversary. The story is what kept me going, something that hasn't happened since Mass Effect and Gears 2.
As you may have guessed, I have played the game on Xbox 360. I have an open mind for all platforms (and play on PC as well), but I believe Tomb Raider is best played on your console of choice due to the fact the controls work so well on a controller. Apart from some minor control quirks and the odd camera moment, most of the game remains solid and stable and never did the quirks frustrate or hamper the experience.
Some familiar characters return for Underworld, including Zip and Alistair. If there is one thing I would have changed in Underworld, it's that Zip and Alistair don't play as big a role as in Legend, which is a shame because there are times in Underworld where you know you would be hearing them if you were playing Legend.
Some people however will like this approach, as there are no hints and tips given to you when solving puzzles, as Zip and Alistair are oblivious to your actions. Instead, Lara films her expeditions with an HDD camcorder (which has the same amount of battery every time she uses it), and this progresses the story in the same way Zip and Alistair did in Legend.
Being more like Anniversary will certainly please the older fans, but for people who properly joined the series at Legend (like me), some will feel the lack of dialogue is, well, lacking. This however is only my opinion, and on the plus side the lack of dialogue certainly adds to the feeling of isolation present throughout the game.
Overall, Underworld is a great game, with dazzling graphics in a similar style to 'Uncharted' on the PS3. The exploration and story really keep you going, and the generally epic feel to the game makes it feel like a Hollywood blockbuster. Keep it up Crystal Dynamics, you're doing a fine job.
The story itself is extremely compelling, and the ending is truly epic and moving. We finally get to see Lara uncover the truth about the events beginning in Legend, and they even tie up with events from TR1 and Anniversary. The story is what kept me going, something that hasn't happened since Mass Effect and Gears 2.
As you may have guessed, I have played the game on Xbox 360. I have an open mind for all platforms (and play on PC as well), but I believe Tomb Raider is best played on your console of choice due to the fact the controls work so well on a controller. Apart from some minor control quirks and the odd camera moment, most of the game remains solid and stable and never did the quirks frustrate or hamper the experience.
Some familiar characters return for Underworld, including Zip and Alistair. If there is one thing I would have changed in Underworld, it's that Zip and Alistair don't play as big a role as in Legend, which is a shame because there are times in Underworld where you know you would be hearing them if you were playing Legend.
Some people however will like this approach, as there are no hints and tips given to you when solving puzzles, as Zip and Alistair are oblivious to your actions. Instead, Lara films her expeditions with an HDD camcorder (which has the same amount of battery every time she uses it), and this progresses the story in the same way Zip and Alistair did in Legend.
Being more like Anniversary will certainly please the older fans, but for people who properly joined the series at Legend (like me), some will feel the lack of dialogue is, well, lacking. This however is only my opinion, and on the plus side the lack of dialogue certainly adds to the feeling of isolation present throughout the game.
Overall, Underworld is a great game, with dazzling graphics in a similar style to 'Uncharted' on the PS3. The exploration and story really keep you going, and the generally epic feel to the game makes it feel like a Hollywood blockbuster. Keep it up Crystal Dynamics, you're doing a fine job.
This is my first review so go easy on me. Tomb Raider: Underworld follows the story from the previous game Tomb Raider: Legend where Lara, as a 9 year old girl gets stranded in the Himalayas with her mom when, suddenly her mom disappears through a portal and Lara tries to solve the mystery that her dad started about what really happened to her mom. So she starts out in the Mediterranean Sea after a colleague of her dads said that a hint about Avalon might be in some ruins at the bottom. After playing through the game I found that it was similar to 2 games that I owned before getting it, those two being Harry Potter and the Prisoner of Azkaban and James Bond 007: Agent Under Fire. HP, because of the puzzle solving and collecting Wizard Cards, and James Bond because of the shooting and different weapons, though I liked Underworld's camera view better than James Bond.
The graphics were amazing; it's like watching a movie especially with the cinematics in the game; the story is unbelievably awesome, unpredictable and very well thought out and done and also connected very well to Legend's story; combat was very fun especially with the Adrenaline Headshot. The only blemish(9.5 but can't do that so 10) with my rating is with the camera angles at certain points in the game. Make sure, at least, to buy Legend first to get accustomed with the story before playing Underworld which is the climax of the story like I did. You can buy Anniversary edition if you want to. Some people didn't like how Allister and Zip weren't in Underworld as much as Legend but It didn't bug me as much. One glitch that I had to endure was during the Southern Mexico level, I got stuck because I saved my game after jumping over a pillar laying across the hallway in Xibalba then stopped and went back to go get a treasure, but when I started from when I saved it, the motorcycle was on the other side of the pillar than I was so I had to start over, just to warn you.
The graphics were amazing; it's like watching a movie especially with the cinematics in the game; the story is unbelievably awesome, unpredictable and very well thought out and done and also connected very well to Legend's story; combat was very fun especially with the Adrenaline Headshot. The only blemish(9.5 but can't do that so 10) with my rating is with the camera angles at certain points in the game. Make sure, at least, to buy Legend first to get accustomed with the story before playing Underworld which is the climax of the story like I did. You can buy Anniversary edition if you want to. Some people didn't like how Allister and Zip weren't in Underworld as much as Legend but It didn't bug me as much. One glitch that I had to endure was during the Southern Mexico level, I got stuck because I saved my game after jumping over a pillar laying across the hallway in Xibalba then stopped and went back to go get a treasure, but when I started from when I saved it, the motorcycle was on the other side of the pillar than I was so I had to start over, just to warn you.
As a die-hard fan of the Tomb Raider series I naturally had to have this game, the more so after reading the glowing reviews on Amazon. They turned out to be mostly true -- the game definitely is a feast for the eyes and lavishly rich in detail. Wherever you look, elaborate ruins, statues and vegetation abound. There are only 20 or so "levels" in six distinct areas to explore, but each one of them is spectacular. This is a satisfying reward for me (finally) getting a shader 3.0 video card. The game won't run on older hardware.
More good things first: Lara's interactive capabilities have further improved from her previous two adventures, her movements look more lifelike thanks to motion-capturing and scripted events, like pushing vegetation out of the way. More important is her extended repertoire of useful moves: She can now balance on horizontal poles as well as swing from them, stand on narrow ledges, climb alcoves by jumping from wall to wall and use her grappling hook more effectively (how about enabling her to use grappled objects as jump-off or -up points, once she's reached them?) So I'm happy to say the "next-gen" experience begins to approach something like the natural "feel" of the classic series, where YOU played the game -- Tomb Raider Next-Gen often feels more like the game is playing you! Thankfully there are no "Press this button now"-events, and no boss battles. The developers achieved their goal of re-invigorating the core qualities of Tomb Raider -- exploration and immersion. (But: If you're going to use new action keys, dear developers: Please include a comprehensive training level for newbies -- thank you! It greatly helps with the immersion when you don't have to look up the "throw away-key".)
For the most part, it simply looks & feels gorgeous. But the overwhelming richness in detail seems to have some inherent drawbacks -- the blocks of the world aren't obvious any longer, but they're still there. Just try to stray from the predestined path, and you'll know what I mean -- invisible walls everywhere; things & ledges Lara won't grab, low obstacles she can't jump over and even solid objects she'll fall through. There are some funny videos on Youtube -- but it's not really fun to encounter in a Tomb Raider game. This has been an issue since "Legend", but "Legend" and "Anniversary" combined don't have as much appetizing content as "Underworld", and the player stays hungry like the poor kid in front of the gourmet shop. Right now, all that detail is fake -- maybe we'll need next-but-one-gen computers to really use it? Good looks are a great device to keep players hooked, and I'm definitely saying: This game is a "must-see". But in terms of game-play the "next-gen" approach still has to match the classic series. And maybe it never will.
The story: It's quite good by Tomb Raider standards (meaning: the "meat" of the story is the most convoluted bundle of myths yet), but honestly it's the least I care about. I'm beyond my teen years, I'm used to skipping cut scenes... But in Next-Gen, they can't be elegantly avoided (and they're often great-looking respites from having to go through the motions :-(). To me, the classic Lara was never more than a cool placeholder for the player. Only when the series started to get old, the focus was shifted on Lara as a "personality". And I really, really, don't want to know her IQ or her cup size, but for the sake of the game I wish she'd get over that fixation about Mommy & Daddy for good. I kind of miss the humorous touch.
Some people have claimed the game is too short (true, it's the shortest of the Next-Gen games) and that it looks a bit rushed in terms of hidden objects and replay value -- I still haven't found all of them. But one more or less serious "bug" is the reload-checkpoint system that "forgets" where you moved objects before you died. I wish someone would take the time to make proper savegames possible again. On the other hand, I am getting used to the camera -- it's simply a matter of training. But -- Lara should be conveniently TRANSPARENT again when she blocks the camera! I have no idea why this still isn't implemented.
Conclusion: Go get it, even if it isn't perfect -- it's a great eye-opener. I'm already looking forward to the next one. Let's hope this quality and attention to detail can be sustained or even improved upon, and the Implementors find time & ways to make Lara's paths ever less linear.
More good things first: Lara's interactive capabilities have further improved from her previous two adventures, her movements look more lifelike thanks to motion-capturing and scripted events, like pushing vegetation out of the way. More important is her extended repertoire of useful moves: She can now balance on horizontal poles as well as swing from them, stand on narrow ledges, climb alcoves by jumping from wall to wall and use her grappling hook more effectively (how about enabling her to use grappled objects as jump-off or -up points, once she's reached them?) So I'm happy to say the "next-gen" experience begins to approach something like the natural "feel" of the classic series, where YOU played the game -- Tomb Raider Next-Gen often feels more like the game is playing you! Thankfully there are no "Press this button now"-events, and no boss battles. The developers achieved their goal of re-invigorating the core qualities of Tomb Raider -- exploration and immersion. (But: If you're going to use new action keys, dear developers: Please include a comprehensive training level for newbies -- thank you! It greatly helps with the immersion when you don't have to look up the "throw away-key".)
For the most part, it simply looks & feels gorgeous. But the overwhelming richness in detail seems to have some inherent drawbacks -- the blocks of the world aren't obvious any longer, but they're still there. Just try to stray from the predestined path, and you'll know what I mean -- invisible walls everywhere; things & ledges Lara won't grab, low obstacles she can't jump over and even solid objects she'll fall through. There are some funny videos on Youtube -- but it's not really fun to encounter in a Tomb Raider game. This has been an issue since "Legend", but "Legend" and "Anniversary" combined don't have as much appetizing content as "Underworld", and the player stays hungry like the poor kid in front of the gourmet shop. Right now, all that detail is fake -- maybe we'll need next-but-one-gen computers to really use it? Good looks are a great device to keep players hooked, and I'm definitely saying: This game is a "must-see". But in terms of game-play the "next-gen" approach still has to match the classic series. And maybe it never will.
The story: It's quite good by Tomb Raider standards (meaning: the "meat" of the story is the most convoluted bundle of myths yet), but honestly it's the least I care about. I'm beyond my teen years, I'm used to skipping cut scenes... But in Next-Gen, they can't be elegantly avoided (and they're often great-looking respites from having to go through the motions :-(). To me, the classic Lara was never more than a cool placeholder for the player. Only when the series started to get old, the focus was shifted on Lara as a "personality". And I really, really, don't want to know her IQ or her cup size, but for the sake of the game I wish she'd get over that fixation about Mommy & Daddy for good. I kind of miss the humorous touch.
Some people have claimed the game is too short (true, it's the shortest of the Next-Gen games) and that it looks a bit rushed in terms of hidden objects and replay value -- I still haven't found all of them. But one more or less serious "bug" is the reload-checkpoint system that "forgets" where you moved objects before you died. I wish someone would take the time to make proper savegames possible again. On the other hand, I am getting used to the camera -- it's simply a matter of training. But -- Lara should be conveniently TRANSPARENT again when she blocks the camera! I have no idea why this still isn't implemented.
Conclusion: Go get it, even if it isn't perfect -- it's a great eye-opener. I'm already looking forward to the next one. Let's hope this quality and attention to detail can be sustained or even improved upon, and the Implementors find time & ways to make Lara's paths ever less linear.
Tomb Raider Underworld looks like a current generation game but feels like it is still stuck in the past. Let's start with the good looks. The environments in Underworld are stunning and grand. The lighting, reflections and textures look fantastic. The character models look a lot more realistic than in previous games, with Lara having a much more athletic build. Lara still has a plastic Michael Jackson face, which does ruin the immersion a bit, but at least it doesn't affect the game-play. Lara is now mo-capped, adding a lot more flexibility to the character, e.g. Lara can jump and grab the very corner of a ledge which is on a strange angle.
For all the good looks this game has, there are so many things that spoil the game-play. The first noticeable thing is the camera. It does nothing to aid the flow of the game or enhance Lara's movement, in fact it impedes you so many times. instead of zooming out when you need it to, it instead gets stuck behind Lara's back, sometimes it goes above Lara so you can't even see her. This means half the time you cannot see where you are going when you are climbing/jumping. When this happens you can either plan your route from the ground (which isn't always possible) or guess where you have to jump, often resulting in death because you've overshot the mark. The camera is also a hindrance in gun battles, as it jumps around so much, and rarely focuses on the target. The gun battles are so bad it almost feels like it was tacked on because traditionally Lara has had to shoot something. The secrets/relic hunt is quite boring, and they seem scattered arbitrarily through the game for the sake of it. For the first time, the secrets hunt really does not add any replay value and is quite tedious.
Underworld's saving grace is the level design, with huge puzzles and huge levels. Unfortunately, the game simply was not long enough. Experienced tomb raiders should have no problem completing the game. I managed to complete it in less time than Legend, which was a huge disappointment. As good as the story and levels are, the bad camera, the length of the game, and the little replay value will ensure that I do not revisit Underworld for a while. The exclusive content for the Xbox 360 should not have been exclusive at all, as this game really could have used a few more levels. Underworld really does feel like a half-game.
For all the good looks this game has, there are so many things that spoil the game-play. The first noticeable thing is the camera. It does nothing to aid the flow of the game or enhance Lara's movement, in fact it impedes you so many times. instead of zooming out when you need it to, it instead gets stuck behind Lara's back, sometimes it goes above Lara so you can't even see her. This means half the time you cannot see where you are going when you are climbing/jumping. When this happens you can either plan your route from the ground (which isn't always possible) or guess where you have to jump, often resulting in death because you've overshot the mark. The camera is also a hindrance in gun battles, as it jumps around so much, and rarely focuses on the target. The gun battles are so bad it almost feels like it was tacked on because traditionally Lara has had to shoot something. The secrets/relic hunt is quite boring, and they seem scattered arbitrarily through the game for the sake of it. For the first time, the secrets hunt really does not add any replay value and is quite tedious.
Underworld's saving grace is the level design, with huge puzzles and huge levels. Unfortunately, the game simply was not long enough. Experienced tomb raiders should have no problem completing the game. I managed to complete it in less time than Legend, which was a huge disappointment. As good as the story and levels are, the bad camera, the length of the game, and the little replay value will ensure that I do not revisit Underworld for a while. The exclusive content for the Xbox 360 should not have been exclusive at all, as this game really could have used a few more levels. Underworld really does feel like a half-game.
Did you know
- TriviaThis is the first Tomb Raider to be broad-casted in high definition (720p).
- GoofsLara states that the "Beneath The Ashes" level is a medieval dungeon. In one of the large chambers there is a guillotine, but the guillotine was not invented until the French revolution, well after the end of the medieval era.
- Quotes
Lara Croft: [the last time Lara saw Natla, she was being crushed under a giant pillar] Jacqueline Natla, you just don't know when to die.
Jacqueline Natla: A trait we have in common.
- Alternate versionsThe Wii and PS2 versions are different from the PS3, PC, and Xbox 360 versions. Differences in the Wii and PS2 versions include: level layouts are fairly different, enemies like spiders and giant spiders are omitted, and there are fewer treasures to be found.
- ConnectionsEdited into Lara Croft and the Guardian of Light (2010)
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- Lara Croft Tomb Raider: Legend II
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- See more company credits at IMDbPro
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