Two years after the Helghast assault on Vekta, the ISA launched an assault on the enemy's home world of Helghan. The ISA goal is to capture the Helghast leader, Emperor Visari, and bring the... Read allTwo years after the Helghast assault on Vekta, the ISA launched an assault on the enemy's home world of Helghan. The ISA goal is to capture the Helghast leader, Emperor Visari, and bring the Helghast war machine to a halt.Two years after the Helghast assault on Vekta, the ISA launched an assault on the enemy's home world of Helghan. The ISA goal is to capture the Helghast leader, Emperor Visari, and bring the Helghast war machine to a halt.
- Captain Jason Narville
- (voice)
- (as Mikey O'Conner)
- Evelyn Batton
- (voice)
- Colonel Radec
- (voice)
- Scolar Visari
- (voice)
- Additional ISA Voices
- (as Emma Ferguson)
Featured reviews
A great technical achievement. That's all.
You start the game by waking up, bleary-eyed in your bunk aboard a fairly impressive spaceship at the start of yet another D-day recreation (only THIS TIME your in a spaceship and THIS time the landing craft are hovering impractical transport craft things and THIS TIME the Nazi's aren't actually Nazis, they just LOOK like future-Nazis) where the game does it's level best to impress you. As you follow your squad-mate through it's corridors, the graphics and atmosphere dazzle you immediately -the planet below looks natural and the sight of space cruisers bearing down on the hostile world below is almost breathtaking. Every detailed surface is polished and well-designed, and put through filters that make you feel like you're looking through a genuine pair of human eyeballs. This, combined with the controls and movement - which do take some getting used to - gives you an unparallelled feeling of immersion that shooters nowadays sorely lack. Your average COD fan is going to have a few problems adjusting here, as the somewhat sluggish, weighty movements of the player character and the incredibly tough, bullet-resistant Helghast mix with other game play elements to create a challenge that requires a bit more thought and skill than simple fast reflexes and an itchy trigger finger. The fights are fantastic and tactics come into play far more than in most modern-day cinematic shooters. The player can expect to be surrounded by hostile forces. Once again, a COD fan will have difficulties here, as the foes in this game will not simply run out and shoot like moving targets with guns attached, but will take cover often, distract, flank, and suppress you and your allies, making for a unique challenge. When I played through this, I was impressed as I moved through the game and eagerly did battle with any Helghast that stood in my way. But as much fun as I had with this,there is a crippling problem with this game.
As soon as you meet your squad mates (specifically Shaun Natco, voiced by Noah lee Margotts) you instantly feel like killing every last one of them for being a million times more unlikeable than any of your enemies. it doesn't stop there, either: he story has literally zero bite, giving you no reason to care. Luckily, a game can still be driven along by the atmosphere and game play itself, and this is where Killzone exceeds, so a shooter fan can have a good deal of fun with it. But how did the people behind this game end up putting so much effort into the graphics, controls and atmosphere without a single one of them thinking "oh, hang on, we forgot the coherent plot and the likable characters and the motivations behind their actions and any reason for the player to give a damn about what's going on"?
So that's Killzone 2, then. The story continues being barely a faint glimmer of motivation and reason behind the characters and events, the characters themselves, with the exception of perhaps Pertwee's Radec and Marshall's Templar, are unlikeable and 1-dimensional. I honestly became more attached to the faceless legions of generic cannon-fodder allies that were destined to die in various detailed and realistic ways, at least THOSE guys were helpful, kept their heads down and acted like real people. They, unlike the characters I was supposed to give a damn about, were mercifully freed from the idiocy of whoever wrote the story for this. Killzone 2's ambition is marred by it's failure to nail a fundamental aspect of a good game - good writing. I've heard people defend this by saying that it's "just a game" but you can look at plenty of other titles, many of them much older than this, if you want an example of a great game with great writing driving it along. Killzone 2 could have been so much more, it's intriguing premise of humanity fighting a mutated version of itself and the story of how this came to be are explained in a few brief sentences during loading screens, as well as character back stories. God, if they had this material, why didn't they actually USE it? Sure, the game play is a lot of fun, the graphics are impressive and the atmosphere immerses you, but when there's no REASON for it all, then how can the developers expect us to really get involved?
Oh, and, um, the multilayer is kinda fun. Yeah. not much to say on that.
...
The best FPS franchise on the PS3.
The Game: Lets start with the presentation. Back when this was released it had the best graphics possible, I was stunned at the dark and gritty environments, it looked incredible. The sound design was better than any other fps I could think, both this and Killzone 3 have the best sound for any shooter, period. The soundtrack is easily in the top ten best original scores for video games, it is still incredible to listen to till this day. I personally think this game looks and sounds better than Uncharted 2 which came out the same year.
Game play: People like to complain about the sluggish controls, I personally like it, it gives the game it's own unique feel. I think there is around ten guns to use throughout the single player campaign, the electricity gun you get in the refinery was pretty fun to use. I like the Helghast weapons more than the ISA ones. My biggest complaint is that L1 is mêlée, I would have preferred it to be R3, but instead aiming down the sights is R3.
The campaign: I've played between 25 and 30 hours on the single player story, yeah I enjoyed it that much. I personally hated the mission on the ISA ship, the rest was great. The urban combat was about as good as it could get in a video game, take note other developers this is how you do it. It definitely still holds it's own, it felt more realistic than Killzone 3. Killzone 3 had too many goofy action scenes, it just felt weird, like how Dead Space three just feels weird. I didn't play the multi-player enough to review it. The skirmish game mode was really fun, I played a lot of that.
Killzone 2 is definitely a must play shooter, it's a cut above most of the kid friendly garbage we get for shooters today.
Very cool game
You start the assault on Helghan from an ISA cruiser stationed high in the clouds above the planet. Your squad joins countless others that are launched from the cruiser toward Helghan. Once landed you are immediately in the fight taking on Helghast soldiers from behind walls and above on walkways and bridges. The controls were a little odd for me, but there are plenty of ways to configure them. After getting the controls to my usual layout, I began my assault. The Helghast are not a wimpy race though and it takes plenty of rounds to take one down. Even aiming for a headshot doesn't mean you are taking down that soldier. It took me on average two or three shots to the head to take one down. The first shot pops their helmet off and then depending on the level of damage he has already taken you may have to hit his head another two times. This was the most frustrating part for me, but I got used to it pretty quickly.
The Helghast are also skilled on the battlefield. They react as you would expect them to; ducking behind walls to avoid your bullets and waiting until it's all clear to come back out. They also scatter from grenades and try to flank you and your teammates. You and the ISA however aren't quite as skilled. I found my biggest disappointment in this game was the cover system. You could "attach yourself to cover," but this didn't mean you'd actually hide behind anything. I found that sometimes he wouldn't attach to cover, sometimes he would, but I'd still be getting hit and all the while your teammates are telling you to find some cover. You teammates don't follow their own advice however. Towards the end of the game my teammate would end up running into the open and be cut down quickly by enemy fire and yell for me to come save him. When he wasn't getting killed he was shooting at enemies and doing what seemed like no damage. They are mainly there for distraction; any killing you want done you have to do yourself.
OK, AI is hard to create, but you did it with the enemy why not do it with the good guys too? Aside from that the story was decent and the landscape and characters were beautifully done, even if they aren't in the full resolution of 1080p. The scripting wasn't bad for a video game, but the timing and triggering of the conversation was slow and low pauses happened in the middle of conversations and sometimes the dialogue would be cut off before they finished their sentence.
This game was fun though and the multiplayer maps are very well designed so that each team has a balanced area to work with. If you like FPS and want a short campaign to play through before you go pop the top of your friends online then I highly recommend this game. If you aren't an online gamer then I still think you should try this time, but don't buy it just go rent it. I give Killzone 2 three downed teammates out of five.
Written by Sam for www.overcranked.net
What An Amazingly, Breathtaking, Fun, Kick-Ass Game!!!!
One of the best shooters I have ever played.
There have been many complaints about the targeting in this game, but I find it to be fine. Not as good as Call of Duty 4, but it's very good. Of course it's not going to target the enemies for you. That makes the game much too easy. You need to use your own accuracy and gun down the enemies with precision.
Another thing I think people overlook in this game is the element of strategy. All the guns are unique in their own way. For example, the standard M82 Assault Rifle is great for zooming on enemies, the STA52 Assault Rifle fires stronger than the M82 but zooming is not as good. The LS13 Shotgun can kill enemies with one well placed shot to the chest or head region, but reloading takes ages. There are also lots of other weapons to choose from including a flamethrower and the ever-fun Boltgun. So to condense it all, you have to think about what guns you are choosing, because you can't carry two primary weapons at once. Only one primary gun and one secondary gun in your pistol.
This game also has a great cover system, and it also falls into the element of strategy. You have to pick your spots when in a shootout, and you have to find the best angle to flank them from. If you take cover behind a wall on the side, the enemy will often flank you and get at close range with you, especially on the higher difficulty settings. So you have to watch out from all directions at all times.
All the characters are unique and you either love them or hate them. The loudmouthed Natko was always my favorite, but Rico was rather annoying at times. Evelyn was cool as well, and Radec and Visari were both good villains. I would have liked to see them exposed more throughout the story, though.
My biggest complain with this game is turning. When an enemy is attacking you from behind or from the side and you have to turn to shoot them down, your character turn very slowly, and this gives the enemy time to fire more while you turn around, and often times, kill you before you can even face them. When they flank you from behind, it takes a full second to turn around 180 degrees, and this is very frustrating by the time you reach the later missions.
But if you can battle through the slow turning, which isn't a HUGE issue, and you don't mind lots of foul language, you have a very enjoyable game in Killzone 2.
Did you know
- TriviaOne of the on screen character models of the E3 2007 trailer use the same amount of polygons as an entire level of Killzone on PS2.
- GoofsFor some reason the dropships all have open troop compartments. There are three things wrong with this; first, this would expose the troops to enemy fire; second, this would make the troops liable to fall off; third, this would make it impossible for the dropships to be used in high atmosphere as seen in the game without exposing the troops to high altitude conditions.
- Quotes
[from trailer]
Thomas 'Sev' Sevchenko: Helghan. 'In and out within a month' they said. They're weapons no match for our military might. Moderate to low resistance. Enemy morale at an all-time low. I guess somebody forgot to tell the Helghast.
- ConnectionsFeatured in Troldspejlet: Episode #40.1 (2009)
- SoundtracksA Day of Mourning
Performed by Joris de Man
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