IMDb RATING
8.4/10
3.6K
YOUR RATING
Set long before the Star Wars films, the Sith Empire returns to the galaxy to begin a war with the Galactic Republic.Set long before the Star Wars films, the Sith Empire returns to the galaxy to begin a war with the Galactic Republic.Set long before the Star Wars films, the Sith Empire returns to the galaxy to begin a war with the Galactic Republic.
- Awards
- 4 wins & 2 nominations total
Tom Spackman
- Bounty Hunter Male
- (voice)
- …
Grey DeLisle
- Bounty Hunter Female
- (voice)
- …
Jo Wyatt
- Imperial Agent Female
- (voice)
- …
Kari Wahlgren
- Jedi Knight Female
- (voice)
- …
Nolan North
- Jedi Consular Male
- (voice)
- …
Maury Sterling
- Smuggler Male
- (voice)
- …
Kath Soucie
- Smuggler Female
- (voice)
- …
Brian Bloom
- Trooper Male
- (voice)
- …
Jennifer Hale
- Trooper Female
- (voice)
- …
Jamie Glover
- Darth Malgus
- (voice)
Stacy Haiduk
- Akaavi Spar
- (voice)
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Featured reviews
High Five Producers
To address problems that one of the other reviewers brought up the space combat missions have been totally redone and now can rank alongside other popular flight combat games. I also find the storyline able to hold my attention as my Jedi, Sith, Smuggler, Bounty hunter, Imperial agent or Republic Commando helps tired soldiers, weeping mothers, studious doctors and many other characters further the glory of the Republic or Empire respectively. The only problem I have discovered through hours of enjoyment of this masterpiece is if I use a slower computer (quad-core or less) I have some lagging occurs but waiting for a second to allow the server to catch up fixes it almost immediately also slow internet problems can bring about this same problem. For those still skeptical this game has a free to play trial (swtor.com) that allows for not one penny paid a gamer to play all the way through the game ( this does includes restrictions such as not being allowed constant constant access to PvP side games which does not affect the campaign part of the game, PvP purpose being mainly enjoyment and exp gaining). So take a look at this especially if you are any kind of a Star Wars fan like me :)
but first you must collect all 23 gems of Zator
SWTOR offers great value in eight unique voice-acted stories, with each taking (a normal person) several weeks to complete. Stories include unique characters and events, are well told for a computer game, but are heavily burdened by being in an MMO themepark, and by the weight of established IP which cannot be corrected or varied for business reasons. For example: the game is set around 3000 years before the events of the films, but the art, sounds, factions and events are almost exactly the same, as they constitute 'the brand'.
Mechanically the game is pure old-fashioned MMO, where you push buttons in sequence (aka 'rotation') instead of using skill or intelligence. Otherwise its a standard grindfest of kill-x-emenies, collect-x-items, set in a themepark where nothing changes so that everyone gets a turn at slaughtering the natives. Here players choose to run errands for NPCs (or make no progress), with no effect on the game world, and which often entail fighting unrewarding spongy battles against a vast herd of mindless NPCs, who usually just respawn again.
There's minimal player direction to the stories, absolutely no emergence, and no way for the player to eventually emancipate themselves from their NPC masters. The game has a means for the player to issue tasks to NPCs, but it only extends to their crew, and is just a list of pre-made repeatable missions. Players are unable to choose their crew, with some inviting themselves in with no option to refuse. Players are also unable to choose where to go, with available destinations being decided by their current NPC master.
There's minimal accomplishment besides 'levelling' which is mostly nullified by magic per-location upper-limits on your stats; it may as well not exist. Given the lack of reward and agency, it takes a certain pathological misery to persist with the game beyond a certain point, despite the entertaining stories. I gave-up most stories around half-way to read a transcript instead.
Character classes are mostly balanced, which results in absurd situations like a Sith ineffectually basting a leotard-wearing security guard with a lightsaber. Each class is flattened to a consistent direct/dot/aoe mediocrity: Similar numbers under the hood, dressed in different animations. The abstracted MMO mechanics also render certain combat styles (sub-classes) thematically useless, like the sniper who can't snipe, or the operative who can't complete missions without combat.
Characterization had a notably vulgar aspect to it, to an almost viciously grotesque level in some cases, like there's a lot of personal inadequacies leaking into the game, eg: Vacuum-sealed clothing, girdles, implants, dragpaint & MirandaCam... you get the idea. This kind of tackiness feels out of place for StarWars, or at least quite different to older LucasArts games.
Graphics are standard Western-MMO stodge, characters not as stylized as CloneWars, interior lighting just as good in some places. Outdoor lighting often flat & uninspired. Heaps of design/rigging issues with armor. Very basic effects. Player driven animation a significant step backwards from Jedi Academy.
Music is as expected for a StarWars game and has both location and faction specific themes, however it lacks iMUSE (1991), fails to properly react to what the player is doing, sometimes glitches with double soundtracks and periods of silence.
Game contains: Problem-solving through violence, no blood/gore, no swearing in English, modest nudity, implied sex and prostitution, explicit scenes of torture. Player can commit massacres (including Jawas), torture and/or execute captives, enslave other characters in some stories, and inappropriately harass certain subordinates and captives.
This game doesn't test skill or intelligence. Nor does it reward experimentation and curiosity. Nor is it educational or morally instructive in any way that applies to real-life. Some light-side dialogue almost kinda goes there, but is usually contradicted shortly after, for example: A Jedi may preach the power of trust through forbearance to some besieged colonists, then head out to methodically slaughter 20x aborigines for experience-points and a new pair of boots. The game is amorally instructive in that it heavily preaches abusive master/slave relationships, and the dangerous fantasy that killing someone you disagree with will end the matter.
Ran smoothly on Linux via Steam Proton. Requires a SWTOR account.
Mechanically the game is pure old-fashioned MMO, where you push buttons in sequence (aka 'rotation') instead of using skill or intelligence. Otherwise its a standard grindfest of kill-x-emenies, collect-x-items, set in a themepark where nothing changes so that everyone gets a turn at slaughtering the natives. Here players choose to run errands for NPCs (or make no progress), with no effect on the game world, and which often entail fighting unrewarding spongy battles against a vast herd of mindless NPCs, who usually just respawn again.
There's minimal player direction to the stories, absolutely no emergence, and no way for the player to eventually emancipate themselves from their NPC masters. The game has a means for the player to issue tasks to NPCs, but it only extends to their crew, and is just a list of pre-made repeatable missions. Players are unable to choose their crew, with some inviting themselves in with no option to refuse. Players are also unable to choose where to go, with available destinations being decided by their current NPC master.
There's minimal accomplishment besides 'levelling' which is mostly nullified by magic per-location upper-limits on your stats; it may as well not exist. Given the lack of reward and agency, it takes a certain pathological misery to persist with the game beyond a certain point, despite the entertaining stories. I gave-up most stories around half-way to read a transcript instead.
Character classes are mostly balanced, which results in absurd situations like a Sith ineffectually basting a leotard-wearing security guard with a lightsaber. Each class is flattened to a consistent direct/dot/aoe mediocrity: Similar numbers under the hood, dressed in different animations. The abstracted MMO mechanics also render certain combat styles (sub-classes) thematically useless, like the sniper who can't snipe, or the operative who can't complete missions without combat.
Characterization had a notably vulgar aspect to it, to an almost viciously grotesque level in some cases, like there's a lot of personal inadequacies leaking into the game, eg: Vacuum-sealed clothing, girdles, implants, dragpaint & MirandaCam... you get the idea. This kind of tackiness feels out of place for StarWars, or at least quite different to older LucasArts games.
Graphics are standard Western-MMO stodge, characters not as stylized as CloneWars, interior lighting just as good in some places. Outdoor lighting often flat & uninspired. Heaps of design/rigging issues with armor. Very basic effects. Player driven animation a significant step backwards from Jedi Academy.
Music is as expected for a StarWars game and has both location and faction specific themes, however it lacks iMUSE (1991), fails to properly react to what the player is doing, sometimes glitches with double soundtracks and periods of silence.
Game contains: Problem-solving through violence, no blood/gore, no swearing in English, modest nudity, implied sex and prostitution, explicit scenes of torture. Player can commit massacres (including Jawas), torture and/or execute captives, enslave other characters in some stories, and inappropriately harass certain subordinates and captives.
This game doesn't test skill or intelligence. Nor does it reward experimentation and curiosity. Nor is it educational or morally instructive in any way that applies to real-life. Some light-side dialogue almost kinda goes there, but is usually contradicted shortly after, for example: A Jedi may preach the power of trust through forbearance to some besieged colonists, then head out to methodically slaughter 20x aborigines for experience-points and a new pair of boots. The game is amorally instructive in that it heavily preaches abusive master/slave relationships, and the dangerous fantasy that killing someone you disagree with will end the matter.
Ran smoothly on Linux via Steam Proton. Requires a SWTOR account.
Greatest game ever.
Honestly cant say much except its probably the greatest MMO ever.
There is an absolutely INSANE amount of content with 8 different class stories and also 5 expansion packs (2 of which are now free!)
There are weekly events, 28 planets (each one has their own planet story aswell as a lot of side missions), an insane amount of flashpoints and operations where you can spend 1-2 hours completing just one, heroic missions, exploration missions and the list goes on and on and on.
I really cant put into a single review just how many things there are in this game and how fun the story is.
And as you would expect from a Star Wars game, the soundtrack is phenomenal.
The game is still getting updated after 9 years and is the only part of Star Wars EU that is still being worked on.
I've almost never found myself bored and i easily poured in over 1000 hours after a year of playing this game and i have barely scratched the surface of all the content this game has to offer.
10/10 A must try for any Star Wars or MMO fan. Absolutely amazing.
10/10 A must try for any Star Wars or MMO fan. Absolutely amazing.
Awesome game and getting better!
This should game should not be compared to WoW. WoW has been out for YEARS, and this has been out for MONTHS. Was WoW totally awesome and bug free a few months after release? (no)
Anyway, there are eight different classes, all with different core story lines. Then there's quest lines that everyone shares. Personally I play all eight classes at once, I just play what strikes my fancy that day.
Each class graduates to an advance class at level 10, usually a choice between outright DPS, or Heal/Tank class. Each class on the Imperial side has a similar class on the Republic side, but they are different enough to not feel like carbon copies.
Bounty Hunter/Trooper- Heavy duty ranged DPS, tank or healer Sith Warrior/Jedi Knight- heavy Duty melee DPS or tank Sith Inquistor/Jedi Consular- ranged DPS, tank or healer Imperial Agent/Smuggler- ranged DPS, rogue type DPS, or heals
There is also a dark side/light side system that has nothing to do with your faction. You can have a Sith Warrior following the light side or a Dark side Jedi knight if you so choose. It's all about how you handle decisions. Let the poor hungry kids keep what they stole from the rich guy or punish them? Kill people for information, or talk them into helping you? Help someone because it's right, or because you make them pay you? Thinkgs like that.
All classes get different companions that serve different roles (healer, tank, ranged/melee, etc...) and companions you aren't using at the time can go do missions for you that get you supplies, money, etc.
There are tons of crafting opportunities. Make your own armor, weapons, modifiers for gear, med packs, equipment, speeders, ship parts etc.
Speaking of ships, you get one after you finish your first part of the storyline (around 12-16 depending on if you work on other quests as well). You travel with it, do space missions that are rails based attacks and it is also your personal "inn" to get rested XP.
A legacy system is used by all your characters on each server. No matter what faction, each character gains points to unlock handy things that benefit all characters (vender droids and mailboxes in your ship, buffs, etc.
They are always actively trying to make it better and it has come a long way in a short time. They are very open to suggestions, and even encourage them in a forum that they answer on a regular basis. They have big plans for the future.
There's a free trial out there, get it and make your own decision.
Anyway, there are eight different classes, all with different core story lines. Then there's quest lines that everyone shares. Personally I play all eight classes at once, I just play what strikes my fancy that day.
Each class graduates to an advance class at level 10, usually a choice between outright DPS, or Heal/Tank class. Each class on the Imperial side has a similar class on the Republic side, but they are different enough to not feel like carbon copies.
Bounty Hunter/Trooper- Heavy duty ranged DPS, tank or healer Sith Warrior/Jedi Knight- heavy Duty melee DPS or tank Sith Inquistor/Jedi Consular- ranged DPS, tank or healer Imperial Agent/Smuggler- ranged DPS, rogue type DPS, or heals
There is also a dark side/light side system that has nothing to do with your faction. You can have a Sith Warrior following the light side or a Dark side Jedi knight if you so choose. It's all about how you handle decisions. Let the poor hungry kids keep what they stole from the rich guy or punish them? Kill people for information, or talk them into helping you? Help someone because it's right, or because you make them pay you? Thinkgs like that.
All classes get different companions that serve different roles (healer, tank, ranged/melee, etc...) and companions you aren't using at the time can go do missions for you that get you supplies, money, etc.
There are tons of crafting opportunities. Make your own armor, weapons, modifiers for gear, med packs, equipment, speeders, ship parts etc.
Speaking of ships, you get one after you finish your first part of the storyline (around 12-16 depending on if you work on other quests as well). You travel with it, do space missions that are rails based attacks and it is also your personal "inn" to get rested XP.
A legacy system is used by all your characters on each server. No matter what faction, each character gains points to unlock handy things that benefit all characters (vender droids and mailboxes in your ship, buffs, etc.
They are always actively trying to make it better and it has come a long way in a short time. They are very open to suggestions, and even encourage them in a forum that they answer on a regular basis. They have big plans for the future.
There's a free trial out there, get it and make your own decision.
A disappointment
(For your information I will refer to The Old Republic as SWTOR)
This game is a true disappointment, it is exactly like WoW. The only difference is that SWTOR got a shallow storyline and World of Warcraft doesn't even have one. You probably think that I hate MMO's but I actually enjoyed Star wars: Galaxies quite much to be honest.
SWTOR devolved back quite a bit in comparison to Star Wars Galaxies. The space combat in SWTOR is a true disappointment and the game should not be purchased by people itching for a exciting dogfight.
If you like World of Warcraft you will like this because it's almost exactly the same thing, but none wants to admit it. If you on the other hand are as me and was hoping for a well-made game with much depth and story I am sorry to break the bad news to you.
This game is a true disappointment, it is exactly like WoW. The only difference is that SWTOR got a shallow storyline and World of Warcraft doesn't even have one. You probably think that I hate MMO's but I actually enjoyed Star wars: Galaxies quite much to be honest.
SWTOR devolved back quite a bit in comparison to Star Wars Galaxies. The space combat in SWTOR is a true disappointment and the game should not be purchased by people itching for a exciting dogfight.
If you like World of Warcraft you will like this because it's almost exactly the same thing, but none wants to admit it. If you on the other hand are as me and was hoping for a well-made game with much depth and story I am sorry to break the bad news to you.
Did you know
- TriviaAs of 2015, is the most expensive MMORPG ever made, and one of the most expensive videogames (Cost around $250,000,000), and has made almost $1 Billion.
- ConnectionsFeatured in The Big Bang Theory: The Weekend Vortex (2012)
Details
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- Also known as
- Star Wars: The Old Republic: Galactic Starfighter
- Production companies
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