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Dragon Age II

  • Video Game
  • 2011
  • M
IMDb RATING
7.6/10
5.7K
YOUR RATING
Dragon Age II (2011)
Legacy trailer
Play trailer1:12
3 Videos
25 Photos
ActionAdventureDramaFantasyMysteryRomanceSci-FiWar

The medieval world of Thedas is invaded by demonic Darkspawn. Hawke and his family are saved by a powerful mysterious witch Flemeth. They end up in a foreign city where racial, religious and... Read allThe medieval world of Thedas is invaded by demonic Darkspawn. Hawke and his family are saved by a powerful mysterious witch Flemeth. They end up in a foreign city where racial, religious and political tensions threaten to tear it apart.The medieval world of Thedas is invaded by demonic Darkspawn. Hawke and his family are saved by a powerful mysterious witch Flemeth. They end up in a foreign city where racial, religious and political tensions threaten to tear it apart.

  • Director
    • Mark Darrah
  • Writers
    • Ferret Baudoin
    • Jennifer Brandes Hepler
    • Sheryl Chee
  • Stars
    • Jo Wyatt
    • Nicholas Boulton
    • Adam Howden
  • See production info at IMDbPro
  • IMDb RATING
    7.6/10
    5.7K
    YOUR RATING
    • Director
      • Mark Darrah
    • Writers
      • Ferret Baudoin
      • Jennifer Brandes Hepler
      • Sheryl Chee
    • Stars
      • Jo Wyatt
      • Nicholas Boulton
      • Adam Howden
    • 19User reviews
    • 4Critic reviews
  • See production info at IMDbPro
    • Awards
      • 4 nominations total

    Videos3

    Dragon Age II (VG)
    Trailer 1:12
    Dragon Age II (VG)
    Dragon Age II (VG)
    Trailer 1:57
    Dragon Age II (VG)
    Dragon Age II (VG)
    Trailer 1:57
    Dragon Age II (VG)
    Dragon Age II (VG)
    Trailer 1:15
    Dragon Age II (VG)

    Photos25

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    Top cast99+

    Edit
    Jo Wyatt
    • Hawke - Female
    • (voice)
    Nicholas Boulton
    Nicholas Boulton
    • Hawke - Male
    • (voice)
    • …
    Adam Howden
    Adam Howden
    • Anders
    • (voice)
    • …
    Joanna Roth
    Joanna Roth
    • Aveline Vallen
    • (voice)
    Rebekah Staton
    Rebekah Staton
    • Bethany Hawke
    • (voice)
    Nico Lennon
    • Carver Hawke
    • (voice)
    • …
    Gideon Emery
    Gideon Emery
    • Fenris
    • (voice)
    • …
    Victoria Kruger
    • Isabela
    • (voice)
    • …
    Jean Gilpin
    Jean Gilpin
    • Knight-Commander Meredith Stannard
    • (voice)
    Eve Myles
    Eve Myles
    • Merrill
    • (voice)
    Brian Bloom
    Brian Bloom
    • Varric Tethras
    • (voice)
    Jocelyn Ahlf
    • Additional Voices
    • (voice)
    Robin Atkin Downes
    Robin Atkin Downes
    • Keran
    • (voice)
    • …
    Rachel Atkins
    • Grand Cleric Elthina
    • (voice)
    • …
    April Banigan
    April Banigan
    • Viveka
    • (voice)
    • …
    Mark Bazeley
    Mark Bazeley
    • Captain Ewald
    • (voice)
    • …
    Riley Beach
    • Additional Voices
    • (voice)
    Oliver Bee
    • Additional Voices
    • (voice)
    • Director
      • Mark Darrah
    • Writers
      • Ferret Baudoin
      • Jennifer Brandes Hepler
      • Sheryl Chee
    • All cast & crew
    • Production, box office & more at IMDbPro

    User reviews19

    7.65.7K
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    Featured reviews

    8Bobby747

    Okay story, great gameplay

    This is my first review of a video game on IMDb, as I usually post game reviews on ign.com. There is a lot to talk about in DA: II so if you get bored, just skip to the last few sentences of my review for my final judgment.

    Anyways, I was absolutely obsessed with Dragon Age: Origins. The rich and epic storyline, emotional depth and involvement of the characters, along with the fantasy-RPG format and gameplay really captivated me to the point that I actually played through the game three times, with the expansion (Awakening) and all the DLC.

    How does Dragon Age II compare? They changed aspects that I could see many taking issue with in the first game, such as the combat not being fast-paced enough, and seeming lack of consideration in creating a compelling visual representation of the Qunari.

    The combat in DA II is much more fast-paced, and difficulty levels are maintained, and the Qunari are brilliantly depicted as their menacing selves. These changes I can agree with.

    What I take issue with is the significantly weaker storyline and limited itemization and customizing options in comparison to DA: Origins. I rather enjoyed being able to meticulously equip and train all of my companions. It is replaced by a general upgrading system that is based on finding character-specific items that party members will automatically add to their existing attire. Accessory items are still interchangeable, but I feel that change was detrimental to the experience.

    I realize that consistent itemization is a lot of complicated work for developers, and DA: Awakening suffered slightly in that respect, however I am always against limiting the power of the player when it comes to RPGs.

    On the subject of DA: Awakening, the changes to the Runecrafting system for DA II was very welcome. I do not miss the hours spent upgrading runes to fill my equipment.

    Concerning the use of characters in DA II, I feel was not bold enough. It seems that attempts were made to present difficult dilemmas for the player to choose from. However, since very few of the characters are even likable, almost all of the decisions were in fact easy to make, or rendered moot. This is likely due to the apparent lack of camaraderie between the central character and his/her companions that was present in DA: Origins, combined with the dialogue of DA II that appeals more to emo subculture than the vast majority of teens and young adults that play fantasy RPGs, and a lack of comic relief in an apparent struggle that seems more commonplace than a time of crisis.

    There is an exception to the absence of comic relief in the character Merill, whose neurotic and often clumsy dialogue is a source of entertainment. Also, a couple of short encounters with characters from DA:O were entertaining while they lasted. However, generally the characters are much more severe in DA II than DA:O, when the conflicts and crisis of DA II do not feel as urgent.

    I use DA:O and Awakening as a reference point to assess the direction of DA II because, in my opinion, DA II does not function on its own. It requires an understanding of DA:O to assess the successes and apparent failures of DA II.

    Having finished both games, I highly recommend that prospective buyers play and finish Dragon Age: Origins, before playing Dragon Age II. If you don't play DA:O, I cannot guarantee that the context of DA II will be totally clear. If you did not like DA:O, you still might like DA II. If you loved DA:O, you won't be as enthused by DA II as you were the first game. It is still a solid fantasy RPG.

    8/10. This would be an easy 9 or even 10 if a better effort was made towards the storyline, character development, dynamics between characters, dialogue, and companion itemization. The score is only so high because I believe in giving sequels a fair shake as a standalone item. If I was rating based on my comparisons to DA:O, I would have given it a 6 or 7.
    9RiriLovesFilm

    A hidden gem

    A truly underrated sequel to the wonder that was Dragon Age: Origins. Although I do agree that the game fails to match up with its predecessor in many ways - from player choice practically being ignored to reusing many areas and enemies, the game still manages to be a thoroughly immersing and enjoyable experience.

    Although Hawke, the game's protagonist cannot be as well-defined as the protagonist in Origins, having a definitive background allows Hawke to be have the most personal storyline, as opposed to being isolated from the narrative as a savior archetype. Not only that, but Hawke themselves is a very personable character, whose personality can be defined and redefined by the dialogue choices you make, which do have some impact in dialogue and subplots.

    Furthermore, restricting the game to a singular location allows you to have a more personable experience with the location, as opposed to simply stopping by for a few hours to save everyone, you experience what life is in Thedas, and you see how the narrative in the world around you progresses.

    The narrative, although being my least favorite aspect of this game, especially due to the game's third act and how it handles the overarching conflict, still manages to be immersive - out of every Dragon Age game and DLC, this is the only game that has made me legitimately cry because the game managed to make me care about its more minor characters.

    The gameplay is also the most enjoyable in the series. Some do not enjoy the more fast-paced and action packed change of style, but it personally made the game's combat more enjoyable for me - Dragon Age is partially notorious for having rather bland gameplay, and Dragon Age: II provides the most enjoyable combat experience.

    Finally, the characters are what truly make this game my favorite of the series. Not only are there practically no restrictions of who you can romance - a win for player-choice and homosexual gamers, but your relationship with the characters is more three-dimensional, as you can either be a friend or a rival to them, and in both instances you can romance the character, leading to a lovey dovey romance, or a toxic relationship. The best part about the new relationship system is how rivalries might actually be better for those characters, as friendships often enable them to do dangerous things, whilst rivalries can prompt a change in perspective.

    Dragon Age: II is truly an underrated gem, despite all of its flaws, much like Origins was despite its flaws.
    8axtiik

    It could have been much better

    Dragon Age 2 leaves mixed impressions. On one hand, it offers an interesting story, although it lacks the variety of choices from the previous installment. The visual design of the characters, especially the Qunari, is satisfying. The new combat animations are impressive and add dynamism, which is a big plus for the game. However, there is one significant drawback that considerably spoils the overall impression-the repetitive locations. No matter where or when you're completing a quest, the environments will feel familiar, as you've already been to them many times before. This lack of variety significantly diminishes the overall enjoyment of the game.

    Despite this, the game has its strong points. One of the highlights is the visual development of the characters, particularly the Qunari. The developers have made significant changes to the design of this race, giving them unique features that make them even more interesting. The Qunari now look not only menacing but also quite charismatic, adding depth to their presence and making every encounter with them memorable.

    Another important aspect is the combat animations, which have significantly improved compared to the previous game. The battles have become more dynamic and visually striking, adding extra excitement to the gameplay. Players can enjoy fluid movements, new special effects, and powerful strikes that make every fight engaging. This aspect of the game deserves praise, as it adds more adrenaline to the combat sequences and makes them more thrilling.

    However, despite all these improvements, there is one major issue that significantly detracts from the game-the repetitive locations. This is one of Dragon Age 2's biggest flaws. No matter what quest you're on or where the events are taking place, it often feels like you've already been in these areas before. Many locations, both indoors and outdoors, are frequently reused, creating a sense of monotony. This can greatly diminish immersion in the game world, as the player constantly encounters the same environments. If Dragon Age: Origins brought new surprises with every location, this game sadly lacks that diversity.

    This lack of variety in locations is a serious problem, drastically reducing the overall enjoyment. For a game of this scale, it's a significant downside, as the adventure atmosphere is partly lost due to the absence of novelty in the surroundings. Despite these drawbacks, Dragon Age 2 still has its strengths.

    In addition to dynamic combat and well-developed characters, the companions' storylines are worth highlighting. Each of Hawke's companions has their own personal story, motivations, and personalities, making them more than just fighters in your party. They are full-fledged characters with their own dramas. Interaction with them, just like in the previous game, remains one of the strongest aspects. Your relationships with your companions impact the story's progression, and their personal quests add depth to the game.

    Dragon Age 2 also explores the theme of social conflicts in Kirkwall, particularly the tension between mages and templars. These events play a crucial role in the game, forcing players to make tough decisions that can change the course of the story. This adds more weight to the game and encourages reflection on moral dilemmas.

    In conclusion, Dragon Age 2 is a game with great potential, featuring both strong and weak points. If you're willing to overlook the repetitive environments and certain monotony, the game can offer plenty of enjoyment thanks to its intriguing storyline, dynamic gameplay, and excellent characters.
    7crystalwallace94

    Wish there was more of a world to explore.

    The second installment of this franchise is nothing short of exceptional, delivering a story that is both captivating and, at times, deeply heart-wrenching. The weight of the choices you're forced to make throughout the game is staggering, leaving a lasting emotional impact and making each decision feel significant. What truly elevates this game, though, is its companions. They are the heart and soul of the experience, each bringing their own unique personalities, stories, and dynamics to the journey.

    Varric, in particular, stands out as one of my all-time favorite characters. His wit, loyalty, and charm make him the ultimate companion, and I find myself taking him everywhere in the game. Whether he's offering humorous commentary or heartfelt advice, Varric is the kind of friend you want by your side, both in and out of battle.

    Another aspect I adored was how the game tied itself to its predecessor. Some characters you meet in this installment make direct callbacks to the events of the first game, and those moments are nothing short of fantastic. They not only reward long-time players but also create a deep sense of continuity and immersion. The ability to import choices from the previous game was groundbreaking for me, as it made the world feel alive and reactive to the decisions I had made before. Few games at the time offered this level of interconnectivity, and it was an experience that felt truly personal and unique.

    The combination of an emotionally gripping story, unforgettable characters, and the way the game respected and built upon your previous choices is what makes this installment so special. It's a game that stays with you long after the credits roll, and even years later, I find myself revisiting it to relive the magic all over again.
    10hamstersinwigs

    Better than you've heard.

    I'm 10 starring this game to do a little to counter the negative pile-on; it has a bad reputation but it's actually really worth a play, especially now at the price it tends to go for these days. I'd actually give it about an 8.

    Is it as good as the first one? Nope. As open as the third? Nope. Is it short? For an RPG, yes. Are the maps recycled? Oh yes, I would call this the most deserved complaint of the game.

    On the other hand, it has a decent plot (especially if you read the accompanying books), genuinely wonderful, well written companion characters ranging from adorable, to charming, to absolute anti-hero, a customisable protagonist who you can play in multiple ways (think Commander Shepard only with the addition of a third snark-master playstyle alongside paragon and renegade), the voice acting is fantastic, really engaging and actually pretty star-studded to be fair, it isn't long enough to get overly grindy, the graphics are dated now but their cartoonish style tends to fit well with the overall tone, the battle system is fast paced and has a fair amount of variety in difficulty depending on your settings, but most of all the whole thing is just *fun*. It hearkens back to the days when games didn't pretend to be sports or services - when they were immersion into a different world (and no teenagers claimed to have had relations with your mother), when they did dare to be a bit silly but still knew when to reign it in when the action got going. Honestly - if you've never played it don't be put off by all the negativity, just give it a go. Yeah buying it at full price (plus DLCs) when it was new only to find out that you could finish it in a week was annoying, but it's only about a tenner now for the whole lot, what's to lose?

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    Storyline

    Edit

    Did you know

    Edit
    • Trivia
      In Act 1, if you talk to the bartender at The Hanged Man then he may say something about the rapid decline in the pigeon population in Ferelden. This is a reference to Shale from Dragon Age: Origins.
    • Quotes

      Isabela: I spy with my little eye, something that is... red. And socially uncomfortable.

      Aveline Vallen: Ugh.

      Isabela: No guesses? It starts with A.

      Aveline Vallen: Shut up.

      Isabela: Ooh, my mistake. It starts with such a B.

      Aveline Vallen: Time and a place, Isabela. No games when we're this deep in a mess.

      Isabela: Fine. Gone from B to a real C, anyway.

    • Connections
      Featured in Sage Reviews: Dragon Age II (2011)
    • Soundtracks
      Destiny Of Love
      By Inon Zur, Idan Reichel, Aubrey Ashburn (as Olivia Orr)

      Performed by Aubrey Ashburn (as Olivia Orr)

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    Details

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    • Release date
      • March 8, 2011 (United States)
    • Countries of origin
      • Canada
      • United States
    • Official site
      • Official site
    • Language
      • English
    • Production company
      • Bioware
    • See more company credits at IMDbPro

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