In Night City, a mercenary known as V navigates a dystopian society in which the line between humanity and technology becomes blurred.In Night City, a mercenary known as V navigates a dystopian society in which the line between humanity and technology becomes blurred.In Night City, a mercenary known as V navigates a dystopian society in which the line between humanity and technology becomes blurred.
- Won 1 BAFTA Award
- 6 wins & 13 nominations total
Gavin Drea
- V (Male Player)
- (voice)
Emily Woo Zeller
- Panam Palmer
- (voice)
- …
Carla Tassara
- Judy Alvarez
- (voice)
- …
Robbie Daymond
- River Ward
- (voice)
Jason Hightower
- Jackie Welles
- (voice)
Rome Kanda
- Goro Takemura
- (voice)
Matthew Yang King
- Kerry Eurodyne
- (voice)
- (as Matt Yang King)
- …
Jane Perry
- Rogue Amendiares
- (voice)
Diarmaid Murtagh
- Saul Bright
- (voice)
Erica Lindbeck
- Misty Olszewski
- (voice)
- …
Samuel Barnett
- Delamain
- (voice)
Michael Gregory
- Viktor Vektor
- (voice)
Alec Newman
- Anders Hellman
- (voice)
- …
Featured reviews
I'm aware that I'm playing it on the Xbox One and my processing power is not up to where it should be for that seamless experience. This game is meant for Next Gen consoles, which is a struggle since not everyone can afford or even get a new system with them selling out like crazy.
Gameplay wise the exploration and depth is fantastic and the blurriness of an Xbox One vs the new systems, is distracting but not a deal breaker. What is frustrating is how many times I've crashed and have had to redo missions but that also gives a fun change to approach the same mission in a new way.
It's a complete, polished, and super detailed game but I wish it would run better on Xbox One and PS4.
I'd put the Witcher 3 up there with my top ten games of all times, a serious contender for the best written RPG I've ever played, competing against Planescape: Torment and Knights of the Old Republic 2.
After the triumph of Wild Hunt, the hype for this new release of CD Projekt RED was insane, which is leading to strongly mixed reactions. Eight MILLION preorders is an incredible result; however, a certain part of the fandom seems to be receiving this as well as the last season of Game of Thrones, churning out scornful memes at impressive speed.
I've read console versions have important issues in terms of visuals and stability. On my PC no complaints on the matter, the game looks neat and I've encountered no major bugs.
More than a cyberpunk Witcher 3, however, this feels like Deus Ex: Night City.
Writing is typically fine, both in the main and secondary quests, with memorable characters and solid dialogues anchored by strong voice acting. CD Projekt RED has a knack for creating NPCs far more interesting than the usual quest-delivering puppets.
What doesn't work? Well, the open world sandbox element of the game lacks immersion and feels rushed compared to, say, Red Dead Redemption 2, which came out two years ago. Night City is vast and looks impressive (I particularly like its verticality) but kinda feels empty, because NPC (and vehicle) AI is lacking and, well, there's not a lot to do other than quests. Some features reek of cutting corners, like the awful police AI: when a crime is committed a bunch of angry cops will spawn behind you like law-enforcing, trigger-happy ghosts and start shooting. It's so rough compared to the sophisticated reactions of lawmen in RDR2.
My advice: if you liked, say, Deus Ex: Human Revolution and want to play this on PC for the story and characters, Cyberpunk is strongly recommended. If you crave an immersive sandbox cyberpunk experience ("GTA 2077: Blade Runner"), wait for new patches and see.
After the triumph of Wild Hunt, the hype for this new release of CD Projekt RED was insane, which is leading to strongly mixed reactions. Eight MILLION preorders is an incredible result; however, a certain part of the fandom seems to be receiving this as well as the last season of Game of Thrones, churning out scornful memes at impressive speed.
I've read console versions have important issues in terms of visuals and stability. On my PC no complaints on the matter, the game looks neat and I've encountered no major bugs.
More than a cyberpunk Witcher 3, however, this feels like Deus Ex: Night City.
Writing is typically fine, both in the main and secondary quests, with memorable characters and solid dialogues anchored by strong voice acting. CD Projekt RED has a knack for creating NPCs far more interesting than the usual quest-delivering puppets.
What doesn't work? Well, the open world sandbox element of the game lacks immersion and feels rushed compared to, say, Red Dead Redemption 2, which came out two years ago. Night City is vast and looks impressive (I particularly like its verticality) but kinda feels empty, because NPC (and vehicle) AI is lacking and, well, there's not a lot to do other than quests. Some features reek of cutting corners, like the awful police AI: when a crime is committed a bunch of angry cops will spawn behind you like law-enforcing, trigger-happy ghosts and start shooting. It's so rough compared to the sophisticated reactions of lawmen in RDR2.
My advice: if you liked, say, Deus Ex: Human Revolution and want to play this on PC for the story and characters, Cyberpunk is strongly recommended. If you crave an immersive sandbox cyberpunk experience ("GTA 2077: Blade Runner"), wait for new patches and see.
For me, this game has completely redeemed itself.
From playing it at launch I was thoroughly disappointed. With all the glitches and bugs I just kept forcing myself to enjoy it, but I've given it another go on Xbox Series S and it is like a brand new game. I feel like this is what the game was supposed to be like when it first got released. The graphics are smooth, no bugs/glitches; you get the odd visual glitch where something won't render in but for me that is very rare. I'm loving this game at the moment and I'm starting a brand new save for the third time now. Give this game the hype it deserves.
From playing it at launch I was thoroughly disappointed. With all the glitches and bugs I just kept forcing myself to enjoy it, but I've given it another go on Xbox Series S and it is like a brand new game. I feel like this is what the game was supposed to be like when it first got released. The graphics are smooth, no bugs/glitches; you get the odd visual glitch where something won't render in but for me that is very rare. I'm loving this game at the moment and I'm starting a brand new save for the third time now. Give this game the hype it deserves.
CyberPunk 2077 is one of the most immersive games I've played in the past year, it is also the buggiest game I've played in a long time. The game doesn't feel finished, it has pop in issues, cars blowing up for no reason, I can't see my own guns half the time, I've seen more trees in the game than I have in real life, that is exaggerated but I can see trees across the world from me as they exist on this plane of sight that is jaw dropping in it's stupidity and also in my 25 hours of gameplay I've experienced 5 crashes. I'm amazed as to how a game can be in development for so long and turn out this way and I can't recommend it at the current $60 asking price for PC. I can't imagine what it's like on console. I would pass until they've fixed the bugs and issues that are in the game.
Playing it on PS4, i decided to buy it for PS4 because i was hyped like never before, but i have should waited for PS5, it's unplayable, it feels and looks like a 10 year old game... i will wait for the free Upgrade to play it...
P.s.: sorry for my english, i'm not a native speaker, but wanted to write it in english to reach more people.
P.s.: sorry for my english, i'm not a native speaker, but wanted to write it in english to reach more people.
Did you know
- TriviaCD Projekt Red sent a free copy of Cyberpunk 2077 Collector's Edition to the guy who shouted "You're breathtaking!" to Keanu Reeves during Microsoft's E3 2019 media briefing. He, however, declined to accept it and called on CD Projekt to donate a gaming system to charity instead.
- GoofsDuring the concert sequences, Johnny is seen taking his fretting hand off the guitar in order to flash horns at the audience. Guitarists, when taking a hand off the guitar to make gestures, do so with their strumming hand because taking one's fingers away from the frets stops the notes from sounding altogether.
- Quotes
Johnny Silverhand: Wake the fuck up, Samurai! We have a city to burn.
Details
- Color
- Sound mix
- Aspect ratio
- 16 : 9
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