IMDb RATING
8.7/10
5.6K
YOUR RATING
Hunted and alone, a boy finds himself drawn into the center of a dark project.Hunted and alone, a boy finds himself drawn into the center of a dark project.Hunted and alone, a boy finds himself drawn into the center of a dark project.
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- Won 4 BAFTA Awards
- 14 wins & 32 nominations total
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When it comes to indie games, there is always a lack of something. May it be the story or the gameplay... But this game honestly pretty much nailed most or all aspects. The visuals in this game are astonishing. The fact that its always kind of creepy and dark can drive a person mad. But most specifically with me, it felt like clostrophobic. The gameplay featured in this game is ok, but not especially good compared to what some other games manage. What drives the game and makes it good though is its story. Its very poetic in every sense of the term. Even though its a very short game to complete, I feel this is a very good story. So honeslty I think most single player gamers should try this, especially considering that its supposed to take like 3h to complete it.
This is probably as close to perfection in a game we will get. It's a 2D puzzle platformer where you play as a young boy. You don't know anything. Is the boy the only one left with a free mind? Is the world ending? You know nothing. If you pay attention to what happens around you. You may be able to piece together what happened here.
The puzzles are also fair and satisfying to solve, and they even strengthen the story!
This is definitely a slower-paced game. If you want high octanel gameplay, this is not what you're looking for, but will still fall in love with either way.
The puzzles are also fair and satisfying to solve, and they even strengthen the story!
This is definitely a slower-paced game. If you want high octanel gameplay, this is not what you're looking for, but will still fall in love with either way.
Playdead was already known for having developed the wonderful game Limbo (2010). And this developer is even more efficient after the creation of Inside (2016).
This game is very mysterious and with an immersion that makes you want to understand what is happening in that world. To complement this immersion we have a very well done sound work that makes the experience even more captivating and an even greater desire to play the game. The setting is another very strong point and serves as a support for puzzles that are very creative and different. The way the game builds a certain terror in certain moments of the game without needing to jump scare is a very important detail to be analyzed.
Inside, like other indie games, comes with a simple idea and manages to apply all the ideas in a very charming way, along with a secret ending that shows us how good ideas make great games.
This game is very mysterious and with an immersion that makes you want to understand what is happening in that world. To complement this immersion we have a very well done sound work that makes the experience even more captivating and an even greater desire to play the game. The setting is another very strong point and serves as a support for puzzles that are very creative and different. The way the game builds a certain terror in certain moments of the game without needing to jump scare is a very important detail to be analyzed.
Inside, like other indie games, comes with a simple idea and manages to apply all the ideas in a very charming way, along with a secret ending that shows us how good ideas make great games.
10vvhlmzlz
Played Limbo? No? Go play it now. Then play this. They are awfully similar, and not just because both are made by some danish guys. This game, the "storyline" in it if one can call it that + the atmosphere... is just pure insanity. I have no idea what it's like inside the head of someone who is both artistically gifted and absolutely insane but here one can really get... "inside" it. From start to finish it is thoroughly enjoyable, the scenery changes all the time, the puzzles get ever harder, it never really gets boring and the ending is perhaps the most peculiar thing I ever saw. And just like in limbo - never was something so depressing and so dark so much fun! Just like there are movies with story lines and acting so good that the viewer is mentally raped and feels almost some kind of bruising in the gray matter after the credits start rolling the same exact thing is delivered by this game. Or to put it differently - when art is made as MGM's Latin slogan says - "art for art's sake", it really shows. It really shows that the maker puts his/her soul into the work, and the product becomes more important than turning a buck off it. So much so that it shines like a diamond in the big ocean of boring stuff made by people who are not artists at all. This game is one of those diamonds, no doubt about it.
There's nothing in this game that's even remotely similar to the big £50 blockbusters that get pumped out every year. Every step you take you can feel the quality and care, from the echoes in the distance to the stunning visuals that make the games uniquely dark and dystopian atmosphere. No one speaks, no one helps, no one understands; but they don't need to. If you ever have spare time, play through this, maybe even twice, three times even. Uncover the secrets hidden in every hole and realise that not everything is as it seems. Most of all, never feel like your on your own, cause you may not be... most of the time.
Did you know
- TriviaWall clocks inside the game reflect real time (system time).
- Alternate versionsIf the player waits for an extended period of time at the ending scene, may have see the protagonist's model can begin budding out of the huddle's mass. Then this has since been removed in a patch.
- ConnectionsFeatured in Previously Recorded: E3 2014 (2014)
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