IMDb RATING
8.7/10
5.6K
YOUR RATING
Hunted and alone, a boy finds himself drawn into the center of a dark project.Hunted and alone, a boy finds himself drawn into the center of a dark project.Hunted and alone, a boy finds himself drawn into the center of a dark project.
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- Won 4 BAFTA Awards
- 14 wins & 32 nominations total
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Featured reviews
When it comes to indie games, there is always a lack of something. May it be the story or the gameplay... But this game honestly pretty much nailed most or all aspects. The visuals in this game are astonishing. The fact that its always kind of creepy and dark can drive a person mad. But most specifically with me, it felt like clostrophobic. The gameplay featured in this game is ok, but not especially good compared to what some other games manage. What drives the game and makes it good though is its story. Its very poetic in every sense of the term. Even though its a very short game to complete, I feel this is a very good story. So honeslty I think most single player gamers should try this, especially considering that its supposed to take like 3h to complete it.
I used to have a mind, but then I played this game. That's how mind-blowing this game is.
Playdead was already known for having developed the wonderful game Limbo (2010). And this developer is even more efficient after the creation of Inside (2016).
This game is very mysterious and with an immersion that makes you want to understand what is happening in that world. To complement this immersion we have a very well done sound work that makes the experience even more captivating and an even greater desire to play the game. The setting is another very strong point and serves as a support for puzzles that are very creative and different. The way the game builds a certain terror in certain moments of the game without needing to jump scare is a very important detail to be analyzed.
Inside, like other indie games, comes with a simple idea and manages to apply all the ideas in a very charming way, along with a secret ending that shows us how good ideas make great games.
This game is very mysterious and with an immersion that makes you want to understand what is happening in that world. To complement this immersion we have a very well done sound work that makes the experience even more captivating and an even greater desire to play the game. The setting is another very strong point and serves as a support for puzzles that are very creative and different. The way the game builds a certain terror in certain moments of the game without needing to jump scare is a very important detail to be analyzed.
Inside, like other indie games, comes with a simple idea and manages to apply all the ideas in a very charming way, along with a secret ending that shows us how good ideas make great games.
In 100 years time I believe people will regard video games and movies on the same level as art and literature; this would place Inside as a true masterpiece in art. The games audio, the visuals, the vague and yet powerful storytelling, it's all perfect. Sidescrollers might bore a lot of people but I ask any of these people to give this game a try because it will blow you away.
This is probably as close to perfection in a game we will get. It's a 2D puzzle platformer where you play as a young boy. You don't know anything. Is the boy the only one left with a free mind? Is the world ending? You know nothing. If you pay attention to what happens around you. You may be able to piece together what happened here.
The puzzles are also fair and satisfying to solve, and they even strengthen the story!
This is definitely a slower-paced game. If you want high octanel gameplay, this is not what you're looking for, but will still fall in love with either way.
The puzzles are also fair and satisfying to solve, and they even strengthen the story!
This is definitely a slower-paced game. If you want high octanel gameplay, this is not what you're looking for, but will still fall in love with either way.
Did you know
- TriviaWall clocks inside the game reflect real time (system time).
- Alternate versionsIf the player waits for an extended period of time at the ending scene, may have see the protagonist's model can begin budding out of the huddle's mass. Then this has since been removed in a patch.
- ConnectionsFeatured in Previously Recorded: E3 2014 (2014)
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