IMDb RATING
6.7/10
1.9K
YOUR RATING
A rich king goes hunting for crowns to give for their daughters birthday. The Princess is secretly fighting other kings for crowns. Will the king get enough crowns till the daughters birthda... Read allA rich king goes hunting for crowns to give for their daughters birthday. The Princess is secretly fighting other kings for crowns. Will the king get enough crowns till the daughters birthday?A rich king goes hunting for crowns to give for their daughters birthday. The Princess is secretly fighting other kings for crowns. Will the king get enough crowns till the daughters birthday?
- Won 1 BAFTA Award
- 1 win & 1 nomination total
Massi Furlan
- Italian King
- (voice)
Andrew J. Jackson
- Football {layer
- (voice)
- (as Andrew Jackson Jr.)
John Mondelli
- Knight
- (voice)
- …
Elizabeth Saydah
- Little Prince
- (voice)
- …
Lucas Schuneman
- Bowler
- (voice)
Brian Stivale
- Bo
- (voice)
Marco Virgilio
- Narrator
- (voice)
6.71.9K
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Featured reviews
I broke a phone because of clash royal!
Clash Royale is beyond frustrating and i still played it for 8 years. I entered 10 matches, lost 9, and every opponent had the same boring deck. Matchmaking is a joke - I'm King Tower 13 constantly facing level 14s in Arena 19. The game feels unfair, repetitive, and pay-to-win, not about skill anymore. I got so angry I smashed my phone. Until they fix matchmaking and balance, I can't recommend this game at all.
$ wanted
They want your money. These people know that if you're frustrated enough, you'll pay for what they call the pass royale, 12$, and then keep paying 12$ every time you get close to a level but can't quite get there....it's programmed to frustrate users. Every time I came with 1 win of the next level, I faced opponents with high elixir totals that were getting out cards at an absurd rate. AI? Bot? I don't know, but my 3.8 elixir was going no where as 3 or more 5-plus elixir cards were appearing simultaneously. No chance...this is when an idiot buys the pass royale...deleted it.
pay to win unbalanced
It's a really cool game and entertaining but it has become sooo pay to win and for players with a free to play account playing this game and actually winning has become nearly impossible, a lot of cards are still so unbalanced and need a nerf asap, i literally have to use 50 elixir to actually defend a boss bandit and the megaknight cant you just make him 8 elixir trust me that would be a really balanced nerf and the game is going to be more enjoyable for regular (free to play), and lastly you have to nerf some evolutions cuz i'm actually going insane of evo firecracker, evo witch and recruits.
Read the reveiw
Great game but when you win and 3 crown a player you only get +27 trophies but when you loose and your opponent only gets one crown you lose 30 crowns like wtf. Also I think that you should just play till you get three crowns instead of having a time limit and then when it gets to overtime it goes to x3 alixer the amount of times I've lost of that is uncountable.
Fun on the Surface, Shallow at Heart
Clash Royale (2016) presents a visually appealing and accessible mobile gaming experience, but its design suffers from limited depth and repetitiveness. While the fast-paced matches and strategic deployment of troops provide moments of enjoyment, the underlying gameplay lacks sustained challenge, innovation, or meaningful progression for players seeking long-term engagement.
The game's emphasis on microtransactions, grind-heavy ladder progression, and occasionally unbalanced matchmaking reduces its overall appeal. Casual players may find initial entertainment in short sessions, yet repeated play quickly exposes a lack of strategic variation and depth. The mechanics, though straightforward and intuitive, rely heavily on pre-set interactions rather than emergent gameplay, limiting the player's ability to innovate or adapt beyond basic strategies.
Visually, Clash Royale is polished and colorful, with a clear interface that supports accessibility. However, the minimalist design and repetitive unit interactions restrict immersion and fail to offer a compelling narrative or evolving gameplay world. Seasonal updates and cosmetic additions provide cosmetic freshness but do not fundamentally address gameplay stagnation.
While social features such as clans and tournaments add value, they cannot compensate for the shallow core mechanics and predictable progression. Overall, Clash Royale offers transient enjoyment for casual engagement but ultimately falls short as a competitive or strategically rewarding mobile experience. Its limitations make it more of a novelty than a lasting classic.
Rating: 4 out of 10
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Platform Score Breakdown IMDb: 4/10 Rotten Tomatoes: Not available Metacritic: 60/100
Analytical Rating Summary IMDb (Critical Analysis): 4/10 - Accessible and fun briefly, but shallow mechanics, repetitive gameplay, and microtransaction reliance reduce long-term appeal.
Rotten Tomatoes (Critic Score): Not available - Minimal critic coverage.
Metacritic (Critic Score): 60/100 - Praised for visuals and accessibility, criticized for grind-heavy progression and lack of depth.
Chronological Evaluation
1. Introduces basic match mechanics and troop deployment.
2. Early matches provide quick bursts of entertainment.
3. Mid-game reveals repetitive patterns and limited strategic variation.
4. Late-game progression becomes grind-heavy, highlighting matchmaking flaws.
5. Concludes with minimal replayability and limited long-term engagement.
The game's emphasis on microtransactions, grind-heavy ladder progression, and occasionally unbalanced matchmaking reduces its overall appeal. Casual players may find initial entertainment in short sessions, yet repeated play quickly exposes a lack of strategic variation and depth. The mechanics, though straightforward and intuitive, rely heavily on pre-set interactions rather than emergent gameplay, limiting the player's ability to innovate or adapt beyond basic strategies.
Visually, Clash Royale is polished and colorful, with a clear interface that supports accessibility. However, the minimalist design and repetitive unit interactions restrict immersion and fail to offer a compelling narrative or evolving gameplay world. Seasonal updates and cosmetic additions provide cosmetic freshness but do not fundamentally address gameplay stagnation.
While social features such as clans and tournaments add value, they cannot compensate for the shallow core mechanics and predictable progression. Overall, Clash Royale offers transient enjoyment for casual engagement but ultimately falls short as a competitive or strategically rewarding mobile experience. Its limitations make it more of a novelty than a lasting classic.
Rating: 4 out of 10
---
Platform Score Breakdown IMDb: 4/10 Rotten Tomatoes: Not available Metacritic: 60/100
Analytical Rating Summary IMDb (Critical Analysis): 4/10 - Accessible and fun briefly, but shallow mechanics, repetitive gameplay, and microtransaction reliance reduce long-term appeal.
Rotten Tomatoes (Critic Score): Not available - Minimal critic coverage.
Metacritic (Critic Score): 60/100 - Praised for visuals and accessibility, criticized for grind-heavy progression and lack of depth.
Chronological Evaluation
1. Introduces basic match mechanics and troop deployment.
2. Early matches provide quick bursts of entertainment.
3. Mid-game reveals repetitive patterns and limited strategic variation.
4. Late-game progression becomes grind-heavy, highlighting matchmaking flaws.
5. Concludes with minimal replayability and limited long-term engagement.
Did you know
- TriviaThe Lumberjack seems to be responsible for creating The Log. This is heavily hinted at in The Log's card description, which states the cause of its creation was "a spilt bottle of Rage", which is a property exclusive to the Lumberjack.
- GoofsThe Italian description for the Mega Knight used to have a translation error which said that he lands with "the force of 100 mustaches".
- ConnectionsReferenced in The Simpsons: My Way or the Highway to Heaven (2018)
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