A Private Detective, Edward Pierce is a mission to find the truth behind the death of an acclaimed artist and her family on a Darkwater Island in Boston.A Private Detective, Edward Pierce is a mission to find the truth behind the death of an acclaimed artist and her family on a Darkwater Island in Boston.A Private Detective, Edward Pierce is a mission to find the truth behind the death of an acclaimed artist and her family on a Darkwater Island in Boston.
Anthony Howell
- Edward Pierce
- (voice)
Wolf Kahler
- Thomas Fuller
- (voice)
William Roberts
- Silas Winchester
- (voice)
- (as Bill Roberts)
7.0833
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Featured reviews
Great game for the fans of Lovecraft
A truly dark and atmospheric adaption of Lovecrafts writing. This mysterious, occult horror game is a must play for anyone intrigued by the Lovecraftian Mythos.
Gripping
Fantastic story and extremely addictive whilst basic gameplay and the graphics felt a little dated the story completed you to keep going one of the better free games with gold. Would probably have been disappointed in the length if had paid £40 as did manage to complete in one 8 hour session but that session was extremely enjoyable. Best game of this style I have played for sure.
Suitably Creepy Story but Cthulu's Potential is Hamstrung by Its Gameplay
I'm not intimately familiar with Lovecraft's work as a writer but having played both Sinking City and CoC, . I'm starting to get the gist. It's very different from most of what we see in modern horror and while it's slower paced and more about the whole of humanity instead of our hero/heroes, I appreciate the unsettling vibe the story creates here. The slow burn is handled deftly and other than a couple of isolated incidents, the threat in Cthulu is more the deterministic conclusion that Pierce is fated to instead of the typical jump scare. But the game did have a twist or two that managed to evade me and I was impressed by that as well. The end for Pierce isn't surprising but it's more about the reveal and the sinister nature of what's really going on with the citizens of Darkwater/the Hawkins family. Call of Cthulu will be more familiar to readers of previous versions of the story but as someone who represents the uninitiated, I thought they did a good job. The only demerit I would mention is that the game features multiple endings. While I like the choose-your-own-adventure aspect, the choices you have to make to get whatever ending are so inconsequential and unimportant, you might feel cheated and it limits Cthulu's replay value. So overall the plot is suitable but the varied endings could have been constructed better.
The arc of the plot has a satisfying punch but how are the characters? Edward Pierce is your typical alcoholic and emotionally wounded private eye who just can't let go of the case when innocents could be harmed. It's a trope and while they do it well, I was disappointed that they couldn't do anything new or exciting with the characer. I know it's an established story but some added dimension for Pierce might have helped me be more interested in his survival. I was more intrigued by the Hawkins family and the local populace but once the twist is revealed, there's just not much else there. Characters like Cat Baker and Office Bradley seem like they're going to play a large part later but they just fade into the background. Why put all the work in when they're just going to be abandoned? The overall plot arc is the focus but the creative team could have done a little more to help keep the audience invested.
The last thing I want to touch upon is the gameplay and while CoC is a linear detective game, there's very little fresh or innovative. You get about what you expect for most of the game with Pierce roaming around the environment looking for evidence and you making connections between object A and object B. That side of the game functions properly but there are separate stealth sections that require Pierce to skulk around some monster or possessed person that feel so half-baked and uninteresting. The upgrade tree also has very little effect on the character and I wondered why they even bothered with it. If they wanted to make this a more expansive experience instead of just Pierce sleuthing from area to area, that could have been a solid choice. But to include those options and to only put so much effort into it feels like the worst of both worlds.
The biggest reason I picked up Call of Cthulu was to compare it to my experience playing the Sinking City. Having now played both, they grade out at about the same level but for completely different reasons. Call of Cthulu's strength is it's story and how it captures the feel of Lovecraft's work. But the characters and gameplay are a mixed bag at best and I didn't even really touch upon the graphics and atmosphere (the atmosphere is sufficiently foreboding but lacklustre graphics on the PS4, the background character designs are particularly bad). Even with the potential for different endings, I would never revisit this game. If you could transplant Call of Cthulu's story into the Sinking City's open world and give the developers a larger budget to fully flesh out their ideas, you'd be cooking with gas. But unless you're a die-hard fan of H. P.'s stories, you can let this game pass you by. I'd give it between a 6-7 and I'd round up to 7/10 overall.
The arc of the plot has a satisfying punch but how are the characters? Edward Pierce is your typical alcoholic and emotionally wounded private eye who just can't let go of the case when innocents could be harmed. It's a trope and while they do it well, I was disappointed that they couldn't do anything new or exciting with the characer. I know it's an established story but some added dimension for Pierce might have helped me be more interested in his survival. I was more intrigued by the Hawkins family and the local populace but once the twist is revealed, there's just not much else there. Characters like Cat Baker and Office Bradley seem like they're going to play a large part later but they just fade into the background. Why put all the work in when they're just going to be abandoned? The overall plot arc is the focus but the creative team could have done a little more to help keep the audience invested.
The last thing I want to touch upon is the gameplay and while CoC is a linear detective game, there's very little fresh or innovative. You get about what you expect for most of the game with Pierce roaming around the environment looking for evidence and you making connections between object A and object B. That side of the game functions properly but there are separate stealth sections that require Pierce to skulk around some monster or possessed person that feel so half-baked and uninteresting. The upgrade tree also has very little effect on the character and I wondered why they even bothered with it. If they wanted to make this a more expansive experience instead of just Pierce sleuthing from area to area, that could have been a solid choice. But to include those options and to only put so much effort into it feels like the worst of both worlds.
The biggest reason I picked up Call of Cthulu was to compare it to my experience playing the Sinking City. Having now played both, they grade out at about the same level but for completely different reasons. Call of Cthulu's strength is it's story and how it captures the feel of Lovecraft's work. But the characters and gameplay are a mixed bag at best and I didn't even really touch upon the graphics and atmosphere (the atmosphere is sufficiently foreboding but lacklustre graphics on the PS4, the background character designs are particularly bad). Even with the potential for different endings, I would never revisit this game. If you could transplant Call of Cthulu's story into the Sinking City's open world and give the developers a larger budget to fully flesh out their ideas, you'd be cooking with gas. But unless you're a die-hard fan of H. P.'s stories, you can let this game pass you by. I'd give it between a 6-7 and I'd round up to 7/10 overall.
Seven out of Tentacles
As much of a horror buff as I am, it's a bit of a surprise that I typically don't venture down the horror game path. I think it might have to do with the fact that a lot of them end up being campy and lame, and the truly good ones like Alien: Isolation are so few and far between. The trick must lie in the source material, and for me I guess it looks like Lovecraft speaks my language.
Earlier this year I reviewed Call of the Sea, a Lovecraft-inspired puzzle adventure that I actually thought did a good job fleshing out its story. Call of Cthulhu is another trip down Lovecraft Lane, but this one is definitely more solidified into the horror genre than anything else.
We take on the role of a private investigator named Edward Pierce, and through his WWI shell-shocked perspective we get assigned a delicate task off the bat. That mission is to find the truth behind the death of a wealthy Bostonian businessman's daughter. This woman, a debutante-turned-tortured-artist, left the family dynasty to marry the supposed love of her life in a backwater island that is literally named Darkwater. When Pierce arrives, he finds Darkwater with a disagreeable disposition towards any outsiders. The townsfolk don't like the people who don't know much about fishing. The criminal element doesn't like anyone poking their nose anywhere. The police don't like disruptions of their day to day routines. It's a bad day to be a private detective just trying to find some answers, and when those answers lead to an underground cult trying to rearrange the fabric of society... things go from bad to worse.
For the rest of this review and others, visit WordsmithsAnvil . Com.
Earlier this year I reviewed Call of the Sea, a Lovecraft-inspired puzzle adventure that I actually thought did a good job fleshing out its story. Call of Cthulhu is another trip down Lovecraft Lane, but this one is definitely more solidified into the horror genre than anything else.
We take on the role of a private investigator named Edward Pierce, and through his WWI shell-shocked perspective we get assigned a delicate task off the bat. That mission is to find the truth behind the death of a wealthy Bostonian businessman's daughter. This woman, a debutante-turned-tortured-artist, left the family dynasty to marry the supposed love of her life in a backwater island that is literally named Darkwater. When Pierce arrives, he finds Darkwater with a disagreeable disposition towards any outsiders. The townsfolk don't like the people who don't know much about fishing. The criminal element doesn't like anyone poking their nose anywhere. The police don't like disruptions of their day to day routines. It's a bad day to be a private detective just trying to find some answers, and when those answers lead to an underground cult trying to rearrange the fabric of society... things go from bad to worse.
For the rest of this review and others, visit WordsmithsAnvil . Com.
An enjoyably flawed medium.
It's clear this game is made for a specific audience, cosmic horror fans, mystery fans and somewhere in between. There's a deal of investigation work done in the game, finding clues and drawing conclusions, but that's a small portion of the experience. There's interacting with character through dialogue trees and solving rudimentary puzzles.
The atmosphere is fitting, the island of Darkwater is particularly creepy, the first third of the game is paced well. But the story does drop by the second act onward, the third act may well look like the writers gave up.
In spite of that, there is enjoyment to be had in the early parts of the game, the aforementioned atmosphere is unsettling, the ambient sounds add to tension.
Not for everyone, but with an open mind one could get their money's worth.
The atmosphere is fitting, the island of Darkwater is particularly creepy, the first third of the game is paced well. But the story does drop by the second act onward, the third act may well look like the writers gave up.
In spite of that, there is enjoyment to be had in the early parts of the game, the aforementioned atmosphere is unsettling, the ambient sounds add to tension.
Not for everyone, but with an open mind one could get their money's worth.
Did you know
- TriviaIn Chapter 5 a wax cylinder has the likeness of H.P. Lovecraft on it.
- GoofsThe pistol seems to be able to fire infinite rounds despite having a maximum capacity of 8 rounds.
Details
- Color
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