WinstonDavenportMontana
Joined Apr 2018
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WinstonDavenportMontana's rating
I made it through episode 6, and I have not laughed once. They never should have advertised this as an Office spinoff (although I never would have watched it otherwise); it amounts to clickbait. It is now clear that Greg Daniels & Co. Were NOT the reason The Office was great.
The actors are in a constant state of "being aware of how quirky or cute they are," which is the equivalent of winking at the camera after every quip. Instead of awkwardness that reveals vulnerability, we get mugging that signals "Look, I'm funny!"
The result is characters and storylines that feel manufactured in a writers' room rather than drawn from authentic, mundane people in real life - which is what The Office nailed so perfectly. Where The Office found truth and pathos in banality, The Paper hides behind caricature and safe, derivative jokes.
The actors are in a constant state of "being aware of how quirky or cute they are," which is the equivalent of winking at the camera after every quip. Instead of awkwardness that reveals vulnerability, we get mugging that signals "Look, I'm funny!"
The result is characters and storylines that feel manufactured in a writers' room rather than drawn from authentic, mundane people in real life - which is what The Office nailed so perfectly. Where The Office found truth and pathos in banality, The Paper hides behind caricature and safe, derivative jokes.
This game is beautiful and faithful to the original. Almost too much, in fact. But here is the kicker-and it seems small, but it is a dealbreaker-the game does not offer to invert the horizontal access. As a lifetime camera operator, the only physics that make sense to my brain are that you push down to point the camera upward, and you swing the handle left to turn the camera right. The game gives you control of the camera, and I have a lifetime of experience that have taught me how a camera is operated. I'm not saying this setting works for everyone-far from it. But MGSD offers a vertical axis inversion, but not a horizontal one. This feature is as easy to include as a single line of code, yet the developers thought they knew best, and omitted this. For me, this makes the game unplayable, and the money wasted. I think this oversight is indicative of Konami as a whole: They think they know what their players want, when they haven't a clue. Kojima was ousted over the same differences, albeit on a much larger scale.