Big Brawler is a concept for a small game, set in a fantasy setting. My job was to define the look and feel of the environment assets. Due to the small team size we decided for a modular system for the environment assets - featuring reusable and versatile building blocks, combined with set dressing objects and a few hero pieces.
I did block-out models of the building blocks and used them to build prototype buildings - exploring possible combinations and designs. Doing this resulted in iterating on the building blocks, making sure they could be used in various ways. Then, using these block out buildings as a foundation, I did some refined concepts and rough sketches to define the colours and materials and the art style.