Showing posts with label signal close action. Show all posts
Showing posts with label signal close action. Show all posts

Monday, February 16, 2015

Signal Close Action napoleonic naval PBEM kriegspiel

During the last few months I've taken part in a Naval "point of view" Kriegspiel experiment by https://landandnavy.wordpress.com/. The idea has been that using the Signal Close Action naval wargame rules we fight a limited intelligence naval battle where the umpire sends players situation reports to their email complete with pictures in what the captain sees on deck. We played a "simple" one-on-one ship battle which took quite a while but was very exciting and fulfilling. I played as a British ship's captain chasing down a heavier French vessel.

The umpire has written the complete report on his blog so visit it for a good report on the action: https://landandnavy.wordpress.com/2015/02/14/signal-close-action-kriegspiel-conclusion/

It would be interesting to extend the concept to fleet actions and also land wargaming, but some streamlining on the PBEM method needs to be done as well as a way to advance the game if a player doesn't submit his moves in a timely manner (guilty as charged, I was quite busy with work last autumn).

A typical picture the umpire sent me. The view from my port broadside towards my opponent.

Wednesday, October 29, 2014

Signal Close Action first impressions

I've been lazy posting my warcon 2014 games, but now I have to catch up as the end of the year I will be quite busy lecturing, doing my next research paper, applying for funding and all that academic bliss.

My first proper naval miniatures wargame, yay! I've been wanting to get me some age of sail action for a long, long time, and the host of http://landandnavy.wordpress.com/ gave me the opportunity to participare in one of his games at Warcon. Note that all the pictures in this article are of models in his collection so do pay his blog a visit!


Signal Close Action goes a bit more in the way of realism than say.. Trafalgar does. Ships are not that easy to put out of action and manoeuvering is more complex. Where the system really shines is the command and control system. If you're commanding a squadron you have to signal all orders to the ships in the fleet using orders which would be historically plausible. Also, if there is no LOS between the flagship of the fleet and the ship it is trying to send orders to, the command will not get through unless relayed by another ship.


Playing a naval wargame such as this is very different from land based games and requires a change in the way you think. You have to consider the direction of the wind and the relative positions of the fleets to it. Ships cannot turn (unless tacking) directly into the wind and cannot move directly upwind. This means you can't just "drive around" the table as you would with tanks. Also, your speed changes with your attitude to the wind and depends on your sail setting.


We had four players in our game and we played it maybe halfway through in the few hours we had to spend. It takes a while to learn the basics and it slowed us down. Movement and firing is straightforward once you get the hang of it, but signaling takes practice. At first, the game almost resembled Roborally as ships struggled to interpret orders and try not to crash into each other.



We got the hang of it eventually and probably learned enough for our first game. We played through the approach phase and a bit into the firefight between the ships until things started getting chaotic. I didn't take any notes and the photos are sporadic so I can't really give you a blow by blow. Suffice to say, a British fleet met with a French one, and at the end, the British weren't doing all that well. Two British ships had crashed into their French counterparts and the Englishmen had lost a boarding action that ensued. 




All in all, it was a real treat of a game. Right now, I'm participating in a PBEM Kriegspiel test game hosted by http://landandnavy.wordpress.com/, and it is proving to be an interesting experiment indeed.