The best panels and seminars about analog game design & publishing.
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Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
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A series of in-depth conversations between video game makers on the business and craft of interactive entertainment.
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Ever had a great idea for a game? Us, too. Luckily, we also have a room full of devs to help us figure out how to make it! Let's see how this goes.
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Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.
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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
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The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be c ...
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Coffee with Butterscotch is the hilarity-filled weekly podcast of award-winning indie video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn the ins and outs of game development, productivity and workflows, the business of selling video games, our takes on entrepreneurship and building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? A ...
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Game Dev Advice: The Game Developer's Podcast
The HP Video Game Podcast Network - John JP Podlasek
🎙️ Game Dev Advice is hosted by 30+ year game industry veteran John “JP” Podlasek, who interviews game designers, programmers, producers, artists, writers, arcade owners, CEOs, and more. Hear insider stories, practical tips, and real-world advice from across the gaming industry. Whether you're an aspiring developer or a longtime veteran, you’ll find valuable insights, career guidance, and behind-the-scenes stories—sometimes funny, always honest. 👉 Subscribe now and visit GameDevAdvice.com fo ...
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Technical interviews about software topics.
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Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
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This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
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The official podcast of Out of the Park Developments, makers of the award-winning Out of the Park Baseball and Franchise Hockey Manager.
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A group of full-time game developers and part-time friends talk about video games! New episodes every Thursday.
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An interview podcast about making games with people in the industry. Hosted by Stuart Neill (@saintlystuart)
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Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
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The monthly game design podcast that you haven't been waiting for! Join us as we discuss, explore, and get out of our depths in a new game design topic every episode.
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Podcast by Howling Hamster Games
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I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
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The podcast that focuses on Indie games and indie game developers. I spend every week talking about some great indie games out there and also talking to some great indie developers and about their stories about how they became game developers.
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A podcast about game development.
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Lostcast is a weekly podcast about making better video games with small teams.
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On the Zachtronics podcast we go behind the scenes of how indie games are made and interview independent game developers, asking them the questions that only another independent game developer would know to ask.
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A show about games and game design by Keith Burgun.
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Taylor and Rett set out to find the skills to create and program their own video games all while trying to embody the phrase, “if we can do it, you can too”
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Will Carle and Dan Auer talk through the behind-the-scenes work that the engineering and design teams do for Giant Bomb.
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An intimate conversation with the creators of some of the world's most remarkable games, hosted by comedian and life-long gamer Adam Conover. This season I will talk with the developers of Portal, Assassin's Creed, Hyper Light Drifter and many more about what it’s like to make video games for a living, how they come up with their ideas, and their first memory of the medium.
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BACKSTORY is an ongoing series of interviews with game designers and other notable members of the role-playing community, hosted by Alex Roberts. This show is all about the person behind the work: how did they get into gaming? Why did they start designing? What are they most excited about for the future? Alex loves getting to know people, and you'll love coming along for the ride.
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This podcast explores Storygame & Indie RPG design. We record 5 hours of gameplay & interview, both with the game developer, and then boil it down to a little over 30 minutes, presented in an wavplay format with sound effects and music. Best with headphones.
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Bruno Dias, Pedro Falcão and Gus Lanzetta are writers that work with video games and they wanna talk about them. This is a podcast about playing and making video games in Brazil, bringing a different point of view and cultural baggage to the international conversation about games. Also there's so much food talk, man.
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The Game Development show for indie developers, Inside Indie Games’ explores what it is that inspires and motivates games developers make the games they do. Our community of independent games developers are among the brightest and best in UK games dev talent and, on this show, we're tapping into their expertise and experience, to find out how you can build your own successful games company. Learn from the experts what challenges, successes and opportunities are typical for independent games ...
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Falling Forward is a series of long-form, unedited conversations with creators, hosted by dan le sac. Guests include Game Developers, Musicians, Animators and more. Hosted on Acast. See acast.com/privacy for more information.
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They do the hard part of coming up with great video game ideas, so someone can make it. Daanish, Matt, Jeff, and Dan are veteran game developers with dozens of shipped games and decades of industry experience between them. Each week, they will conceive of, develop, and scrutinize the very best game ideas. New Episodes Every Tuesday. [email protected] @MakeThisPod Disclaimer: Dan Weiland and Matt Pierson are employees of Warner Brothers Entertainment Group ("WBE"), Daanis ...
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Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, and Ryan are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of all skill level ...
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Welcome to the Gaming Blender Podcast, the Game Design podcast where hosts Matt and Scott combine random game genres and elements to create exciting hypothetical games every episode. Tune in to enjoy some truly unique games!
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Hey, Good Game explores the stories behind your favorite brainy games. Each week, we interview game creators and dig into what it takes to build a successful indie game, how to monetize, and how to get traction.
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Candid conversations with game creators that dive deep into the art, craft, and process of making games.
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I love making software. I also love sharing that experience with others. I explore it all in this Podcast, from apps to games and in between. From developers just getting started to professionals. We all have something to learn and share with others on our journey.
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Technical interviews about software topics.
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Software engineers, architects and team leads have found inspiration to build better, high performing teams by listening to the weekly InfoQ Podcast. We have achieved that by interviewing some of the top CTOs, engineers and technology directors from companies like Uber, Netflix and more. Over 500,000 downloads in the last 3 years.
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Save State explores the cultural patterns that drive gaming and questions that lie at the heart of our digital and playable world.
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My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.…
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Game Development Challenges and Innovations I've been busy with my game project, Project Hack, making significant UI changes and integrating new features like a leaderboard. Balancing gameplay is a major challenge, but I've devised strategies to keep it fair. Looking forward to sharing more progress and insights with fellow developers. Follow for m…
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Authenticity Over Convention: Lessons from 16 Years of Solo Game Development
29:21
29:21
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29:21This is the Engineering Culture Podcast, from the people behind InfoQ.com and the QCon conferences.In this podcast, Shane Hastie, Lead Editor for Culture & Methods, spoke to Joe Cassavaugh about building a sustainable solopreneur game development business, the importance of authenticity over conventional wisdom, and learning from both successes and…
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Game Development on the PICO-8 with Johan Peitz
47:27
47:27
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47:27PICO-8 is a software-based gaming console for making, sharing, and playing small games with a retro aesthetic. It emulates the look and feel of 8-bit consoles, providing limited color palettes, screen resolutions, and memory constraints. The PICO-8 dev environment uses Lua and is focused on being accessible to developers while offering depth for co…
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The Development World of RPGs with Jeff Gardiner
1:23:41
1:23:41
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1:23:41Adam Orth chats with Jeff Gardiner from Something Wicked Games. Together they discuss his long history in the world of RPG development including titles in the Elder Scrolls and Fallout series; the trials and tribulations associated with starting your own studio; the perilous state of the games industry from funding to consolidation; and the lessons…
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[Ep549] How to use Youtube Shorts to market your indie game
1:01:46
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1:01:46In episode 549 of 'Coffee with Butterscotch,' the brothers dig into how short-form video fits into indie game marketing and why it should be part of development from the start. They talk about tools, storytelling, and the strange logic of YouTube Shorts and TikTok, then get into what engagement metrics actually mean and how to use them without over…
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BtC- Brett Gilbert on Abandonment and Rejection
45:06
45:06
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45:06In this episode of Behind the Cardboard, host Ellie Dix sits down with designer Brett Gilbert for a candid conversation about one of the most challenging parts of game design: abandonment and rejection. They explore why certain game concepts are more prone to being set aside, what leads designers or publishers to walk away from a project, and how c…
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SED News: Bezos Returns to Building, AI’s Reality Check, and Europe’s Cloud Ambitions
54:01
54:01
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54:01SED News is a monthly podcast from Software Engineering Daily where hosts Gregor Vand and Sean Falconer unpack the biggest stories shaping software engineering, Silicon Valley, and the broader tech industry. In this episode, they cover Jeff Bezos’s unexpected return to the CEO seat with Project Prometheus, the growing debate over whether AI investm…
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SED News: Bezos Returns to Building, AI’s Reality Check, and Europe’s Cloud Ambitions
54:01
54:01
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54:01SED News is a monthly podcast from Software Engineering Daily where hosts Gregor Vand and Sean Falconer unpack the biggest stories shaping software engineering, Silicon Valley, and the broader tech industry. In this episode, they cover Jeff Bezos’s unexpected return to the CEO seat with Project Prometheus, the growing debate over whether AI investm…
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Absolum - Dotemu's Path From Licensed Games to Original IP
1:32:03
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1:32:03Trent Kusters chats with Dotemu CEO, Cyrille Imbert. Together they discuss Dotemu's work in licensed IP including how they pitch to license holders; the short-term financial and long-term relationship damage caused by releasing subpar products; how they inadvertently revived the beat 'em up genre with titles like Streets of Rage 4 and Teenage Mutan…
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Recorded at Metatopia 2024 Presented by Jason Pitre Over the last decade, board game designers have recognized the need to have additional, procedural-driven opponents for challenge the players. The term "Automa" was coined in the 2013 game "Viticulture" by Stonemaier Games. In this panel, we will discuss the basics on how to design such procedural…
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From "Katamari Damacy" Through "to a T" with Keita Takahashi
1:44:57
1:44:57
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1:44:57Trent Kusters chats with creator of the cult classic Katamari Damacy and the recently released to a T, Keita Takahashi. Together they discuss how he went from sculpting to his first job at Bandai Namco; the origins and development of Katamari Damacy and his subsequent works; his philosophy on creating games with experiences not available in the rea…
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Lone Dawn - The Career of Bounty Hunter Game
32:31
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32:31Fancy setting us a gaming challenge? Get in touch here! This week we're back with a metroidvania style hitman mashup game. A nice and fun one particularly if you're into cowboys! Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegaming…
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Game Development on the PICO-8 with Johan Peitz
47:27
47:27
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47:27PICO-8 is a software-based gaming console for making, sharing, and playing small games with a retro aesthetic. It emulates the look and feel of 8-bit consoles, providing limited color palettes, screen resolutions, and memory constraints. The PICO-8 dev environment uses Lua and is focused on being accessible to developers while offering depth for co…
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1
[Ep548] When should you start marketing your indie game?
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43:09In episode 548 of 'Coffee with Butterscotch,' the brothers talk about what it means to market an indie game from the start of development instead of treating it as an end-of-project task. They cover the four P’s, the rise of short-form content, and how paying attention to your audience can guide both marketing and design. It’s a straightforward loo…
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Into the Depths: Caves of Qud Finale
3:54:01
3:54:01
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3:54:01We're proud to present the final installment of our over-a-year-long Into the Depths series on Caves of Qud, as well as our last episode with our recently retired Eggplant branding. Caves of Qud is a massive open-world roguelike RPG that has been in development since 2007 and Early Access since 2015, and we give it an appropriately epic sendoff wit…
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Just a quick announcement that we'll be skipping a release cycle for the Thanksgiving holiday. See you back in two weeks with a new episode! In the meantime you might consider: Joining the Turtlebun Discord: https://discord.gg/XD4WVDjvbz Supporting Design Doc on Patreon: https://www.patreon.com/turtlebun Picking up one of our games: https:/…
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Season: RPG - Constructing Eberron with Keith Baker
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56:15
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56:15In this RPG episode, hosts Dirk Knemeyer and David Heron welcome legendary designer Keith Baker, writer and designer for Eberron, to explore the world-building and design philosophies behind one of D&D's most iconic settings. Keith discusses the origins of Eberron, how each edition carries its core essence forward, and the influence of his work on …
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Running Doom in TypeScript with Dimitri Mitropoulos
1:00:51
1:00:51
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1:00:51Doom has seemingly been ported to every electronic device imaginable, including picture frames, lamps, and coffee machines. The meme of “it runs Doom” has become so widespread that it spawned the r/itrunsdoom sub-Reddit. Recently, Doom made headlines again for being ported to TypeScript. The project involved representing Doom entirely in TypeScript…
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Running Doom in TypeScript with Dimitri Mitropoulos
1:00:51
1:00:51
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1:00:51Doom has seemingly been ported to every electronic device imaginable, including picture frames, lamps, and coffee machines. The meme of “it runs Doom” has become so widespread that it spawned the r/itrunsdoom sub-Reddit. Recently, Doom made headlines again for being ported to TypeScript. The project involved representing Doom entirely in TypeScript…
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My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.…
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Episode 384: Board Game Design Fundamentals
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54:51
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54:51Recorded at Metatopia 2024 Presented by Geoff Engelstein This session will go over the core processes and skills required for successful game design. While intended for people in the early stages of their design journey, we welcome designers of all skill levels to refresh their toolkit and provide valuable alternative real-world experience to other…
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We're joined by Frank Lantz (Q-UP) and Mare Sheppard + Raigan Burns of Metanet (N++) for the first episode of All Systems Brough, a year-long exploration of the work of Michael Brough. We share our thoughts on why Michael's oeuvre demands a deep dive, add some historical context, and share the plan for the year ahead. We also introduce a (final?) r…
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Drone Warfare in Ukraine with Simon Shuster
54:45
54:45
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54:45Simon Shuster is a journalist who has reported on Russia and Ukraine for over 15 years, most of that time as a staff correspondent for TIME Magazine. He was born in Moscow, and he and his family came to the United States as refugees from the Soviet Union when he was six years old. After graduating from Stanford University in 2005, Simon returned to…
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Drone Warfare in Ukraine with Simon Shuster
54:45
54:45
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54:45Simon Shuster is a journalist who has reported on Russia and Ukraine for over 15 years, most of that time as a staff correspondent for TIME Magazine. He was born in Moscow, and he and his family came to the United States as refugees from the Soviet Union when he was six years old. After graduating from Stanford University in 2005, Simon returned to…
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In episode 547 of 'Coffee with Butterscotch,' the brothers dig into Valve’s new Steam Machine and how it stacks up against Xbox’s push toward an “everywhere” platform. They explore why Steam slipping into the console space feels natural while Xbox showing up on PC and mobile still raises eyebrows, and what that says about each company’s strategy. T…
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In this episode of Behind the Cardboard, host Ellie Dix sits down with designer Marcus Ross for a deep dive into the world of conventions and trade shows in the tabletop industry. They explore what makes different conventions unique, how to define a "successful" con experience, and practical strategies for getting the most out of each trip. Marcus …
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In this episode, Soren interviews Tomislav Uzelac, best known for his work on the Unity of Command series. They discuss how he taped his first games from a radio station, building the MP3 encoder for Winamp, and whether there is a solution to snowballing in campaign modes. This episode was recorded on April 15, 2025.…
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Kyle Thiermann — Deadlines, Mentors, Curiosity, and the Craft of Connection (#94)
1:17:11
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1:17:11About Kyle Kyle Thiermann is a professional big-wave surfer, journalist, and creative director whose career bridges storytelling, advertising, and adventure. He’s written for Men’s Health, Surfer, and Outside Magazine, and helped shape campaigns for brands like Patagonia, Yeti, and Mudwater, with his ads and viral spots reaching over 100 million pe…
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Radix UI is an open-source library of React components. Its “headless” primitives handle the complex logic and accessibility concerns—like dialogs, dropdowns, and tabs—while leaving styling completely up to the developer. The project emphasizes usability, accessibility, and composability and has become a vital part of modern web dev, in part becaus…
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Radix UI is an open-source library of React components. Its “headless” primitives handle the complex logic and accessibility concerns—like dialogs, dropdowns, and tabs—while leaving styling completely up to the developer. The project emphasizes usability, accessibility, and composability and has become a vital part of modern web dev, in part becaus…
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1
When Games Become Casinos: The Gamblification of Everything
31:20
31:20
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31:20What happens when the mechanics of slot machines migrate into the games we play—and then into everything else? In this episode, Jamin Warren speaks with Dr. Joseph Macey and Topias Mattinen about how gambling systems have become standard features in mainstream games, and why those same techniques are now appearing in shopping apps, collectible toys…
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My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.…
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1
Obsidian's Josh Sawyer's Thoughts on Creating Engaging RPGs
1:08:50
1:08:50
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1:08:50Alexa Ray Corriea chats with Josh Sawyer, Studio Design Director at Obsidian Entertainment. Together they discuss his thoughts on developing RPGs; what he learned from working at legendary studio Black Isle Studios; how to successfully adapt Dungeons & Dragons to video games; writing for games with dialogue stacks; parsing and implementing feedback…
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It's opposite day on this week's episode. Instead of our regular Room 404 we have gone all topsy turvy as we head into the uncharted realms of Room 040! That's right, we have gone positive as we discuss the little things in games that we absolutely love. Got an idea for a game you would like to pitch to us? Send it in to [email protected]…
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AI Amplifies Team Strengths and Weaknesses in Software Development
29:20
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29:20This is the Engineering Culture Podcast, from the people behind InfoQ.com and the QCon conferences.In this podcast, Shane Hastie, Lead Editor for Culture & Methods, spoke to Jon Kern and Anita Zbieg about how AI amplifies both delivery efficiency and weaknesses in development teams, the importance of fundamental collaboration practices, and maintai…
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The 2025 Stack Overflow Developer Survey with Jody Bailey and Erin Yepis
40:13
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40:13The Stack Overflow Developer Survey is an annual survey conducted by Stack Overflow that gathers comprehensive insights from developers around the world. It offers a valuable snapshot of the global developer community, covering a wide range of topics such as preferred programming languages, tools, and technologies. Jody Bailey is the Chief Product …
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The 2025 Stack Overflow Developer Survey with Jody Bailey and Erin Yepis
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40:13
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40:13The Stack Overflow Developer Survey is an annual survey conducted by Stack Overflow that gathers comprehensive insights from developers around the world. It offers a valuable snapshot of the global developer community, covering a wide range of topics such as preferred programming languages, tools, and technologies. Jody Bailey is the Chief Product …
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