11136 cards found
"2 Seconds After Opening the Tuna Can"

"2 Seconds After Opening the Tuna Can" {1}{W}{W}

Sorcery
Create two 2/2 red and white Spirit creature tokens. If this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control.
Flashback {4}{W}{W}
  • Secrets of Strixhaven
"DIY Golem"

"DIY Golem" {5}{W}{W}

Sorcery - Lesson
Return target nonland permanent card from your graveyard to the battlefield.
Paradigm
  • Secrets of Strixhaven 30 290
"Lifetime" Pass Holder

"Lifetime" Pass Holder {B}

Creature - Zombie Guest
This creature enters tapped.
When this creature dies, open an Attraction.
Whenever you roll to visit your Attractions, if you roll a 6, you may return this card from your graveyard to the battlefield.
2/1
  • Unfinity 79 365
A Girl and Her Dogs

A Girl and Her Dogs {4}{W}

Creature - Human
When A Girl and Her Dogs enters the battlefield and at the beginning of your upkeep, create a 1/1 white legendary Dog creature token and name it.
Whenever A Girl and Her Dogs attacks, it gets +1/+1 until end of turn for each legendary creature you control.
3/3
  • Mystery Booster 2
A Golden Opportunity

A Golden Opportunity {2}{G}

Enchantment - Saga
I — Conjure a card named Gilded Goose onto the battlefield.
II, III — You may tap an untapped Bird you control and sacrifice an artifact. If you do, conjure a card named Golden Egg onto the battlefield.
Related cards: Gilded Goose Golden Egg
  • Alchemy: Wilds of Eldraine
A Good Thing

A Good Thing {4}{W}{B}

Enchantment
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
A Realm Reborn

A Realm Reborn {4}{G}{G}

Enchantment
Other permanents you control have "{T}: Add one mana of any color."
"A new day now begins in Eorzea."
—Raubahn Aldynn
A Tale for the Ages

A Tale for the Ages {1}{W}

Enchantment
Enchanted creatures you control get +2/+2.
With every retelling of Agatha's demise, Kellan got taller and Ruby got stronger. But the core story stayed the same, and people remembered what happens to those who prey on the weak.
  • Wilds of Eldraine 34 328
  • Wilds of Eldraine Promos 34p 34s
A-Town

A-Town

Land - Town
{T}: Add {C}. If you're in a city that starts with an A, instead add one mana of any color.
  • Unknown Event
Aang and Katara

Aang and Katara {3}{G}{W}{U}

Legendary Creature - Human Avatar Ally
Whenever Aang and Katara enter or attack, create X 1/1 white Ally creature tokens, where X is the number of tapped artifacts and/or creatures you control.
5/5
  • Avatar: The Last Airbender Eternal
Aang's Iceberg

Aang's Iceberg {2}{W}

Enchantment
Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend {3}: Sacrifice this enchantment. If you do, scry 2.
Aang, Air Nomad

Aang, Air Nomad {3}{W}{W}

Legendary Creature - Human Avatar Ally
Flying
Vigilance
Other creatures you control have vigilance.
Monk Gyatso taught Aang many things, most importantly to live with joy.
5/4
Aang, Airbending Master

Aang, Airbending Master {4}{W}

Legendary Creature - Human Avatar Ally
When Aang enters, airbend another target creature.
Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
4/4
  • Avatar: The Last Airbender Eternal 74 171
Aang, Swift Savior
Aang and La, Ocean's Fury

Aang, Swift Savior {1}{W}{U}

Legendary Creature - Human Avatar Ally
Flash
Flying
When Aang enters, airbend up to one other target creature or spell.
Waterbend {8}: Transform Aang.
2/3
Card has other part: Aang and La, Ocean's Fury
Aang, at the Crossroads
Aang, Destined Savior

Aang, at the Crossroads {2}{G}{W}{U}

Legendary Creature - Human Avatar Ally
Flying
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
3/3
Card has other part: Aang, Destined Savior
Aatchik, Emerald Radian

Aatchik, Emerald Radian {3}{B}{B}{G}

Legendary Creature - Insect Druid
When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard.
Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life.
3/3
Abaddon the Despoiler

Abaddon the Despoiler {2}{U}{B}{R}

Legendary Creature - Astartes Warrior
Trample
Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
Under his rule, there is but one creed: Chaos shall reign.
5/5
Abandoned Air Temple

Abandoned Air Temple

Land
This land enters tapped unless you control a basic land.
{T}: Add {W}.
{3}{W}, {T}: Put a +1/+1 counter on each creature you control.
Aang once knew this place to be full of monks, lemurs, and bison.
Abandoned Sarcophagus

Abandoned Sarcophagus {3}

Artifact
You may cast spells that have a cycling ability from your graveyard.
If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
Although long since dead, the banished dissenters finally took their vengeance.
Abbot of Keral Keep

Abbot of Keral Keep {1}{R}

Creature - Human Monk
Prowess
When this creature enters, exile the top card of your library. Until end of turn, you may play that card.
2/1
Abbot of the Sacred Meeple

Abbot of the Sacred Meeple {1}{W}

Creature - Human Monk
Sinecure (This creature can occupy a space two spaces higher on the Monk Track than its power.)
Once on each of your odd-numbered (beige) production phases, you may spend two additional sheep when constructing a building. If you do, you may activate the lesser production ability of any building of prestige 5 or lower you control. Exceptions: Apiary, Cobbler (but not Shoemaker), Wainwright.
2/2
  • Mystery Booster 2
Abby, Merciless Soldier

Abby, Merciless Soldier {1}{R}{G}

Legendary Creature - Human Survivor
When you cast this spell, create a number of 1/1 black Fungus Zombie creature tokens named Cordyceps Infected equal to the amount of mana spent to cast it.
Abby enters under the control of an opponent of your choice.
Partner—Survivors
4/4
  • Secret Lair Drop
Aberrant Return

Aberrant Return {4}{B}{B}

Sorcery
Put one, two, or three target creature cards from graveyards onto the battlefield under your control. Each of them enters with an additional -1/-1 counter on it.
Shadowmoor is rife with wild magic—powerful but as volatile as the plane itself.
  • Lorwyn Eclipsed Commander 7 27
Abhorrent Oculus

Abhorrent Oculus {2}{U}

Creature - Eye
As an additional cost to cast this spell, exile six cards from your graveyard.
Flying
At the beginning of each opponent's upkeep, manifest dread.
5/5
Abian, Luvion Usurper

Abian, Luvion Usurper {5}{R}{G}

Legendary Planeswalker - Abian
As Abian, Luvion Usurper enters, you become Abian. (Your life total becomes equal to their loyalty. You can activate the loyalty abilities by spending or gaining life.)
[+3]: Discard your hand, then draw cards equal to the greatest power among creatures you control.
[+1]: Create a 3/2 red and green Spirit creature token.
[–X]: You deal X damage to any target.
Loyalty:
5