34764 cards found
Attuma, Atlantean Warlord

Attuma, Atlantean Warlord {2}{U}{U}

Legendary Creature - Merfolk Warrior Villain
Other Merfolk you control get +1/+1.
Whenever one or more Merfolk you control attack a player, draw a card.
"All who swim the tides shall bow to my command!"
3/4
  • Marvel Super Heroes
Baron Helmut Zemo

Baron Helmut Zemo {B}{B}{B}

Legendary Creature - Human Noble Villain
Whenever you cast a black spell from your hand, Baron Helmut Zemo connives.
Boast — Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs.
3/3
  • Marvel Super Heroes
Bruce Banner
The Incredible Hulk

Bruce Banner {U}

Legendary Creature - Human Scientist Hero
{X}{X}, {T}: Draw X cards. Activate only as a sorcery.
{2}{R}{R}{G}{G}: Transform Bruce Banner. Activate only as a sorcery.
"You shouldn't make me angry . . ."
1/1
Card has other part: The Incredible Hulk
  • Marvel Super Heroes 49a 390a
Captain America, Super-Soldier

Captain America, Super-Soldier {1}{W}{W}

Legendary Creature - Human Soldier Hero
First strike
Captain America enters with a shield counter on him.
As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof.
3/2
  • Marvel Super Heroes 9 387
Doctor Doom

Doctor Doom {4}{B}{B}

Legendary Creature - Human Scientist Villain
When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
At the beginning of your end step, you draw a card and lose 1 life.
3/3
  • Marvel Super Heroes 95 394
Doom Reigns Supreme

Doom Reigns Supreme {1}{B}

Enchantment - Plan
Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment.
When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs.
  • Marvel Super Heroes
Moon Girl and Devil Dinosaur

Moon Girl and Devil Dinosaur {1}{G}{U}

Legendary Creature - Human Dinosaur Hero
Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample.
Whenever an artifact you control enters, draw a card. This ability triggers only once each turn.
2/2
  • Marvel Super Heroes
Namor the Sub-Mariner

Namor the Sub-Mariner {1}{U}{U}

Legendary Creature - Mutant Merfolk Villain
Flying
Namor's power is equal to the number of Merfolk you control.
Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create that many 1/1 blue Merfolk creature tokens.
*/4
  • Marvel Super Heroes 69 391
Quicksilver, Brash Blur

Quicksilver, Brash Blur {R}

Legendary Creature - Mutant Hero
If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield.
Haste
Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksilver.
1/1
  • Marvel Super Heroes
Super-Skrull

Super-Skrull {1}{B}{B}{B}

Legendary Creature - Skrull Shapeshifter Villain
Flying
{2}{W}: Create a 0/4 colorless Wall creature token with defender.
{3}{G}: Super-Skrull gets +4/+4 until end of turn.
{4}{R}: Super-Skrull deals 4 damage to target creature.
{5}{U}: Target player draws four cards.
4/5
  • Marvel Super Heroes
The Coming of Galactus

The Coming of Galactus {2}{B}{B}{G}

Enchantment - Saga
I — Destroy up to one target nonland permanent.
II, III — Each opponent loses 2 life.
IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."
  • Marvel Super Heroes 212 307
The Incredible Hulk
Bruce Banner

The Incredible Hulk {2}{R}{R}{G}{G}

Legendary Creature - Gamma Berserker Hero
Reach, trample
Enrage — Whenever The Incredible Hulk is dealt damage, put a +1/+1 counter on him. If he's attacking, untap him and there is an additional combat phase after this phase.
". . . You wouldn't like me when I'M ANGRY!!!"
8/8
Card has other part: Bruce Banner
  • Marvel Super Heroes 49b 390b
The Sentry, Golden Guardian

The Sentry, Golden Guardian {3}{W}

Legendary Creature - Human Hero
Flying, vigilance, indestructible
When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able."
"For all the kindness I spread, the Void only sows terror."
5/5
  • Marvel Super Heroes
Thunderbolts Conspiracy

Thunderbolts Conspiracy {3}{B}

Enchantment
Flash
Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types.
Justice, like lightning.
  • Marvel Super Heroes
World War Hulk

World War Hulk {3}{G}{G}

Enchantment - Saga
I — The next red or green creature spell you cast this turn can be cast without paying its mana cost.
II — Put three +1/+1 counters on target creature you control.
III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
  • Marvel Super Heroes 197 304
Aberrant Manawurm

Aberrant Manawurm {3}{G}

Creature - Wurm
Trample
Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell.
"What is the equation for terror?"
—Lost research note, Paradox Gardens
2/5
  • Secrets of Strixhaven
Abigale, Poet Laureate

Abigale, Poet Laureate {1}{W}{B}

Legendary Creature - Bird Bard
Flying
Whenever you cast a creature spell, Abigale becomes prepared.
2/3
Card has other part: Heroic Stanza
  • Secrets of Strixhaven
Abstract Paintmage

Abstract Paintmage {U}{U/R}{R}

Creature - Djinn Sorcerer
At the beginning of your first main phase, add {U}{R}. Spend this mana only to cast instant and sorcery spells.
"Life is vivid; the pigments I use should be too."
2/2
  • Secrets of Strixhaven
Additive Evolution

Additive Evolution {3}{G}{G}

Enchantment
When this enchantment enters, create a 0/0 blue and green Fractal creature token. Put three +1/+1 counters on it.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
"Numbers have no limits. Why should nature?"
—Emil, Quandrix fourth-year
  • Secrets of Strixhaven
Adventurous Eater

Adventurous Eater {2}{B}

Creature - Human Warlock
This creature enters prepared.
3/2
Card has other part: Have a Bite
  • Secrets of Strixhaven
Ajani's Response

Ajani's Response {4}{W}

Instant
This spell costs {3} less to cast if it targets a tapped creature.
Destroy target creature.
Ajani no longer wanted to swing his axe in battle, but nothing came easier to him than defending those who needed protection.
  • Secrets of Strixhaven
All Aboard

All Aboard {U}

Instant
Exile target non-Pilot creature you control, then return that card to the battlefield under its owner's control.
Card has other part: Skycoach Conductor
  • Secrets of Strixhaven 67b 322b
Ambitious Augmenter

Ambitious Augmenter {G}

Creature - Turtle Wizard
Increment
When this creature dies, if it had one or more counters on it, create a 0/0 green and blue Fractal creature token, then put this creature's counters on that token.
1/1
  • Secrets of Strixhaven 140 337
Ancestral Anger

Ancestral Anger {R}

Sorcery
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.
Draw a card.
An incautious Lorehold student may learn more about the unbound rage of the Blood Age than they wanted to.
Ancestral Recall (Prepared)

Ancestral Recall (Prepared) {U}

Instant
Target player draws three cards.
Card has other part: Emeritus of Ideation