34764 cards found
Gleeful Sabotage

Gleeful Sabotage {1}{G}

Sorcery
Destroy target artifact or enchantment.
Conspire
Screams of the Damned

Screams of the Damned {3}{B}{B}

Enchantment
{1}{B}, Exile a card from your graveyard: This enchantment deals 1 damage to each creature and each player.
It's important to face your inner demons . . . unless they're the kind of demons that can kill you.
  • Odyssey
Master of Arms

Master of Arms {2}{W}

Creature - Human Soldier
First strike
{1}{W}: Tap target creature blocking this creature.
"Being the best usually means proving it to everyone."
—Gerrard of the Weatherlight
2/2
Spuzzem Strategist

Spuzzem Strategist {3}{G}

Creature - Spuzzem Advisor
You make all choices for Spuzzems you control.
4/4
  • Mystery Booster 2
Prosperous Thief

Prosperous Thief {2}{U}

Creature - Human Ninja
Ninjutsu {1}{U}
Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token.
3/2
Related card: Prosperous Thief (Alchemy)
Eager Beaver

Eager Beaver {2}{G}

Host Creature - Beaver
When this creature enters, you may untap target permanent.
3/2
  • Unstable
Brine Comber
Brinebound Gift

Brine Comber {1}{W}{U}

Creature - Spirit
Whenever this creature enters or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.
Disturb {W}{U}
1/1
Card has other part: Brinebound Gift
Related card: Brine Comber (Alchemy)
Barrin's Codex

Barrin's Codex {4}

Artifact
At the beginning of your upkeep, you may put a page counter on this artifact.
{4}, {T}, Sacrifice this artifact: Draw X cards, where X is the number of page counters on this artifact.
  • Urza's Saga
Thundertrap Trainer

Thundertrap Trainer {1}{U}

Creature - Otter Wizard
Offspring {4}
When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
1/2
Second Sight

Second Sight {2}{U}

Instant
Choose one —
• Look at the top five cards of target opponent's library, then put them back in any order.
• Look at the top five cards of your library, then put them back in any order.
Entwine {U}
  • Darksteel
Warping Wurm

Warping Wurm {2}{G}{U}

Creature - Wurm
Phasing
At the beginning of your upkeep, this creature phases out unless you pay {2}{G}{U}.
Whenever this creature phases in, put a +1/+1 counter on it.
Even wurms start out small.
1/1
  • Mirage
Captured Sunlight

Captured Sunlight {2}{G}{W}

Sorcery
Cascade
You gain 4 life.
  • Alara Reborn
Damping Field

Damping Field {2}{W}

Enchantment
Players can't untap more than one artifact during their untap steps.
Eventually, mages learned to harness the power of natural damping fields and use it for their own ends.
Related card: Golgothian Sylex
  • Antiquities
Planar Overlay

Planar Overlay {2}{U}

Sorcery
Each player chooses a land they control of each basic land type. Return those lands to their owners' hands.
The Phyrexians don't want to conquer Dominaria. They want to remake it.
  • Planeshift
Cemetery Illuminator

Cemetery Illuminator {1}{U}{U}

Creature - Spirit
Flying
Whenever this creature enters or attacks, exile a card from a graveyard.
You may look at the top card of your library any time.
Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with this creature.
2/3
Snow-Covered Island

Snow-Covered Island

Basic Snow Land - Island
({T}: Add {U}.)
Sharp-Eyed Rookie

Sharp-Eyed Rookie {1}{G}

Creature - Human Detective
Vigilance
Whenever a creature you control enters, if its power is greater than this creature's power or its toughness is greater than this creature's toughness, put a +1/+1 counter on this creature and investigate.
2/2
  • Murders at Karlov Manor Promos 176p 176s
  • Murders at Karlov Manor 176 353
Righteous Charge

Righteous Charge {1}{W}{W}

Sorcery
Creatures you control get +2/+2 until end of turn.
"In the name of peace, moderation, and decency—wipe them all out!"
Frightcrawler

Frightcrawler {1}{B}

Creature - Horror
Fear
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and can't block.
1/1
  • Odyssey
Sanitarium Skeleton

Sanitarium Skeleton {B}

Creature - Skeleton
{2}{B}: Return this card from your graveyard to your hand.
His mind was lost long before his flesh.
1/2
Silverquill Apprentice

Silverquill Apprentice {W}{B}

Creature - Human Warlock
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature gets +1/+0 until end of turn.
She had spoken the words a hundred times, but under the spotlight, in front of everyone, something new emerged. And the crowd went wild.
2/2
  • Strixhaven: School of Mages
Neck Tangle

Neck Tangle

Sorcery
If there are five or more Heads on the battlefield, tap two of them and they don't untap during the Hydra's next untap step. Otherwise, reveal the top card of the Hydra's library and the Hydra casts that card.
  • Face the Hydra
Saruman the White

Saruman the White {4}{U}

Legendary Creature - Avatar Wizard
Ward {2}
Whenever you cast your second spell each turn, amass Orcs 2.
"Sauron's victory is at hand; and there will be rich reward for those who aided it."
4/4
  • The Lord of the Rings: Tales of Middle-earth 67 518
Angelic Sell-Sword

Angelic Sell-Sword {4}{W}

Creature - Angel Mercenary
Flying, vigilance
Whenever this creature or another nontoken creature you control enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever this creature attacks, if its power is 6 or greater, draw a card.
4/4
  • Outlaws of Thunder Junction Commander 10 46
Mist Raven

Mist Raven {2}{U}{U}

Creature - Bird
Flying
When this creature enters, return target creature to its owner's hand.
"When you see a raven, head for the hills. It knows when the ghost-tide is headed in."
—Sved, fisherman of Nephalia
2/2